Pick up frog on contact in inverted
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@@ -182,6 +182,9 @@ org $0ABFBB : db $90 ; Show portal on dark world map
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org $308089 : db $01 ; Open TR Entrance if exiting from it
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org $06B2AA : JSL Sprite_ShowMessageFromPlayerContact
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; front end will actually do `org $06B2AB : dl $05E1F0`
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; Write to StartingAreaOverworldDoor table to indicate the overworld door being used for
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; the single entrance spawn point
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org $308247 ; PC 0x180247
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@@ -1324,6 +1324,9 @@ db $04
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; org $0280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld)
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;db #$D0 ; #F0 - default to light (Default), #$D0 - Default to dark
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;;--------------------------------------------------------------------------------
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;org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact
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;;---------------------------------------------------------------------------------
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org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
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LDA Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
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Overworld_GetTileAttrAtLocation_continue:
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