Commit Graph
16 Commits
Author SHA1 Message Date
cassidy ac2aab4044 Additional comments and style cleanup for consistency 2021-06-14 15:55:21 -04:00
cassidy 77f742b25c Rewrite to handle electro palette, leave bunny alone
Should fix bunny issues
Big thank to kara for report, assistance, and testing
2021-06-14 13:14:38 -04:00
cassidy 327f08ce35 Revert "Update entrances.asm"
This reverts commit f4a336db9e.
2021-05-22 12:46:35 -04:00
cassidy 869706e50b Fix bombs count 2021-05-20 20:32:29 -04:00
cassidy 01e894a0b0 Fix S&Q bug on DDM with flashing enabled
Force push to fix dummy Y register. Doesn't make a difference but feels
cleaner if they're the same.
2021-05-09 17:28:54 -04:00
cassidy 3e09808536 Save a byte setting processor flags 2021-05-09 02:46:39 -04:00
cassidy f389a2e737 DisableFlashing now disables electro palette changing
Affects Ether animation and enemies that electrocute Link
2021-05-09 02:17:09 -04:00
cassidy 12e30ba2db Remove flashing ancilla near pedestal item during cutscene 2021-05-08 22:59:09 -04:00
cassidy 8881aa66b1 Save space with a jump to vanilla routine 2021-04-25 22:34:09 -04:00
cassidy ca7eaf3385 Change how Ether flashing is handled
Removed SetEtherFlicker and hooked into new restore palette code instead
2021-04-25 21:13:23 -04:00
cassidy 7b4e3f5c95 Uncomment padding instructions 2021-04-25 16:38:28 -04:00
cassidy fe708fd20f Restore invisible floors when flashing is disabled
Replace Seizure_Safety with FlashingDisabled
2021-04-25 16:09:42 -04:00
cassidy edfecad1b2 Remove extra branch 2021-04-24 02:20:07 -04:00
cassidy 74cb39f666 Refactor whitening bg 2021-04-23 13:59:49 -04:00
cassidy 452a2db03d Aga 2 flashing 2021-04-22 17:05:04 -04:00
cassidy 6a34b5cbc4 Flash toggle rough draft 2021-04-21 13:34:10 -04:00