7a21eaa62a
50 rupees at start, show mirror message only on second mirror
2024-11-27 16:21:03 -06:00
a949230f34
Variable I-Frames
2024-11-24 22:08:05 -06:00
07af59720f
Rewind -> warp
2024-11-22 07:40:40 -06:00
87249343ed
Add weak glove and rewind clocks
2024-11-21 20:53:42 -06:00
sporchia
2daa8daaae
some register issues
2024-02-17 14:24:25 -06:00
spannerisms
014b3a719a
fix things
2024-01-04 06:45:57 -05:00
cassidoxa
790f3f0ba3
Fix HUD item icon not refreshing after last bomb spent
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Rename UpdateHUD to UpdateHUDFlag, replace with UpdateHUD vanilla JSR
label
2023-09-07 16:29:45 -04:00
cassidoxa
f778674b83
Rework bow tracking to assign tracking bits to non-chest sprites
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Fix small key palettes to be consistent with vanilla colors
2023-09-04 22:29:50 -04:00
cassidoxa
73b2a180ba
Fix AddInventory/stats tracking with 16 bit item properties
2023-09-02 22:57:50 -04:00
cassidoxa
2cead7ae92
Fix Active flute standing item gfx
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Move setting dungeon completed to prize pickup (or after aga1/aga2)
Fix some inverted tiles
Remove text-related conditional assembly
Make InventoryTable_properties 16 bits wide
Fix expanded save slot writing to cart SRAM
Fix HUD resetting with red potion
2023-09-02 15:55:37 -04:00
cassidoxa
90c8e95f9b
Fix overworld item duping
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Fix setting dungeon completed when Aga 1 and 2 are defeated (prize drops)
2023-08-30 01:25:43 -04:00
cassidoxa
4c98268d81
Various fixes
2023-08-29 16:03:22 -04:00
cassidoxa
1cbcd1d5ff
Sprite fixes
2023-08-25 01:38:32 -04:00
cassidoxa
247128b9f6
Move setting DungeonsCompleted bitfield to post-boss/prize transition
2023-08-23 13:24:46 -04:00
cassidoxa
ad17c8e88d
More small fixes
2023-08-12 15:34:33 -04:00
cassidoxa
103f072cf3
Add back some JP characters and re-arrange player name screen
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Re-arrange a bunch of text-related stuff
Fix post-credits game counter
Fix bows
2023-08-11 02:10:54 -04:00
cassidoxa
56cb17a0a3
Small fixes
2023-08-08 01:00:49 -04:00
cassidoxa
87e665965c
Free crystals and ability to shuffle dungeon prizes
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Overworld map code via Aerinon
2023-08-06 23:07:39 -04:00
cassidoxa
cb16ffc20b
Merge branch 'master' into decompressed
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Also some pendant receipt and palette fixes
2023-08-02 17:40:38 -04:00
cassidoxa
8ed4cbda1d
Palette handling & sprite props data tables
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Statically assign item data tables
Fix some save-related bugs
Fix dungeon item notice in "this dungeon" with free dungeon items
2023-08-01 17:13:47 -04:00
cassidoxa
bbd25c2543
Fix Bow icon
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Set dungeon ID to $FF after Aga 2 kill for proper HUD draw
2023-06-10 12:26:01 -04:00
cassidoxa
815c2ab81f
More fast hud
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Added update hud flag
2023-06-08 11:21:42 -04:00
cassidoxa
a2020c9c76
Add HUD map mode flag, "chest key" totals table, and seen-counter flags
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for tracking
2023-02-23 20:46:40 -05:00
cassidoxa
02786974ad
Compute and write save checksum on new file creation
2023-02-21 14:58:24 -05:00
cassidoxa
7426ce5945
More RAM labels
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Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294
Another WRAM label pass
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Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9
Continue labeling and documentation in ram.asm, main rando block
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Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
43f753b517
ram.asm initial commit. Replaced all address defines with labels
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Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidoxa
cafb0908a0
Introduce bound to QS loop to prevent infinite loop on last bomb loss
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Move !INFINITE_BOMB define to ram.asm, replace with labels
2022-10-23 22:02:36 -04:00
cassidoxa
95ee31f7c9
Remove some hard coded addresses for MVN instructions
2022-07-29 22:04:13 -04:00
cassidoxa
3c6c45ddb4
Fix some mangled labels
2022-02-03 22:01:34 -05:00
cassidoxa
3e2362b7ca
Implement initial SRAM table
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Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
2022-02-03 20:25:32 -05:00
cassidoxa
c048589c02
Add static file name feature by special request
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Move compass count ram init to compasses.asm
Rename WRAMEquipment and SRAMEquipment to EquipmentWRAM/SRAM
2022-02-02 16:51:50 -05:00
cassidoxa
6c4acb1e5b
Check new value in SRAM to determine if Aga 2 duck comes
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Added pushpc/pullpc to sram.asm
2022-01-19 20:17:02 -05:00
cassidy
c8ea2c6dce
Move compass counts to ROM and trackable RAM
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Add flag if compass HUD count has been displayed in SRAM
Move low hearts fix from tables.asm to bugfixes.asm
Rearrange dungeon stats in SRAM to match door rando ROM
2021-12-16 17:19:55 -05:00
cassidy
6c9b33ed93
Write macro for SRAM assertions
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Change some label names to be clearer
Fix some of the progress flags and dungeon bitfields
2021-12-16 17:19:55 -05:00
cassidy
9e2382cbb2
Add absorbed keys
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Adjust service request stuff
Change chest keys to "collected" keys
2021-12-16 17:19:55 -05:00
cassidy
fa76b61df0
Change addresses to labels and remove SRAM trace calls
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
spannerisms
2b1a3566d8
flibber
2021-10-31 10:38:38 -04:00
spannerisms
501699e401
oops
2021-09-18 08:07:45 -04:00
230b15a294
Fix OHKO mode
2021-08-09 15:30:16 -07:00
spannerisms
187c2aa4a2
always fix
2021-07-29 09:44:21 -04:00
spannerisms
df66369f17
hopefully fix that text bug
2021-07-29 09:43:08 -04:00
KatDevsGames
69ec104027
Merge pull request #131 from Bonta0/chestturns
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Credits: Add chest turns counter
2021-06-28 11:47:01 -05:00
KatDevsGames
49f1f49ccb
Merge pull request #127 from Bonta0/escapeassist
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Events: Fix unusable infinite bombs with empty inventory
2021-06-28 11:06:51 -05:00
Bonta
d3db31b05e
Events: Fix unusable infinite bombs with empty inventory
2021-06-24 23:12:58 +02:00
Bonta
cc12372627
Stats: Track chest turns
2021-06-22 02:31:52 +02:00
cassidy
77f742b25c
Rewrite to handle electro palette, leave bunny alone
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Should fix bunny issues
Big thank to kara for report, assistance, and testing
2021-06-14 13:14:38 -04:00
Kat
47e52d3fb2
cucco storm
2021-05-14 14:17:11 -05:00