Commit Graph

8 Commits

Author SHA1 Message Date
Myramong
7186a36ea1 Added GanonAgahRNG to tables.asm to set agahnim & ganon behavior
#$00 = vanilla
#$01 = no blue balls / extra warps (default)
#$02 = use the random table
2017-05-31 20:03:55 -03:00
Karkat
6ccc435a25 let's dev 5/31/17
item dialog
2017-05-31 00:24:24 -04:00
Karkat
7794964f46 let's dev 5/30/17
Dwarf follower gets Zelda’s graphics when spawning at Sanctuary
(KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic)
Remove the locked doors fix we put in pre Zelda rescue
Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff
(KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)
2017-05-30 23:06:27 -04:00
Karkat
6462d1f4b9 let's dev 5/27/2017
free world maps
medallions for swordless
hooks for curtains for swordless
2017-05-27 00:40:53 -04:00
Karkat
aeb329d28e let's dev 5/26/2017
dwarf s&q spawn
invincible ganon switch
2017-05-26 00:08:29 -04:00
Wulfy
6322ce4677 Add PersistentFloodgate flag 2017-05-22 16:00:03 -04:00
Karkat
e30814ad16 map & lamp fixes 2017-05-19 00:07:56 -04:00
Karkat
f755a63925 initial checkin 2017-05-17 13:00:32 -04:00