Fixed jumps and return to be proper for the banks the code is in
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@@ -58,11 +58,11 @@ GiveBonkItem:
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PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
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LDA $7EF36F : INC A : STA $7EF36F
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LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
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JSR CountBonkKey
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JSL CountBonkItem
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RTL
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.notKey
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PHY : TAY : JSL.l Link_ReceiveItem : PLY
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JSR CountBonkKey
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JSL CountBonkItem
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RTL
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;--------------------------------------------------------------------------------
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LoadBonkItem:
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@@ -3,10 +3,9 @@
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;--------------------------------------------------------------------------------
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ItemDowngradeFix:
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JSR ItemDowngradeFixMain
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JSR CountChestKey
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JSL CountChestKeyLong
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RTL
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ItemDowngradeFixMain:
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JSL.l AddInventory
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BMI .dontWrite ; thing we wrote over part 1
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@@ -257,7 +257,11 @@ DecrementSmallKeys:
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JSL.l UpdateKeys
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RTL
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;--------------------------------------------------------------------------------
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CountChestKey: ; called from ItemDowngradeFix in itemdowngrade.asm (also from CountBonkItem below)
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CountChestKeyLong: ; called from ItemDowngradeFix in itemdowngrade.asm
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JSR CountChestKey
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RTL
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;--------------------------------------------------------------------------------
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CountChestKey: ; called by neighbor functions
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PHA : PHX
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CPY #$24 : BEQ + ; small key for this dungeon - use $040C
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CPY #$A0 : !BLT .end ; Ignore most items
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@@ -285,7 +289,7 @@ CountBonkItem: ; called from GetBonkItem in bookofmudora.asm
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TAY : JSR CountChestKey
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PLY
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+
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RTS
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RTL
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;--------------------------------------------------------------------------------
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IncrementAgahnim2Sword:
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PHA
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