Supertile shapes, small fixes
This commit is contained in:
@@ -28,7 +28,7 @@ dw $03E7, $03E8, $03F7, $0361 ; 1A
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dw $039B, $439C, $4361, $FFFF ; 1B
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dw $038F, $038F, $037E, $C39B ; 1C
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dw $C3B2, $83A7, $FFFF, $FFFF ; 1D
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dw $FFFF, $43B8, $8399, $0366 ; 1E
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dw $FFFF, $4391, $8399, $0366 ; 1E
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dw $FFFF, $FFFF, $4360, $C399 ; 1F
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dw $FFFF, $FFFF, $438F, $FFFF ; 20
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dw $4348, $0363, $C348, $8368 ; 21
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@@ -55,7 +55,7 @@ dw $C38D, $039B, $43B1, $037D ; 35
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dw $C355, $8355, $4355, $0355 ; 36
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dw $439B, $838D, $437D, $03B1 ; 37
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dw $C3AC, $FFFF, $43B7, $FFFF ; 38
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dw $FFFF, $FFFF, $039B, $03A9 ; 39
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dw $FFFF, $FFFF, $039B, $0381 ; 39
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dw $03C2, $03C3, $43D3, $03D3 ; 3A - make bespoke if feasible
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dw $C3A5, $FFFF, $43B5, $FFFF ; 3B - inset stairs if feasible
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dw $C340, $8350, $4340, $0350 ; 3C - hookshot cave front
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@@ -92,14 +92,14 @@ dw $FFFF, $FFFF, $FFFF, $038F ; 5A - Helmasaur King
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dw $FFFF, $83B7, $FFFF, $03B5 ; 5B
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dw $C3B1, $83AA, $FFFF, $838F ; 5C
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dw $039B, $C399, $0361, $FFFF ; 5D
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dw $FFFF, $43B8, $839C, $0366 ; 5E
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dw $FFFF, $4391, $839C, $0366 ; 5E
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dw $FFFF, $FFFF, $43BB, $FFFF ; 5F
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dw $FFFF, $8379, $FFFF, $036A ; 60
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dw $C387, $8385, $4356, $0356 ; 61
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dw $C346, $8354, $4352, $0340 ; 62
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dw $039A, $FFFF, $0361, $FFFF ; 63
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dw $FFFF, $FFFF, $8399, $C3B1 ; 64
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dw $FFFF, $FFFF, $83B1, $03A9 ; 65
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dw $FFFF, $FFFF, $83B1, $0381 ; 65
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dw $038F, $039A, $0362, $83B2 ; 66
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dw $83B4, $83B5, $03B7, $039F ; 67
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dw $C340, $8350, $4341, $0340 ; 68
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@@ -138,7 +138,7 @@ dw $FFFF, $FFFF, $FFFF, $FFFF ; 88 - unused
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dw $C3B0, $83B0, $FFFF, $FFFF ; 89
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dw $FFFF, $FFFF, $FFFF, $FFFF ; 8A - unused
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dw $838A, $0360, $038A, $438D ; 8B
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dw $83BE, $83BF, $03BD, $03B8 ; 8C
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dw $83BE, $83BF, $03BD, $0391 ; 8C
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dw $0360, $C38A, $038D, $438A ; 8D
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dw $FFFF, $838E, $FFFF, $FFFF ; 8E
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dw $FFFF, $FFFF, $FFFF, $FFFF ; 8F - unused
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@@ -178,7 +178,7 @@ dw $039B, $C399, $839B, $C399 ; B0
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dw $0391, $83B5, $434C, $438A ; B1
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dw $C35C, $83A2, $039B, $0366 ; B2
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dw $0365, $FFFF, $0365, $FFFF ; B3
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dw $C350, $8340, $4384, $0384 ; B4
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dw $03DE, $83CF, $03CC, $03CD ; B4
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dw $03DD, $83CF, $83DE, $03CF ; B5
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dw $C3A5, $83B4, $43B5, $03B5 ; B6
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dw $C3B4, $FFFF, $43B5, $FFFF ; B7
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@@ -204,7 +204,7 @@ dw $FFFF, $FFFF, $FFFF, $FFFF ; CA - unused
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dw $C340, $8343, $4354, $0347 ; CB
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dw $C353, $8350, $4347, $0354 ; CC
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dw $FFFF, $FFFF, $FFFF, $FFFF ; CD - unused
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dw $FFFF, $83B8, $FFFF, $FFFF ; CE - Kholdstare drop
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dw $FFFF, $8391, $FFFF, $FFFF ; CE - Kholdstare drop
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dw $FFFF, $FFFF, $FFFF, $FFFF ; CF - unused
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dw $C372, $C399, $4372, $C399 ; D0
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dw $C38E, $838F, $4381, $C38D ; D1
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@@ -7,6 +7,20 @@ RedrawLoot:
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RTL
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FirstDrawLoot:
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LDA.b #$FF
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STA.w $0215
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LDA.b #$80
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STA.w $0216
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STA.w $0218
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LDA.l DRMode
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BEQ +
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LDA.w DungeonID
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ASL A
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TAX
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LDA.l DungeonMapData.floor, X
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STA.b $A4
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+
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; what we wrote over
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LDA.b #$08
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STA.b $17
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@@ -68,6 +68,8 @@ DungeonMapSwitch_Submodule:
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SkipMapSprites:
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STZ.b $00
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LDA.l DRMode
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BNE +
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LDA.w $0200
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CMP.b #$04
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BEQ +
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@@ -81,7 +83,14 @@ SkipMapSprites:
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CMP.b #$04
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BNE +
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JML $8AEAFC
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+ LDA.l $7EC22A
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+
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LDA.l DRMode
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BEQ +
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JML $8AEAEE
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+
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LDA.l $7EC22A
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CMP.w DungeonID
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BEQ +
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JML $8AEAF3
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@@ -103,7 +112,7 @@ RestoreCurrentDungeon:
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LDA.l $7EC22A
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STA.w DungeonID
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LDA.l $7EC22B
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STA.b $4A
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STA.b $A4
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RTL
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RestoreDungeonMapFloorIndex:
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@@ -145,3 +154,20 @@ DrawDungeonLabel:
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INC.w $020D ; what we wrote over
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RTL
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CountFloors:
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ADC.w $8AF605, Y
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STA.b $04
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LDY.w #$0000
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RTL
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CheckIfRoomFound:
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CPY.w #$0032
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BCS .not_found
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LDA.b ($04), Y
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INY
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CMP.b $0E
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JML $8AE877
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.not_found
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JML $8AE8CD
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@@ -25,6 +25,9 @@ db $61, $56, $57, $62
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db $61, $56, $57, $62
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db $61, $56, $57, $62
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org $81EAF8
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dw $00F0 ; mark the chest data in GT climb as being part of unused room
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; Dungeon Map Palettes 2-5 left half
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org $9BE544
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dw $0000, $71E7, $7FFF, $3B5F, $0000, $0000, $7EB5, $1CE7
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@@ -96,6 +99,14 @@ org $8AE1EC
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PLB
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JML DrawDungeonLabel
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org $8AE86A
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JSL CountFloors
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NOP #2
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org $8AE872
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JML CheckIfRoomFound
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NOP
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;================================================================================
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; Show indicators of what is left in each room
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;--------------------------------------------------------------------------------
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@@ -840,10 +840,10 @@ JSL LoadModifiedIceFloorValue_a01 : NOP
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org $83FC16 ; <- 1FC16 ($A8, $B8, $3D, $D0, $B8, $3D)
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db $B1, $C6, $F9, $C9, $C6, $F9 ; data insert - 2 chests, fat fairy room
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; unused item receipts
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; unused item receipts - moved to pyramid fairy
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org $81E97E
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dw $0116 : db $08
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dw $0116 : db $25
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dw $0116 : db $5E
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dw $0116 : db $64
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;--------------------------------------------------------------------------------
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org $86B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
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JML GetSmithSword : NOP #4
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39
newhud.asm
39
newhud.asm
@@ -152,14 +152,23 @@ NewHUD_DrawDungeonCounters:
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;================================================================================
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NewHUD_DrawPrizeIcon:
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REP #$10
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SEP #$20
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REP #$10
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SEP #$20
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LDA.b GameMode
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CMP.b #$12 : BEQ .no_prize
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CMP.b #$0E : BEQ +
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LDA.l UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
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+
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LDA.w DungeonID
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CMP.b #$12 : BEQ .no_prize
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CMP.b #$0E : BNE .check_hud_flag
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LDA.b GameSubMode
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CMP.b #$03 : BNE .check_dungeon
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LDA.w SubModuleInterface
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CMP.b #$06 : BNE .check_hud_flag
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LDA.l $7EC22A
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BRA .know_dungeon
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.check_hud_flag
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LDA.l UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
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.check_dungeon
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LDA.w DungeonID
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.know_dungeon
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CMP.b #$1A : BCS .no_prize
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CMP.b #$04 : BCC .no_prize
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CMP.b #$08 : BNE .dungeon
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@@ -176,19 +185,19 @@ NewHUD_DrawPrizeIcon:
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LDA.l MapMode
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REP #$30
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BEQ .prize
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BEQ .prize
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LDA.w MapField
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AND.l DungeonItemMasks,X
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BEQ .no_prize
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.prize
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TYX
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LDA.l CrystalPendantFlags_3,X : AND.w #$00FF
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ASL : TAX
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LDA.l PrizeIconTiles_Transparent,X : BEQ .no_icon
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TAY
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BRA .draw_prize
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.prize
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TYX
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LDA.l CrystalPendantFlags_3,X : AND.w #$00FF
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ASL : TAX
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LDA.l PrizeIconTiles_Transparent,X : BEQ .no_icon
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TAY
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BRA .draw_prize
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.pendant
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LDY.w #!PTile
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