Pick up frog on contact in inverted

This commit is contained in:
Kevin Cathcart
2018-09-26 17:20:30 -04:00
parent 8d3163633b
commit 70191f51b3
2 changed files with 6 additions and 0 deletions

View File

@@ -182,6 +182,9 @@ org $0ABFBB : db $90 ; Show portal on dark world map
org $308089 : db $01 ; Open TR Entrance if exiting from it
org $06B2AA : JSL Sprite_ShowMessageFromPlayerContact
; front end will actually do `org $06B2AB : dl $05E1F0`
; Write to StartingAreaOverworldDoor table to indicate the overworld door being used for
; the single entrance spawn point
org $308247 ; PC 0x180247

View File

@@ -1324,6 +1324,9 @@ db $04
; org $0280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld)
;db #$D0 ; #F0 - default to light (Default), #$D0 - Default to dark
;;--------------------------------------------------------------------------------
;org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact
;;---------------------------------------------------------------------------------
org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
LDA Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
Overworld_GetTileAttrAtLocation_continue: