d20fcc08a8773ed2397e8368128b6daa7ba6dc1d
Move the pyramid spawn forcing code to run before the Aga1 check. The whole point of the code is to force a pyramid spawn even if you are fighting Ganon in the fake world. (Otherwise a branch to `.done` would have been good enough). It only makes sense to also do the same thing if Aga1 is dead. The `FORCE_PYRAMID` SRAM flag was only ever set in `SetDeathWorldChecked`, which then branches immediately to the code that clears it so I removed that flag entirely. Move the spawn on pyramid code from DarkWorldFlagSet to SetDeathWorldChecked, because it never actually ran in the first function, due to the previous observation.
Description
Zelda 3 Randomizer Template ASM
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