149 lines
4.1 KiB
Plaintext
149 lines
4.1 KiB
Plaintext
{% if jnh_username is defined %}
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# junethack {{ jnh_username }}
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{% endif %}
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{%- if windowtype == "curses" %}
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{% include "curses.rc" %}
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{% else %}
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{% include "tty.rc" %}
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{% endif +%}
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{% include "menucolor.rc" +%}
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{% include "statusbar.rc" +%}
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{% include "msgtypes.rc" +%}
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{% include "names.rc" %}
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{# block for additional names to keep set of names together #}
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{% block names %}
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{% endblock names +%}
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{% include "autopickup.rc" +%}
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{% if comments %}
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# force_invmenu: always show a menu instead of a text query when selecting inventory items
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{% endif %}
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OPTIONS=!force_invmenu
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OPTIONS=map_mode:tiles,scroll_margin:10
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{% if comments %}
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# hilite_pet: visually distinguish pets from other animals
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{% endif %}
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OPTIONS=hilite_pet
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{% if comments %}
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# hilite_pile: visually distinguish plies of objects from individual objects
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{% endif %}
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OPTIONS=hilite_pile
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OPTIONS=!toptenwin
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{% if comments %}
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# number_pad: use digit keys instead of letters to move
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# 0: move by letters; "yuhjklbn"
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# 1: move by numbers; digit '5' acts as 'G' movement prefix
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# 2: move by numbers; digit '5' acts as 'g' movement prefix
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# 3: move by numbers using phone key layout (123 above, 789 below)
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# 4: combines 3 with 2 (phone key layout plus MS-DOS compatibility)
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# -1: move by letters but use 'z' to go northwest and 'y' to zap wands
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{% endif %}
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OPTIONS=number_pad:2
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{% if comments %}
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# lit_corridor: distinguish visually between lit and unlit corridors
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{% endif %}
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OPTIONS=lit_corridor
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{% if comments %}
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# msg_window: controls how to show messages recalled with ^P
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# single: show single message at a time
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# combination: show two messages as single, then as full
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# full: full window, oldest message first
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# reversed: full window, newest message first
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{% endif %}
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OPTIONS=msg_window:reversed
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{% if comments %}
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# sortloot: controls sorting behavior of item-choosing lists
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# full: always sort lists by item name
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# loot: sort lists that don't use inventory letters
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# none: show all lists without sorting
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{% endif %}
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OPTIONS=sortloot:full
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{% if comments %}
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# autoquiver: automatically quiver a suitable weapon when firing if your quiver empties
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{% endif %}
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OPTIONS=autoquiver
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{% if comments %}
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# cmdassist: provide additional command assistance when detecting some anticipated mistakes
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{% endif %}
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OPTIONS=!cmdassist
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{% if comments %}
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# travel: enables the travel command, bound to _ by default
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{% endif %}
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OPTIONS=travel
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OPTIONS=disclose:yi ya nv ng yc no
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{% if comments %}
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# altmeta: enables extended command shortcuts using the alt key
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{% endif %}
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OPTIONS=altmeta
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{% if comments %}
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# autodig: automatically dig when wielding a digging tool moving into a place that can be dug
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{% endif %}
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OPTIONS=autodig
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{% if comments %}
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# runmode: set the screen updating interval for multi-turn actions such as running or traveling
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# teleport: update the map after movement has finished
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# run: update the map after every seven or so steps
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# walk: update the map after every step
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# crawl: update the map and pause after every step
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{% endif %}
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OPTIONS=runmode:teleport
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OPTIONS=quick_farsight
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{% if commenst %}
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# whatis_coord: coordinates to display when looking around the map with the whatis or farlook commands
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# c: compass ('east' or '3s' or '2n,4w')
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# f: full compass ('east' or '3south' or '2north,4west')
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# m: map <x,y> (map column x=0 is not used)
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# s: screen [row,column] (row is offset to match tty usage)
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# n: none (no coordinates shown)
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{% endif %}
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OPTIONS=whatis_coord:c
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{% if comments %}
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# implicit_uncursed: omit "uncursed" from inventory lists when it is implied from other aspects of the item description
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{% endif %}
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OPTIONS=!implicit_uncursed
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{# block for additional options to keep main set of options together #}
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{% block options %}
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{% endblock options %}
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AUTOCOMPLETE=twoweapon
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BIND=M-m:terrain
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BIND=C:conduct
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BIND=!:annotate
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BIND=%:ride
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{# block for additional bindings to keep set of bindings together #}
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{% block bindings %}
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{% endblock bindings %}
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OPTIONS=symset:Enhanced1,roguesymset:plain
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OPTIONS=boulder:0
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{% block symbols %}
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{% endblock symbols +%}
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{% include "pergame.rc" %}
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