Assemble fix

This commit is contained in:
aerinon
2023-03-10 14:13:03 -07:00
parent 7e96db4ba6
commit 0f541ad069

View File

@@ -40,7 +40,7 @@ notItemSprite_Mimic:
{
; if we set killable thief we want to update the sprite id so it can be killed
LDA $0E20, X
CMP.l [!KILLABLE_THIEVES_ID] : BEQ .changeSpriteId ; thief #$C4 (default is B8/dialog tester)
CMP.l !KILLABLE_THIEVES_ID : BEQ .changeSpriteId ; thief #$C4 (default is B8/dialog tester)
; if we don't have mimic code turned on we want to skip, but we also need to reload the sprite id because we just smoked it with this LDA
LDA !ENABLE_MIMIC_OVERRIDE : BEQ .reloadSpriteIdAndSkipMimic ; skip to what it would have done normally