Commit Graph

923 Commits

Author SHA1 Message Date
cassidy
6c9b33ed93 Write macro for SRAM assertions
Change some label names to be clearer
Fix some of the progress flags and dungeon bitfields
2021-12-16 17:19:55 -05:00
cassidy
15d88b19a3 Fix dungeon key and locations checked tables, reserve unused indices
Swap locations checked with absorbed keys to match door rando
2021-12-16 17:19:55 -05:00
cassidy
e2bb55c1ba Fix asserts 2021-12-16 17:19:55 -05:00
cassidy
9e2382cbb2 Add absorbed keys
Adjust service request stuff
Change chest keys to "collected" keys
2021-12-16 17:19:55 -05:00
cassidy
ae0b57635c Remove defines from LTTP_RND_GeneralBugfixes
Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-16 17:19:55 -05:00
cassidy
06d0c6e9f9 Removed SRAM trace from tables.asm
Fixed comments related to OpenMode, left open as default
2021-12-16 17:19:54 -05:00
cassidy
7f03cf68e8 Replace labels in fileselect.asm
Full file name has also been moved to the beginning of the new save
space at $7F6000 in WRAM and $700500 in SRAM
2021-12-16 17:19:54 -05:00
cassidy
ae82caca45 Replace more labels
Removed mask from rupeelimit.asm as total item counter is now a 16-bit
value
Commented out CountBits in utilities.asm in previous commit as I've
allocated a counter byte in SRAM
2021-12-16 17:19:54 -05:00
cassidy
fa76b61df0 Change addresses to labels and remove SRAM trace calls 2021-12-16 17:19:54 -05:00
cassidy
774aeb5e73 Next draft of sram.asm. Save/SRAM changes to save, init, and password
Deleted previewdatacopy.asm which was for SRAM Trace which we no longer
support. Password moved to $703000. 32-bits at $FFE0 in ROM (unused
hardware vector) now burned into $702015 in SRAM with ROM name.
2021-12-16 17:19:54 -05:00
cassidy
640e94153d Refactor inventory code and add more labels
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
cassidy
d47dea6123 Initial SRAM module check in
Changes to save.asm and fileselect.asm to account for new WRAM buffer at
$7F6000 saved at $700500, length $1000.
Moves and additions noted at bottom of sram.asm, to be removed later.
2021-12-16 17:19:53 -05:00
Lexi Rose
7dda06cf11 Merge pull request #152 from spannerisms/master
Bug Fix and MSU
2021-12-16 04:40:15 -06:00
spannerisms
42bc1d743a Merge branch 'KatDevsGames:master' into master 2021-12-15 01:12:07 -05:00
spannerisms
aa6aaffd2f prevent crashes 2021-12-15 01:11:26 -05:00
Lexi Rose
df2bca00ee Merge pull request #151 from cassidoxa/rom_version
Add ROM version to unused hw vector and before filename in SRAM
2021-12-07 15:18:24 -06:00
cassidy
c82edadadd Change version defines to use ?= operator
Now these defines can be set via CLI, otherwise will be what they are in the file
2021-12-07 15:45:22 -05:00
cassidy
5fc5dc13b2 Add ROM version to unused hw vector and before filename in SRAM
Two 16 bit ints located at $FFE0 (0x7FE0 PC) in ROM and burned into SRAM
starting at $701FFC, just before the ROM name
2021-12-07 15:29:30 -05:00
spannerisms
580bbb7c67 Merge branch 'KatDevsGames:master' into master 2021-11-12 09:26:40 -05:00
spannerisms
24f6a4d8a8 abcd 2021-11-12 09:25:43 -05:00
Lexi Rose
2fe5f0c126 Merge pull request #150 from spannerisms/master
Fake flippers softlock improvement
2021-11-10 16:38:49 -06:00
spannerisms
553821885f prevent transition 2021-11-01 06:58:30 -04:00
spannerisms
2b1a3566d8 flibber 2021-10-31 10:38:38 -04:00
Thomas Prescott
7f749e9578 Merge pull request #148 from spannerisms/master
Major Glitches
2021-10-30 17:20:00 -05:00
Thomas Prescott
71ae648137 Merge pull request #149 from KatDevsGames/tcprescott-remove-zsnes-graphic
Remove ZSNES graphic
2021-10-30 17:19:52 -05:00
Thomas Prescott
798af49215 Update LTTP_RND_GeneralBugfixes.asm 2021-10-05 17:02:24 -05:00
Thomas Prescott
4ec6acfae7 Remove ZSNES graphic
This graphic takes up too much space.  Instead if the check fails just do a STP and don't include any of the ZSNES graphics.  If we want to add some other message here later we can, but it's more of a nice to have than a necessity.
2021-10-05 14:11:55 -05:00
spannerisms
501699e401 oops 2021-09-18 08:07:45 -04:00
KatDevsGames
1ef55470d5 Merge pull request #147 from cassidoxa/shield_overflow
Shield and Progressive Bow overflow
2021-09-14 13:37:48 -05:00
cassidy
aca809862d utilities: Rewrite prog bow narrow sprite overflow to check sram
This uses Bonta's method which is more efficient and reliable when it
comes to bow state and potential mixture of progressive,
none-progressive, and silver arrows upgrade.
2021-09-08 01:00:55 -04:00
cassidy
c37dcec6ea utilities: refactor some JSL X : RTL into JMP X 2021-09-06 20:20:12 -04:00
cassidy
9f1933d8c0 utilities: Progressive Bow overflow narrow sprites 2021-09-06 20:16:41 -04:00
cassidy
bbc8228175 utilities: Fix shields overflowing with narrow sprites 2021-09-06 17:21:48 -04:00
Thomas Prescott
0a93c3fa00 Merge pull request #146 from Catobat/PrizeIndicator
Fix check for wild maps
2021-09-04 16:09:27 -05:00
Catobat
086230bb8c Fix check for wild maps 2021-08-28 04:01:28 +02:00
qwertymodo
48d9a7d4bc Fix SPC un/mute race condition
Should fix mothula hardlock, for real this time
2021-08-23 11:24:24 -07:00
KatDevsGames
af8a47e743 Merge pull request #144 from spannerisms/master
Fix jingle glitch
2021-08-21 23:46:53 -05:00
Salvatore
9ebde3e5b7 Merge pull request #145 from KatDevsGames/tcprescott-patch-1
Add Pleasure to credits
2021-08-21 20:59:46 -04:00
Thomas Prescott
bd16b9ff92 Add Pleasure to credits
Credit the creator of the website logo
2021-08-21 07:43:23 -05:00
spannerisms
03c287a988 jingle jangle 2021-08-11 06:30:52 -04:00
KatDevsGames
910d63e886 Merge pull request #143 from spannerisms/master
fix quadrant glitch hopefully
2021-08-10 15:13:32 -05:00
KatDevsGames
9067790b20 Merge pull request #141 from compiling/master
Fix clearing frog/smith in inverted mode
2021-08-10 15:13:23 -05:00
KatDevsGames
f69a33aed0 Merge pull request #142 from ardnaxelarak/fix_ohko
Fix OHKO mode
2021-08-10 15:13:13 -05:00
KatDevsGames
f18eac796c Merge pull request #140 from cassidoxa/escape_drop_rng
rngfixes: make enemy drop rng static during the standard escape sequence
2021-08-10 15:13:04 -05:00
spannerisms
7057d984e2 fix quadrant glitch hopefully 2021-08-10 09:56:57 -04:00
230b15a294 Fix OHKO mode 2021-08-09 15:30:16 -07:00
compiling
e2e4db8237 Fix clearing frog/smith in inverted mode 2021-08-08 14:13:40 +10:00
cassidy
fd490cab9a rngfixes: make enemy drop rng static during the standard escape sequence
This only applies between picking up the Uncle item and dropping off
zelda, not rain state in general
2021-08-02 21:06:13 -04:00
KatDevsGames
39441eb0a6 Merge pull request #139 from spannerisms/master
Bug fix
2021-07-30 20:47:55 -05:00