Merge pull request #21 from KevinCathcart/entrance_fixes
Entrance fixes
This commit is contained in:
@@ -351,6 +351,9 @@ Dungeon_SaveRoomData_justKeys:
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org $02B861
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Dungeon_SaveRoomQuadrantData:
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org $02FD8A ; 17D8A - Bank07.asm: 3732 Note: Different bank
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LoadGearPalettes_bunny:
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org $05A51D
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Sprite_SpawnFallingItem:
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39
bugfixes.asm
39
bugfixes.asm
@@ -24,7 +24,7 @@ RTL
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;1 = Don't Reset Music
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MSMusicReset:
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LDA $8A : CMP.b #$80 : BNE +
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LDA $23
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LDA $23
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+
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RTL
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;--------------------------------------------------------------------------------
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@@ -42,4 +42,39 @@ RTL
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; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
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; LDA $7EF340, X
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;RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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FixBunnyOnExitToLightWorld:
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JSL.l FakeWorldFix
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LDA.w $02E0 : BEQ +
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JMP.w DecideIfBunny
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+
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LDA $7EF357; thing we overwrote
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; fix issue where if a player beats aga1 without moon pearl, they don't turn into
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; bunny on the pyramid
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FixAga2Bunny:
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LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
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JSL DecideIfBunny : BNE +
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JSR MakeBunny
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LDA.b #$04 : STA.w $012C ; play bunny music
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BRA .done
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+
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LDA.b #$09 : STA.w $012C ; what we wrote over
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.done
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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MakeBunny:
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PHX : PHY
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LDA.b #$17 : STA $5D ; set player mode to permabunny
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LDA.b #$01 : STA $02E0 : STA $56 ; make player look like bunny
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JSL LoadGearPalettes_bunny
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PLY : PLX
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RTS
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;--------------------------------------------------------------------------------
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13
hooks.asm
13
hooks.asm
@@ -1094,7 +1094,17 @@ JSL.l LoadModifiedTileBufferAddress : NOP #2
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; Permabunny Fix
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;--------------------------------------------------------------------------------
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org $078F32 ; <- 38F32 - Bank07.asm:2420 - (LDA $7EF357)
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JSL.l DecideIfBunny
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JSL.l DecideIfBunny ; for bunny beams
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;--------------------------------------------------------------------------------
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org $028468 ; <- 10468 Bank02.asm:911 - (LDA $7EF357)
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JSL.l FixBunnyOnExitToLightWorld ; for cross-world connections
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;--------------------------------------------------------------------------------
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;================================================================================
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; Other bunny Fixes
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;--------------------------------------------------------------------------------
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org $029E7C; <- 11E7C - module_ganon_emerges.asm:127 - (LDA.b #$09 : STA $012C)
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JSL.l FixAga2Bunny : NOP
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;--------------------------------------------------------------------------------
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;================================================================================
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@@ -2021,4 +2031,3 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
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org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
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ReloadingFloorsCancel:
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;================================================================================
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@@ -830,7 +830,6 @@ RTL
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;--------------------------------------------------------------------------------
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ClearOWKeys:
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PHA
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JSL.l FakeWorldFix
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LDA.l GenericKeys : BEQ +
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PLA : LDA $7EF38B : STA $7EF36F
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RTL
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32
tables.asm
32
tables.asm
@@ -1373,22 +1373,22 @@ dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000
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EntranceAltDoorFrameTable:
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dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000
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;===============================================================================
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org $30B000 ; PC 0x183000 - 0x183054
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