Compare commits
8 Commits
beta
...
pikit_mode
| Author | SHA1 | Date | |
|---|---|---|---|
| 2dcfd8e67a | |||
| ed2746a27b | |||
| f8917c461a | |||
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bf2bd1974d | ||
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c438e9fc3c | ||
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17943f9904 | ||
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41c520fe90 | ||
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9fc26e8710 |
@@ -213,6 +213,7 @@ incsrc gk/variable_ganon_vulnerability.asm
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incsrc gk/pseudoflute.asm
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incsrc gk/fast_junk.asm
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incsrc gk/dungeon_maps.asm
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incsrc pikit.asm
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print "End of B9: ", pc
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warnpc $B9EE00
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@@ -72,16 +72,20 @@ JML Dungeon_OpenKeyedObject_nextChest
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TXA : LSR
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JSL RetrieveValueFromEncryptedTable
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JSL ShieldCheck
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STA.b Scrap0C
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PLA : STA.b Scrap02 : PLA : STA.b Scrap00
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LDA.l ChestData, X : ASL A : BCC .smallChest
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JML Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
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JSL ShieldCheck : BCC .couldntFindChest
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JML Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
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.smallChest
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JML Dungeon_OpenKeyedObject_smallChest
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JSL ShieldCheck : BCC .couldntFindChest
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JML Dungeon_OpenKeyedObject_smallChest
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.couldntFindChest
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JML Dungeon_OpenKeyedObject_couldntFindChest
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JML Dungeon_OpenKeyedObject_couldntFindChest
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;--------------------------------------------------------------------------------
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20
hooks.asm
20
hooks.asm
@@ -2828,3 +2828,23 @@ org $8DFB63 ; bank_0D.asm@18092 (LDA.l $7EF33F, X : AND.w #$00FF)
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JSL CheckFluteInHUD
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NOP #3
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;--------------------------------------------------------------------------------
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;================================================================================
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; Pikit Nonsense
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;--------------------------------------------------------------------------------
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org $81EC39
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JSL SmallChest_ShieldCheck
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BCC Dungeon_OpenKeyedObject_couldntFindChest+1
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org $81EC17
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JSL BigChest_ShieldCheck
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BCC Dungeon_OpenKeyedObject_couldntFindChest
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NOP #2
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org $9E8D6F
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JML PikitSteal
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org $9E8CF2
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JSL PikitDigest
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NOP #2
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@@ -49,27 +49,27 @@ WorldMapIcon_pos:
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.hc
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dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
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.ep
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dw $0F30, $06E0, $FF00, $FF00, $0F30, $06E0
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dw $0F40, $0660, $FF00, $FF00, $0F40, $0660
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.dp
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dw $0170, $0E50, $FF00, $FF00, $0170, $0E50
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dw $0140, $0D00, $FF00, $FF00, $0140, $0D00
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.at
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dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
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.sp
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dw $8790, $0FD0, $FF00, $FF00, $8790, $0FD0
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dw $8778, $0F50, $FF00, $FF00, $8778, $0F50
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.pod
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dw $8F30, $06E0, $FF00, $FF00, $8F30, $06E0
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dw $8F40, $0660, $FF00, $FF00, $8F40, $0660
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.mm
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dw $8160, $0D80, $FF00, $FF00, $8160, $0D80
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dw $8148, $0D00, $FF00, $FF00, $8148, $0D00
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.sw
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dw $80F0, $0160, $FF00, $FF00, $80F0, $0160
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dw $80B0, $00C0, $FF00, $FF00, $80B0, $00C0
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.ip
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dw $8CB0, $0E80, $FF00, $FF00, $8CB0, $0E80
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dw $8CA0, $0E00, $FF00, $FF00, $8CA0, $0E00
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.toh
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dw $0900, $0130, $FF00, $FF00, $0900, $0130
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dw $0900, $0100, $FF00, $FF00, $0900, $0100
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.tt
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dw $8240, $0840, $FF00, $FF00, $8240, $0840
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dw $81F8, $0800, $FF00, $FF00, $81F8, $0800
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.tr
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dw $8F30, $01B0, $FF00, $FF00, $8F30, $01B0
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dw $8F20, $0100, $FF00, $FF00, $8F20, $0100
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.gt
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dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
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@@ -262,8 +262,8 @@ DrawPrizesOverride:
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; determine if draw and/or continue
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JSR WorldMap_ValidateCoords : BCS .advance
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JSR WorldMap_DrawTileOverlay
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JSR WorldMap_DrawTile
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JSR WorldMap_DrawTileOverlay
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.advance
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LDY.b Scrap05 : DEY #2 : BMI + : JMP .next_dungeon : +
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PLB
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@@ -321,18 +321,14 @@ RTS
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WorldMap_DrawTile:
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LDA.b Scrap00 : PHA
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SEP #$20
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LDX.b Scrap0B : TXA : STA.b (OAMPtr+2)
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INC.b OAMPtr+2
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REP #$20
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LDA.l $7EC10A : BIT.w #$4000 : SEP #$20 : BNE .raw_coords ; use raw OAM coordinates
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JSR WorldMap_CalculateOAMCoordinates
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BCS .apply_offsets
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REP #$20
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BRA .exit
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.raw_coords
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STA.b Scrap0E
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LDA.l $7EC108 : STA.b Scrap0F
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JSR WorldMap_CalculateOAMCoordinates
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BCS .apply_offsets
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REP #$20
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BRA .exit
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.raw_coords
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STA.b Scrap0E
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LDA.l $7EC108 : STA.b Scrap0F
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.apply_offsets
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LDX.b Scrap0A : BNE .aligned ; prize number/overlay: no offset
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LDX.b Scrap0B : BEQ +
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@@ -345,6 +341,8 @@ WorldMap_DrawTile:
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LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
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LDA.b Scrap0F : SBC.b #$04 : STA.b Scrap0F
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.aligned
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LDX.b Scrap0B : TXA : STA.b (OAMPtr+2)
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INC.b OAMPtr+2
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REP #$20
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LDA.b Scrap0E : STA.b (OAMPtr)
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INC.b OAMPtr : INC.b OAMPtr
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@@ -508,6 +506,45 @@ org $8AC3B6
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JMP WorldMap_CalculateOAMCoordinates_exit_successfully
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warnpc $8AC433
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; most of this function is copied from the original, but rearranged
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org $8AB7F3
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FluteMenu_HandleSprites:
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LDA.l $7EC108 : PHA
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LDA.l $7EC109 : PHA
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LDA.l $7EC10A : PHA
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LDA.l $7EC10B : PHA
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JSL FluteMenu_MoveLinkSprite ; override vanilla (LDA.b $1A : AND.b #$10)
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BEQ .continue
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JSR WorldMap_CalculateOAMCoordinates : BCC .continue
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LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
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LDA.b Scrap0F : SEC : SBC.b #$04 : STA.b Scrap0F
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LDA.b #$00 : STA.b Scrap0D
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LDA.b #$3E : STA.b Scrap0C
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JSL OWMapFluteCancelIcon ; override vanilla (LDA.b #$02 : STA.b Scrap0B)
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LDX.b #$10 : JSR WorldMap_HandleSpriteBlink
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.continue
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warnpc $8AB831
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; most of this function is copied from the original, but rearranged
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org $8ABF78
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WorldMap_HandleSprites:
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LDA.l $7EC108 : PHA
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LDA.l $7EC109 : PHA
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LDA.l $7EC10A : PHA
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LDA.l $7EC10B : PHA
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JSL WorldMap_SkipHandleSprites ; override vanilla (LDA.b $1A : AND.b #$10)
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BEQ .continue
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JSR WorldMap_CalculateOAMCoordinates : BCC .continue
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LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
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LDA.b Scrap0F : SEC : SBC.b #$04 : STA.b Scrap0F
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LDA.b #$00 : STA.b Scrap0D
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LDA.b #$3E : STA.b Scrap0C
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LDA.b #$02 : STA.b Scrap0B
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LDX.b #$00 : JSR WorldMap_HandleSpriteBlink
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.continue
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warnpc $8ABFB6
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pullpc
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WorldMap_LoadChrHalfSlot:
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@@ -1159,12 +1159,12 @@ JML StatsFinalPrep
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;--------------------------------------------------------------------------------
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ChestPrep:
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LDA.b #$01 : STA.w ItemReceiptMethod
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JSL IncrementChestCounter
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JSL IncrementChestCounter
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LDA.l ServerRequestMode : BEQ +
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JSL ChestItemServiceRequest
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RTL
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+
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LDY.b Scrap0C ; get item value
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LDY.b Scrap0C ; get item value
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SEC
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RTL
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107
owrando.asm
107
owrando.asm
@@ -78,8 +78,6 @@ org $8ab7af ;LDA $F2 : ORA $F0 : AND #$C0
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jml OWFluteCancel2 : nop
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org $8ab90d ;JSL $02E99D
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jsl OWFluteCancel
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org $8ab816
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JSL OWMapFluteCancelIcon
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; allows Frog sprite to spawn in LW and also allows his friend to spawn in their house
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org $868a76 ; < 30a76 - sprite_prep.asm:785 (LDA $7EF3CA : AND.w #$40)
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@@ -107,6 +105,9 @@ org $8aba6c ; < ? - Bank0a.asm:474 ()
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jsl OWMapWorldCheck16 : nop
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; Custom Overworld Map
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org $8ABA52
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JSL OverworldMap_InitGfx_InitScrap
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org $8ABA99
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WorldMap_LoadDarkWorldMap:
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LDA.b GameMode : CMP.b #$14 ; attract module
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@@ -121,15 +122,14 @@ BEQ .vanilla_light
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warnpc $8ABAB5
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.vanilla_light ; $0ABAB5
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org $8ABD12
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JSL MoveZoomedInPositionY
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org $8ABD2F
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JSL MoveZoomedInPositionX
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org $8ABB32
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JSL LoadMapOppositeWorld
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org $8ABF78
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JSL WorldMap_SkipHandleSprites
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org $8ABA22
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JSL MoveLinkMapSprite
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org $8ABFF0
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JSL MoveMirrorPortalMapSprite
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; Could insert similar hooks at $8AB860 and $8AB8AC for flute spots
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@@ -356,7 +356,7 @@ OWFluteCancel2:
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}
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OWMapFluteCancelIcon:
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{
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STA.b Scrap0B : LDX.b #$10 ; what we wrote over
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LDA.b #$02 : STA.b Scrap0B ; what we wrote over
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LDA.l OWFlags+1 : AND.b #$01 : BEQ .return
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LDA.b GameSubMode : CMP.b #$0A : BNE .return
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LDA.b FrameCounter : AND.b #$10 : BNE .return
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@@ -515,6 +515,12 @@ GetOWMapTilemapOffsetToCopy:
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dw $0400+$0210 ; bottom right
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}
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OverworldMap_InitGfx_InitScrap:
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{
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STZ.b ScrapBuffer72 ; clear tile swap flag
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LDA.b #$11 : STA.b MAINDESQ ; what we wrote over
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RTL
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}
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LoadMapDarkOrCustom_long:
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{
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PHB : LDA.b #WorldMap_DarkWorldTilemap>>16 : PHA : PLB
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@@ -543,27 +549,22 @@ LoadMapOppositeWorld:
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LDA.b Joy1B_New : AND.b #$70 ; what we wrote over
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RTL
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}
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FluteMenu_MoveLinkSprite:
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{
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JSR MoveMapSprite
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BRA WorldMap_SkipHandleSprites_vanilla
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}
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WorldMap_SkipHandleSprites:
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{
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LDA.l OWFlags : AND.b #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
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JSR MoveMapSprite : BEQ .vanilla
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LDA.b ScrapBuffer72 : BEQ .vanilla ; skip draw if no tile swap
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PLA : PLA : PEA.w $C3AF ; exit without drawing sprites
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PLA : PLA : PEA.w $C39B ; exit without drawing sprites
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RTL
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.vanilla
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LDA.b FrameCounter : AND.b #$10 ; what we wrote over
|
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RTL
|
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}
|
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|
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MoveLinkMapSprite:
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{
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STA.l $7EC10A ; what we overwrote
|
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SEP #$20
|
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STZ.b ScrapBuffer72
|
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JSR MoveMapSprite
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REP #$20
|
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RTL
|
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}
|
||||
|
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MoveMirrorPortalMapSprite:
|
||||
{
|
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STA.l $7EC109 ; what we overwrote
|
||||
@@ -571,9 +572,54 @@ MoveMirrorPortalMapSprite:
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RTL
|
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}
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MoveZoomedInPositionY:
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{
|
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LDA.l OWFlags : AND.w #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
|
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SEP #$20
|
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JSR MoveMapSprite_Setup
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JSR MoveMapSprite_GetYCoordHighByte
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PHA
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REP #$20
|
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LDA.l $7EC108 : XBA
|
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SEP #$20
|
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PLA : XBA
|
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REP #$20
|
||||
RTL
|
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.vanilla
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||||
LDA.l $7EC108 ; what we overwrote
|
||||
RTL
|
||||
}
|
||||
MoveZoomedInPositionX:
|
||||
{
|
||||
LDA.l OWFlags : AND.w #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
|
||||
SEP #$20
|
||||
JSR MoveMapSprite_Setup
|
||||
JSR MoveMapSprite_GetXCoordHighByte
|
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PHA
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||||
REP #$20
|
||||
LDA.l $7EC10A : XBA
|
||||
SEP #$20
|
||||
PLA : XBA
|
||||
REP #$20
|
||||
RTL
|
||||
.vanilla
|
||||
LDA.l $7EC10A ; what we overwrote
|
||||
RTL
|
||||
}
|
||||
|
||||
MoveMapSprite:
|
||||
{
|
||||
LDA.l OWFlags : AND.b #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .return
|
||||
PHP
|
||||
JSR MoveMapSprite_Setup
|
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JSR MoveMapSprite_GetXCoordHighByte : STA.l $7EC10B
|
||||
JSR MoveMapSprite_GetYCoordHighByte : STA.l $7EC109
|
||||
PLP
|
||||
.return
|
||||
RTS
|
||||
}
|
||||
MoveMapSprite_Setup:
|
||||
{
|
||||
LDA.l $7EC10B : AND.b #$0E : LSR
|
||||
STA.b Scrap00
|
||||
LDA.l $7EC109 : AND.b #$0E : ASL : ASL
|
||||
@@ -592,12 +638,17 @@ MoveMapSprite:
|
||||
TAX
|
||||
AND.b #$07 : ASL
|
||||
STA.b Scrap00
|
||||
LDA.l $7EC10B : AND.b #$01 : ORA.b Scrap00 : STA.l $7EC10B
|
||||
TXA
|
||||
AND.b #$38 : LSR : LSR
|
||||
STA.b Scrap00
|
||||
LDA.l $7EC109 : AND.b #$01 : ORA.b Scrap00 : STA.l $7EC109
|
||||
.return
|
||||
RTS
|
||||
}
|
||||
MoveMapSprite_GetXCoordHighByte:
|
||||
{
|
||||
LDA.l $7EC10B : AND.b #$01 : ORA.b Scrap00
|
||||
RTS
|
||||
}
|
||||
MoveMapSprite_GetYCoordHighByte:
|
||||
{
|
||||
TXA : AND.b #$38 : LSR : LSR : STA.b Scrap00
|
||||
LDA.l $7EC109 : AND.b #$01 : ORA.b Scrap00
|
||||
RTS
|
||||
}
|
||||
|
||||
@@ -1290,6 +1341,7 @@ OWWorldTerrainUpdate: ; x = owid of destination screen, y = 1 for land to water,
|
||||
STZ.w RandoOverworldForceTrans
|
||||
CMP.b #$02 : BNE +
|
||||
DEC : STA.w LinkDeepWater : STZ.w LinkSwimDirection
|
||||
LDA.b FlagBY : AND.b #$7F : STA.b FlagBY
|
||||
LDA.b #$04 : BRA .set_state
|
||||
+
|
||||
CMP.b #$03 : BNE ++
|
||||
@@ -1310,6 +1362,7 @@ OWWorldTerrainUpdate: ; x = owid of destination screen, y = 1 for land to water,
|
||||
LDA.b #$01 : STA.w LinkDeepWater
|
||||
LDA.l FlippersEquipment : BEQ .no_flippers ; check if flippers obtained
|
||||
LDA.b LinkState : CMP.b #$17 : BEQ .no_flippers ; check if bunny
|
||||
LDA.b FlagBY : AND.b #$7F : STA.b FlagBY
|
||||
LDA.b #$04 : STA.b LinkState : STZ.w LinkSwimDirection : RTS
|
||||
.no_flippers
|
||||
PHX
|
||||
|
||||
368
pikit.asm
Normal file
368
pikit.asm
Normal file
@@ -0,0 +1,368 @@
|
||||
pushpc
|
||||
org $89EB7A
|
||||
db $AA ; replace uncle with pikit
|
||||
|
||||
org $80DCCE
|
||||
db $1B ; load sprite sheet for pikit in link's house
|
||||
|
||||
org $8A8029
|
||||
db $C8, $B6, $22 ; 0x022: Rail ↔ | { 31, 0B } | Size: 01
|
||||
db $C8, $CA, $22 ; 0x022: Rail ↔ | { 31, 0B } | Size: 01
|
||||
db $C8, $B6, $69 ; 0x069: Rail ↕ | { 3A, 0B } | Size: 01
|
||||
db $DC, $B6, $69 ; 0x069: Rail ↕ | { 3A, 0B } | Size: 01
|
||||
pullpc
|
||||
|
||||
BigChest_ShieldCheck:
|
||||
JSL ShieldCheck
|
||||
BCC .no_open
|
||||
LDA.l BigKeyField
|
||||
AND.l BitMasks, X
|
||||
.no_open
|
||||
RTL
|
||||
|
||||
SmallChest_ShieldCheck:
|
||||
JSL ShieldCheck
|
||||
BCC .no_open
|
||||
LDA.w DungeonID
|
||||
ORA.w RoomFlagMask, Y
|
||||
.no_open
|
||||
RTL
|
||||
|
||||
ShieldCheck:
|
||||
PHX
|
||||
LDA.b $0C
|
||||
AND.w #$00FF
|
||||
TAX
|
||||
LDA.l PikitItemList, X
|
||||
AND.w #$00FF
|
||||
BNE .replace
|
||||
PLX
|
||||
SEC
|
||||
RTL
|
||||
|
||||
.replace
|
||||
LDA.l ShieldEquipment
|
||||
AND.w #$00FF
|
||||
BNE .already_have_shield
|
||||
TXA
|
||||
STA.l PikitItem
|
||||
LDA.w #$0004
|
||||
STA.b $0C
|
||||
PLX
|
||||
SEC
|
||||
RTL
|
||||
|
||||
.already_have_shield
|
||||
SEP #$20
|
||||
LDA.b #$3C
|
||||
STA.w $012E
|
||||
REP #$20
|
||||
|
||||
PLX
|
||||
CLC
|
||||
RTL
|
||||
|
||||
PikitSteal:
|
||||
LDA.l ShieldEquipment
|
||||
BNE .has_shield
|
||||
JSL GetRandomInt
|
||||
JML $9E8D73
|
||||
|
||||
.has_shield
|
||||
LDA.b #$04
|
||||
STA.w $0ED0, X
|
||||
STA.w $0E90, X
|
||||
LDA.b #$01
|
||||
STA.w $0E30, X
|
||||
|
||||
STZ.w $012E
|
||||
|
||||
JML $9E8DC3
|
||||
|
||||
PikitDigest:
|
||||
LDA.w $0ED0, X
|
||||
CMP.b #$04
|
||||
BNE +
|
||||
|
||||
STZ.w $0E90, X
|
||||
|
||||
LDA.l PikitItem
|
||||
CMP.b #$04
|
||||
BEQ +
|
||||
|
||||
TAY
|
||||
STZ.w ItemReceiptMethod
|
||||
JSL Link_ReceiveItem
|
||||
|
||||
LDA.b #$04
|
||||
STA.l PikitItem
|
||||
+
|
||||
|
||||
; what we wrote over
|
||||
STZ.w $0DA0, X
|
||||
STZ.w $0ED0, X
|
||||
|
||||
RTL
|
||||
|
||||
PikitItemList:
|
||||
db $01 ; 00 - Fighter Sword and Shield
|
||||
db $01 ; 01 - Master Sword
|
||||
db $01 ; 02 - Tempered Sword
|
||||
db $01 ; 03 - Butter Sword
|
||||
db $00 ; 04 - Fighter Shield
|
||||
db $00 ; 05 - Fire Shield
|
||||
db $00 ; 06 - Mirror Shield
|
||||
db $01 ; 07 - Fire Rod
|
||||
db $01 ; 08 - Ice Rod
|
||||
db $01 ; 09 - Hammer
|
||||
db $01 ; 0A - Hookshot
|
||||
db $01 ; 0B - Bow
|
||||
db $01 ; 0C - Boomerang
|
||||
db $01 ; 0D - Powder
|
||||
db $00 ; 0E - Bottle Refill (bee)
|
||||
db $01 ; 0F - Bombos
|
||||
db $01 ; 10 - Ether
|
||||
db $01 ; 11 - Quake
|
||||
db $01 ; 12 - Lamp
|
||||
db $01 ; 13 - Shovel
|
||||
db $01 ; 14 - Flute
|
||||
db $01 ; 15 - Somaria
|
||||
db $01 ; 16 - Bottle
|
||||
db $00 ; 17 - Heartpiece
|
||||
db $01 ; 18 - Byrna
|
||||
db $01 ; 19 - Cape
|
||||
db $01 ; 1A - Mirror
|
||||
db $01 ; 1B - Glove
|
||||
db $01 ; 1C - Mitts
|
||||
db $01 ; 1D - Book
|
||||
db $01 ; 1E - Flippers
|
||||
db $01 ; 1F - Pearl
|
||||
db $00 ; 20 - Crystal
|
||||
db $01 ; 21 - Net
|
||||
db $00 ; 22 - Blue Mail
|
||||
db $00 ; 23 - Red Mail
|
||||
db $00 ; 24 - Small Key
|
||||
db $00 ; 25 - Compass
|
||||
db $00 ; 26 - Heart Container from 4/4
|
||||
db $00 ; 27 - Bomb
|
||||
db $00 ; 28 - 3 bombs
|
||||
db $01 ; 29 - Mushroom
|
||||
db $01 ; 2A - Red boomerang
|
||||
db $01 ; 2B - Full bottle (red)
|
||||
db $01 ; 2C - Full bottle (green)
|
||||
db $01 ; 2D - Full bottle (blue)
|
||||
db $00 ; 2E - Potion refill (red)
|
||||
db $00 ; 2F - Potion refill (green)
|
||||
db $00 ; 30 - Potion refill (blue)
|
||||
db $00 ; 31 - 10 bombs
|
||||
db $00 ; 32 - Big key
|
||||
db $00 ; 33 - Map
|
||||
db $00 ; 34 - 1 rupee
|
||||
db $00 ; 35 - 5 rupees
|
||||
db $00 ; 36 - 20 rupees
|
||||
db $00 ; 37 - Green pendant
|
||||
db $00 ; 38 - Blue pendant
|
||||
db $00 ; 39 - Red pendant
|
||||
db $01 ; 3A - Tossed bow
|
||||
db $01 ; 3B - Silvers
|
||||
db $01 ; 3C - Full bottle (bee)
|
||||
db $01 ; 3D - Full bottle (fairy)
|
||||
db $00 ; 3E - Boss heart
|
||||
db $00 ; 3F - Sanc heart
|
||||
db $00 ; 40 - 100 rupees
|
||||
db $00 ; 41 - 50 rupees
|
||||
db $00 ; 42 - Heart
|
||||
db $00 ; 43 - Arrow
|
||||
db $00 ; 44 - 10 arrows
|
||||
db $00 ; 45 - Small magic
|
||||
db $00 ; 46 - 300 rupees
|
||||
db $00 ; 47 - 20 rupees green
|
||||
db $01 ; 48 - Full bottle (good bee)
|
||||
db $01 ; 49 - Tossed fighter sword
|
||||
db $01 ; 4A - Active Flute
|
||||
db $01 ; 4B - Boots
|
||||
|
||||
db $00 ; 4C - Bomb capacity (50)
|
||||
db $00 ; 4D - Arrow capacity (70)
|
||||
db $01 ; 4E - 1/2 magic
|
||||
db $01 ; 4F - 1/4 magic
|
||||
db $01 ; 50 - Safe master sword
|
||||
db $00 ; 51 - Bomb capacity (+5)
|
||||
db $01 ; 52 - Bomb capacity (+10)
|
||||
db $00 ; 53 - Arrow capacity (+5)
|
||||
db $00 ; 54 - Arrow capacity (+10)
|
||||
db $00 ; 55 - Programmable item 1
|
||||
db $00 ; 56 - Programmable item 2
|
||||
db $00 ; 57 - Programmable item 3
|
||||
db $01 ; 58 - Upgrade-only silver arrows
|
||||
db $00 ; 59 - Rupoor
|
||||
db $00 ; 5A - Nothing
|
||||
db $00 ; 5B - Red clock
|
||||
db $00 ; 5C - Blue clock
|
||||
db $00 ; 5D - Green clock
|
||||
db $01 ; 5E - Progressive sword
|
||||
db $00 ; 5F - Progressive shield
|
||||
db $00 ; 60 - Progressive armor
|
||||
db $01 ; 61 - Progressive glove
|
||||
db $00 ; 62 - RNG pool item (single)
|
||||
db $00 ; 63 - RNG pool item (multi)
|
||||
db $01 ; 64 - Progressive bow
|
||||
db $01 ; 65 - Progressive bow
|
||||
db $00 ; 66 -
|
||||
db $00 ; 67 -
|
||||
db $00 ; 68 -
|
||||
db $00 ; 69 -
|
||||
db $00 ; 6A - Triforce
|
||||
db $00 ; 6B - Power star
|
||||
db $00 ; 6C - Triforce Piece
|
||||
db $00 ; 6D - Server request item
|
||||
db $00 ; 6E - Server request item (dungeon drop)
|
||||
db $00 ; 6F -
|
||||
|
||||
db $00 ; 70 - Map of Light World
|
||||
db $00 ; 71 - Map of Dark World
|
||||
db $00 ; 72 - Map of Ganon's Tower
|
||||
db $00 ; 73 - Map of Turtle Rock
|
||||
db $00 ; 74 - Map of Thieves' Town
|
||||
db $00 ; 75 - Map of Tower of Hera
|
||||
db $00 ; 76 - Map of Ice Palace
|
||||
db $00 ; 77 - Map of Skull Woods
|
||||
db $00 ; 78 - Map of Misery Mire
|
||||
db $00 ; 79 - Map of Dark Palace
|
||||
db $00 ; 7A - Map of Swamp Palace
|
||||
db $00 ; 7B - Map of Agahnim's Tower
|
||||
db $00 ; 7C - Map of Desert Palace
|
||||
db $00 ; 7D - Map of Eastern Palace
|
||||
db $00 ; 7E - Map of Hyrule Castle
|
||||
db $00 ; 7F - Map of Sewers
|
||||
|
||||
db $00 ; 80 - Compass of Light World
|
||||
db $00 ; 81 - Compass of Dark World
|
||||
db $00 ; 82 - Compass of Ganon's Tower
|
||||
db $00 ; 83 - Compass of Turtle Rock
|
||||
db $00 ; 84 - Compass of Thieves' Town
|
||||
db $00 ; 85 - Compass of Tower of Hera
|
||||
db $00 ; 86 - Compass of Ice Palace
|
||||
db $00 ; 87 - Compass of Skull Woods
|
||||
db $00 ; 88 - Compass of Misery Mire
|
||||
db $00 ; 89 - Compass of Dark Palace
|
||||
db $00 ; 8A - Compass of Swamp Palace
|
||||
db $00 ; 8B - Compass of Agahnim's Tower
|
||||
db $00 ; 8C - Compass of Desert Palace
|
||||
db $00 ; 8D - Compass of Eastern Palace
|
||||
db $00 ; 8E - Compass of Hyrule Castle
|
||||
db $00 ; 8F - Compass of Sewers
|
||||
|
||||
db $00 ; 90 - Skull key
|
||||
db $00 ; 91 - Reserved
|
||||
db $00 ; 92 - Big key of Ganon's Tower
|
||||
db $00 ; 93 - Big key of Turtle Rock
|
||||
db $00 ; 94 - Big key of Thieves' Town
|
||||
db $00 ; 95 - Big key of Tower of Hera
|
||||
db $00 ; 96 - Big key of Ice Palace
|
||||
db $00 ; 97 - Big key of Skull Woods
|
||||
db $00 ; 98 - Big key of Misery Mire
|
||||
db $00 ; 99 - Big key of Dark Palace
|
||||
db $00 ; 9A - Big key of Swamp Palace
|
||||
db $00 ; 9B - Big key of Agahnim's Tower
|
||||
db $00 ; 9C - Big key of Desert Palace
|
||||
db $00 ; 9D - Big key of Eastern Palace
|
||||
db $00 ; 9E - Big key of Hyrule Castle
|
||||
db $00 ; 9F - Big key of Sewers
|
||||
|
||||
db $00 ; A0 - Small key of Sewers
|
||||
db $00 ; A1 - Small key of Hyrule Castle
|
||||
db $00 ; A2 - Small key of Eastern Palace
|
||||
db $00 ; A3 - Small key of Desert Palace
|
||||
db $00 ; A4 - Small key of Agahnim's Tower
|
||||
db $00 ; A5 - Small key of Swamp Palace
|
||||
db $00 ; A6 - Small key of Dark Palace
|
||||
db $00 ; A7 - Small key of Misery Mire
|
||||
db $00 ; A8 - Small key of Skull Woods
|
||||
db $00 ; A9 - Small key of Ice Palace
|
||||
db $00 ; AA - Small key of Tower of Hera
|
||||
db $00 ; AB - Small key of Thieves' Town
|
||||
db $00 ; AC - Small key of Turtle Rock
|
||||
db $00 ; AD - Small key of Ganon's Tower
|
||||
db $00 ; AE - Reserved
|
||||
db $00 ; AF - Generic small key
|
||||
db $00 ; B0 - Crystal 6
|
||||
db $00 ; B1 - Crystal 1
|
||||
db $00 ; B2 - Crystal 5
|
||||
db $00 ; B3 - Crystal 7
|
||||
db $00 ; B4 - Crystal 2
|
||||
db $00 ; B5 - Crystal 4
|
||||
db $00 ; B6 - Crystal 3
|
||||
db $00 ; B7 - Reserved
|
||||
db $00 ; B8 -
|
||||
db $00 ; B9 -
|
||||
db $00 ; BA -
|
||||
db $00 ; BB -
|
||||
db $00 ; BC -
|
||||
db $00 ; BD -
|
||||
db $00 ; BE -
|
||||
db $00 ; BF -
|
||||
db $00 ; C0 -
|
||||
db $00 ; C1 -
|
||||
db $00 ; C2 -
|
||||
db $00 ; C3 -
|
||||
db $00 ; C4 -
|
||||
db $00 ; C5 -
|
||||
db $00 ; C6 -
|
||||
db $00 ; C7 -
|
||||
db $00 ; C8 -
|
||||
db $00 ; C9 -
|
||||
db $00 ; CA -
|
||||
db $00 ; CB -
|
||||
db $00 ; CC -
|
||||
db $00 ; CD -
|
||||
db $00 ; CE -
|
||||
db $00 ; CF -
|
||||
db $00 ; D0 - Bee trap
|
||||
db $00 ; D1 - Apples
|
||||
db $00 ; D2 - Fairy
|
||||
db $00 ; D3 - Chicken
|
||||
db $00 ; D4 - Big Magic
|
||||
db $00 ; D5 - 5 Arrows
|
||||
db $00 ; D6 - Good Bee
|
||||
db $00 ; D7 -
|
||||
db $00 ; D8 -
|
||||
db $00 ; D9 -
|
||||
db $00 ; DA -
|
||||
db $00 ; DB -
|
||||
db $00 ; DC -
|
||||
db $00 ; DD -
|
||||
db $00 ; DE -
|
||||
db $00 ; DF -
|
||||
db $00 ; E0 -
|
||||
db $00 ; E1 -
|
||||
db $00 ; E2 -
|
||||
db $00 ; E3 -
|
||||
db $00 ; E4 -
|
||||
db $00 ; E5 -
|
||||
db $00 ; E6 -
|
||||
db $00 ; E7 -
|
||||
db $00 ; E8 -
|
||||
db $00 ; E9 -
|
||||
db $00 ; EA -
|
||||
db $00 ; EB -
|
||||
db $00 ; EC -
|
||||
db $00 ; ED -
|
||||
db $00 ; EE -
|
||||
db $00 ; EF -
|
||||
db $00 ; F0 -
|
||||
db $00 ; F1 -
|
||||
db $00 ; F2 -
|
||||
db $00 ; F3 -
|
||||
db $00 ; F4 -
|
||||
db $00 ; F5 -
|
||||
db $00 ; F6 -
|
||||
db $00 ; F7 -
|
||||
db $00 ; F8 -
|
||||
db $00 ; F9 -
|
||||
db $00 ; FA -
|
||||
db $00 ; FB -
|
||||
db $00 ; FC -
|
||||
db $00 ; FD -
|
||||
db $00 ; FE - Server request (async)
|
||||
db $00 ; FF -
|
||||
3
ram.asm
3
ram.asm
@@ -65,6 +65,8 @@ LinkSubPixelVelocty = $7E002A ; Word length
|
||||
LinkAnimationStep = $7E002E ;
|
||||
LinkDirection = $7E002F ; $00 = Up | $02 = Down | $04 = Left | $06 = Right
|
||||
;
|
||||
FlagBY = $7E003A ; Bitfield for B and Y buttons.
|
||||
;
|
||||
OAMOffsetY = $7E0044 ;
|
||||
OAMOffsetX = $7E0045 ;
|
||||
LinkIncapacitatedTimer = $7E0046 ; Countdown when Link takes damage, not same as I-frames
|
||||
@@ -779,6 +781,7 @@ endmacro
|
||||
%assertRAM(LinkRecoilZ, $7E0029)
|
||||
%assertRAM(LinkAnimationStep, $7E002E)
|
||||
%assertRAM(LinkDirection, $7E002F)
|
||||
%assertRAM(FlagBY, $7E003A)
|
||||
%assertRAM(OAMOffsetY, $7E0044)
|
||||
%assertRAM(OAMOffsetX, $7E0045)
|
||||
%assertRAM(LinkIncapacitatedTimer, $7E0046)
|
||||
|
||||
2
sram.asm
2
sram.asm
@@ -251,7 +251,7 @@ NpcFlags: skip 2 ; l - c s t k z o (bitfield)
|
||||
; b = Magic Bat | p = Potion Shop (Powder) | m = Lost Woods (Mushroom)
|
||||
; f = Fairy (unused) | s = Smith | b = Bombos Tablet
|
||||
; e = Ether Tablet
|
||||
skip 2 ; Unused
|
||||
PikitItem: skip 2 ; Item stored in shield player is carrying
|
||||
MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in modes where maps,
|
||||
; Saha, and the bomb shop guy reveal dungeon prizes (bitfield)
|
||||
; \ - - g r t h i s
|
||||
|
||||
@@ -273,6 +273,7 @@ PalettesVanilla_spraux09 = $9BD47E
|
||||
; Misc. Data
|
||||
;===================================================================================================
|
||||
DungeonMask = $8098C0
|
||||
RoomFlagMask = $809900
|
||||
GFXSheetPointers_background_bank = $80CFC0
|
||||
GFXSheetPointers_background_high = $80D09F
|
||||
GFXSheetPointers_background_low = $80D17E
|
||||
|
||||
Reference in New Issue
Block a user