Commit Graph

13 Commits

Author SHA1 Message Date
cassidy
77f742b25c Rewrite to handle electro palette, leave bunny alone
Should fix bunny issues
Big thank to kara for report, assistance, and testing
2021-06-14 13:14:38 -04:00
cassidy
01e894a0b0 Fix S&Q bug on DDM with flashing enabled
Force push to fix dummy Y register. Doesn't make a difference but feels
cleaner if they're the same.
2021-05-09 17:28:54 -04:00
cassidy
3e09808536 Save a byte setting processor flags 2021-05-09 02:46:39 -04:00
cassidy
f389a2e737 DisableFlashing now disables electro palette changing
Affects Ether animation and enemies that electrocute Link
2021-05-09 02:17:09 -04:00
cassidy
12e30ba2db Remove flashing ancilla near pedestal item during cutscene 2021-05-08 22:59:09 -04:00
cassidy
8881aa66b1 Save space with a jump to vanilla routine 2021-04-25 22:34:09 -04:00
cassidy
ca7eaf3385 Change how Ether flashing is handled
Removed SetEtherFlicker and hooked into new restore palette code instead
2021-04-25 21:13:23 -04:00
cassidy
7b4e3f5c95 Uncomment padding instructions 2021-04-25 16:38:28 -04:00
cassidy
fe708fd20f Restore invisible floors when flashing is disabled
Replace Seizure_Safety with FlashingDisabled
2021-04-25 16:09:42 -04:00
cassidy
edfecad1b2 Remove extra branch 2021-04-24 02:20:07 -04:00
cassidy
74cb39f666 Refactor whitening bg 2021-04-23 13:59:49 -04:00
cassidy
452a2db03d Aga 2 flashing 2021-04-22 17:05:04 -04:00
cassidy
6a34b5cbc4 Flash toggle rough draft 2021-04-21 13:34:10 -04:00