cassidy
7c6c5f4316
Add absorbed keys
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Adjust service request stuff
Change chest keys to "collected" keys
2021-12-07 20:51:41 -05:00
cassidy
190653d70f
Remove defines from LTTP_RND_GeneralBugfixes
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Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-07 20:51:06 -05:00
cassidy
1b9734d1af
Removed SRAM trace from tables.asm
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Fixed comments related to OpenMode, left open as default
2021-12-07 20:49:58 -05:00
cassidy
db8df2a12b
Replace labels in fileselect.asm
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Full file name has also been moved to the beginning of the new save
space at $7F6000 in WRAM and $700500 in SRAM
2021-12-07 20:49:58 -05:00
cassidy
c1e4ca0053
Replace more labels
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Removed mask from rupeelimit.asm as total item counter is now a 16-bit
value
Commented out CountBits in utilities.asm in previous commit as I've
allocated a counter byte in SRAM
2021-12-07 20:49:58 -05:00
cassidy
c29de40484
Change addresses to labels and remove SRAM trace calls
2021-12-07 20:49:58 -05:00
cassidy
d5c4834b1d
Next draft of sram.asm. Save/SRAM changes to save, init, and password
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Deleted previewdatacopy.asm which was for SRAM Trace which we no longer
support. Password moved to $703000. 32-bits at $FFE0 in ROM (unused
hardware vector) now burned into $702015 in SRAM with ROM name.
2021-12-07 20:49:58 -05:00
cassidy
2e97329250
Refactor inventory code and add more labels
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Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-07 20:49:58 -05:00
cassidy
14b899d47a
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-07 20:49:58 -05:00
cassidy
fcd9b949e8
Initial SRAM module check in
...
Changes to save.asm and fileselect.asm to account for new WRAM buffer at
$7F6000 saved at $700500, length $1000.
Moves and additions noted at bottom of sram.asm, to be removed later.
2021-12-07 20:49:57 -05:00
cassidy
c82edadadd
Change version defines to use ?= operator
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Now these defines can be set via CLI, otherwise will be what they are in the file
2021-12-07 15:45:22 -05:00
cassidy
5fc5dc13b2
Add ROM version to unused hw vector and before filename in SRAM
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Two 16 bit ints located at $FFE0 (0x7FE0 PC) in ROM and burned into SRAM
starting at $701FFC, just before the ROM name
2021-12-07 15:29:30 -05:00
cassidy
aca809862d
utilities: Rewrite prog bow narrow sprite overflow to check sram
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This uses Bonta's method which is more efficient and reliable when it
comes to bow state and potential mixture of progressive,
none-progressive, and silver arrows upgrade.
2021-09-08 01:00:55 -04:00
cassidy
c37dcec6ea
utilities: refactor some JSL X : RTL into JMP X
2021-09-06 20:20:12 -04:00
cassidy
9f1933d8c0
utilities: Progressive Bow overflow narrow sprites
2021-09-06 20:16:41 -04:00
cassidy
bbc8228175
utilities: Fix shields overflowing with narrow sprites
2021-09-06 17:21:48 -04:00
cassidy
fd490cab9a
rngfixes: make enemy drop rng static during the standard escape sequence
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This only applies between picking up the Uncle item and dropping off
zelda, not rain state in general
2021-08-02 21:06:13 -04:00
cassidy
ac2aab4044
Additional comments and style cleanup for consistency
2021-06-14 15:55:21 -04:00
cassidy
77f742b25c
Rewrite to handle electro palette, leave bunny alone
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Should fix bunny issues
Big thank to kara for report, assistance, and testing
2021-06-14 13:14:38 -04:00
cassidy
327f08ce35
Revert "Update entrances.asm"
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This reverts commit f4a336db9e .
2021-05-22 12:46:35 -04:00
cassidy
869706e50b
Fix bombs count
2021-05-20 20:32:29 -04:00
cassidy
01e894a0b0
Fix S&Q bug on DDM with flashing enabled
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Force push to fix dummy Y register. Doesn't make a difference but feels
cleaner if they're the same.
2021-05-09 17:28:54 -04:00
cassidy
3e09808536
Save a byte setting processor flags
2021-05-09 02:46:39 -04:00
cassidy
f389a2e737
DisableFlashing now disables electro palette changing
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Affects Ether animation and enemies that electrocute Link
2021-05-09 02:17:09 -04:00
cassidy
12e30ba2db
Remove flashing ancilla near pedestal item during cutscene
2021-05-08 22:59:09 -04:00
cassidy
8881aa66b1
Save space with a jump to vanilla routine
2021-04-25 22:34:09 -04:00
cassidy
ca7eaf3385
Change how Ether flashing is handled
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Removed SetEtherFlicker and hooked into new restore palette code instead
2021-04-25 21:13:23 -04:00
cassidy
7b4e3f5c95
Uncomment padding instructions
2021-04-25 16:38:28 -04:00
cassidy
fe708fd20f
Restore invisible floors when flashing is disabled
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Replace Seizure_Safety with FlashingDisabled
2021-04-25 16:09:42 -04:00
cassidy
edfecad1b2
Remove extra branch
2021-04-24 02:20:07 -04:00
cassidy
74cb39f666
Refactor whitening bg
2021-04-23 13:59:49 -04:00
cassidy
452a2db03d
Aga 2 flashing
2021-04-22 17:05:04 -04:00
cassidy
6a34b5cbc4
Flash toggle rough draft
2021-04-21 13:34:10 -04:00