Commit Graph

11 Commits

Author SHA1 Message Date
cassidoxa
09d15f3294 Another WRAM label pass
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
cafb0908a0 Introduce bound to QS loop to prevent infinite loop on last bomb loss
Move !INFINITE_BOMB define to ram.asm, replace with labels
2022-10-23 22:02:36 -04:00
cassidy
640e94153d Refactor inventory code and add more labels
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
Bonta
4b6d70a61b Quickswap: Fix consecutive special swaps 2021-06-20 12:57:17 +02:00
Thomas Prescott
c5053b7847 Merge branch 'master' into patch-1 2021-04-04 21:38:41 -05:00
Thomas Prescott
5def08afc0 remove quickswap enforcement 2021-04-04 21:24:37 -05:00
ken
a19c72a062 bottles via double shoulder 2021-03-16 01:02:26 -07:00
Karkat
c4452389bb let's dev feb 28 2017
fixed boss swords incrementing the wrong sword when bossed drop swords
quick swap support officially enabled and permitting in non-race modes in all generators
2018-03-01 00:27:39 -05:00
Kevin Cathcart
8c151e0fc2 Add Quick Swap 2018-02-23 19:20:47 -05:00