Files
nethack/doc/fixes34.1
nethack.rankin eba488996f fix U193 - digging feedback for undiggable trees
> Zapping a wand of digging at trees in ranger's quest gives a message
> "rock glows then fades".

     There was code to handle this, but it didn't work due to the
definition of IS_TREE making checks for STONE be sensitive to code
ordering (STONE was checked first in this case).

#define IS_TREE(typ)    ((typ) == TREE || \
                        (level.flags.arboreal && (typ) == STONE))

Why is it defined this way?  Shouldn't STONE simply be converted
into TREE when arboreal levels get created?
2002-12-18 17:38:57 +00:00

24 KiB