let's dev 1/24/18
shopkeeper dev & bugfixes
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$01, #$21 ; year/month/day
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db #$20, #$18, #$01, #$23 ; year/month/day
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;================================================================================
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@@ -127,7 +127,7 @@ incsrc hardmode.asm
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incsrc goalitem.asm
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incsrc compasses.asm
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incsrc doorframefixes.asm
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;incsrc music.asm
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incsrc music.asm
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incsrc cuccostorm.asm
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incsrc roomloading.asm
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incsrc icepalacegraphics.asm
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45
hooks.asm
45
hooks.asm
@@ -1061,14 +1061,14 @@ JSL.l GetMagicBatItem
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;================================================================================
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; Replacement Shopkeeper
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;--------------------------------------------------------------------------------
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org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
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JSL.l SpritePrep_ShopKeeper : RTS
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;org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
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;JSL.l SpritePrep_ShopKeeper : RTS
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;--------------------------------------------------------------------------------
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org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
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JSL.l Sprite_ShopKeeper : RTS
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;org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
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;JSL.l Sprite_ShopKeeper : RTS
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;--------------------------------------------------------------------------------
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org $00D55E ; <- 555E - Bank00.asm:3491 (LDX.w #$2D40)
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JSL.l LoadModifiedTileBufferAddress : NOP #2
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;org $00D55E ; <- 555E - Bank00.asm:3491 (LDX.w #$2D40)
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;JSL.l LoadModifiedTileBufferAddress : NOP #2
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;--------------------------------------------------------------------------------
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;================================================================================
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@@ -1934,21 +1934,34 @@ JSL.l SetOverlayIfLamp
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; Overworld Door Frame Overlay Fix
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;
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; When entering an overworld entrance, if it is an entrance to a simple cave, we
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; store the entrance id, then use that (instead of the cave id) to determine the
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; store the overworld door id, then use that (instead of the cave id) to determine the
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; overlay to draw when leaving the cave again. We also use this value to
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; identify the tavern entrance to determine whether link should walk up or down.
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;--------------------------------------------------------------------------------
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;org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
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;JSL.l StoreLastEntranceID
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;NOP #3
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org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
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JSL.l StoreLastOverworldDoorID
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NOP #3
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;--------------------------------------------------------------------------------
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;org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
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;JSL.l CacheDoorFrameData
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;NOP #5
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org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
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JSL.l CacheDoorFrameData
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NOP #5
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;--------------------------------------------------------------------------------
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;org $0298AD ; <- Bank02.asm:4495 (LDA $010E : CMP.b #$43)
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;JSL.l WalkDownIntoTavern
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;NOP #1
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org $0298AD ; <- Bank02.asm:4495 (LDA $010E : CMP.b #$43)
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JSL.l WalkDownIntoTavern
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NOP #1
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;================================================================================
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;================================================================================
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; Music fixes
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;--------------------------------------------------------------------------------
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org $0282F4 ; <- Bank02.asm:654 (LDY.b #$58 ...)
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JML.l PreOverworld_LoadProperties_ChooseMusic
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org $028389 ; <- Bank02.asm:763
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PreOverworld_LoadProperties_SetSong:
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;--------------------------------------------------------------------------------
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org $05CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
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JSL PsychoSolder_MusicCheck
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NOP #1
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;================================================================================
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;================================================================================
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113
shopkeeper.asm
113
shopkeeper.asm
@@ -79,12 +79,12 @@ macro DrawDigit(value,offset)
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LDA.w #56 : STA !BIGRAM, X : INX : INX
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LDY $0A : TYA : ASL : TAY : LDA .digit_properties, Y : STA !BIGRAM, X : INX : INX
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LDA.w #$0000 : STA !BIGRAM, X : INX : INX
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LDA $0E : !ADD.w #$0008 : STA $0E ; move offset 8px right
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endmacro
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;--------------------------------------------------------------------------------
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!COLUMN_LOW = "$7F5020"
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!COLUMN_HIGH = "$7F5021"
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!COLUMN_LOW = "$7F5022"
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!COLUMN_HIGH = "$7F5023"
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DrawPrice:
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PHX : PHY : PHP
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LDY.b #$FF
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@@ -109,7 +109,7 @@ DrawPrice:
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SEP #$20 ; set 8-bit accumulator
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TXA : LSR #3 : STA $06 ; request 1-4 OAM slots
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;ASL #2 : JSL.l OAM_AllocateFromRegionB ; request 4-16 bytes
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STA $FFFFFF
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ASL #2
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PHA
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LDA $22 : CMP !COLUMN_LOW : !BLT .off
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@@ -278,8 +278,9 @@ UploadVRAMTiles:
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PLA : STA $4300 ; restore DMA parameters
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RTS
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;--------------------------------------------------------------------------------
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!COLUMN_LOW = "$7F5020"
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!COLUMN_HIGH = "$7F5021"
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;!SHOP_TYPE = "$7F5051"
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;!SCRATCH_CAPACITY = "$7F5020"
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;!SCRATCH_TEMP_X = "$7F5021"
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Sprite_ShopKeeper:
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PHB : PHK : PLB
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JSL.l Sprite_PlayerCantPassThrough
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@@ -305,71 +306,13 @@ Sprite_ShopKeeper:
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; Draw Items
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JSR.w Shopkeeper_DrawItems
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LDA.b #$00 : STA.l !SKIP_EOR
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; $22
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; 0x48 - Left
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; 0x60 - Midpoint 1
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; 0x78 - Center
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; 0x90 - Midpoint 2
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; 0xA8 - Right
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LDA.b #$00 : STA !COLUMN_LOW
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LDA.b #$60 : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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LDA.w #80 : STA $0C ; set value
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LDA.w #-40 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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PHA
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STZ $07
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LDA.b #!BIGRAM : STA $08
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LDA.b #!BIGRAM>>8 : STA $09
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LDA.b #$7E : PHA : PLB ; set data bank to $7E
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JSL.l Sprite_DrawMultiple_quantity_preset
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PHK : PLB
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LDA 1,s
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ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
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PLA
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!ADD $92 : STA $92
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LDA.b #$60 : STA !COLUMN_LOW
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LDA.b #$90 : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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LDA.w #10 : STA $0C ; set value
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LDA.w #8 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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PHA
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STZ $07
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LDA.b #!BIGRAM : STA $08
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LDA.b #!BIGRAM>>8 : STA $09
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LDA.b #$7E : PHA : PLB ; set data bank to $7E
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JSL.l Sprite_DrawMultiple_quantity_preset
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PHK : PLB
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LDA 1,s
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ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
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PLA
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!ADD $92 : STA $92
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LDA.b #$90 : STA !COLUMN_LOW
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LDA.b #$FF : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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LDA.w #500 : STA $0C ; set value
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LDA.w #56 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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PHA
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STZ $07
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LDA.b #!BIGRAM : STA $08
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LDA.b #!BIGRAM>>8 : STA $09
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LDA.b #$7E : PHA : PLB ; set data bank to $7E
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JSL.l Sprite_DrawMultiple_quantity_preset
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PHK : PLB
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LDA 1,s
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ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
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PLA
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!ADD $92 : STA $92
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PLB
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RTL
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;--------------------------------------------------------------------------------
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@@ -387,6 +330,7 @@ Shopkeeper_DrawItems:
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PHB : PHK : PLB
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PHX : PHY
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TXA : STA !SCRATCH_TEMP_X;
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LDX.b #$00
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LDY.b #$00
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LDA !SHOP_TYPE : AND.b #$03
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@@ -433,6 +377,9 @@ Shopkeeper_DrawNextItem:
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LDA.b #$02
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++
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PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSR.w RequestItemOAM : PLX
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JSR.w Shopkeeper_DrawNextPrice
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INY
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INX #3
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RTS
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@@ -444,10 +391,44 @@ dw 56, 40
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.tile_indices
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db $C0, $C2, $C4
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;--------------------------------------------------------------------------------
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!COLUMN_LOW = "$7F5022"
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!COLUMN_HIGH = "$7F5023"
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Shopkeeper_DrawNextPrice:
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PHB : PHK : PLB
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PHX : PHY : PHP
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REP #$20 ; set 16-bit accumulator
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PHY
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TYA : ASL : TAY
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LDA.w .price_columns, Y : STA !COLUMN_LOW
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LDA.w .price_offsets, Y : STA $0E ; set coordinate
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PLY
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LDA.l !SHOP_INVENTORY+1, X : STA $0C ; set value
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JSR.w DrawPrice
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SEP #$20 : STA $06 : STZ $07 ; set 8-bit accumulator & store result
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PHA
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LDA.b #!BIGRAM : STA $08
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LDA.b #!BIGRAM>>8 : STA $09
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LDA.b #$7E : PHA : PLB ; set data bank to $7E
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PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSL.l Sprite_DrawMultiple_quantity_preset : PLX
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LDA 1,s
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ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
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PLA
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!ADD $92 : STA $92
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PLP : PLY : PLX
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PLB
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RTS
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.price_columns
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db #$00, #$60, #$60, #$90, #$90, $FF
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.price_offsets
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dw #-40, #8, #56
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;--------------------------------------------------------------------------------
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RequestItemOAM:
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PHX : PHY : PHA
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STA $06 ; request A OAM slots
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LDA $20 : CMP.b #$60 : !BGE .below
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LDA $20 : CMP.b #$62 : !BGE .below
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.above
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LDA 1,s : ASL #2 : JSL.l OAM_AllocateFromRegionA ; request 4A bytes
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BRA +
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