When breaking a wand of sleep, don't print the message "the sleep ray hits you!" since it produces an area effect/explosion rather than a ray. For a couple other wands, !ordinary (wand breakage) effects don't produce a message (I assume because the do_break_wand feedback is considered sufficient), but I put in an alternative message for the explosion since I think it's important to inform the player the hero has fallen asleep.
198 KiB
198 KiB