refactor: clarify StandardAgaDmg code paths
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@@ -93,16 +93,15 @@ RetrieveBunnyState:
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STA $5D
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+ JML MaybeKeepLootID
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; A should be how much dmg to do to Aga when leaving this function
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; A should be how much dmg to do to Aga when leaving this function, 0 if prevented
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StandardAgaDmg:
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LDX.b #$00 ; part of what we wrote over
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LDA.l ProgressFlags : AND #$04 : BEQ .checkShouldAgaTakeDamage ; zelda's not been rescued
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LDA.l ProgressFlags : AND #$04 : BNE .enableDamage ; zelda's been rescued, no further checks needed
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; zelda's not been rescued
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LDA.l AllowAgaDamageBeforeZeldaRescued : BEQ + ; zelda needs to be rescued if not allowed
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.enableDamage
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LDA.b #$10 ; hurt him!
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.checkShouldAgaTakeDamage ; should be damage aga anyway?
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LDA.l AllowAgaDamageBeforeZeldaRescued : BEQ .end;
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LDA.b #$10 ; hurt him!
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.end
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+ RTL ; A is zero if the AND results in zero, and we don't force damage, then Agahnim's invincible!
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+ RTL
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StandardSaveAndQuit:
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LDA.b #$0F : STA.b $95 ; what we wrote over
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