Add a bunch of documentation comments
This commit is contained in:
@@ -1,4 +1,28 @@
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OPTIONS=autopickup,pickup_types:$
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{% if comments %}
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OPTIONS=pickup_burden=B
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# autopickup: automatically pick up certain things when you move onto them
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autopickup_exception=">.*iron chain.*"
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{% endif %}
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autopickup_exception=">.*heavy iron ball.*"
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OPTIONS=autopickup
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{% if comments %}
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# pickup_types: object types to be picked up when autopickup is on
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{% endif %}
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OPTIONS=pickup_types:$_
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{% if comments %}
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# pickup_burden: prompt for confirmation when picking up items that will push the character's encumbrance past the specified level
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{% endif %}
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OPTIONS=pickup_burden:burdened
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{% if comments %}
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# pickup_thrown: if set and autopickup is on, try to pick up things that you threw
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{% endif %}
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OPTIONS=pickup_thrown
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{% if comments %}
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# autopickup_exception: allow specifying regex matches for more nuanced autopickup
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# lines starting with < will pick up matches
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# lines starting with > will ignore matches
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# only the latest line matching is processed, and if no line matches then pickup_types is looked at
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{% endif %}
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AUTOPICKUP_EXCEPTION=">.*iron chain.*"
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AUTOPICKUP_EXCEPTION=">.*heavy iron ball.*"
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38
curses.rc
Normal file
38
curses.rc
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@@ -0,0 +1,38 @@
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{% if comments %}
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# windowtype: window interface to use, such as 'tty' or 'curses' (available options depend on build-time settings)
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{% endif %}
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OPTIONS=windowtype:curses
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{% if comments %}
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# perm_invent: display your current inventory in a permanent window (only applicable in window interfaces that implement it)
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{% endif %}
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OPTIONS=!perm_invent
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{% if comments %}
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# perminv_mode: determines what items to show in perm_invent window
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# none: behave as if perm_invent is false
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# all: show all inventory except for gold
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# full: show full inventory including gold
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# in-use: only show items which are in use (worn, wielded, quivered, lit lamp)
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{% endif %}
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OPTIONS=perminv_mode:none
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{% if comments %}
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# align_message: where to place the message window (top, bottom, left, or right)
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{% endif %}
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OPTIONS=align_message:top
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{% if comments %}
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# align_status: where to place the status window (top, bottom, left, or right)
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{% endif %}
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OPTIONS=align_status:top
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{% if comments %}
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# windowborders: whether to draw boxes around the map, status area, message area, and persistant inventory window
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# 0: off, never show borders
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# 1: on, always show borders
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# 2: auto, on if display is at least (24+2)x(80+2)
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# 3: on, execpt forced off for perm_invent
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# 4: auto, execpt forced off for perm_invent
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{% endif %}
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OPTIONS=windowborders:0
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119
main.rc
119
main.rc
@@ -2,42 +2,129 @@
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# junethack {{ jnh_username }}
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# junethack {{ jnh_username }}
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{% endif %}
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{% endif %}
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{%- if windowtype == "curses" %}
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{% include "curses.rc" %}
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{% else %}
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{% include "tty.rc" %}
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{% endif +%}
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{% include "menucolor.rc" +%}
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{% include "menucolor.rc" +%}
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{% include "statusbar.rc" +%}
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{% include "statusbar.rc" +%}
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{% include "msgtypes.rc" +%}
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{% include "msgtypes.rc" +%}
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{% include "names.rc" %}
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{# block for additional names to keep set of names together #}
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{% block names %}
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{% block names %}
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OPTIONS=dogname:Athena
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{% endblock names +%}
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OPTIONS=catname:Moldorm
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OPTIONS=horsename:Horse
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OPTIONS=fruit:word
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{% endblock names %}
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{% include "autopickup.rc" +%}
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{% include "autopickup.rc" +%}
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{# put curses-specific stuff in a block so it can be easily overwritten if desired per-variant #}
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{% if comments %}
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{% block curses %}
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# force_invmenu: always show a menu instead of a text query when selecting inventory items
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OPTIONS=windowtype:curses
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{% endif %}
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OPTIONS=!perm_invent
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OPTIONS=windowborders:0
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{% endblock curses %}
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OPTIONS=!force_invmenu
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OPTIONS=!force_invmenu
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OPTIONS=map_mode:tiles,scroll_margin:10
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OPTIONS=map_mode:tiles,scroll_margin:10
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OPTIONS=hilite_pet,hilite_pile,!toptenwin
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OPTIONS=time,showexp,number_pad:2,lit_corridor
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{% if comments %}
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OPTIONS=msg_window:reversed,sortloot:full
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# hilite_pet: visually distinguish pets from other animals
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{% endif %}
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OPTIONS=hilite_pet
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{% if comments %}
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# hilite_pile: visually distinguish plies of objects from individual objects
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{% endif %}
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OPTIONS=hilite_pile
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OPTIONS=!toptenwin
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{% if comments %}
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# number_pad: use digit keys instead of letters to move
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# 0: move by letters; "yuhjklbn"
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# 1: move by numbers; digit '5' acts as 'G' movement prefix
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# 2: move by numbers; digit '5' acts as 'g' movement prefix
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# 3: move by numbers using phone key layout (123 above, 789 below)
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# 4: combines 3 with 2 (phone key layout plus MS-DOS compatibility)
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# -1: move by letters but use 'z' to go northwest and 'y' to zap wands
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{% endif %}
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OPTIONS=number_pad:2
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{% if comments %}
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# lit_corridor: distinguish visually between lit and unlit corridors
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{% endif %}
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OPTIONS=lit_corridor
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{% if comments %}
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# msg_window: controls how to show messages recalled with ^P
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# single: show single message at a time
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# combination: show two messages as single, then as full
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# full: full window, oldest message first
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# reversed: full window, newest message first
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{% endif %}
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OPTIONS=msg_window:reversed
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{% if comments %}
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# sortloot: controls sorting behavior of item-choosing lists
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# full: always sort lists by item name
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# loot: sort lists that don't use inventory letters
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# none: show all lists without sorting
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{% endif %}
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OPTIONS=sortloot:full
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{% if comments %}
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# autoquiver: automatically quiver a suitable weapon when firing if your quiver empties
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{% endif %}
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OPTIONS=autoquiver
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OPTIONS=autoquiver
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{% if comments %}
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# cmdassist: provide additional command assistance when detecting some anticipated mistakes
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{% endif %}
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OPTIONS=!cmdassist
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OPTIONS=!cmdassist
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{% if comments %}
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# travel: enables the travel command, bound to _ by default
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{% endif %}
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OPTIONS=travel
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OPTIONS=travel
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OPTIONS=disclose:yi ya nv ng yc no
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OPTIONS=disclose:yi ya nv ng yc no
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{% if comments %}
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# altmeta: enables extended command shortcuts using the alt key
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{% endif %}
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OPTIONS=altmeta
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OPTIONS=altmeta
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{% if comments %}
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# autodig: automatically dig when wielding a digging tool moving into a place that can be dug
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{% endif %}
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OPTIONS=autodig
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OPTIONS=autodig
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{% if comments %}
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# runmode: set the screen updating interval for multi-turn actions such as running or traveling
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# teleport: update the map after movement has finished
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# run: update the map after every seven or so steps
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# walk: update the map after every step
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# crawl: update the map and pause after every step
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{% endif %}
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OPTIONS=runmode:teleport
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OPTIONS=runmode:teleport
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OPTIONS=quick_farsight
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OPTIONS=quick_farsight
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{% if commenst %}
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# whatis_coord: coordinates to display when looking around the map with the whatis or farlook commands
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# c: compass ('east' or '3s' or '2n,4w')
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# f: full compass ('east' or '3south' or '2north,4west')
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# m: map <x,y> (map column x=0 is not used)
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# s: screen [row,column] (row is offset to match tty usage)
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# n: none (no coordinates shown)
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{% endif %}
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OPTIONS=whatis_coord:c
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OPTIONS=whatis_coord:c
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{% if comments %}
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# implicit_uncursed: omit "uncursed" from inventory lists when it is implied from other aspects of the item description
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{% endif %}
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OPTIONS=!implicit_uncursed
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OPTIONS=!implicit_uncursed
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{# block for additional options to keep main set of options together #}
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{# block for additional options to keep main set of options together #}
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{% block options %}
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{% block options %}
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@@ -49,7 +136,7 @@ BIND=M-m:terrain
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BIND=C:conduct
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BIND=C:conduct
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BIND=!:annotate
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BIND=!:annotate
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BIND=%:ride
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BIND=%:ride
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{# block for additional bindings to keep main set of bindings together #}
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{# block for additional bindings to keep set of bindings together #}
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{% block bindings %}
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{% block bindings %}
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{% endblock bindings %}
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{% endblock bindings %}
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19
names.rc
Normal file
19
names.rc
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@@ -0,0 +1,19 @@
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{% if comments %}
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# fruit: set name of user-definable fruit
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{% endif %}
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OPTIONS=fruit:word
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{% if comments %}
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# catname: set name of starting cat
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{% endif %}
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OPTIONS=catname:Moldorm
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{% if comments %}
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# dogname: set name of starting dog
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{% endif %}
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OPTIONS=dogname:Athena
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{% if comments %}
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# horsename: set name of starting horse
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{% endif %}
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OPTIONS=horsename:Horse
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16
pergame.rc
16
pergame.rc
@@ -1,4 +1,16 @@
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{{ "# " if not nobones }}OPTIONS=nobones
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{% if comments %}
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{{ "# " if not nopet }}OPTIONS=nopet
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# bones: allow loading and saving bones files
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{% endif %}
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{{ "# " if not nobones }}OPTIONS=!bones
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{{ "# " if not nopet }}OPTIONS=!pet
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{% if comments %}
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# pauper: start character with no items, skills, spells, or discoveries
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{% endif %}
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{{ "# " if not pauper }}OPTIONS=pauper
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{{ "# " if not pauper }}OPTIONS=pauper
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{% if comments %}
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# nudist: start character with no armor
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{% endif %}
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{{ "# " if not nudist }}OPTIONS=nudist
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{{ "# " if not nudist }}OPTIONS=nudist
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18
render.py
18
render.py
@@ -50,15 +50,15 @@ if __name__ == "__main__":
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load_dotenv()
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load_dotenv()
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parser = argparse.ArgumentParser()
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parser = argparse.ArgumentParser()
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parser.add_argument("template")
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parser.add_argument("template", help="template file to render")
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parser.add_argument("--hdf_variant", help="If specified, the variant to upload the rendered template to on hardfought.org")
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parser.add_argument("--hdf_variant", help="if specified, the variant to upload the rendered template to on hardfought.org")
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parser.add_argument("--nudist", "-n", action="store_true")
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parser.add_argument("--nudist", "-n", action="store_true", help="enable nudist conduct in rcfile")
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parser.add_argument("--pauper", "-p", action="store_true")
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parser.add_argument("--pauper", "-p", action="store_true", help="enable pauper conduct in rcfile")
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parser.add_argument("--nobones", action="store_true")
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parser.add_argument("--nobones", action="store_true", help="turn off bones in rcfile")
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parser.add_argument("--nopet", action="store_true")
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parser.add_argument("--nopet", action="store_true", help="turn off starting pet in rcfile")
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parser.add_argument("--hide-comments", action="store_false", dest="comments")
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parser.add_argument("--hide-comments", action="store_false", dest="comments", help="strip out explanatory comments in output to reduce file size")
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parser.add_argument("--curses", action="store_const", const="curses", dest="windowtype")
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parser.add_argument("--curses", action="store_const", const="curses", dest="windowtype", help="set windowtype to curses and set appropriate options")
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parser.add_argument("--tty", action="store_const", const="tty", dest="windowtype")
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parser.add_argument("--tty", action="store_const", const="tty", dest="windowtype", help="set windowtype to tty and set appropriate options")
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args = parser.parse_args()
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args = parser.parse_args()
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15
statusbar.rc
15
statusbar.rc
@@ -1,5 +1,20 @@
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OPTIONS=statuslines:3
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OPTIONS=statuslines:3
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{% if comments %}
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# time: displays elapsed game turns on the status line
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{% endif %}
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OPTIONS=time,showexp
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{% if comments %}
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# showexp: displays exact number of experience points next to experience level on status line
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{% endif %}
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OPTIONS=showexp
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{% if comments %}
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# showscore: displays approximate accumulated score on status line
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{% endif %}
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OPTIONS=showscore
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# Status hilites
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# Status hilites
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OPTIONS=statushilites
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OPTIONS=statushilites
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Reference in New Issue
Block a user