Compare commits
14 Commits
beta
...
pikit_mode
| Author | SHA1 | Date | |
|---|---|---|---|
| 079a3ae9a8 | |||
| 88d731cf9b | |||
| dc05aca244 | |||
| 440beffc94 | |||
| 0264a85511 | |||
| 0f36eca4ab | |||
| bd722bef33 | |||
| 9208d06f3a | |||
| 2a31b7763b | |||
| 779c9a27ce | |||
| 381868c3ce | |||
| f6c0de88fb | |||
| f609727647 | |||
| 2dcfd8e67a |
@@ -206,7 +206,6 @@ warnpc $A38000
|
||||
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org $B98000
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||||
incsrc gk/crystalswitchbook.asm
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||||
incsrc gk/orange_potion.asm
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||||
incsrc gk/mimicdash.asm
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incsrc gk/gloom.asm
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incsrc gk/special_weapons.asm
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||||
@@ -215,6 +214,7 @@ incsrc gk/pseudoflute.asm
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incsrc gk/fast_junk.asm
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incsrc gk/dungeon_maps.asm
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incsrc gk/dungeon_indicator.asm
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incsrc pikit.asm
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print "End of B9: ", pc
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||||
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||||
warnpc $B9EE00
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||||
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@@ -53,13 +53,24 @@ RTL
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GiveBonkItem:
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
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LDA.w SprSourceItemId, X
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||||
|
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PHY : TAY
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||||
JSL ShieldCheck
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||||
TYA : PLY
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BCS +
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||||
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STZ.w $0DD0, X
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PLA : PLA : PLA ; remove the stored return address
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JML $85FC9D
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||||
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+
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JSR AbsorbKeyCheck : BCC .notKey
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PHY : LDY.b #$24 : JSL AddInventory : PLY ; do inventory processing for a small key
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LDA.l CurrentSmallKeys : INC A : STA.l CurrentSmallKeys
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LDA.b #$2F : JSL Sound_SetSfx3PanLong
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LDA.b #$01 : STA.l UpdateHUDFlag
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RTL
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.notKey
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.notKey
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PHY : TAY : JSL Link_ReceiveItem : PLY
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RTL
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||||
;--------------------------------------------------------------------------------
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||||
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||||
BIN
data/c2e3e.bin
BIN
data/c2e3e.bin
Binary file not shown.
BIN
data/c2e3e.gfx
BIN
data/c2e3e.gfx
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -78,10 +78,23 @@ JML Dungeon_OpenKeyedObject_nextChest
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||||
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LDA.l ChestData, X : ASL A : BCC .smallChest
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JML Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
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PHY
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LDY.b Scrap0C
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JSL ShieldCheck
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STY.b Scrap0C
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PLY
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BCC .couldntFindChest
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JML Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
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.smallChest
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JML Dungeon_OpenKeyedObject_smallChest
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PHY
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LDY.b Scrap0C
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JSL ShieldCheck
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STY.b Scrap0C
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PLY
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BCC .couldntFindChest
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JML Dungeon_OpenKeyedObject_smallChest
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.couldntFindChest
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JML Dungeon_OpenKeyedObject_couldntFindChest
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JML Dungeon_OpenKeyedObject_couldntFindChest
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;--------------------------------------------------------------------------------
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@@ -304,7 +304,7 @@ DialogGanon2:
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BCS +
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LDA.w #$018D : JMP .done
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+
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LDA.l GanonVulnerabilityItem : AND.w #$007F
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LDA.l GanonVulnerabilityItem : AND.w #$00FF
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BEQ .silver_arrows
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CMP.w #$0001 : BEQ .silver_arrows
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CMP.w #$0004 : BEQ .bombs
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@@ -88,6 +88,7 @@ RTL
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PrizeReceiveItem:
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PHA
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LDA.b #$00 : STA.l BossDropTouched
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JSL BossPrizeGetPlayer : STA.l !MULTIWORLD_ITEM_PLAYER_ID
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PLA
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CMP.b #$6A : BNE +
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@@ -105,7 +106,7 @@ RTL
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SetItemPose:
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PHA
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LDA.w DungeonID : BMI .one_handed
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LDA.w RoomItemsTaken : BIT.b #$80 : BNE +
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JSL CheckBossDropTouched : BNE +
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.one_handed
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PLA
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JML Link_ReceiveItem_not_cool_pose
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@@ -134,7 +135,7 @@ SetCutsceneFlag:
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PHX
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LDY.b #$01 ; wrote over
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LDA.w DungeonID : BMI .no_cutscene
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LDA.w RoomItemsTaken : BIT.b #$80 : BNE .dungeon_prize
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JSL CheckBossDropTouched : BNE .dungeon_prize
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.no_cutscene
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SEP #$30
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PLX
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@@ -155,7 +156,7 @@ AnimatePrizeCutscene:
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LDA.w ItemReceiptMethod : CMP.b #$03 : BNE +
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JSR CrystalOrPendantBehavior : BCC +
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LDA.w DungeonID : BMI +
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LDA.w RoomItemsTaken : BIT.b #$80 : BEQ +
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JSL CheckBossDropTouched : BEQ +
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SEC
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RTL
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||||
+
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||||
@@ -172,13 +173,13 @@ PrizeDropSparkle:
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RTL
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HandleDropSFX:
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LDA.w RoomItemsTaken : BIT.b #$80 : BEQ .no_sound
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JSR CrystalOrPendantBehavior : BCC .no_sound
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SEC
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RTL
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.no_sound
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CLC
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RTL
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JSL CheckBossDropTouched : BEQ .no_sound
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JSR CrystalOrPendantBehavior : BCC .no_sound
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||||
SEC
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RTL
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||||
.no_sound
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||||
CLC
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||||
RTL
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||||
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||||
HandleCrystalsField:
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TAX
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@@ -192,7 +193,7 @@ RTL
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||||
MaybeKeepLootID:
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PHA
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LDA.w DungeonID : BMI .no_prize
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LDA.w RoomItemsTaken : BIT.b #$80 : BNE .prize
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JSL CheckBossDropTouched : BNE .prize
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.no_prize
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STZ.w ItemReceiptID
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||||
STZ.w ItemReceiptPose
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||||
@@ -216,6 +217,15 @@ CheckSpawnPrize:
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||||
SEP #$21
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||||
RTL
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||||
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||||
CheckBossDropTouched:
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||||
; Out: z - boss drop not touched
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||||
LDA.w RoomItemsTaken
|
||||
AND.b #$80
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||||
BNE .done
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||||
LDA.l BossDropTouched
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||||
.done
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||||
RTL
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||||
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||||
CheckDungeonCompletion:
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||||
LDX.w DungeonID
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||||
REP #$20
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||||
|
||||
72
events.asm
72
events.asm
@@ -1,14 +1,14 @@
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||||
OnPrepFileSelect:
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||||
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
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||||
RTL
|
||||
+
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||||
PHA : PHX
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||||
REP #$10
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||||
JSL LoadAlphabetTilemap
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||||
JSL LoadFullItemTiles
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||||
SEP #$10
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||||
PLX : PLA
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||||
LDA.b GameSubMode : CMP.b #$03 : BNE +
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||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
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||||
RTL
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||||
+
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||||
PHA : PHX
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||||
REP #$10
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||||
JSL LoadAlphabetTilemap
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JSL LoadFullItemTiles
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SEP #$10
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||||
PLX : PLA
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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||||
OnDrawHud:
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||||
@@ -22,17 +22,17 @@ JML ReturnFromOnDrawHud
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||||
;--------------------------------------------------------------------------------
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||||
OnDungeonEntrance:
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||||
STA.l PegColor ; thing we wrote over
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||||
JSL MaybeFlagDungeonTotalsEntrance
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||||
LDA.w #$0001 : STA.l UpdateHUDFlag
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||||
SEP #$30
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||||
JSL DynamicDropGFXClear
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||||
REP #$30
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||||
JSL MaybeFlagDungeonTotalsEntrance
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||||
LDA.w #$0001 : STA.l UpdateHUDFlag
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||||
SEP #$30
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||||
JSL DynamicDropGFXClear
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||||
REP #$30
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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||||
OnDungeonBossExit:
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JSL StatTransitionCounter
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JSL ClearMultiworldText
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JSL DynamicDropGFXClear
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JSL StatTransitionCounter
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JSL ClearMultiworldText
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||||
JSL DynamicDropGFXClear
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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||||
OnPlayerDead:
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@@ -41,44 +41,40 @@ OnPlayerDead:
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JSL DynamicDropGFXClear
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JSL SetSilverBowMode
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JSL RefreshRainAmmo
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||||
LDA.b #$00
|
||||
STA.l InfiniteMagic
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PLA
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RTL
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||||
;--------------------------------------------------------------------------------
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OnDungeonExit:
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PHA : PHP
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SEP #$20 ; set 8-bit accumulator
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JSL SQEGFix
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JSL DynamicDropGFXClear
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PLP : PLA
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PHA : PHP
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SEP #$20 ; set 8-bit accumulator
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JSL SQEGFix
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||||
JSL DynamicDropGFXClear
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PLP : PLA
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||||
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||||
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
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||||
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
||||
|
||||
PHA : PHP
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||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
JSL HUD_RebuildLong
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||||
JSL FloodGateResetInner
|
||||
JSL SetSilverBowMode
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||||
PLP : PLA
|
||||
PHA : PHP
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
JSL HUD_RebuildLong
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||||
JSL FloodGateResetInner
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||||
JSL SetSilverBowMode
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||||
PLP : PLA
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||||
RTL
|
||||
;--------------------------------------------------------------------------------
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||||
OnSave:
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||||
LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
|
||||
LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
|
||||
JSL DarkWorldSaveFix
|
||||
JML MSUResumeReset
|
||||
JML MSUResumeReset
|
||||
;--------------------------------------------------------------------------------
|
||||
OnQuit:
|
||||
JSL SQEGFix
|
||||
LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
|
||||
LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
|
||||
LDA.b #$00
|
||||
STA.l InfiniteMagic
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDeathNoSave:
|
||||
JSL MSUResumeReset
|
||||
LDA.b #$05 : STA.b $10 ; what we wrote over
|
||||
JSL MSUResumeReset
|
||||
LDA.b #$05 : STA.b $10 ; what we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnUncleItemGet:
|
||||
|
||||
@@ -82,10 +82,7 @@ DrawBottle:
|
||||
AND.w #$00FF : BNE +
|
||||
LDX.w #FileSelectItems_empty_bottle
|
||||
JMP DrawItemGray
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_orange_potion
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
+ : DEC #2 : BNE +
|
||||
LDX.w #FileSelectItems_empty_bottle
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
@@ -622,8 +619,6 @@ FileSelectItems:
|
||||
dw #$0282|!FS_COLOR_GREEN, #$0282|!FS_COLOR_GREEN|!FS_HFLIP, #$0292|!FS_COLOR_GREEN, #$0284|!FS_COLOR_GREEN
|
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.blue_potion
|
||||
dw #$0282|!FS_COLOR_BLUE, #$0282|!FS_COLOR_BLUE|!FS_HFLIP, #$0292|!FS_COLOR_BLUE, #$0285|!FS_COLOR_BLUE
|
||||
.orange_potion
|
||||
dw #$0282|!FS_COLOR_BROWN, #$0282|!FS_COLOR_BROWN|!FS_HFLIP, #$0292|!FS_COLOR_BROWN, #$0286|!FS_COLOR_BROWN
|
||||
.fairy_bottle
|
||||
dw #$0287|!FS_COLOR_YELLOW|!FS_HFLIP, #$0287|!FS_COLOR_YELLOW, #$0296|!FS_COLOR_BLUE, #$0297|!FS_COLOR_BLUE
|
||||
.bee_bottle
|
||||
|
||||
@@ -116,7 +116,7 @@ db !TIER_JUNK ; 62 - RNG pool item (single)
|
||||
db !TIER_JUNK ; 63 - RNG pool item (multi)
|
||||
db !TIER_MAJOR ; 64 - Progressive bow
|
||||
db !TIER_MAJOR ; 65 - Progressive bow
|
||||
db !TIER_HEALTH ; 66 - Potion refill (orange)
|
||||
db !TIER_JUNK ; 66 -
|
||||
db !TIER_JUNK ; 67 -
|
||||
db !TIER_JUNK ; 68 -
|
||||
db !TIER_JUNK ; 69 -
|
||||
|
||||
@@ -101,7 +101,7 @@ db $00 ; 62 - RNG pool item (single)
|
||||
db $00 ; 63 - RNG pool item (multi)
|
||||
db $00 ; 64 - Progressive bow
|
||||
db $00 ; 65 - Progressive bow
|
||||
db $00 ; 66 - Potion refill (orange)
|
||||
db $00 ; 66 -
|
||||
db $00 ; 67 -
|
||||
db $00 ; 68 -
|
||||
db $00 ; 69 -
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
CheckOrangePotion:
|
||||
LDA.l BottleContents, X
|
||||
CMP.b #$01
|
||||
BEQ .orange
|
||||
|
||||
; return to vanilla behavior
|
||||
CMP.b #$00
|
||||
RTL
|
||||
|
||||
.orange
|
||||
LDA.l InfiniteMagic
|
||||
BNE .nope
|
||||
|
||||
LDA.b #$02
|
||||
STA.l BottleContents, X
|
||||
|
||||
STZ.w $0301
|
||||
|
||||
LDA.b #$01
|
||||
STA.l InfiniteMagic
|
||||
|
||||
JSL RebuildHUD_update_long
|
||||
LDA.b #$00
|
||||
RTL
|
||||
|
||||
.nope
|
||||
JSL Sound_SetSfxPanWithPlayerCoords
|
||||
ORA.b #$3C
|
||||
STA.w SFX2
|
||||
LDA.b #$00
|
||||
RTL
|
||||
@@ -269,4 +269,4 @@ ItemSources:
|
||||
; m - have map
|
||||
; v - have visited dungeon
|
||||
MapSwapping:
|
||||
db $01
|
||||
db $01 ; NYI
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
DamageClassCalc:
|
||||
PHA
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : BEQ +
|
||||
LDA.l GanonVulnerabilityItem : BEQ +
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE +
|
||||
PLA
|
||||
JSL Ganon_CheckAncillaVulnerability
|
||||
|
||||
@@ -4,14 +4,12 @@ Ganon_CheckAncillaVulnerability:
|
||||
PLA
|
||||
PHX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
BVS .no_weakness
|
||||
AND.b #$7F
|
||||
BMI .no_weakness
|
||||
TAX : PLA
|
||||
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||
PLX : BRA .vulnerable
|
||||
+ PLX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
AND.b #$7F
|
||||
BEQ .silver_arrows
|
||||
CMP.b #$01 : BEQ .silver_arrows
|
||||
CMP.b #$11 : BEQ .somaria
|
||||
@@ -36,7 +34,6 @@ Ganon_CheckAncillaVulnerability:
|
||||
.vulnerable
|
||||
PHX
|
||||
LDA.l GanonVulnerabilityItem
|
||||
AND.b #$7F
|
||||
TAX
|
||||
LDA.l Ganon_IFrameDuration, X
|
||||
PLX
|
||||
@@ -55,7 +52,7 @@ Ganon_CheckAncillaVulnerability:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckPowderVulnerability:
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$05 : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$05 : BNE .normal
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
||||
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
||||
LDA.l Ganon_IFrameDuration+$05
|
||||
@@ -72,7 +69,7 @@ Ganon_CheckPowderVulnerability:
|
||||
Ganon_CheckBeeVulnerability:
|
||||
; X is bee sprite index
|
||||
; Y is target sprite index
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal
|
||||
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
||||
LDA.w $0EE0, Y : BNE .normal ; ganon has i-frames
|
||||
LDA.l Ganon_IFrameDuration+$10
|
||||
@@ -91,14 +88,14 @@ Ganon_CheckInvincible:
|
||||
LDA.w $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .transparent ; non-stunned ganon
|
||||
LDA.w UseY1 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammering
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .transparent
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .transparent
|
||||
.not_transparent
|
||||
LDA.b #$00 : RTL
|
||||
.transparent
|
||||
LDA.b #$01 : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckHammerVulnerability:
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .normal
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
||||
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
||||
LDA.l Ganon_IFrameDuration+$0C
|
||||
@@ -111,7 +108,7 @@ Ganon_CheckHammerVulnerability:
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBeeBoss:
|
||||
; Y is sprite index
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal
|
||||
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
||||
LDA.b #$00 : RTL
|
||||
.normal
|
||||
|
||||
@@ -70,7 +70,7 @@ GetAgahnimLightning:
|
||||
;1 = Forbid
|
||||
AllowJoypadInput:
|
||||
LDA.l PermitSQFromBosses : BEQ .fullCheck
|
||||
LDA.w RoomItemsTaken : AND.b #$80 : BEQ .fullCheck
|
||||
JSL CheckBossDropTouched : BEQ .fullCheck
|
||||
LDA.w MedallionFlag : ORA.w CutsceneFlag ; we have heart container, do short check
|
||||
RTL
|
||||
.fullCheck
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
GoalItemGanonCheck:
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
|
||||
LDA.l GanonVulnerabilityItem : BPL +
|
||||
LDA.w SpriteActivity, X : CMP.b #$12 : BEQ .fail
|
||||
+
|
||||
LDA.b #$01 : JSL CheckConditionPass
|
||||
BCS .success
|
||||
|
||||
|
||||
@@ -2,13 +2,20 @@
|
||||
; Randomize Half Magic Bat
|
||||
;--------------------------------------------------------------------------------
|
||||
GetMagicBatItem:
|
||||
JSL ItemSet_MagicBat
|
||||
%GetPossiblyEncryptedItem(MagicBatItem, SpriteItemValues)
|
||||
CMP.b #$FF : BEQ .normalLogic
|
||||
TAY
|
||||
PHA : LDA.l MagicBatItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
BCC .have_shield
|
||||
LDA.l MagicBatItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JSL ItemSet_MagicBat
|
||||
PLA
|
||||
STZ.b ItemReceiptMethod ; 0 = Receiving item from an NPC or message
|
||||
JML Link_ReceiveItem
|
||||
.have_shield
|
||||
PLA
|
||||
RTL
|
||||
.normalLogic
|
||||
LDA.l HalfMagic
|
||||
STA.l MagicConsumption
|
||||
|
||||
@@ -5,8 +5,17 @@ HeartPieceGet:
|
||||
PHX : PHY
|
||||
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDY.w SprSourceItemId, X
|
||||
JSL HeartGet
|
||||
BCC +
|
||||
JSL MaybeMarkDigSpotCollected
|
||||
.skipLoad
|
||||
+
|
||||
PLY : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
HeartGet:
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
CPY.b #$26 : BNE .not_heart ; don't add a 1/4 heart if it's not a heart piece
|
||||
CMP.b #$00 : BNE .not_heart
|
||||
@@ -16,15 +25,27 @@ HeartPieceGet:
|
||||
STZ.w ItemReceiptMethod ; 0 = Receiving item from an NPC or message
|
||||
JSL Link_ReceiveItem
|
||||
JSL MaybeUnlockTabletAnimation
|
||||
|
||||
PLY : PLX
|
||||
RTL
|
||||
SEC
|
||||
RTL
|
||||
.skip
|
||||
JSL MaybeFreeLinkFromTablet
|
||||
CLC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
HeartContainerGet:
|
||||
PHX : PHY
|
||||
JSL IncrementBossSword
|
||||
LDY.w SprSourceItemId, X
|
||||
BRA HeartPieceGet_skipLoad
|
||||
JSL HeartGet
|
||||
PLY : PLX
|
||||
BCC +
|
||||
LDA.w RoomItemsTaken
|
||||
ORA.b #$80
|
||||
STA.w RoomItemsTaken
|
||||
+
|
||||
LDA.b #$01
|
||||
STA.l BossDropTouched
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawHeartPieceGFX:
|
||||
PHP
|
||||
|
||||
82
hooks.asm
82
hooks.asm
@@ -997,12 +997,6 @@ LDA.w BottleListExpanded, X
|
||||
|
||||
org $89895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
|
||||
LDA.w PotionListExpanded, X
|
||||
|
||||
org $89895A
|
||||
LDX.b #$06
|
||||
|
||||
org $89896A
|
||||
ADC.b #$01
|
||||
;--------------------------------------------------------------------------------
|
||||
org $86D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
|
||||
JSL HandleBombAbsorbtion
|
||||
@@ -1035,7 +1029,6 @@ JSL RefillHealth
|
||||
;--------------------------------------------------------------------------------
|
||||
org $80F922 ; <- 7922 - Bank00.asm:8543 - (JSL HUD.RefillMagicPower : BCC .beta)
|
||||
JSL RefillMagic
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Early Bottle Fix
|
||||
@@ -1060,8 +1053,12 @@ Overworld_Entrance_BRANCH_EPSILON: ; go here to lock doors
|
||||
org $81C50D : JSL CheckDungeonWorld
|
||||
org $81C517 : JSL CheckDungeonCompletion
|
||||
org $81C523 : JSL CheckDungeonCompletion
|
||||
org $81C710 : JSL CheckSpawnPrize
|
||||
BCS RoomTag_GetHeartForPrize_spawn_prize : BRA RoomTag_GetHeartForPrize_delete_tag
|
||||
org $81C709 : JSL CheckBossDropTouched : NOP
|
||||
org $81C710
|
||||
JSL CheckSpawnPrize
|
||||
BCS RoomTag_GetHeartForPrize_spawn_prize
|
||||
BRA RoomTag_GetHeartForPrize_delete_tag
|
||||
warnpc $81C731
|
||||
org $81C742 : JSL SpawnDungeonPrize : PLA : RTS
|
||||
org $8799EA : JML SetItemPose
|
||||
org $88C415 : JSL PendantMusicCheck
|
||||
@@ -1073,6 +1070,7 @@ org $88C622 : BCC ItemReceipt_Animate_continue
|
||||
org $88C6BA : JSL CheckPoseItemCoordinates
|
||||
org $88C6C3 : JSL PrepPrizeVRAMHigh
|
||||
org $88C6F4 : JSL PrepPrizeVRAMLow
|
||||
org $88CAC4 : JSL CheckBossDropTouched : NOP
|
||||
org $88CAD6 : JSL HandleDropSFX : NOP #2
|
||||
org $88CADC : BCC Ancilla29_MilestoneItemReceipt_skip_crystal_sfx
|
||||
org $88CAE9 : JSL PrepPrizeTile
|
||||
@@ -1172,8 +1170,6 @@ ORA.w #$8000 : STA.w $007E, Y
|
||||
ORA.w #$4000 : STA.w $0084, Y
|
||||
JSL AddYMarker : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8DF779 ; <- 6F779 (not in disassembly) - mushroom bottle hud tile
|
||||
dw $20D2, $60D2, $20E2, $202D ; (Orig: $2044, $2045, $2046, $2047)
|
||||
org $8DF789+6 ; <- 6F789+6 (not in disassembly) - red bottle hud tile, lower right
|
||||
dw $2413 ; (Orig: #$24E3)
|
||||
org $8DF789+6+8 ; green bottle hud tile, lower right
|
||||
@@ -1527,8 +1523,9 @@ JSL DrawHeartPiecesMenu : BRA DrawEquipment_in_a_dungeon
|
||||
;================================================================================
|
||||
; 300 Rupee NPC
|
||||
;--------------------------------------------------------------------------------
|
||||
org $9EF060 ; <- F7060 - sprite_shopkeeper.asm:242 (INC $0D80, X)
|
||||
JSL Set300RupeeNPCItem : NOP
|
||||
org $9EF058 ; <- F7060 - sprite_shopkeeper.asm:242 (INC $0D80, X)
|
||||
JSL Set300RupeeNPCItem
|
||||
BCS + : RTS : NOP #6 : +
|
||||
|
||||
;================================================================================
|
||||
; Tree Kid Fix
|
||||
@@ -2016,7 +2013,7 @@ org $85EE53 ; <- 2EE53 - mushroom.asm : 22
|
||||
JSL ItemCheck_Mushroom : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $85EE8C ; <- 2EE8C - mushroom.asm : 69
|
||||
JSL ItemSet_Mushroom : NOP
|
||||
JSL ItemSet_Mushroom : NOP #5
|
||||
;--------------------------------------------------------------------------------
|
||||
org $85F53E ; <- 2F53E - sprite_potion_shop.asm : 40
|
||||
JSL ItemCheck_Powder : CMP.b #$20
|
||||
@@ -2030,8 +2027,15 @@ JSL ItemCheck_MagicBat : BEQ + : RTS : NOP : +
|
||||
;================================================================================
|
||||
org $86BD6C ; <- 33D6C - sprite_middle_aged_man.asm:143 (JSL Link_ReceiveItem)
|
||||
JSL Multiworld_MiddleAgedMan_ReactToSecretKeepingResponse
|
||||
BRA + : NOP #8 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $86BE70 ; <- 33E72 - bank_06.asm:11877
|
||||
BRA + : NOP #10 : +
|
||||
|
||||
org $86BE81 ; <- 33E81 - sprite_hobo.asm:150 (JSL Link_ReceiveItem)
|
||||
JSL Multiworld_Hobo_GrantBottle
|
||||
BRA + : NOP #8 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8589B4 ; <- 289B4 ; sprite_master_sword.asm:183 (JSL Link_ReceiveItem)
|
||||
JSL Multiworld_MasterSword_GrantToPlayer
|
||||
;================================================================================
|
||||
@@ -2044,7 +2048,10 @@ org $85EF79 ; <- 2EF79 - sprite_heart_upgrades.asm:128 (JSL Sprite_PrepAndDrawSi
|
||||
JSL DrawHeartContainerGFX
|
||||
;--------------------------------------------------------------------------------
|
||||
org $85EFCE ; <- 2EFCE - sprite_heart_upgrades.asm:176 (JSL Link_ReceiveItem)
|
||||
JSL HeartContainerGet
|
||||
JSL HeartContainerGet ; this also handles setting the boss-killed flag if appropriate
|
||||
PLX
|
||||
RTS
|
||||
warnpc $85EFDC
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8799B1 ; 399B1 - Bank07.asm:4063 (CPY.b #$3E : BNE .notHeartContainer)
|
||||
@@ -2070,10 +2077,13 @@ JSL HeartPieceSpawnDelayFix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $85F08A ; <- 2F08A - sprite_heart_upgrades.asm : 324 - (LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .got_4_piecese) item determination
|
||||
JSL HeartPieceGet
|
||||
PHP
|
||||
JSL DynamicDrawCleanup
|
||||
PLP : BCC +
|
||||
JSL IsMedallion
|
||||
BCS + : BRA Sprite_EB_HeartPiece_handle_flags : + ; Don't change OW flags if we're
|
||||
STZ.w SpriteAITable, X : RTS ; getting a tablet item
|
||||
warnpc $85F0C0
|
||||
;--------------------------------------------------------------------------------
|
||||
org $86C0B0 ; <- 340B0 - sprite prep
|
||||
JSL HeartPieceSpritePrep
|
||||
@@ -2857,9 +2867,43 @@ JSL CheckFluteInHUD
|
||||
NOP #3
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
;================================================================================
|
||||
; Orange Potion (Chateau Romani)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $87A15C ; bank_07.asm@6963 (LDA.l $7EF35C, X)
|
||||
JSL CheckOrangePotion
|
||||
; Pikit Nonsense
|
||||
;--------------------------------------------------------------------------------
|
||||
org $81EC39
|
||||
JSL SmallChest_ShieldCheck
|
||||
BCC Dungeon_OpenKeyedObject_couldntFindChest+1
|
||||
|
||||
org $81EC17
|
||||
JSL BigChest_ShieldCheck
|
||||
BCC Dungeon_OpenKeyedObject_couldntFindChest
|
||||
NOP #2
|
||||
|
||||
org $9E8D6F
|
||||
JML PikitSteal
|
||||
|
||||
org $9E8CF2
|
||||
JSL PikitDigest
|
||||
NOP #2
|
||||
|
||||
org $879A52
|
||||
JSL LinkSnoring
|
||||
|
||||
org $879AAD
|
||||
JSL LinkAwaken
|
||||
|
||||
org $879A31
|
||||
JSL TuckLink
|
||||
NOP #2
|
||||
|
||||
org $80F950
|
||||
NOP #2
|
||||
|
||||
org $81EEB3
|
||||
JSL MaybeFlagVoOChestGamePrize
|
||||
BCS ContinueVoOCheck
|
||||
PLB : RTL
|
||||
|
||||
org $81EEC7
|
||||
ContinueVoOCheck:
|
||||
|
||||
@@ -114,14 +114,15 @@ StartingGenericKeys: skip 1 ; PC 0x18338B
|
||||
InitInventoryTracking: skip 2 ; PC 0x18338C \ Need to set bits here for silver arrows,
|
||||
InitBowTracking: skip 2 ; PC 0x18338E / boomerangs, powder/mushroom, etc
|
||||
InitItemLimitCounts: skip 16 ; PC 0x183390
|
||||
skip 34 ;
|
||||
skip 32 ;
|
||||
InitPikitItem: dw $0004 ;
|
||||
InitFluteBitfield: db $00 ;
|
||||
InitSpecialWeaponLevel: db $00 ;
|
||||
InitItemOnB: db $00 ;
|
||||
InitProgressIndicator: db $02 ; PC 0x1833C5 - Set to $80 for instant post-aga with standard
|
||||
InitProgressFlags: db $14 ; PC 0x1833C6 - Set to $00 for standard
|
||||
InitProgressIndicator: db $00 ; PC 0x1833C5 - Set to $80 for instant post-aga with standard
|
||||
InitProgressFlags: db $04 ; PC 0x1833C6 - Set to $00 for standard
|
||||
InitMapIcons: skip 1 ; PC 0x1833C7
|
||||
InitStartingEntrance: db $01 ; PC 0x1833C8 - Set to $00 for standard
|
||||
InitStartingEntrance: db $00 ; PC 0x1833C8 - Set to $00 for standard
|
||||
InitNpcFlagsVanilla: skip 1 ; PC 0x1833C9
|
||||
InitCurrentWorld: skip 1 ; PC 0x1833CA
|
||||
skip 1 ; PC 0x1833CB
|
||||
|
||||
@@ -649,16 +649,23 @@ RTL
|
||||
CollectPowder:
|
||||
LDY.w SprSourceItemId, X ; Retrieve stored item type
|
||||
BNE +
|
||||
; if for any reason the item value is 0 reload it, just in case
|
||||
%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues) : TAY
|
||||
+ PHA
|
||||
LDA.l WitchItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.b #$01 : STA.l ShopEnableCount
|
||||
; if for any reason the item value is 0 reload it, just in case
|
||||
%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues) : TAY
|
||||
+
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
|
||||
LDA.l WitchItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.b #$01 : STA.l ShopEnableCount
|
||||
PLA
|
||||
STZ.w ItemReceiptMethod ; item from NPC
|
||||
JSL Link_ReceiveItem
|
||||
PHA : LDA.b #$00 : STA.l ShopEnableCount : STA.l PowderFlag : PLA
|
||||
PHA : LDA.b #$00 : STA.l ShopEnableCount : STA.l PowderFlag
|
||||
JSL ItemSet_Powder
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -239,7 +239,7 @@ endmacro
|
||||
%ReceiptProps($63, -4, 0, $FF, $F36A, $FF, skip, rng_multi) ; 63 - RNG pool item (multi)
|
||||
%ReceiptProps($64, -4, 0, $FF, $F340, $FF, skip, progressive_bow) ; 64 - Progressive bow
|
||||
%ReceiptProps($65, -4, 0, $FF, $F340, $FF, skip, progressive_bow_2) ; 65 - Progressive bow
|
||||
%ReceiptProps($66, -4, 0, $51, $F36E, $FF, skip, skip) ; 66 - Potion refill (yellow)
|
||||
%ReceiptProps($66, -4, 0, $FF, $F36A, $FF, skip, skip) ; 66 -
|
||||
%ReceiptProps($67, -4, 0, $FF, $F36A, $FF, skip, skip) ; 67 -
|
||||
%ReceiptProps($68, -4, 0, $FF, $F36A, $FF, skip, skip) ; 68 -
|
||||
%ReceiptProps($69, -4, 0, $FF, $F36A, $FF, skip, skip) ; 69 -
|
||||
@@ -416,40 +416,40 @@ macro SpriteProps(id, chest_width, standing_width, chest_pal, standing_pal, addr
|
||||
pullpc
|
||||
endmacro
|
||||
|
||||
%SpriteProps($00, 0, 2, $05, $02, PalettesVanilla_blue_ice+$0E) ; 00 - Fighter sword & Shield
|
||||
%SpriteProps($01, 0, 2, $05, $05, PalettesCustom_master_sword) ; 01 - Master sword
|
||||
%SpriteProps($02, 0, 2, $05, $01, PalettesCustom_tempered_sword) ; 02 - Tempered sword
|
||||
%SpriteProps($03, 0, 2, $05, $04, PalettesCustom_golden_sword) ; 03 - Golden sword
|
||||
%SpriteProps($00, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 00 - Fighter sword & Shield
|
||||
%SpriteProps($01, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 01 - Master sword
|
||||
%SpriteProps($02, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 02 - Tempered sword
|
||||
%SpriteProps($03, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 03 - Golden sword
|
||||
%SpriteProps($04, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 04 - Fighter shield
|
||||
%SpriteProps($05, 2, 2, $05, $80, PalettesCustom_red_shield) ; 05 - Fire shield
|
||||
%SpriteProps($06, 2, 2, $05, $80, PalettesCustom_mirror_shield) ; 06 - Mirror shield
|
||||
%SpriteProps($07, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 07 - Fire rod
|
||||
%SpriteProps($08, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 08 - Ice rod
|
||||
%SpriteProps($09, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 09 - Hammer
|
||||
%SpriteProps($0A, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 0A - Hookshot
|
||||
%SpriteProps($0B, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 0B - Bow
|
||||
%SpriteProps($0C, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 0C - Blue Boomerang
|
||||
%SpriteProps($0D, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 0D - Powder
|
||||
%SpriteProps($07, 0, 0, $01, $80, PalettesCustom_fighter_shield) ; 07 - Fire rod
|
||||
%SpriteProps($08, 0, 0, $02, $80, PalettesCustom_fighter_shield) ; 08 - Ice rod
|
||||
%SpriteProps($09, 0, 0, $01, $80, PalettesCustom_fighter_shield) ; 09 - Hammer
|
||||
%SpriteProps($0A, 0, 0, $01, $80, PalettesCustom_fighter_shield) ; 0A - Hookshot
|
||||
%SpriteProps($0B, 0, 0, $01, $80, PalettesCustom_fighter_shield) ; 0B - Bow
|
||||
%SpriteProps($0C, 0, 0, $02, $80, PalettesCustom_fighter_shield) ; 0C - Blue Boomerang
|
||||
%SpriteProps($0D, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 0D - Powder
|
||||
%SpriteProps($0E, 2, 0, $02, $03, PalettesVanilla_blue_ice+$0E) ; 0E - Bottle refill (bee)
|
||||
%SpriteProps($0F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 0F - Bombos
|
||||
%SpriteProps($10, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 10 - Ether
|
||||
%SpriteProps($11, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 11 - Quake
|
||||
%SpriteProps($12, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 12 - Lamp
|
||||
%SpriteProps($13, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 13 - Shovel
|
||||
%SpriteProps($14, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 14 - Flute
|
||||
%SpriteProps($15, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 15 - Somaria
|
||||
%SpriteProps($16, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 16 - Bottle
|
||||
%SpriteProps($0F, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 0F - Bombos
|
||||
%SpriteProps($10, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 10 - Ether
|
||||
%SpriteProps($11, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 11 - Quake
|
||||
%SpriteProps($12, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 12 - Lamp
|
||||
%SpriteProps($13, 0, 0, $01, $80, PalettesCustom_fighter_shield) ; 13 - Shovel
|
||||
%SpriteProps($14, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 14 - Flute
|
||||
%SpriteProps($15, 0, 0, $01, $80, PalettesCustom_fighter_shield) ; 15 - Somaria
|
||||
%SpriteProps($16, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 16 - Bottle
|
||||
%SpriteProps($17, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 17 - Heart piece
|
||||
%SpriteProps($18, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 18 - Byrna
|
||||
%SpriteProps($19, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 19 - Cape
|
||||
%SpriteProps($1A, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 1A - Mirror
|
||||
%SpriteProps($1B, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 1B - Glove
|
||||
%SpriteProps($1C, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 1C - Mitts
|
||||
%SpriteProps($1D, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 1D - Book
|
||||
%SpriteProps($1E, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 1E - Flippers
|
||||
%SpriteProps($1F, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 1F - Pearl
|
||||
%SpriteProps($18, 0, 0, $02, $80, PalettesCustom_fighter_shield) ; 18 - Byrna
|
||||
%SpriteProps($19, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 19 - Cape
|
||||
%SpriteProps($1A, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 1A - Mirror
|
||||
%SpriteProps($1B, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 1B - Glove
|
||||
%SpriteProps($1C, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 1C - Mitts
|
||||
%SpriteProps($1D, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 1D - Book
|
||||
%SpriteProps($1E, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 1E - Flippers
|
||||
%SpriteProps($1F, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 1F - Pearl
|
||||
%SpriteProps($20, 2, 2, $86, $86, PalettesCustom_crystal) ; 20 - Crystal
|
||||
%SpriteProps($21, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 21 - Net
|
||||
%SpriteProps($21, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 21 - Net
|
||||
%SpriteProps($22, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 22 - Blue mail
|
||||
%SpriteProps($23, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 23 - Red mail
|
||||
%SpriteProps($24, 0, 0, $02, $04, PalettesVanilla_blue_ice+$0E) ; 24 - Small key
|
||||
@@ -457,11 +457,11 @@ endmacro
|
||||
%SpriteProps($26, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 26 - Heart container from 4/4
|
||||
%SpriteProps($27, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 27 - Bomb
|
||||
%SpriteProps($28, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 28 - 3 bombs
|
||||
%SpriteProps($29, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 29 - Mushroom
|
||||
%SpriteProps($2A, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 2A - Red boomerang
|
||||
%SpriteProps($2B, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 2B - Full bottle (red)
|
||||
%SpriteProps($2C, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 2C - Full bottle (green)
|
||||
%SpriteProps($2D, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 2D - Full bottle (blue)
|
||||
%SpriteProps($29, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 29 - Mushroom
|
||||
%SpriteProps($2A, 0, 0, $01, $80, PalettesCustom_fighter_shield) ; 2A - Red boomerang
|
||||
%SpriteProps($2B, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 2B - Full bottle (red)
|
||||
%SpriteProps($2C, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 2C - Full bottle (green)
|
||||
%SpriteProps($2D, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 2D - Full bottle (blue)
|
||||
%SpriteProps($2E, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 2E - Potion refill (red)
|
||||
%SpriteProps($2F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 2F - Potion refill (green)
|
||||
%SpriteProps($30, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 30 - Potion refill (blue)
|
||||
@@ -474,10 +474,10 @@ endmacro
|
||||
%SpriteProps($37, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 37 - Green pendant
|
||||
%SpriteProps($38, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 38 - Red pendant
|
||||
%SpriteProps($39, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 39 - Blue pendant
|
||||
%SpriteProps($3A, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 3A - Bow And Arrows
|
||||
%SpriteProps($3B, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 3B - Silver Bow
|
||||
%SpriteProps($3C, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 3C - Full bottle (bee)
|
||||
%SpriteProps($3D, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 3D - Full bottle (fairy)
|
||||
%SpriteProps($3A, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 3A - Bow And Arrows
|
||||
%SpriteProps($3B, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 3B - Silver Bow
|
||||
%SpriteProps($3C, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 3C - Full bottle (bee)
|
||||
%SpriteProps($3D, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 3D - Full bottle (fairy)
|
||||
%SpriteProps($3E, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 3E - Boss heart
|
||||
%SpriteProps($3F, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 3F - Sanc heart
|
||||
%SpriteProps($40, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 40 - 100 rupees
|
||||
@@ -488,23 +488,23 @@ endmacro
|
||||
%SpriteProps($45, 0, 0, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 45 - Small magic
|
||||
%SpriteProps($46, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 46 - 300 rupees
|
||||
%SpriteProps($47, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 47 - 20 rupees green
|
||||
%SpriteProps($48, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 48 - Full bottle (good bee)
|
||||
%SpriteProps($49, 0, 2, $05, $02, PalettesCustom_fighter_shield) ; 49 - Tossed fighter sword
|
||||
%SpriteProps($4A, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 4A - Active Flute
|
||||
%SpriteProps($4B, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 4B - Boots
|
||||
%SpriteProps($48, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 48 - Full bottle (good bee)
|
||||
%SpriteProps($49, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 49 - Tossed fighter sword
|
||||
%SpriteProps($4A, 2, 0, $02, $80, PalettesCustom_fighter_shield) ; 4A - Active Flute
|
||||
%SpriteProps($4B, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 4B - Boots
|
||||
%SpriteProps($4C, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 4C - Bomb capacity (50)
|
||||
%SpriteProps($4D, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 4D - Arrow capacity (70)
|
||||
%SpriteProps($4E, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 4E - 1/2 magic
|
||||
%SpriteProps($4F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 4F - 1/4 magic
|
||||
%SpriteProps($50, 0, 2, $05, $02, PalettesCustom_master_sword) ; 50 - Safe master sword
|
||||
%SpriteProps($4E, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 4E - 1/2 magic
|
||||
%SpriteProps($4F, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 4F - 1/4 magic
|
||||
%SpriteProps($50, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 50 - Safe master sword
|
||||
%SpriteProps($51, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 51 - Bomb capacity (+5)
|
||||
%SpriteProps($52, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 52 - Bomb capacity (+10)
|
||||
%SpriteProps($52, 2, 0, $04, $80, PalettesCustom_fighter_shield) ; 52 - Bomb capacity (+10)
|
||||
%SpriteProps($53, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 53 - Arrow capacity (+5)
|
||||
%SpriteProps($54, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 54 - Arrow capacity (+10)
|
||||
%SpriteProps($55, 2, 2, $04, $04, $0000) ; 55 - Programmable item 1
|
||||
%SpriteProps($56, 2, 2, $04, $04, $0000) ; 56 - Programmable item 2
|
||||
%SpriteProps($57, 2, 2, $04, $04, $0000) ; 57 - Programmable item 3
|
||||
%SpriteProps($58, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 58 - Upgrade-only Silver Arrows
|
||||
%SpriteProps($58, 2, 0, $01, $80, PalettesCustom_fighter_shield) ; 58 - Upgrade-only Silver Arrows
|
||||
%SpriteProps($59, 0, 0, $03, $03, PalettesCustom_off_black) ; 59 - Rupoor
|
||||
%SpriteProps($5A, 2, 2, $01, $01, $0000) ; 5A - Nothing
|
||||
%SpriteProps($5B, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 5B - Red clock
|
||||
@@ -518,7 +518,7 @@ endmacro
|
||||
%SpriteProps($63, 2, 2, $FF, $FF, $0000) ; 63 - RNG pool item (multi)
|
||||
%SpriteProps($64, 2, 2, $FF, $FF, $0000) ; 64 - Progressive bow
|
||||
%SpriteProps($65, 2, 2, $FF, $FF, $0000) ; 65 - Progressive bow
|
||||
%SpriteProps($66, 2, 2, $02, $02, $0000) ; 66 - Potion refill (yellow)
|
||||
%SpriteProps($66, 2, 2, $00, $00, $0000) ; 66 -
|
||||
%SpriteProps($67, 2, 2, $00, $00, $0000) ; 67 -
|
||||
%SpriteProps($68, 2, 2, $00, $00, $0000) ; 68 -
|
||||
%SpriteProps($69, 2, 2, $00, $00, $0000) ; 69 -
|
||||
@@ -696,7 +696,7 @@ endmacro
|
||||
%InventoryItem($01, $0081, SwordTime, $0000) ; 01 - Master sword
|
||||
%InventoryItem($02, $0001, SwordTime, $0000) ; 02 - Tempered sword
|
||||
%InventoryItem($03, $0081, SwordTime, $0000) ; 03 - Butter sword
|
||||
%InventoryItem($04, $0081, $0000, $0000) ; 04 - Fighter shield
|
||||
%InventoryItem($04, $0080, $0000, $0000) ; 04 - Fighter shield
|
||||
%InventoryItem($05, $0081, $0000, $0000) ; 05 - Fire shield
|
||||
%InventoryItem($06, $0081, $0000, $0000) ; 06 - Mirror shield
|
||||
%InventoryItem($07, $0085, $0000, $0000) ; 07 - Fire rod
|
||||
@@ -794,7 +794,7 @@ endmacro
|
||||
%InventoryItem($63, $0001, $0000, $0000) ; 63 - RNG pool item (multi)
|
||||
%InventoryItem($64, $00A5, $0000, $0000) ; 64 - Progressive bow
|
||||
%InventoryItem($65, $00A5, $0000, $0000) ; 65 - Progressive bow
|
||||
%InventoryItem($66, $0081, $0000, $0000) ; 66 - Potion refill (yellow)
|
||||
%InventoryItem($66, $0001, $0000, $0000) ; 66 -
|
||||
%InventoryItem($67, $0001, $0000, $0000) ; 67 -
|
||||
%InventoryItem($68, $0001, $0000, $0000) ; 68 -
|
||||
%InventoryItem($69, $0001, $0000, $0000) ; 69 -
|
||||
@@ -1054,7 +1054,7 @@ ItemReceiptGraphicsOffsets:
|
||||
dw $0 ; 63 - RNG pool item (multi)
|
||||
dw $0 ; 64 - Progressive bow
|
||||
dw $0 ; 65 - Progressive bow
|
||||
dw $0CE0 ; 66 - Potion refill (yellow)
|
||||
dw $0 ; 66 -
|
||||
dw $0 ; 67 -
|
||||
dw $0 ; 68 -
|
||||
dw $0 ; 69 -
|
||||
@@ -1220,40 +1220,40 @@ ItemReceiptGraphicsOffsets:
|
||||
; for receipt and non-receipt drawing.
|
||||
;===================================================================================================
|
||||
StandingItemGraphicsOffsets:
|
||||
dw $0860 ; 00 - Fighter Sword and Shield
|
||||
dw $00E0 ; 01 - Master Sword
|
||||
dw $0120 ; 02 - Tempered Sword
|
||||
dw $0160 ; 03 - Butter Sword
|
||||
dw BigDecompressionBuffer+$09E0 ; 00 - Fighter Sword and Shield
|
||||
dw BigDecompressionBuffer+$09E0 ; 01 - Master Sword
|
||||
dw BigDecompressionBuffer+$09E0 ; 02 - Tempered Sword
|
||||
dw BigDecompressionBuffer+$09E0 ; 03 - Butter Sword
|
||||
dw BigDecompressionBuffer+$09E0 ; 04 - Fighter Shield
|
||||
dw BigDecompressionBuffer+$1940 ; 05 - Fire Shield
|
||||
dw BigDecompressionBuffer+$0C80 ; 06 - Mirror Shield
|
||||
dw BigDecompressionBuffer+$1C80 ; 07 - Fire Rod
|
||||
dw BigDecompressionBuffer+$1C80 ; 08 - Ice Rod
|
||||
dw BigDecompressionBuffer+$1CA0 ; 09 - Hammer
|
||||
dw BigDecompressionBuffer+$1C60 ; 0A - Hookshot
|
||||
dw BigDecompressionBuffer+$1C00 ; 0B - Bow
|
||||
dw BigDecompressionBuffer+$1DE0 ; 0C - Boomerang
|
||||
dw BigDecompressionBuffer+$1CC0 ; 0D - Powder
|
||||
dw BigDecompressionBuffer+$09E0 ; 07 - Fire Rod
|
||||
dw BigDecompressionBuffer+$09E0 ; 08 - Ice Rod
|
||||
dw BigDecompressionBuffer+$09E0 ; 09 - Hammer
|
||||
dw BigDecompressionBuffer+$09E0 ; 0A - Hookshot
|
||||
dw BigDecompressionBuffer+$09E0 ; 0B - Bow
|
||||
dw BigDecompressionBuffer+$09E0 ; 0C - Boomerang
|
||||
dw BigDecompressionBuffer+$09E0 ; 0D - Powder
|
||||
dw 0 ; 0E - Bottle Refill (bee)
|
||||
dw BigDecompressionBuffer+$1440 ; 0F - Bombos
|
||||
dw BigDecompressionBuffer+$1400 ; 10 - Ether
|
||||
dw BigDecompressionBuffer+$1480 ; 11 - Quake
|
||||
dw BigDecompressionBuffer+$10C0 ; 12 - Lamp
|
||||
dw BigDecompressionBuffer+$11E0 ; 13 - Shovel
|
||||
dw BigDecompressionBuffer+$0C40 ; 14 - Flute
|
||||
dw BigDecompressionBuffer+$1C40 ; 15 - Somaria
|
||||
dw BigDecompressionBuffer+$14C0 ; 16 - Bottle
|
||||
dw BigDecompressionBuffer+$09E0 ; 0F - Bombos
|
||||
dw BigDecompressionBuffer+$09E0 ; 10 - Ether
|
||||
dw BigDecompressionBuffer+$09E0 ; 11 - Quake
|
||||
dw BigDecompressionBuffer+$09E0 ; 12 - Lamp
|
||||
dw BigDecompressionBuffer+$09E0 ; 13 - Shovel
|
||||
dw BigDecompressionBuffer+$09E0 ; 14 - Flute
|
||||
dw BigDecompressionBuffer+$09E0 ; 15 - Somaria
|
||||
dw BigDecompressionBuffer+$09E0 ; 16 - Bottle
|
||||
dw BigDecompressionBuffer+$0C00 ; 17 - Heartpiece
|
||||
dw BigDecompressionBuffer+$1C40 ; 18 - Byrna
|
||||
dw BigDecompressionBuffer+$1100 ; 19 - Cape
|
||||
dw BigDecompressionBuffer+$1040 ; 1A - Mirror
|
||||
dw BigDecompressionBuffer+$1D40 ; 1B - Glove
|
||||
dw BigDecompressionBuffer+$1D40 ; 1C - Mitts
|
||||
dw BigDecompressionBuffer+$1D80 ; 1D - Book
|
||||
dw BigDecompressionBuffer+$1000 ; 1E - Flippers
|
||||
dw BigDecompressionBuffer+$1180 ; 1F - Pearl
|
||||
dw BigDecompressionBuffer+$09E0 ; 18 - Byrna
|
||||
dw BigDecompressionBuffer+$09E0 ; 19 - Cape
|
||||
dw BigDecompressionBuffer+$09E0 ; 1A - Mirror
|
||||
dw BigDecompressionBuffer+$09E0 ; 1B - Glove
|
||||
dw BigDecompressionBuffer+$09E0 ; 1C - Mitts
|
||||
dw BigDecompressionBuffer+$09E0 ; 1D - Book
|
||||
dw BigDecompressionBuffer+$09E0 ; 1E - Flippers
|
||||
dw BigDecompressionBuffer+$09E0 ; 1F - Pearl
|
||||
dw BigDecompressionBuffer+$08A0 ; 20 - Crystal
|
||||
dw BigDecompressionBuffer+$0860 ; 21 - Net
|
||||
dw BigDecompressionBuffer+$09E0 ; 21 - Net
|
||||
dw BigDecompressionBuffer+$1900 ; 22 - Blue Mail
|
||||
dw BigDecompressionBuffer+$1900 ; 23 - Red Mail
|
||||
dw BigDecompressionBuffer+$1DC0 ; 24 - Small Key
|
||||
@@ -1261,11 +1261,11 @@ StandingItemGraphicsOffsets:
|
||||
dw BigDecompressionBuffer+$18C0 ; 26 - Heart Container from 4/4
|
||||
dw BigDecompressionBuffer+$1080 ; 27 - Bomb
|
||||
dw BigDecompressionBuffer+$1840 ; 28 - 3 bombs
|
||||
dw BigDecompressionBuffer+$1540 ; 29 - Mushroom
|
||||
dw BigDecompressionBuffer+$1DE0 ; 2A - Red boomerang
|
||||
dw BigDecompressionBuffer+$1500 ; 2B - Full bottle (red)
|
||||
dw BigDecompressionBuffer+$1500 ; 2C - Full bottle (green)
|
||||
dw BigDecompressionBuffer+$1500 ; 2D - Full bottle (blue)
|
||||
dw BigDecompressionBuffer+$09E0 ; 29 - Mushroom
|
||||
dw BigDecompressionBuffer+$09E0 ; 2A - Red boomerang
|
||||
dw BigDecompressionBuffer+$09E0 ; 2B - Full bottle (red)
|
||||
dw BigDecompressionBuffer+$09E0 ; 2C - Full bottle (green)
|
||||
dw BigDecompressionBuffer+$09E0 ; 2D - Full bottle (blue)
|
||||
dw $0920 ; 2E - Potion refill (red)
|
||||
dw $08A0 ; 2F - Potion refill (green)
|
||||
dw $08E0 ; 30 - Potion refill (blue)
|
||||
@@ -1278,10 +1278,10 @@ StandingItemGraphicsOffsets:
|
||||
dw $0820 ; 37 - Green pendant
|
||||
dw BigDecompressionBuffer+$0080 ; 38 - Blue pendant
|
||||
dw BigDecompressionBuffer+$0080 ; 39 - Red pendant
|
||||
dw BigDecompressionBuffer+$0920 ; 3A - Tossed bow
|
||||
dw BigDecompressionBuffer+$08E0 ; 3B - Silvers
|
||||
dw BigDecompressionBuffer+$09A0 ; 3C - Full bottle (bee)
|
||||
dw BigDecompressionBuffer+$0960 ; 3D - Full bottle (fairy)
|
||||
dw BigDecompressionBuffer+$09E0 ; 3A - Tossed bow
|
||||
dw BigDecompressionBuffer+$09E0 ; 3B - Silvers
|
||||
dw BigDecompressionBuffer+$09E0 ; 3C - Full bottle (bee)
|
||||
dw BigDecompressionBuffer+$09E0 ; 3D - Full bottle (fairy)
|
||||
dw BigDecompressionBuffer+$18C0 ; 3E - Boss heart
|
||||
dw BigDecompressionBuffer+$18C0 ; 3F - Sanc heart
|
||||
dw BigDecompressionBuffer+$0D20 ; 40 - 100 rupees
|
||||
@@ -1292,25 +1292,25 @@ StandingItemGraphicsOffsets:
|
||||
dw BigDecompressionBuffer+$0CE0 ; 45 - Small magic
|
||||
dw BigDecompressionBuffer+$0DA0 ; 46 - 300 rupees
|
||||
dw BigDecompressionBuffer+$0000 ; 47 - 20 rupees green
|
||||
dw BigDecompressionBuffer+$09A0 ; 48 - Full bottle (good bee)
|
||||
dw $00A0 ; 49 - Tossed fighter sword
|
||||
dw BigDecompressionBuffer+$0C40 ; 4A - Active Flute
|
||||
dw BigDecompressionBuffer+$0040 ; 4B - Boots
|
||||
dw BigDecompressionBuffer+$09E0 ; 48 - Full bottle (good bee)
|
||||
dw BigDecompressionBuffer+$09E0 ; 49 - Tossed fighter sword
|
||||
dw BigDecompressionBuffer+$09E0 ; 4A - Active Flute
|
||||
dw BigDecompressionBuffer+$09E0 ; 4B - Boots
|
||||
|
||||
; Rando items
|
||||
dw $04A0 ; 4C - Bomb capacity (50)
|
||||
dw $05A0 ; 4D - Arrow capacity (70)
|
||||
dw $01A0 ; 4E - 1/2 magic
|
||||
dw $01E0 ; 4F - 1/4 magic
|
||||
dw $00E0 ; 50 - Safe master sword
|
||||
dw BigDecompressionBuffer+$09E0 ; 4E - 1/2 magic
|
||||
dw BigDecompressionBuffer+$09E0 ; 4F - 1/4 magic
|
||||
dw BigDecompressionBuffer+$09E0 ; 50 - Safe master sword
|
||||
dw $0420 ; 51 - Bomb capacity (+5)
|
||||
dw $0460 ; 52 - Bomb capacity (+10)
|
||||
dw BigDecompressionBuffer+$09E0 ; 52 - Bomb capacity (+10)
|
||||
dw $0520 ; 53 - Arrow capacity (+5)
|
||||
dw $0560 ; 54 - Arrow capacity (+10)
|
||||
dw $0 ; 55 - Programmable item 1
|
||||
dw $0 ; 56 - Programmable item 2
|
||||
dw $0 ; 57 - Programmable item 3
|
||||
dw $05E0 ; 58 - Upgrade-only silver arrows
|
||||
dw BigDecompressionBuffer+$09E0 ; 58 - Upgrade-only silver arrows
|
||||
dw $0 ; 59 - Rupoor
|
||||
dw $0020 ; 5A - Nothing
|
||||
dw $0DE0 ; 5B - Red clock
|
||||
@@ -1324,7 +1324,7 @@ StandingItemGraphicsOffsets:
|
||||
dw $0 ; 63 - RNG pool item (multi)
|
||||
dw $0 ; 64 - Progressive bow
|
||||
dw $0 ; 65 - Progressive bow
|
||||
dw $0CA0 ; 66 - Potion refill (yellow)
|
||||
dw $0 ; 66 -
|
||||
dw $0 ; 67 -
|
||||
dw $0 ; 68 -
|
||||
dw $0 ; 69 -
|
||||
@@ -1590,7 +1590,7 @@ VRAMAddressOffset:
|
||||
dw $0024 ; 63 - RNG pool item (multi)
|
||||
dw $0024 ; 64 - Progressive bow
|
||||
dw $0024 ; 65 - Progressive bow
|
||||
dw $0024 ; 66 - Potion refill (yellow)
|
||||
dw $0024 ; 66 -
|
||||
dw $0024 ; 67 -
|
||||
dw $0024 ; 68 -
|
||||
dw $0024 ; 69 -
|
||||
|
||||
@@ -699,6 +699,14 @@ KeyGet:
|
||||
LDA.l StandingItemsOn : BNE +
|
||||
PLA : RTL
|
||||
+ LDY.w SprSourceItemId, X
|
||||
|
||||
JSL ShieldCheck
|
||||
BCS .not_replaced
|
||||
PLA : PLA : PLA ; remove stored address to jump back to
|
||||
PLA ; restore the A value going into KeyGet
|
||||
JML $86D1A8
|
||||
.not_replaced
|
||||
|
||||
LDA.w SprItemIndex, X : STA.w SpawnedItemIndex
|
||||
LDA.w SprItemFlags, X : STA.w SpawnedItemFlag
|
||||
STY.b Scrap00
|
||||
|
||||
@@ -89,6 +89,9 @@ GetMultiworldItem:
|
||||
PHP
|
||||
LDA.l !MULTIWORLD_ITEM : BNE +
|
||||
LDA.l !MULTIWORLD_HUD_TIMER : BNE +
|
||||
LDA.l ShieldEquipment : BNE ++
|
||||
LDA.l PikitItem : CMP.b #$04 : BNE +
|
||||
++
|
||||
BRL .return
|
||||
+
|
||||
|
||||
@@ -128,6 +131,34 @@ GetMultiworldItem:
|
||||
BRL .return
|
||||
+
|
||||
|
||||
LDA.l ShieldEquipment : BNE +
|
||||
LDA.l PikitItem : CMP.b #$04 : BEQ +
|
||||
|
||||
LDY.b #$10
|
||||
-
|
||||
DEY
|
||||
BMI .restore_shield
|
||||
LDA.w $0E20, Y
|
||||
CMP.b #$AA
|
||||
BNE - ; go to next sprite if this sprite isn't a pikit
|
||||
LDA.w $0DD0, Y
|
||||
BEQ - ; go to next sprite if this sprite is dead/inactive
|
||||
LDA.w $0ED0, Y
|
||||
CMP.b #$04
|
||||
BNE - ; go to next sprite if this pikit isn't grabbing a shield
|
||||
LDA.w $0E90, Y
|
||||
CMP.b #$04
|
||||
BNE - ; go to next sprite if this pikit isn't grabbing a shield
|
||||
|
||||
BRA + ; active pikit has a shield
|
||||
|
||||
.restore_shield
|
||||
; we have a pikit item, but no shield, and there's no pikit actively
|
||||
; eating a shield, so return the shield to prevent a softlock
|
||||
LDA.b #$01
|
||||
STA.l ShieldEquipment
|
||||
+
|
||||
|
||||
LDA.l !MULTIWORLD_ITEM : BNE +
|
||||
BRL .return
|
||||
+
|
||||
@@ -207,35 +238,69 @@ RTL
|
||||
|
||||
Multiworld_BottleVendor_GiveBottle:
|
||||
{
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
PLA
|
||||
BCC .no_take_shield
|
||||
|
||||
PHA : PHP
|
||||
SEP #$20
|
||||
LDA.l BottleMerchant_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
RTL
|
||||
|
||||
.no_take_shield
|
||||
PLA : PLA : PLA : PLX
|
||||
JML $85EB3A
|
||||
}
|
||||
|
||||
Multiworld_MiddleAgedMan_ReactToSecretKeepingResponse:
|
||||
{
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
PLA
|
||||
BCC .no_take_shield
|
||||
|
||||
PHA : PHP
|
||||
SEP #$20
|
||||
LDA.l PurpleChest_Item_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
; what we wrote over
|
||||
JSL Link_ReceiveItem
|
||||
LDA.l NpcFlagsVanilla
|
||||
ORA.b #$10
|
||||
STA.l NpcFlagsVanilla
|
||||
|
||||
.no_take_shield
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_Hobo_GrantBottle:
|
||||
{
|
||||
PHA : PHP
|
||||
SEP #$20
|
||||
LDA.l HoboItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
PLA
|
||||
BCC .no_take_shield
|
||||
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
; first bit we wrote over
|
||||
LDX.b OverworldIndex
|
||||
LDA.l OverworldEventDataWRAM, X
|
||||
ORA.b #$20
|
||||
STA.l OverworldEventDataWRAM, X
|
||||
|
||||
LDA.l HoboItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
|
||||
; second bit we wrote over
|
||||
JSL Link_ReceiveItem
|
||||
LDA.l NpcFlagsVanilla
|
||||
ORA.b #$01
|
||||
STA.l NpcFlagsVanilla
|
||||
|
||||
.no_take_shield
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_MasterSword_GrantToPlayer:
|
||||
|
||||
11
newhud.asm
11
newhud.asm
@@ -273,15 +273,10 @@ NewHUD_DrawMagicMeter:
|
||||
STA.w CurrentMagic
|
||||
TAY
|
||||
|
||||
LDA.b FrameCounter
|
||||
REP #$30
|
||||
LDA.w #$0002
|
||||
|
||||
; ; cycle through colors
|
||||
; LDA.b FrameCounter
|
||||
; REP #$30
|
||||
; AND.w #$000C
|
||||
; LSR
|
||||
|
||||
AND.w #$000C
|
||||
LSR
|
||||
BRA .recolor
|
||||
|
||||
.set_index ; this branch is always 0000 when taken
|
||||
|
||||
@@ -935,7 +935,7 @@ BottleListExpanded:
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
|
||||
PotionListExpanded:
|
||||
db $66, $FF, $2E, $2F, $30, $FF, $0E
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
;--------------------------------------------------------------------------------
|
||||
HandleBowTracking:
|
||||
; In: A - Item Receipt ID
|
||||
@@ -1159,12 +1159,12 @@ JML StatsFinalPrep
|
||||
;--------------------------------------------------------------------------------
|
||||
ChestPrep:
|
||||
LDA.b #$01 : STA.w ItemReceiptMethod
|
||||
JSL IncrementChestCounter
|
||||
JSL IncrementChestCounter
|
||||
LDA.l ServerRequestMode : BEQ +
|
||||
JSL ChestItemServiceRequest
|
||||
RTL
|
||||
+
|
||||
LDY.b Scrap0C ; get item value
|
||||
LDY.b Scrap0C ; get item value
|
||||
SEC
|
||||
RTL
|
||||
|
||||
|
||||
94
npcitems.asm
94
npcitems.asm
@@ -104,9 +104,17 @@ ItemSet_MagicBat:
|
||||
RTL
|
||||
|
||||
ItemSet_OldMan:
|
||||
PHA : LDA.l OldManItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
LDA.l OldManItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA.l NpcFlags : ORA.b #$01 : STA.l NpcFlags : PLA
|
||||
PHA
|
||||
LDA.l NpcFlags : ORA.b #$01 : STA.l NpcFlags
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
|
||||
ItemSet_ZoraKing:
|
||||
@@ -114,26 +122,46 @@ ItemSet_ZoraKing:
|
||||
RTL
|
||||
|
||||
ItemSet_SickKid:
|
||||
PHA : LDA.l SickKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
LDA.l SickKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA
|
||||
LDA.l NpcFlags : ORA.b #$04 : STA.l NpcFlags
|
||||
JSL UpdateLootHUD
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
|
||||
ItemSet_TreeKid:
|
||||
PHA : LDA.l TreeKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
LDA.l TreeKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA.l NpcFlags : ORA.b #$08 : STA.l NpcFlags : PLA
|
||||
PHA
|
||||
LDA.l NpcFlags : ORA.b #$08 : STA.l NpcFlags
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Sahasrala:
|
||||
PHA : LDA.l SahasralaItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
LDA.l SahasralaItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA
|
||||
LDA.l NpcFlags : ORA.b #$10 : STA.l NpcFlags
|
||||
JSL UpdateLootHUD
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
|
||||
@@ -142,25 +170,39 @@ ItemSet_Catfish:
|
||||
RTL
|
||||
|
||||
ItemSet_Library:
|
||||
PHA : LDA.l LibraryItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
LDA.l LibraryItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA
|
||||
LDA.l NpcFlags : ORA.b #$80 : STA.l NpcFlags
|
||||
JSL UpdateLootHUD
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Mushroom:
|
||||
PHA
|
||||
LDA.l NpcFlags+1 : ORA.b #$10 : STA.l NpcFlags+1
|
||||
LDY.w SprSourceItemId, X ; Retrieve stored item type
|
||||
BNE +
|
||||
; if for any reason the item value is 0 reload it, just in case
|
||||
%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues) : TAY
|
||||
+
|
||||
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
LDA.l MushroomItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
STZ.w ItemReceiptMethod ; thing we wrote over - the mushroom is an npc for item purposes apparently
|
||||
PLA
|
||||
|
||||
JSL Link_ReceiveItem
|
||||
PHA
|
||||
LDA.l NpcFlags+1 : ORA.b #$10 : STA.l NpcFlags+1
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Powder:
|
||||
@@ -193,11 +235,25 @@ Set300RupeeNPCItem:
|
||||
+
|
||||
LDA.w #$0000
|
||||
LDY.b #$46 ; default to a normal 300 rupees
|
||||
.done
|
||||
|
||||
.done
|
||||
SEP #$20
|
||||
STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JSL ShieldCheck
|
||||
BCC .cant_take
|
||||
|
||||
LDA.w RoomItemsTaken
|
||||
ORA.b #$40
|
||||
STA.w RoomItemsTaken
|
||||
|
||||
PLP : PLA
|
||||
RTL
|
||||
SEC
|
||||
RTL
|
||||
|
||||
.cant_take
|
||||
PLP : PLA
|
||||
CLC
|
||||
RTL
|
||||
|
||||
;================================================================================
|
||||
; Randomize Zora King
|
||||
@@ -241,16 +297,26 @@ MarkThrownItem:
|
||||
LDA.b OverworldIndex : CMP.b #$81 : BNE .catfish
|
||||
|
||||
.zora
|
||||
JSL ItemSet_ZoraKing
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
|
||||
JSL ItemSet_ZoraKing
|
||||
LDA.l ZoraItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
BRA .done
|
||||
|
||||
.catfish
|
||||
JSL ItemSet_Catfish
|
||||
JSL ShieldCheck
|
||||
BCC .skip
|
||||
JSL ItemSet_Catfish
|
||||
|
||||
LDA.l CatfishItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
|
||||
.done
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
RTL
|
||||
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
471
pikit.asm
Normal file
471
pikit.asm
Normal file
@@ -0,0 +1,471 @@
|
||||
pushpc
|
||||
org $89EB78
|
||||
db $18, $1A, $AA ; replace uncle with pikit
|
||||
|
||||
org $80DCCE
|
||||
db $1B ; load sprite sheet for pikit in link's house
|
||||
|
||||
org $80FC74
|
||||
NOP #2 ; do not load rain-state sprites
|
||||
|
||||
org $8A8029
|
||||
; move table slightly to center under pikit
|
||||
db $C9, $C0, $DD
|
||||
db $D0, $B8, $3C
|
||||
pullpc
|
||||
|
||||
TuckLink:
|
||||
; what we wrote over
|
||||
STZ.w $037C
|
||||
STZ.w $037D
|
||||
|
||||
LDA.b #$40 : STA.w $0FC2
|
||||
LDA.b #$09 : STA.w $0FC3
|
||||
|
||||
LDA.b #$5A : STA.w $0FC4
|
||||
LDA.b #$21 : STA.w $0FC5
|
||||
|
||||
RTL
|
||||
|
||||
LinkSnoring:
|
||||
LDA.l ProgressIndicator
|
||||
BNE +
|
||||
|
||||
LDA.b #$02
|
||||
STA.l ProgressIndicator
|
||||
LDA.b #$1D
|
||||
LDY.b #$00
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
BRA ++
|
||||
|
||||
+
|
||||
LDA.b FrameCounter
|
||||
AND.b #$03
|
||||
BNE ++
|
||||
|
||||
LDA.b $9C
|
||||
CMP.b #$20
|
||||
BEQ .lightened
|
||||
|
||||
DEC.b $9C
|
||||
DEC.b $9D
|
||||
|
||||
++
|
||||
; what we wrote over
|
||||
LDA.b FrameCounter
|
||||
AND.b #$1F
|
||||
RTL
|
||||
|
||||
.lightened
|
||||
INC.w $037C
|
||||
INC.w $037D
|
||||
RTL
|
||||
|
||||
LinkAwaken:
|
||||
; what we wrote over
|
||||
LDA.b #$06
|
||||
STA.b LinkState
|
||||
|
||||
LDA.l ProgressFlags
|
||||
ORA.b #$10
|
||||
STA.l ProgressFlags
|
||||
LDA.b #$01
|
||||
STA.l StartingEntrance
|
||||
RTL
|
||||
|
||||
BigChest_ShieldCheck:
|
||||
PHY
|
||||
LDY.b $0C
|
||||
JSL ShieldCheck
|
||||
STY.b $0C
|
||||
PLY
|
||||
BCC .no_open
|
||||
LDA.l BigKeyField
|
||||
AND.l BitMasks, X
|
||||
.no_open
|
||||
RTL
|
||||
|
||||
SmallChest_ShieldCheck:
|
||||
PHY
|
||||
LDY.b $0C
|
||||
JSL ShieldCheck
|
||||
STY.b $0C
|
||||
PLY
|
||||
BCC .no_open
|
||||
LDA.w $0402
|
||||
ORA.w RoomFlagMask, Y
|
||||
.no_open
|
||||
RTL
|
||||
|
||||
ShieldCheck:
|
||||
PHP
|
||||
REP #$30
|
||||
PHX
|
||||
TYA
|
||||
AND.w #$00FF
|
||||
TAX
|
||||
LDA.l PikitItemList, X
|
||||
AND.w #$00FF
|
||||
BNE .replace
|
||||
PLX
|
||||
PLP
|
||||
SEC
|
||||
RTL
|
||||
|
||||
.replace
|
||||
LDA.l ShieldEquipment
|
||||
AND.w #$00FF
|
||||
BNE .already_have_shield
|
||||
TXA
|
||||
STA.l PikitItem
|
||||
LDY.w #$0004
|
||||
PLX
|
||||
PLP
|
||||
SEC
|
||||
RTL
|
||||
|
||||
.already_have_shield
|
||||
SEP #$30
|
||||
LDA.b #$3C
|
||||
STA.w $012E
|
||||
|
||||
PHY
|
||||
LDA.b #$98
|
||||
LDY.b #$01
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
PLY
|
||||
|
||||
REP #$30
|
||||
|
||||
PLX
|
||||
PLP
|
||||
CLC
|
||||
RTL
|
||||
|
||||
PikitSteal:
|
||||
LDA.l ShieldEquipment
|
||||
BNE .has_shield
|
||||
JSL GetRandomInt
|
||||
JML $9E8D73
|
||||
|
||||
.has_shield
|
||||
LDA.b #$04
|
||||
STA.w $0ED0, X
|
||||
STA.w $0E90, X
|
||||
LDA.b #$01
|
||||
STA.w $0E30, X
|
||||
|
||||
STZ.w $012E
|
||||
|
||||
JML $9E8DC3
|
||||
|
||||
PikitDigest:
|
||||
LDA.w $0ED0, X
|
||||
CMP.b #$04
|
||||
BNE +
|
||||
|
||||
STZ.w $0E90, X
|
||||
|
||||
LDA.b $6C
|
||||
BNE + ; link is in a doorway; giving him an item could be scary :<
|
||||
|
||||
JSL IncrementPikitCounter
|
||||
|
||||
LDA.l PikitItem
|
||||
CMP.b #$04
|
||||
BEQ +
|
||||
|
||||
TAY
|
||||
STZ.w ItemReceiptMethod
|
||||
JSL Link_ReceiveItem
|
||||
|
||||
LDA.b #$04
|
||||
STA.l PikitItem
|
||||
+
|
||||
|
||||
; what we wrote over
|
||||
STZ.w $0DA0, X
|
||||
STZ.w $0ED0, X
|
||||
|
||||
RTL
|
||||
|
||||
MaybeFlagVoOChestGamePrize:
|
||||
LDA.l $81EDA1, X
|
||||
TAY
|
||||
JSL ShieldCheck
|
||||
BCC .cant_take
|
||||
|
||||
LDA.w RoomItemsTaken
|
||||
ORA.b #$40
|
||||
STA.w RoomItemsTaken
|
||||
|
||||
STX.b $C8
|
||||
STY.b $0C
|
||||
|
||||
SEC
|
||||
|
||||
.cant_take
|
||||
RTL
|
||||
|
||||
PikitItemList:
|
||||
db $01 ; 00 - Fighter Sword and Shield
|
||||
db $01 ; 01 - Master Sword
|
||||
db $01 ; 02 - Tempered Sword
|
||||
db $01 ; 03 - Butter Sword
|
||||
db $00 ; 04 - Fighter Shield
|
||||
db $00 ; 05 - Fire Shield
|
||||
db $00 ; 06 - Mirror Shield
|
||||
db $01 ; 07 - Fire Rod
|
||||
db $01 ; 08 - Ice Rod
|
||||
db $01 ; 09 - Hammer
|
||||
db $01 ; 0A - Hookshot
|
||||
db $01 ; 0B - Bow
|
||||
db $01 ; 0C - Boomerang
|
||||
db $01 ; 0D - Powder
|
||||
db $00 ; 0E - Bottle Refill (bee)
|
||||
db $01 ; 0F - Bombos
|
||||
db $01 ; 10 - Ether
|
||||
db $01 ; 11 - Quake
|
||||
db $01 ; 12 - Lamp
|
||||
db $01 ; 13 - Shovel
|
||||
db $01 ; 14 - Flute
|
||||
db $01 ; 15 - Somaria
|
||||
db $01 ; 16 - Bottle
|
||||
db $00 ; 17 - Heartpiece
|
||||
db $01 ; 18 - Byrna
|
||||
db $01 ; 19 - Cape
|
||||
db $01 ; 1A - Mirror
|
||||
db $01 ; 1B - Glove
|
||||
db $01 ; 1C - Mitts
|
||||
db $01 ; 1D - Book
|
||||
db $01 ; 1E - Flippers
|
||||
db $01 ; 1F - Pearl
|
||||
db $00 ; 20 - Crystal
|
||||
db $01 ; 21 - Net
|
||||
db $00 ; 22 - Blue Mail
|
||||
db $00 ; 23 - Red Mail
|
||||
db $00 ; 24 - Small Key
|
||||
db $00 ; 25 - Compass
|
||||
db $00 ; 26 - Heart Container from 4/4
|
||||
db $00 ; 27 - Bomb
|
||||
db $00 ; 28 - 3 bombs
|
||||
db $01 ; 29 - Mushroom
|
||||
db $01 ; 2A - Red boomerang
|
||||
db $01 ; 2B - Full bottle (red)
|
||||
db $01 ; 2C - Full bottle (green)
|
||||
db $01 ; 2D - Full bottle (blue)
|
||||
db $00 ; 2E - Potion refill (red)
|
||||
db $00 ; 2F - Potion refill (green)
|
||||
db $00 ; 30 - Potion refill (blue)
|
||||
db $00 ; 31 - 10 bombs
|
||||
db $00 ; 32 - Big key
|
||||
db $00 ; 33 - Map
|
||||
db $00 ; 34 - 1 rupee
|
||||
db $00 ; 35 - 5 rupees
|
||||
db $00 ; 36 - 20 rupees
|
||||
db $00 ; 37 - Green pendant
|
||||
db $00 ; 38 - Blue pendant
|
||||
db $00 ; 39 - Red pendant
|
||||
db $01 ; 3A - Tossed bow
|
||||
db $01 ; 3B - Silvers
|
||||
db $01 ; 3C - Full bottle (bee)
|
||||
db $01 ; 3D - Full bottle (fairy)
|
||||
db $00 ; 3E - Boss heart
|
||||
db $00 ; 3F - Sanc heart
|
||||
db $00 ; 40 - 100 rupees
|
||||
db $00 ; 41 - 50 rupees
|
||||
db $00 ; 42 - Heart
|
||||
db $00 ; 43 - Arrow
|
||||
db $00 ; 44 - 10 arrows
|
||||
db $00 ; 45 - Small magic
|
||||
db $00 ; 46 - 300 rupees
|
||||
db $00 ; 47 - 20 rupees green
|
||||
db $01 ; 48 - Full bottle (good bee)
|
||||
db $01 ; 49 - Tossed fighter sword
|
||||
db $01 ; 4A - Active Flute
|
||||
db $01 ; 4B - Boots
|
||||
|
||||
db $00 ; 4C - Bomb capacity (50)
|
||||
db $00 ; 4D - Arrow capacity (70)
|
||||
db $01 ; 4E - 1/2 magic
|
||||
db $01 ; 4F - 1/4 magic
|
||||
db $01 ; 50 - Safe master sword
|
||||
db $00 ; 51 - Bomb capacity (+5)
|
||||
db $01 ; 52 - Bomb capacity (+10)
|
||||
db $00 ; 53 - Arrow capacity (+5)
|
||||
db $00 ; 54 - Arrow capacity (+10)
|
||||
db $00 ; 55 - Programmable item 1
|
||||
db $00 ; 56 - Programmable item 2
|
||||
db $00 ; 57 - Programmable item 3
|
||||
db $01 ; 58 - Upgrade-only silver arrows
|
||||
db $00 ; 59 - Rupoor
|
||||
db $00 ; 5A - Nothing
|
||||
db $00 ; 5B - Red clock
|
||||
db $00 ; 5C - Blue clock
|
||||
db $00 ; 5D - Green clock
|
||||
db $01 ; 5E - Progressive sword
|
||||
db $00 ; 5F - Progressive shield
|
||||
db $00 ; 60 - Progressive armor
|
||||
db $01 ; 61 - Progressive glove
|
||||
db $00 ; 62 - RNG pool item (single)
|
||||
db $00 ; 63 - RNG pool item (multi)
|
||||
db $01 ; 64 - Progressive bow
|
||||
db $01 ; 65 - Progressive bow
|
||||
db $00 ; 66 -
|
||||
db $00 ; 67 -
|
||||
db $00 ; 68 -
|
||||
db $00 ; 69 -
|
||||
db $00 ; 6A - Triforce
|
||||
db $00 ; 6B - Power star
|
||||
db $00 ; 6C - Triforce Piece
|
||||
db $00 ; 6D - Server request item
|
||||
db $00 ; 6E - Server request item (dungeon drop)
|
||||
db $00 ; 6F -
|
||||
|
||||
db $00 ; 70 - Map of Light World
|
||||
db $00 ; 71 - Map of Dark World
|
||||
db $00 ; 72 - Map of Ganon's Tower
|
||||
db $00 ; 73 - Map of Turtle Rock
|
||||
db $00 ; 74 - Map of Thieves' Town
|
||||
db $00 ; 75 - Map of Tower of Hera
|
||||
db $00 ; 76 - Map of Ice Palace
|
||||
db $00 ; 77 - Map of Skull Woods
|
||||
db $00 ; 78 - Map of Misery Mire
|
||||
db $00 ; 79 - Map of Dark Palace
|
||||
db $00 ; 7A - Map of Swamp Palace
|
||||
db $00 ; 7B - Map of Agahnim's Tower
|
||||
db $00 ; 7C - Map of Desert Palace
|
||||
db $00 ; 7D - Map of Eastern Palace
|
||||
db $00 ; 7E - Map of Hyrule Castle
|
||||
db $00 ; 7F - Map of Sewers
|
||||
|
||||
db $00 ; 80 - Compass of Light World
|
||||
db $00 ; 81 - Compass of Dark World
|
||||
db $00 ; 82 - Compass of Ganon's Tower
|
||||
db $00 ; 83 - Compass of Turtle Rock
|
||||
db $00 ; 84 - Compass of Thieves' Town
|
||||
db $00 ; 85 - Compass of Tower of Hera
|
||||
db $00 ; 86 - Compass of Ice Palace
|
||||
db $00 ; 87 - Compass of Skull Woods
|
||||
db $00 ; 88 - Compass of Misery Mire
|
||||
db $00 ; 89 - Compass of Dark Palace
|
||||
db $00 ; 8A - Compass of Swamp Palace
|
||||
db $00 ; 8B - Compass of Agahnim's Tower
|
||||
db $00 ; 8C - Compass of Desert Palace
|
||||
db $00 ; 8D - Compass of Eastern Palace
|
||||
db $00 ; 8E - Compass of Hyrule Castle
|
||||
db $00 ; 8F - Compass of Sewers
|
||||
|
||||
db $00 ; 90 - Skull key
|
||||
db $00 ; 91 - Reserved
|
||||
db $00 ; 92 - Big key of Ganon's Tower
|
||||
db $00 ; 93 - Big key of Turtle Rock
|
||||
db $00 ; 94 - Big key of Thieves' Town
|
||||
db $00 ; 95 - Big key of Tower of Hera
|
||||
db $00 ; 96 - Big key of Ice Palace
|
||||
db $00 ; 97 - Big key of Skull Woods
|
||||
db $00 ; 98 - Big key of Misery Mire
|
||||
db $00 ; 99 - Big key of Dark Palace
|
||||
db $00 ; 9A - Big key of Swamp Palace
|
||||
db $00 ; 9B - Big key of Agahnim's Tower
|
||||
db $00 ; 9C - Big key of Desert Palace
|
||||
db $00 ; 9D - Big key of Eastern Palace
|
||||
db $00 ; 9E - Big key of Hyrule Castle
|
||||
db $00 ; 9F - Big key of Sewers
|
||||
|
||||
db $00 ; A0 - Small key of Sewers
|
||||
db $00 ; A1 - Small key of Hyrule Castle
|
||||
db $00 ; A2 - Small key of Eastern Palace
|
||||
db $00 ; A3 - Small key of Desert Palace
|
||||
db $00 ; A4 - Small key of Agahnim's Tower
|
||||
db $00 ; A5 - Small key of Swamp Palace
|
||||
db $00 ; A6 - Small key of Dark Palace
|
||||
db $00 ; A7 - Small key of Misery Mire
|
||||
db $00 ; A8 - Small key of Skull Woods
|
||||
db $00 ; A9 - Small key of Ice Palace
|
||||
db $00 ; AA - Small key of Tower of Hera
|
||||
db $00 ; AB - Small key of Thieves' Town
|
||||
db $00 ; AC - Small key of Turtle Rock
|
||||
db $00 ; AD - Small key of Ganon's Tower
|
||||
db $00 ; AE - Reserved
|
||||
db $00 ; AF - Generic small key
|
||||
db $00 ; B0 - Crystal 6
|
||||
db $00 ; B1 - Crystal 1
|
||||
db $00 ; B2 - Crystal 5
|
||||
db $00 ; B3 - Crystal 7
|
||||
db $00 ; B4 - Crystal 2
|
||||
db $00 ; B5 - Crystal 4
|
||||
db $00 ; B6 - Crystal 3
|
||||
db $00 ; B7 - Reserved
|
||||
db $00 ; B8 -
|
||||
db $00 ; B9 -
|
||||
db $00 ; BA -
|
||||
db $00 ; BB -
|
||||
db $00 ; BC -
|
||||
db $00 ; BD -
|
||||
db $00 ; BE -
|
||||
db $00 ; BF -
|
||||
db $00 ; C0 -
|
||||
db $00 ; C1 -
|
||||
db $00 ; C2 -
|
||||
db $00 ; C3 -
|
||||
db $00 ; C4 -
|
||||
db $00 ; C5 -
|
||||
db $00 ; C6 -
|
||||
db $00 ; C7 -
|
||||
db $00 ; C8 -
|
||||
db $00 ; C9 -
|
||||
db $00 ; CA -
|
||||
db $00 ; CB -
|
||||
db $00 ; CC -
|
||||
db $00 ; CD -
|
||||
db $00 ; CE -
|
||||
db $00 ; CF -
|
||||
db $00 ; D0 - Bee trap
|
||||
db $00 ; D1 - Apples
|
||||
db $00 ; D2 - Fairy
|
||||
db $00 ; D3 - Chicken
|
||||
db $00 ; D4 - Big Magic
|
||||
db $00 ; D5 - 5 Arrows
|
||||
db $00 ; D6 - Good Bee
|
||||
db $00 ; D7 -
|
||||
db $00 ; D8 -
|
||||
db $00 ; D9 -
|
||||
db $00 ; DA -
|
||||
db $00 ; DB -
|
||||
db $00 ; DC -
|
||||
db $00 ; DD -
|
||||
db $00 ; DE -
|
||||
db $00 ; DF -
|
||||
db $00 ; E0 -
|
||||
db $00 ; E1 -
|
||||
db $00 ; E2 -
|
||||
db $00 ; E3 -
|
||||
db $00 ; E4 -
|
||||
db $00 ; E5 -
|
||||
db $00 ; E6 -
|
||||
db $00 ; E7 -
|
||||
db $00 ; E8 -
|
||||
db $00 ; E9 -
|
||||
db $00 ; EA -
|
||||
db $00 ; EB -
|
||||
db $00 ; EC -
|
||||
db $00 ; ED -
|
||||
db $00 ; EE -
|
||||
db $00 ; EF -
|
||||
db $00 ; F0 -
|
||||
db $00 ; F1 -
|
||||
db $00 ; F2 -
|
||||
db $00 ; F3 -
|
||||
db $00 ; F4 -
|
||||
db $00 ; F5 -
|
||||
db $00 ; F6 -
|
||||
db $00 ; F7 -
|
||||
db $00 ; F8 -
|
||||
db $00 ; F9 -
|
||||
db $00 ; FA -
|
||||
db $00 ; FB -
|
||||
db $00 ; FC -
|
||||
db $00 ; FD -
|
||||
db $00 ; FE - Server request (async)
|
||||
db $00 ; FF -
|
||||
3
ram.asm
3
ram.asm
@@ -622,7 +622,8 @@ HexToDecDigit3: skip 1 ;
|
||||
HexToDecDigit4: skip 1 ;
|
||||
HexToDecDigit5: skip 1 ;
|
||||
SpriteSkipEOR: skip 2 ; Used in utilities.asm to determine when to skip drawing sprites. Zero-padded
|
||||
skip $2B ; Unused
|
||||
skip $2A ; Unused
|
||||
BossDropTouched: skip 1
|
||||
AltTextFlag: skip 2 ; dialog.asm: Determines whether to load from vanilla decompression buffer
|
||||
; or from a secondary buffer (used for things like free dungeon item text)
|
||||
BossKills: skip 1 ;
|
||||
|
||||
@@ -433,13 +433,12 @@ Shopkeeper_BuyItem:
|
||||
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
||||
CMP.b #$2F : BEQ .refill ; Green Potion Refill
|
||||
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
|
||||
CMP.b #$66 : BEQ .refill ; Yellow Potion Refill
|
||||
CMP.b #$AF : BEQ .generic_key
|
||||
BRA +
|
||||
.refill
|
||||
JSL Sprite_GetEmptyBottleIndex : BMI .full_bottles
|
||||
.generic_key
|
||||
LDA.b #$1 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
|
||||
LDA.b #$01 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
|
||||
+
|
||||
|
||||
LDA.l ShopType : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
|
||||
@@ -456,6 +455,16 @@ Shopkeeper_BuyItem:
|
||||
LDA.b #$3C : STA.w SFX2 ; error sound
|
||||
JMP .done
|
||||
.buy
|
||||
|
||||
LDA.l ShopInventory, X
|
||||
TAY
|
||||
JSL ShieldCheck
|
||||
BCS +
|
||||
JMP .done
|
||||
+
|
||||
; Y now has the (possibly-substituted) item ID
|
||||
|
||||
|
||||
LDA.l ShopType : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
|
||||
REP #$20 : LDA.l CurrentRupees : !SUB.l ShopInventory+1, X : STA.l CurrentRupees : SEP #$20 ; Take price away
|
||||
++
|
||||
@@ -467,9 +476,9 @@ Shopkeeper_BuyItem:
|
||||
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount ; If so, store the permission to count the item here.
|
||||
+++
|
||||
PLX
|
||||
LDA.l ShopInventory, X
|
||||
JSL AttemptItemSubstitution
|
||||
TAY : JSL Link_ReceiveItem
|
||||
|
||||
; Y still has item ID
|
||||
JSL Link_ReceiveItem
|
||||
LDA.l ShopInventory+3, X : INC : STA.l ShopInventory+3, X
|
||||
LDA.b #$00 : STA.l ShopEnableCount
|
||||
TXA : LSR #2 : TAX
|
||||
|
||||
5
sram.asm
5
sram.asm
@@ -190,7 +190,8 @@ ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items s
|
||||
; See: ItemSubstitutionRules in tables.asm
|
||||
; Right now this is only used for three items but extra space is
|
||||
; reserved
|
||||
skip 34 ; Unused
|
||||
skip 32 ; Unused
|
||||
PikitItem: skip 2 ; Item stored in shield player is carrying
|
||||
FluteBitfield: skip 1 ;
|
||||
SpecialWeaponLevel: skip 1 ; keeps track of level in special weapon modes
|
||||
ItemOnB: skip 1 ; NYI
|
||||
@@ -324,7 +325,7 @@ MagicCounter: skip 2 ; Magic used by player (16-bit integer)
|
||||
HighestMail: skip 1 ; Highest mail level
|
||||
SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer)
|
||||
HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer)
|
||||
skip 1 ; Unused
|
||||
PikitFed: skip 1 ; Total Number of shields fed to pikit
|
||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
MapCountDisplay: skip 2 ;
|
||||
|
||||
@@ -5,6 +5,13 @@
|
||||
;
|
||||
; See sram.asm for adresses and documentation of stat values
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementPikitCounter:
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l PikitFed : INC A : BEQ + ; overflow
|
||||
STA.l PikitFed
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBonkCounter:
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l BonkCounter : INC : BEQ + ; overflow
|
||||
|
||||
@@ -504,7 +504,7 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("GWAAKIWI * DUNGEON MAPS", "yellow")
|
||||
%smallcredits("PIKIT FEEDER", "red")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -763,9 +763,7 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
%bigcreditsleft("SHIELDS EATEN")
|
||||
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
!TOTAL_MAP_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 370
|
||||
!PIKIT_FED_X = 26
|
||||
!PIKIT_FED_Y = 373
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
@@ -67,6 +69,7 @@ CreditsStats:
|
||||
%AddStat(MenuFrames, 1, 0, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||
%AddStat(MapFrames, 1, 0, 32, 4, !TOTAL_MAP_TIME_X, !TOTAL_MAP_TIME_Y)
|
||||
%AddStat(LagTime, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
||||
%AddStat(PikitFed, 0, 0, 8, 3, !PIKIT_FED_X, !PIKIT_FED_Y)
|
||||
print "Collection Rate config: ", pc
|
||||
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||
|
||||
@@ -101,7 +101,7 @@ CheckGanonHammerDamage:
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
|
||||
RTL
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BEQ .hammer_silvers
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ .hammer_silvers
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
|
||||
RTL
|
||||
|
||||
@@ -132,6 +132,12 @@ GetSmithSword:
|
||||
.buy
|
||||
LDA.l SmithItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.l SmithItem : TAY
|
||||
|
||||
JSL ShieldCheck
|
||||
BCS +
|
||||
JML $86B4A5
|
||||
|
||||
+
|
||||
STZ.w ItemReceiptMethod ; Item from NPC
|
||||
PHX : JSL Link_ReceiveItem : PLX
|
||||
|
||||
|
||||
@@ -105,10 +105,6 @@ db $00
|
||||
;--------------------------------------------------------------------------------
|
||||
org $B0802E
|
||||
GanonVulnerabilityItem:
|
||||
; sn-i iiii
|
||||
; s - immune to sword spins in phase 4
|
||||
; n - immune to all items
|
||||
; i - index of item vulnerability
|
||||
db $00 ; $00 = default behavior (silver arrows)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $B0902F
|
||||
|
||||
22
tablets.asm
22
tablets.asm
@@ -57,7 +57,7 @@ RTL
|
||||
MaybeUnlockTabletAnimation:
|
||||
PHA : PHP
|
||||
JSL IsMedallion : BCC +
|
||||
JSR SetTabletItemFlag
|
||||
JSR SetTabletItemFlag
|
||||
STZ.w MedallionFlag ; disable falling-medallion mode
|
||||
STZ.w ForceSwordUp ; release link from item-up pose
|
||||
LDA.b #$00 : STA.b LinkState ; set link to ground state
|
||||
@@ -73,6 +73,26 @@ MaybeUnlockTabletAnimation:
|
||||
PLP : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MaybeFreeLinkFromTablet:
|
||||
PHA : PHP
|
||||
JSL IsMedallion : BCC +
|
||||
STZ.w MedallionFlag ; disable falling-medallion mode
|
||||
STZ.w ForceSwordUp ; release link from item-up pose
|
||||
LDA.b #$00 : STA.b LinkState ; set link to ground state
|
||||
STZ.w CutsceneFlag
|
||||
STZ.w NoDamage
|
||||
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.b OverworldIndex : CMP.w #$0030 : BNE ++ ; Desert
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$02 : STA.b LinkDirection ; face link forward
|
||||
LDA.b #$3C : STA.b LinkIncapacitatedTimer ; lock link for 60f
|
||||
++
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
PLP : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IsMedallion:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.b OverworldIndex
|
||||
|
||||
@@ -192,6 +192,7 @@ LoadBackgroundGraphics_arbitrary = $80E64D
|
||||
RoomTag_GetHeartForPrize = $81C709
|
||||
RoomTag_GetHeartForPrize_spawn_prize = $81C731
|
||||
RoomTag_GetHeartForPrize_delete_tag = $81C749
|
||||
RoomTag_GetHeartForPrize_exit = $81C74D
|
||||
Underworld_SetBossOrSancMusicUponEntry = $828AD9
|
||||
ResetThenCacheRoomEntryProperties = $828C73
|
||||
RecoverPositionAfterDrowning = $829485
|
||||
@@ -273,6 +274,7 @@ PalettesVanilla_spraux09 = $9BD47E
|
||||
; Misc. Data
|
||||
;===================================================================================================
|
||||
DungeonMask = $8098C0
|
||||
RoomFlagMask = $809900
|
||||
GFXSheetPointers_background_bank = $80CFC0
|
||||
GFXSheetPointers_background_high = $80D09F
|
||||
GFXSheetPointers_background_low = $80D17E
|
||||
|
||||
Reference in New Issue
Block a user