Assemble fix
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@@ -40,7 +40,7 @@ notItemSprite_Mimic:
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{
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; if we set killable thief we want to update the sprite id so it can be killed
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LDA $0E20, X
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CMP.l [!KILLABLE_THIEVES_ID] : BEQ .changeSpriteId ; thief #$C4 (default is B8/dialog tester)
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CMP.l !KILLABLE_THIEVES_ID : BEQ .changeSpriteId ; thief #$C4 (default is B8/dialog tester)
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; if we don't have mimic code turned on we want to skip, but we also need to reload the sprite id because we just smoked it with this LDA
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LDA !ENABLE_MIMIC_OVERRIDE : BEQ .reloadSpriteIdAndSkipMimic ; skip to what it would have done normally
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