Commit Graph

279 Commits

Author SHA1 Message Date
Karkat
fa259917aa disable indoor ice physics in mire basement
too broken
2018-03-24 13:45:48 -04:00
Karkat
e633e770a0 allocated address for sprite howswapping 2018-03-24 01:51:05 -04:00
sporchia
3dfa5e7be9 new timer mode to end the game when the timer ends 2018-03-21 23:05:42 -04:00
Kevin Cathcart
72bae672e8 Add comments about unused ranges in bank 30 2018-03-18 17:31:13 -04:00
Karkat
e22ca3666f fix retro uncle arrows 2018-03-17 19:12:59 -04:00
Karkat
69c60f6c78 temporary ohko 2018-03-16 22:38:33 -04:00
Kevin Cathcart
0e46888920 Better detection of falling into Ganon fight 2018-03-16 19:13:18 -04:00
Kevin Cathcart
378dd9dd3b Really fix substitution table 2018-03-16 18:29:45 -04:00
Karkat
8f35ab8cb4 flute pickup / goal item stats clash 2018-03-16 15:05:27 -04:00
Karkat
a2818e479e ganon spawn fix 453/∞ 2018-03-16 14:44:56 -04:00
Karkat
641973b24c more silver bow restriction checks 2018-03-16 14:16:11 -04:00
Karkat
42ba3cf7dc silver arrows restriction updated for collecting bow after silvers 2018-03-16 13:54:52 -04:00
Karkat
e71a61f990 more silver arrow autoequip 2018-03-16 13:49:19 -04:00
Karkat
f970af75c9 hole silvers bug 2018-03-16 13:41:07 -04:00
Karkat
2110bf4fc2 typo 2018-03-16 13:25:18 -04:00
Kevin Cathcart
bc513f5693 Fix bad branch 2018-03-16 13:06:51 -04:00
Kevin Cathcart
8dc6429530 Fix Bizarre Pyramid/Waterfall fairy glitches
This will hopefully fixes those weird glitches. The core issue being that the CLC was needed for the no-inventory case, or the game will increment $0D80 again, and put us in the "Link just lied the first time" state instead of the end state like we wanted.
2018-03-16 12:30:48 -04:00
Kevin Cathcart
ede55dee85 Fix 2nd silver arrow issue in easy mode
Don't use X/4 to index into `ItemSubstitutionRules`.
2018-03-16 10:36:55 -04:00
sporchia
3d55dc357e proper dec 2018-03-15 01:10:48 -04:00
Karkat
4cc7721a7e made KC's push settable for hard 2018-03-14 12:51:35 -04:00
Kevin Cathcart
2a7927e53b Make bow at uncle work in retro mode
Hardcoded to 300. Ideally should be front end configurable, but that can come later.
2018-03-14 01:43:08 -04:00
Kevin Cathcart
6c6dac11ff Fully fix dark world spawn
Fix a backwards check
2018-03-14 00:32:43 -04:00
Karkat
9712bf2ed7 Merge pull request #33 from mmxbass/pyramid-spawn-updates
Pyramid spawn updates
2018-03-13 20:11:17 -04:00
Karkat
a4cc61d67a Merge pull request #32 from mmxbass/remove-pyramid-fairy-code
remove the code related to pyramid fairy sword handling
2018-03-13 20:09:48 -04:00
Kevin Cathcart
d20fcc08a8 Pyramid spawn updates
Move the pyramid spawn forcing code to run before the Aga1 check. The whole point of the code is to force a pyramid spawn even if you are fighting Ganon in the fake world. (Otherwise a branch to `.done` would have been good enough). It only makes sense to also do the same thing if Aga1 is dead.

The `FORCE_PYRAMID` SRAM flag was only ever set in `SetDeathWorldChecked`, which then branches immediately to the code that clears it so I removed that flag entirely.

Move the spawn on pyramid code from DarkWorldFlagSet to SetDeathWorldChecked, because it never actually ran in the first function, due to the previous observation.
2018-03-13 16:57:43 -04:00
Kevin Cathcart
cb0d0cd4d0 Fix Graphical Corruption.
Also fix possible latent bug from lack of indoors checking.
2018-03-13 02:47:22 -04:00
Karkat
eac1f8d624 hud fix 2018-03-13 00:25:58 -04:00
Karkat
365cb58f01 dpad invert support 2018-03-13 00:16:23 -04:00
Karkat
d2576c9433 arrows for hard mode? 2018-03-12 23:17:41 -04:00
sporchia
fb0f87c19b allow disabling of stuns from boomerang and hookshot 2018-03-12 01:41:20 -04:00
sporchia
7428f1e581 remove the code related to pyramid fairy sword handling 2018-03-12 00:44:46 -04:00
Karkat
8773c3c57a let's dev 3/11/18
fixed shopkeeper graphical issues in paradox cave
v29 RC
2018-03-11 23:19:32 -04:00
Karkat
7368dcc5a6 Merge pull request #31 from mmxbass/ShopkeeperGfxFix
Stopped some GFX from reloading when moving from Paradox Cave 1F to B1
2018-03-11 22:19:45 -04:00
Smallhacker
faa9841835 Holy crap this is so stupid 2018-03-11 20:38:53 +01:00
Smallhacker
9225f83608 Stopped some GFX from reloading when moving from Paradox Cave 1F to B1 2018-03-11 02:31:26 +01:00
Karkat
df99b4bda8 let's dev 3/6/18
fixed fairy fountains to only take bottles
fixed light cone bug in standard escape
fixed mid-arrow bow swap bug
started work on seizure-safe mode
2018-03-06 23:03:35 -05:00
Kevin Cathcart
d36dd4839a Update bank map 2018-03-06 12:06:12 -05:00
sporchia
58ff802676 allow for more shop entrances
better default for map reveals
2018-03-06 02:05:33 -05:00
Karkat
24de4d021f sensible defaults 2018-03-03 22:40:44 -05:00
Karkat
a24329a2ed ice physics eg fix 2018-03-03 22:11:12 -05:00
sporchia
c1a4454bf1 fix for no items fairies text 2018-03-03 00:26:32 -05:00
Karkat
6be28cfece let's dev 3/2/18
fix for no items at fairy fountains
fix for chest game sfx
fix for digging game shovel swap bug
talking to saha/bomb shop guy now reveals their map items
2018-03-03 00:00:36 -05:00
sporchia
0bcd2cc2ab call both it seems is how the original works 2018-03-02 18:51:54 -05:00
sporchia
c89604402c use a different text routine to show triforce text 2018-03-02 18:45:32 -05:00
sporchia
60ca8badd7 correct triforce text box 2018-03-02 00:17:05 -05:00
sporchia
99d3bd4170 Text updates 2018-03-01 17:40:37 -05:00
Karkat
6adaa45e3b now it builds 2018-03-01 12:36:28 -05:00
Karkat
c4452389bb let's dev feb 28 2017
fixed boss swords incrementing the wrong sword when bossed drop swords
quick swap support officially enabled and permitting in non-race modes in all generators
2018-03-01 00:27:39 -05:00
Karkat
e0b55d6e8f let's dev 2/27/18
updates to floodgate softlock protection
nerfed byrna invulnerability for hard modes
add uncle refill switches for standard+random swords
2018-02-27 00:22:59 -05:00
Salvatore
c5aacf61db Merge pull request #30 from KevinCathcart/blind_fix
Patch the right spot
2018-02-24 13:44:45 -05:00