Files
nethack/include/extern.h
PatR 11543620f9 context-sensitive dipping
Normally dipping gets the thing to dip first and what to dip it
into second and the item-action handling knows that.  I'm not sure
why that wasn't working as intended and I couldn't figure out how
to make it do that, so went another way:  this adds an internal
extended command that executes an alternate dip routine which gets
the potion to dip into first and the thing to dip into it second.

The #dip command should allow an 'm' prefix to skip fountains and
pools, similar to how eating accepts it to skip food on the floor.
But this doesn't implement that.
2022-04-12 02:20:40 -07:00

122 KiB