cassidy
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77f742b25c
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Rewrite to handle electro palette, leave bunny alone
Should fix bunny issues
Big thank to kara for report, assistance, and testing
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2021-06-14 13:14:38 -04:00 |
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cassidy
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01e894a0b0
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Fix S&Q bug on DDM with flashing enabled
Force push to fix dummy Y register. Doesn't make a difference but feels
cleaner if they're the same.
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2021-05-09 17:28:54 -04:00 |
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cassidy
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3e09808536
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Save a byte setting processor flags
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2021-05-09 02:46:39 -04:00 |
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cassidy
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f389a2e737
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DisableFlashing now disables electro palette changing
Affects Ether animation and enemies that electrocute Link
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2021-05-09 02:17:09 -04:00 |
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cassidy
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12e30ba2db
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Remove flashing ancilla near pedestal item during cutscene
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2021-05-08 22:59:09 -04:00 |
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cassidy
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8881aa66b1
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Save space with a jump to vanilla routine
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2021-04-25 22:34:09 -04:00 |
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cassidy
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ca7eaf3385
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Change how Ether flashing is handled
Removed SetEtherFlicker and hooked into new restore palette code instead
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2021-04-25 21:13:23 -04:00 |
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cassidy
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7b4e3f5c95
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Uncomment padding instructions
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2021-04-25 16:38:28 -04:00 |
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cassidy
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fe708fd20f
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Restore invisible floors when flashing is disabled
Replace Seizure_Safety with FlashingDisabled
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2021-04-25 16:09:42 -04:00 |
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cassidy
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edfecad1b2
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Remove extra branch
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2021-04-24 02:20:07 -04:00 |
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cassidy
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74cb39f666
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Refactor whitening bg
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2021-04-23 13:59:49 -04:00 |
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cassidy
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452a2db03d
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Aga 2 flashing
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2021-04-22 17:05:04 -04:00 |
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cassidy
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6a34b5cbc4
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Flash toggle rough draft
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2021-04-21 13:34:10 -04:00 |
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