The enchantment spells were skewed towards lower spell levels,
and didn't seem to correspond with the spell effectiveness or
power. Adjust the spell levels:
- Confuse monster is probably the least powerful enchantment, and
also requires touch to work, so make it the new level 1 spell.
- Sleep is quite powerful, and ray, bump it to level 4.
- Charm monster is even more powerful so make it level 5.
(Considering that create familiar is level 6)
old new
sleep 1 4
confuse monster 2 1
slow monster 2 2
cause fear 3 3
charm monster 3 5
Also swap sleep and confuse monster generation probability.
87 KiB
87 KiB