31 Commits

Author SHA1 Message Date
482381fe53 Add lower-layer headers to doors/stairs in IP tile theme 2026-01-27 21:21:23 -06:00
2b3b50fc5c Initialize $72 before loading palette for OW map 2026-01-27 00:19:56 -06:00
b7c32fdfb1 Bump GK Rom version 2026-01-25 21:48:20 -06:00
ec1083a2e5 Fix reference to now-removed UWSpritesPointer 2026-01-25 21:31:39 -06:00
53d2a7606a Merge remote-tracking branch 'codemann/OWMain' into codemann_OWMain 2026-01-25 21:15:13 -06:00
codemann8
781431f633 Fixes issue not able to screen transition if bumped by enemy in water 2026-01-19 15:21:03 -06:00
codemann8
e02f98e6c5 Fixed L/R map swap while in special world 2026-01-17 13:58:18 -06:00
codemann8
7898e2149f Fixed issue with Old Man follower infinite pit fall 2026-01-17 00:51:26 -06:00
codemann8
3c41d7ff39 Change key total display based on seen by player 2026-01-16 15:30:06 -06:00
codemann8
ab0f37b7ba Merge branch 'OWMain' of https://github.com/codemann8/z3randomizer into OWMain 2026-01-16 14:30:04 -06:00
codemann8
343d61a976 Fixing key totals marking MapCountDisplay flag 2026-01-16 14:30:01 -06:00
codemann8
804e72395b Fixing key totals marking MapCountDisplay flag 2026-01-16 14:19:48 -06:00
codemann8
e8e6120a9e Some added labeling 2026-01-13 23:51:42 -06:00
codemann8
b0dfcdcae6 Fixed screen drawing issue on Pyramid screen 2026-01-13 15:29:04 -06:00
codemann8
920212d1b8 Removed sprite pointer label since value can shift via generator 2026-01-13 11:26:28 -06:00
codemann8
b7e123a7cf Removed hardcoded sprite data 2026-01-13 11:25:41 -06:00
codemann8
ce7f35ac7b Fixed screen drawing issue on HC screen 2026-01-13 11:24:37 -06:00
codemann8
a090f95659 Hold L/R during Grid OW map check to see opposite world 2026-01-12 22:35:07 -06:00
Catobat
9cbc202b62 Move dynamically positioned sprites on overworld map to match custom layout 2026-01-11 21:45:42 +01:00
Catobat
2ee7be56fc Overworld map fog 2026-01-11 21:45:42 +01:00
Catobat
fe5c936c7c Draw arbitrary layouts on the overworld map 2026-01-11 21:45:42 +01:00
Catobat
afa0f95072 Overworld edges are disabled if the destination is set to 0xFF 2026-01-11 21:45:42 +01:00
codemann8
ead6a30aa5 Fixed boss icons not showing on dungeon map check 2026-01-11 01:59:44 -06:00
codemann8
d532ac2f4a Fixed bonk drops duplicate counting and potentially writing bad values 2026-01-11 00:38:24 -06:00
codemann8
71ebc09270 Fix bonk drops updating HUD on collection 2026-01-11 00:06:52 -06:00
codemann8
0fef82981a Fixed bonk drops double counting and potentially writing bad values 2026-01-11 00:06:19 -06:00
codemann8
7d45a5cf66 Merge branch 'OWMain' of https://github.com/codemann8/z3randomizer into OWMain 2026-01-08 19:47:22 -06:00
codemann8
5af2fdc51e Fix psuedoboots ability to open Kings Tomb 2026-01-08 19:47:06 -06:00
codemann8
bff1da4330 Fix psuedoboots ability to open Kings Tomb 2026-01-08 16:16:33 -06:00
codemann8
0dba4601fc Fix issue with zoomed-in map check displaying icons from off-screen 2026-01-05 23:57:19 -06:00
codemann8
e30e5107c6 Implement more accurate map check coordinates 2026-01-05 22:38:53 -06:00
18 changed files with 460 additions and 126 deletions

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@@ -74,6 +74,8 @@ function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<
!FLAG_OW_MIXED = $04 !FLAG_OW_MIXED = $04
!FLAG_OW_CROSSED = $02 !FLAG_OW_CROSSED = $02
!FLAG_OW_BONKDROP = $02 !FLAG_OW_BONKDROP = $02
!FLAG_OW_CUSTOM_MAP = $02
!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION = $04
incsrc hooks.asm incsrc hooks.asm
incsrc spriteswap.asm incsrc spriteswap.asm
@@ -332,6 +334,8 @@ DungeonMapDoorConnectors:
incbin "menu/door_connectors.3bppc" incbin "menu/door_connectors.3bppc"
MapSheetD4: MapSheetD4:
incbin "menu/map_sheet_d4.3bppc" incbin "menu/map_sheet_d4.3bppc"
DRSheet14:
incbin "menu/dr_sheet_14.3bppc"
org $8CD7DF org $8CD7DF
incsrc data/playernamecharmap.asm incsrc data/playernamecharmap.asm

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@@ -28,16 +28,19 @@ AddBonkTremors:
JSL AddDashTremor : JSL Player_ApplyRumbleToSprites ; things we wrote over JSL AddDashTremor : JSL Player_ApplyRumbleToSprites ; things we wrote over
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
BonkBreakableWall: ValidDashCheck:
PHX : PHP PHP
SEP #$30 ; set 8-bit accumulator and index registers SEP #$20
LDA.l BootsModifier : CMP.b #$01 : BEQ + LDA.l BootsModifier : CMP.b #$01 : BEQ +
LDA.l BootsEquipment : BNE + ; Check for Boots LDA.l BootsEquipment : BEQ .exit
PLP : PLX : LDA.w #$0000 : RTL + LDA.w LinkDashing
+ .exit
PLP : PLX BEQ +
LDA.w LinkDashing : AND.w #$00FF ; things we wrote over PLP : REP #$02
RTL RTL
+
PLP : SEP #$02
RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
BonkRockPile: BonkRockPile:
LDA.l BootsModifier : CMP.b #$01 : BEQ + LDA.l BootsModifier : CMP.b #$01 : BEQ +
@@ -48,10 +51,7 @@ BonkRockPile:
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
GravestoneHook: GravestoneHook:
LDA.l BootsModifier : CMP.b #$01 : BEQ + JSL ValidDashCheck : BEQ .done ; things we wrote over
LDA.l BootsEquipment : BEQ .done ; Check for Boots
+
LDA.w LinkDashing : BEQ .done ; things we wrote over
JML moveGravestone JML moveGravestone
.done .done
JML GravestoneHook_continue JML GravestoneHook_continue

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@@ -17,15 +17,14 @@ DoDungeonMapBossIcon:
ASL ASL
TAX TAX
; get sprite pointer table
LDA.l $89C298 : STA.b Scrap00
LDA.w #$0089 : STA.b Scrap02
TXY
; get sprite pointer for room ; get sprite pointer for room
LDA.l UWSpritesPointers,X LDA.b [Scrap00], Y
STA.b Scrap00 ; pointer in $00 STA.b Scrap00 ; pointer in $00
if !FEATURE_FIX_BASEROM LDA.w #bank(UWSpritesData) : STA.b Scrap02
LDA.w #$0089
else
LDA.w #$0028 ; set the bank to 28 for now
endif
STA.b Scrap02
LDY.w #$0001 ; to skip the "sort" LDY.w #$0001 ; to skip the "sort"
; get first byte to make sure it isn't an empty room ; get first byte to make sure it isn't an empty room

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@@ -238,6 +238,18 @@ FixJingleGlitch:
.exit .exit
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
FixSwimBump:
LDA.b LinkIncapacitatedTimer : BEQ .normal
LDA.b LinkJumping : BNE .normal
INC.b LinkJumping
BRA .not_diving
.normal
LDA.b LinkJumping : BNE .continue ; what we wrote over
.not_diving
PLA : PLA : PEA.w $87964E ; skip ahead, not diving
.continue
RTL
;--------------------------------------------------------------------------------
; Fix spawning with more hearts than capacity when less than 3 heart containers ; Fix spawning with more hearts than capacity when less than 3 heart containers
pushpc pushpc
org $09F4AC ; <- module_death.asm:331 org $09F4AC ; <- module_death.asm:331

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@@ -167,9 +167,7 @@ DrHudDungeonItemsAdditions:
jsr ConvertToDisplay2 : sta.w $1644, y jsr ConvertToDisplay2 : sta.w $1644, y
+ iny #2 : lda.w #$24f5 : sta.w $1644, y + iny #2 : lda.w #$24f5 : sta.w $1644, y
phx : ldx.b Scrap00 phx : ldx.b Scrap00
LDA.l CompassMode : BIT.w #$0002 : BNE .skip_map_check LDA.l MapField : ORA.l MapCountDisplay : AND.l DungeonMask, x : BEQ .key_info_done ; must have map
LDA.l MapField : AND.l DungeonMask, x : BEQ .key_info_done ; must have map
.skip_map_check
plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02 plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
lda.l GenericKeys : bne +++ lda.l GenericKeys : bne +++
lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02 lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02

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@@ -23,7 +23,7 @@ JSL SpritePrep_OldManFollower : NOP #2 : db $F0 ; BEQ
org $9DFF18 org $9DFF18
JSL SpriteDraw_OldManFollower JSL SpriteDraw_OldManFollower
org $9EE9BC org $9EE9BC
JSL Follower_CheckMessageCollision JSL OldMan_WaitForCollision
org $9EE9CC org $9EE9CC
JSL OldMan_BecomeFollower : NOP #2 JSL OldMan_BecomeFollower : NOP #2
@@ -631,6 +631,15 @@ SpriteDraw_OldManFollower:
dw 0, 0 : db $AC, $00, $00, $02 dw 0, 0 : db $AC, $00, $00, $02
dw 0, 8 : db $AE, $00, $00, $02 dw 0, 8 : db $AE, $00, $00, $02
OldMan_WaitForCollision:
PHA
LDA.w LinkIFrames : BEQ +
PLA : CLC
RTL
+
PLA
JML Follower_CheckMessageCollision
OldMan_BecomeFollower: OldMan_BecomeFollower:
LDA.l FollowerTravelAllowed : CMP.b #$02 : BCC .set_follower_and_despawn LDA.l FollowerTravelAllowed : CMP.b #$02 : BCC .set_follower_and_despawn
PLA : PLA PLA : PLA

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@@ -368,7 +368,13 @@ CheckEnemies:
ASL A ASL A
TAX TAX
LDA.l UWSpritesPointers, X
; get sprite pointer table
LDA.l $89C298 : STA.b $04
LDA.w #$0089 : STA.b $06
TXY
; get sprite pointer for room
LDA.b [$04], Y
INC A ; skip the layered/unlayered indicator INC A ; skip the layered/unlayered indicator
STA.b $04 STA.b $04
LDA.w #bank(UWSpritesData) LDA.w #bank(UWSpritesData)

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@@ -24,6 +24,8 @@ endmacro
%WriteGFXSheetPointer($62, DungeonMapIcons5) %WriteGFXSheetPointer($62, DungeonMapIcons5)
%WriteGFXSheetPointer($63, DungeonMapIcons6) %WriteGFXSheetPointer($63, DungeonMapIcons6)
%WriteGFXSheetPointer($14, DRSheet14)
pullpc pullpc
incsrc doors_dungeon_map.asm incsrc doors_dungeon_map.asm

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@@ -12,7 +12,8 @@ db $01
GKRomVersion: GKRomVersion:
; $01 = Dungeon Maps ; $01 = Dungeon Maps
; .., $01 = Dark rooms don't show on map from visition ; .., $01 = Dark rooms don't show on map from visition
db $01, $01, $00 ; .., $02 = OW Fog and Grid modes
db $01, $02, $00
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
;================================================================================ ;================================================================================

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@@ -120,7 +120,7 @@ JSL AddBonkTremors : NOP #4
; Bonk Breakable Walls ; Bonk Breakable Walls
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $81CF8E ; CF8E <- Bank01.asm : 11641 (LDA $0372 : AND.w #$00FF) org $81CF8E ; CF8E <- Bank01.asm : 11641 (LDA $0372 : AND.w #$00FF)
JSL BonkBreakableWall : NOP #2 JSL ValidDashCheck : NOP #2
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
;================================================================================ ;================================================================================
@@ -139,6 +139,11 @@ GravestoneHook_continue:
org $87C106 org $87C106
moveGravestone: moveGravestone:
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $899A30
JSL ValidDashCheck : NOP #2
org $899A3A
JSL ValidDashCheck : NOP #2
;--------------------------------------------------------------------------------
;================================================================================ ;================================================================================
; Jump Down Ledge ; Jump Down Ledge
@@ -2102,6 +2107,11 @@ JSL FlipperScrollWarp
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
;org $878F51 ; <- 38F51 - Bank07.asm:2444 (JSR $AE54 ; $3AE54 IN ROM) ;org $878F51 ; <- 38F51 - Bank07.asm:2444 (JSR $AE54 ; $3AE54 IN ROM)
;JSL OnEnterWater : NOP ;JSL OnEnterWater : NOP
;--------------------------------------------------------------------------------
; Fixes getting bumped while swimming, unable to screen transition
org $879632
LinkState_Swimming:
JSL FixSwimBump
;================================================================================ ;================================================================================
; Floodgate Softlock Fix ; Floodgate Softlock Fix
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------

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@@ -89,7 +89,8 @@ org $80FDEE
InitializeMirrorHDMA: InitializeMirrorHDMA:
org $89D62E org $89D62E
UWSpritesPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers ;commenting out since this address can move
;UWSpritesPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
if !FEATURE_FIX_BASEROM if !FEATURE_FIX_BASEROM
org $81DB67 org $81DB67

BIN
menu/dr_sheet_14.3bpp Normal file

Binary file not shown.

BIN
menu/dr_sheet_14.3bppc Normal file

Binary file not shown.

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@@ -40,7 +40,7 @@ dw $0000
warnpc $8ABE2E warnpc $8ABE2E
org $8ABE2E org $8ABE2E
; located posx/posy, dislocated posx/posy, prize pox/posy ; located posx/posy, dislocated posx/posy, prize posx/posy
; located = proper location of icon (default: if you have map) ; located = proper location of icon (default: if you have map)
; dislocated = location of icon if proper location is hidden from player ; dislocated = location of icon if proper location is hidden from player
; highest bit on first posx indicates which world it should show in ; highest bit on first posx indicates which world it should show in
@@ -49,27 +49,27 @@ WorldMapIcon_pos:
.hc .hc
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00 dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
.ep .ep
dw $0F31, $0620, $FF00, $FF00, $0F31, $0620 dw $0F30, $06E0, $FF00, $FF00, $0F30, $06E0
.dp .dp
dw $0108, $0D70, $FF00, $FF00, $0108, $0D70 dw $0170, $0E50, $FF00, $FF00, $0170, $0E50
.at .at
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00 dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
.sp .sp
dw $8759, $0ED0, $FF00, $FF00, $8759, $0ED0 dw $8790, $0FD0, $FF00, $FF00, $8790, $0FD0
.pod .pod
dw $8F40, $0620, $FF00, $FF00, $8F40, $0620 dw $8F30, $06E0, $FF00, $FF00, $8F30, $06E0
.mm .mm
dw $8100, $0CA0, $FF00, $FF00, $8100, $0CA0 dw $8160, $0D80, $FF00, $FF00, $8160, $0D80
.sw .sw
dw $8082, $00B0, $FF00, $FF00, $8082, $00B0 dw $80F0, $0160, $FF00, $FF00, $80F0, $0160
.ip .ip
dw $8CA0, $0DA0, $FF00, $FF00, $8CA0, $0DA0 dw $8CB0, $0E80, $FF00, $FF00, $8CB0, $0E80
.toh .toh
dw $08D0, $0080, $FF00, $FF00, $08D0, $0080 dw $0900, $0130, $FF00, $FF00, $0900, $0130
.tt .tt
dw $81D0, $0780, $FF00, $FF00, $81D0, $0780 dw $8240, $0840, $FF00, $FF00, $8240, $0840
.tr .tr
dw $8F11, $0103, $FF00, $FF00, $8F11, $0103 dw $8F30, $01B0, $FF00, $FF00, $8F30, $01B0
.gt .gt
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00 dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
@@ -324,21 +324,34 @@ WorldMap_DrawTile:
SEP #$20 SEP #$20
LDX.b Scrap0B : TXA : STA.b (OAMPtr+2) LDX.b Scrap0B : TXA : STA.b (OAMPtr+2)
INC.b OAMPtr+2 INC.b OAMPtr+2
JSR WorldMap_CalculateOAMCoordinates
LDX.b Scrap0A : BEQ +
LDA.b Scrap0E : CLC : ADC.b #$04 : STA.b Scrap0E
LDA.b Scrap0F : CLC : ADC.b #$04 : STA.b Scrap0F
+
LDX.b Scrap0B : BEQ +
LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
LDA.b Scrap0F : SEC : SBC.b #$04 : STA.b Scrap0F
+
REP #$20 REP #$20
PLA : STA.b Scrap00 LDA.l $7EC10A : BIT.w #$4000 : SEP #$20 : BNE .raw_coords ; use raw OAM coordinates
JSR WorldMap_CalculateOAMCoordinates
BCS .apply_offsets
REP #$20
BRA .exit
.raw_coords
STA.b Scrap0E
LDA.l $7EC108 : STA.b Scrap0F
.apply_offsets
LDX.b Scrap0A : BNE .aligned ; prize number/overlay: no offset
LDX.b Scrap0B : BEQ +
; 16x16 sprite: -8 pixels
LDA.b Scrap0E : SEC : SBC.b #$08 : STA.b Scrap0E
LDA.b Scrap0F : SBC.b #$08 : STA.b Scrap0F
BRA .aligned
+
; 8x8 sprite: -4 pixels
LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
LDA.b Scrap0F : SBC.b #$04 : STA.b Scrap0F
.aligned
REP #$20
LDA.b Scrap0E : STA.b (OAMPtr) LDA.b Scrap0E : STA.b (OAMPtr)
INC.b OAMPtr : INC.b OAMPtr INC.b OAMPtr : INC.b OAMPtr
LDA.b Scrap0C : STA.b (OAMPtr) LDA.b Scrap0C : STA.b (OAMPtr)
INC.b OAMPtr : INC.b OAMPtr INC.b OAMPtr : INC.b OAMPtr
.exit
PLA : STA.b Scrap00
RTS RTS
; Y - dungeon index ; Y - dungeon index
@@ -423,6 +436,78 @@ WorldMap_CheckPrizeCollected:
RTS RTS
warnpc $8AC3B1 warnpc $8AC3B1
org $8AC3B6
; ---------------------------------------------------------------------------------------------------
; Y coordinate calculation: Quadratic approximation
; Formula: Y_oam = 0x16 + (Y * 118 >> 12) + ((Y>>4)^2 * 49 >> 8)
; Accurate to within ±1.5 pixels across entire range
; ---------------------------------------------------------------------------------------------------
REP #$20
LDA.l $7EC108 : ASL #4 ; world Y coordinate
PHA
; calculate linear term: (Y * 118) >> 12
SEP #$20
LDA.b #$76
JSR WorldMap_MultiplyAxB ; (Y>>4) * 118
REP #$20
STA.b Scrap00 ; linear term stored at high byte (Scrap01)
; calculate quadratic term: ((Y>>4)^2 * 49) >> 8
LDA.b 1,S
SEP #$20
XBA : TAX : XBA : TXA
JSR WorldMap_MultiplyAxB ; (Y>>4) ^ 2
LDA.b #$31
JSR WorldMap_MultiplyAxB ; multiply by 49
XBA ; quadratic term
; combine: 0x16 + linear_term + quadratic_term
CLC : ADC.b Scrap01 ; add linear term
ADC.b #$16 ; add fixed offset
STA.b Scrap0F
REP #$20
PLA ; world Y coordinate
; ---------------------------------------------------------------------------------------------------
; Calculate half_width for perspective: 91 + (Y_shifted * 28 / 256)
; The world map appears wider at the bottom than at the top, simulating perspective
; Top (Y=0): X range 0x26-0xDC (half-width: 91), Bottom (Y=FFF): X range 0x08-0xF6 (half-width: 119)
; ---------------------------------------------------------------------------------------------------
SEP #$20
LDA.b #$1C ; width increase factor
JSR WorldMap_MultiplyAxB
XBA : CLC : ADC.b #$5B ; add fixed half-width
STA.b Scrap00
; ---------------------------------------------------------------------------------------------------
; Calculate X offset: X_offset = (X_from_center * half_width * 2) / 256
; where X_from_center = (world_X >> 4) - 128
; The center X is at 129 (0x81)
; ---------------------------------------------------------------------------------------------------
REP #$20
LDA.l $7EC10A : LSR #4 ; world X coordinate
SEP #$20
SEC : SBC.b #$80 ; subtract 128 (center point)
PHP ; preserve carry
BPL + : EOR.b #$FF : INC : + ; absolute value
PHA
LDA.b Scrap00 : ASL : XBA ; half-width x 2
PLA
JSR WorldMap_MultiplyAxB
XBA
PLP : BCS +
STA.b Scrap00
LDA.b #$81 : SEC : SBC.b Scrap00 ; center X position - offset
BRA .store_and_exit
+ CLC : ADC.b #$81 ; center X position + offset
.store_and_exit
STA.b Scrap0E
SEP #$30
JMP WorldMap_CalculateOAMCoordinates_exit_successfully
warnpc $8AC433
pullpc pullpc
WorldMap_LoadChrHalfSlot: WorldMap_LoadChrHalfSlot:

View File

@@ -1190,7 +1190,7 @@ MaybeFlagCompassTotalPickup:
RTL RTL
MaybeFlagMapTotalPickup: MaybeFlagMapTotalPickup:
; LDA.l MapHUDMode : AND.b #$0F : BEQ .done LDA.l MapHUDMode : AND.b #$0F : BEQ .done
LDA.w DungeonID : BMI .done LDA.w DungeonID : BMI .done
LDA.w ItemReceiptID : CMP.b #$33 : BEQ .set_flag LDA.w ItemReceiptID : CMP.b #$33 : BEQ .set_flag
REP #$20 REP #$20
@@ -1212,7 +1212,7 @@ MaybeFlagDungeonTotalsEntrance:
LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts
JSR FlagCompassCount JSR FlagCompassCount
.maps .maps
LDA.l MapHUDMode : AND.w #$000F LDA.l MapHUDMode : AND.w #$000F : BEQ .done
LDX.w DungeonID LDX.w DungeonID
JSR FlagMapCount JSR FlagMapCount
.done .done

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@@ -6,18 +6,18 @@ OWFlags:
dw 0 dw 0
OWReserved: OWReserved:
dw 0 dw 0
OWFog:
db 0 ; 0: disabled - 1: fog clears after visiting either world version of a screen - 2: fog clears after visiting the current world version of a screen
org $aa8010 org $aa8010
OWVersionInfo: OWVersionInfo:
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
;Hooks ;Hooks
org $82a929 org $82a92C
OWDetectTransitionReturn: JSL OWDetectEdgeTransition ; JSL Link_CheckForEdgeScreenTransition
org $82a939 org $82a936
OverworldHandleTransitions_SpecialTrigger: OverworldHandleTransitions_PerformEdgeTransition:
JSL OWDetectEdgeTransition
BCS OWDetectTransitionReturn
org $82a999 org $82a999
jsl OWEdgeTransition : nop #4 ;LDA $02A4E3,X : ORA $7EF3CA jsl OWEdgeTransition : nop #4 ;LDA $02A4E3,X : ORA $7EF3CA
@@ -106,20 +106,34 @@ jsl OWOldManSpeed
org $8aba6c ; < ? - Bank0a.asm:474 () org $8aba6c ; < ? - Bank0a.asm:474 ()
jsl OWMapWorldCheck16 : nop jsl OWMapWorldCheck16 : nop
; Mixed Overworld Map ; Custom Overworld Map
org $8ABA99 org $8ABA99
WorldMap_LoadDarkWorldMap: WorldMap_LoadDarkWorldMap:
LDA.b GameMode : CMP.b #$14 ; attract module LDA.b GameMode : CMP.b #$14 ; attract module
BEQ .vanilla_light BEQ .vanilla_light
LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE .mixed LDA.l OWFlags : AND.b #!FLAG_OW_CUSTOM_MAP : BNE .custom
LDA.b OverworldIndex : AND.b #$40 LDA.b OverworldIndex : AND.b #$40
BEQ .vanilla_light BEQ .vanilla_light
.mixed .custom
PHB : PHK : PLB STZ.b ScrapBuffer72 ; clear tile swap flag
JSL LoadMapDarkOrMixed JSL LoadMapDarkOrCustom_long
PLB NOP #2
warnpc $8ABAB5
.vanilla_light ; $0ABAB5 .vanilla_light ; $0ABAB5
org $8ABB32
JSL LoadMapOppositeWorld
org $8ABF78
JSL WorldMap_SkipHandleSprites
org $8ABA22
JSL MoveLinkMapSprite
org $8ABFF0
JSL MoveMirrorPortalMapSprite
; Could insert similar hooks at $8AB860 and $8AB8AC for flute spots
;(replacing -> LDA $8A : AND.b #$40) ;(replacing -> LDA $8A : AND.b #$40)
org $80d8c4 ; < ? - Bank00.asm:4068 () org $80d8c4 ; < ? - Bank00.asm:4068 ()
jsl OWWorldCheck jsl OWWorldCheck
@@ -227,6 +241,7 @@ OWMapWorldCheck16:
{ {
lda.b GameMode : cmp.w #$0014 : beq .return ; attract module, return with Z flag cleared lda.b GameMode : cmp.w #$0014 : beq .return ; attract module, return with Z flag cleared
jsl OWWorldCheck16 jsl OWWorldCheck16
eor.b ScrapBuffer72 ; apply tile swap flag
.return .return
rtl rtl
} }
@@ -387,51 +402,110 @@ OWMarkVisited:
RTL RTL
} }
LoadMapDarkOrMixed: LoadMapDarkOrCustom:
{ {
CMP.b #!FLAG_OW_MIXED : REP #$30 : BEQ .mixed CMP.b #!FLAG_OW_CUSTOM_MAP : REP #$30 : BEQ .custom
LDX.w #$03FE ; draw vanilla Dark World (what we wrote over) LDX.w #$03FE ; draw vanilla Dark World (what we wrote over)
.copy_next .copy_next
LDA.w WorldMap_DarkWorldTilemap,X : STA.w GFXStripes,X LDA.w WorldMap_DarkWorldTilemap,X : STA.w GFXStripes,X
DEX : DEX : BPL .copy_next DEX : DEX : BPL .copy_next
BRL .end BRL .end
.mixed .custom
LDX.b OverworldIndex LDX.b OverworldIndex
LDA.l OWTileWorldAssoc,X LDA.l OWTileWorldAssoc,X
STA.b Scrap00
LDY.w #$139C
LDX.w #$003F
.next_screen
PHX
LDA.l OWTileWorldAssoc,X
EOR.b Scrap00
AND.w #$0040 AND.w #$0040
BEQ .light EOR.b ScrapBuffer72 ; apply tile swap flag
TYX : BRA .copy_screen BEQ .draw_lw
.light LDA.w #OWMapGridDark
TXA : AND.w #$0024 : LSR : TAX BRA .draw_dw
TYA : SEC : SBC.l LWQuadrantOffsets,X .draw_lw
TYX : TAY LDA.w #OWMapGridLight
.copy_screen ; more efficient to have X on the right side .draw_dw
LDA.w $C739+$00,Y : STA.b $00,X STA.b Scrap00
LDA.w $C739+$02,Y : STA.b $02,X LDA.w #OWMapGridLight>>16 ; current program bank
LDA.w $C739+$20,Y : STA.b $20,X STA.b Scrap02
LDA.w $C739+$22,Y : STA.b $22,X LDX.w #$139C
LDA.w $C739+$40,Y : STA.b $40,X LDY.w #$003F
LDA.w $C739+$42,Y : STA.b $42,X .next_cell
LDA.w $C739+$60,Y : STA.b $60,X PHY
LDA.w $C739+$62,Y : STA.b $62,X JSR GetOWMapTilemapOffsetToCopy
TXY : PLX .copy_cell ; more efficient to have X on the right side
DEY : DEY : DEY : DEY ; move one screen left TAY
TXA : AND.w #$0007 : BNE .same_row LDA.w WorldMap_LightWorldTilemap+$00,Y : STA.b $00,X
TYA : SEC : SBC.w #$0060 : TAY ; move one screen row up LDA.w WorldMap_LightWorldTilemap+$02,Y : STA.b $02,X
LDA.w WorldMap_LightWorldTilemap+$20,Y : STA.b $20,X
LDA.w WorldMap_LightWorldTilemap+$22,Y : STA.b $22,X
LDA.w WorldMap_LightWorldTilemap+$40,Y : STA.b $40,X
LDA.w WorldMap_LightWorldTilemap+$42,Y : STA.b $42,X
LDA.w WorldMap_LightWorldTilemap+$60,Y : STA.b $60,X
LDA.w WorldMap_LightWorldTilemap+$62,Y : STA.b $62,X
PLY
DEX : DEX : DEX : DEX ; move one screen left
TYA : AND.w #$0007 : BNE .same_row
TXA : SEC : SBC.w #$0060 : TAX ; move one screen row up
.same_row .same_row
DEX DEY
BPL .next_screen BPL .next_cell
.end .end
SEP #$30 SEP #$30
LDA.b #$15 : STA.b NMIINCR ; what we wrote over LDA.b #$15 : STA.b NMIINCR ; what we wrote over
RTL RTS
}
GetOWMapTilemapOffsetToCopy:
{
LDA.l OWFog : AND.w #$00FF
CMP.w #$0001 : BEQ .parallel_fog
CMP.w #$0002 : BNE .no_fog
LDA.b [Scrap00],Y : AND.w #$00FF
PHX
TAX
BIT.w #$0040
BEQ .light_fog
LDA.l Overworld_ActualScreenID-$40,X : ORA.w #$0040
BRA .dark_fog
.light_fog
LDA.l Overworld_ActualScreenID,X
.dark_fog
AND.w #$00FF
TAX
LDA.l OverworldEventDataWRAM,X
.check_visited_flag
PLX
AND.w #$0080 : BNE .no_fog
LDA.w #($D350-$C739)
RTS
.parallel_fog
LDA.b [Scrap00],Y : AND.w #$003F
PHX
TAX
LDA.l Overworld_ActualScreenID,X
AND.w #$00FF
TAX
LDA.l OverworldEventDataWRAM,X
ORA.l OverworldEventDataWRAM+$40,X
BRA .check_visited_flag
.no_fog
LDA.b [Scrap00],Y : AND.w #$0038 : ASL : ASL : ASL : ASL
STA.b Scrap03
LDA.b [Scrap00],Y
BIT.w #$0040
BEQ .light
AND.w #$0007
ASL : ASL : ADC.w #$1000 : ADC.b Scrap03
RTS
.light
PHX
AND.w #$0024 : LSR : TAX
LDA.b [Scrap00],Y
AND.w #$0007
ASL : ASL : ADC.w #$1000 : ADC.b Scrap03
SEC : SBC.l LWQuadrantOffsets,X
PLX
RTS
LWQuadrantOffsets: LWQuadrantOffsets:
dw $1000-$0210 ; top left dw $1000-$0210 ; top left
@@ -441,6 +515,92 @@ LoadMapDarkOrMixed:
dw $0400+$0210 ; bottom right dw $0400+$0210 ; bottom right
} }
LoadMapDarkOrCustom_long:
{
PHB : LDA.b #WorldMap_DarkWorldTilemap>>16 : PHA : PLB
LDA.l OWFlags : AND.b #!FLAG_OW_CUSTOM_MAP
JSR LoadMapDarkOrCustom
PLB
RTL
}
LoadMapOppositeWorld:
{
LDA.l OWFlags : AND.b #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
LDA.b ScrapBuffer72 : BEQ +
LDA.b Joy1B_All : AND.b #$30 : BNE .vanilla
STZ.b ScrapBuffer72 ; clear tile swap flag
BRA .new_tiles
+ LDA.b Joy1B_New : AND.b #$30 : BEQ .vanilla
LDA.b #$40 : STA.b ScrapBuffer72 ; set tile swap flag
.new_tiles
JSL OverworldMap_InitGfx+$10 ; load palette
DEC.w SubModuleInterface
LDA.b #$0F : STA.b INIDISPQ
JSL LoadMapDarkOrCustom_long
LDA.b #$24 : STA.w SFX3
PLA : PLA : PEA.w $BBAF ; skip everything upon return
.vanilla
LDA.b Joy1B_New : AND.b #$70 ; what we wrote over
RTL
}
WorldMap_SkipHandleSprites:
{
LDA.l OWFlags : AND.b #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
LDA.b ScrapBuffer72 : BEQ .vanilla ; skip draw if no tile swap
PLA : PLA : PEA.w $C3AF ; exit without drawing sprites
RTL
.vanilla
LDA.b FrameCounter : AND.b #$10 ; what we wrote over
RTL
}
MoveLinkMapSprite:
{
STA.l $7EC10A ; what we overwrote
SEP #$20
STZ.b ScrapBuffer72
JSR MoveMapSprite
REP #$20
RTL
}
MoveMirrorPortalMapSprite:
{
STA.l $7EC109 ; what we overwrote
JSR MoveMapSprite
RTL
}
MoveMapSprite:
{
LDA.l OWFlags : AND.b #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .return
LDA.l $7EC10B : AND.b #$0E : LSR
STA.b Scrap00
LDA.l $7EC109 : AND.b #$0E : ASL : ASL
ADC.b Scrap00
STA.b Scrap00
LDX.b OverworldIndex
LDA.l OWTileWorldAssoc,X
LDX.b Scrap00
AND.b #$40
BEQ .light
LDA.l OWMapGridDarkPositionByAbsolutePosition,X
BRA .dark
.light
LDA.l OWMapGridLightPositionByAbsolutePosition,X
.dark
TAX
AND.b #$07 : ASL
STA.b Scrap00
LDA.l $7EC10B : AND.b #$01 : ORA.b Scrap00 : STA.l $7EC10B
TXA
AND.b #$38 : LSR : LSR
STA.b Scrap00
LDA.l $7EC109 : AND.b #$01 : ORA.b Scrap00 : STA.l $7EC109
.return
RTS
}
OWBonkDropPrepSprite: OWBonkDropPrepSprite:
{ {
LDA.b IndoorsFlag : BEQ + LDA.b IndoorsFlag : BEQ +
@@ -609,27 +769,26 @@ OWBonkDrops:
JSL OWBonkSpritePrep JSL OWBonkSpritePrep
.mark_collected ; S = Collected, FlagBitmask, X (row + 2) .mark_collected ; S = Collected, FlagBitmask, X (row + 2)
PLA : BNE + ; S = FlagBitmask, X (row + 2) PLA : BEQ + : - : JMP .return : + ; S = FlagBitmask, X (row + 2)
TYX : JSL Sprite_IsOnscreen : BCC + TYX : JSL Sprite_IsOnscreen : BCC -
LDA.b IndoorsFlag : BEQ ++ LDA.b IndoorsFlag : BEQ +
LDA.l RoomDataWRAM[$0120].high : ORA.b 1,S : STA.l RoomDataWRAM[$0120].high LDA.l RoomDataWRAM[$0120].high : ORA.b 1,S : STA.l RoomDataWRAM[$0120].high
LDA.w $0400 : ORA.b 1,S : STA.w $0400 LDA.w $0400 : ORA.b 1,S : STA.w $0400
BRA .increment_collection BRA .increment_collection
++ +
LDA.b OverworldIndex LDA.b OverworldIndex
BIT.b #$40 : BEQ + BIT.b #$40 : BEQ +
LDA.l ProgressIndicator : CMP.b #$02 LDA.l ProgressIndicator : CMP.b #$02
LDA.b OverworldIndex : BCS ++ : AND.b #$BF LDA.b OverworldIndex : BCS + : AND.b #$BF
++
+ +
TAX : LDA.l OverworldEventDataWRAM,X : ORA.b 1,S : STA.l OverworldEventDataWRAM,X TAX : LDA.l OverworldEventDataWRAM,X : ORA.b 1,S : STA.l OverworldEventDataWRAM,X
.increment_collection .increment_collection
REP #$20 REP #$20
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter LDA.l TotalItemCounter : INC : STA.l TotalItemCounter
INC.w UpdateHUDFlag
SEP #$20 SEP #$20
+ BRA .return LDA.b #$01 : STA.l UpdateHUDFlag
BRA .return
; spawn itemget item ; spawn itemget item
.spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected, FlagBitmask, X (row + 2) .spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected, FlagBitmask, X (row + 2)
@@ -738,20 +897,29 @@ OWBonkSpritePrep:
org $aa9000 org $aa9000
OWDetectEdgeTransition: OWDetectEdgeTransition:
{ {
JSL OWDestroyItemSprites JSL Link_CheckForEdgeScreenTransition ; what we wrote over
BCS .return
STZ.w RandoOverworldWalkDist STZ.w RandoOverworldWalkDist
LDA.l OWMode : ORA.l OWMode+1 : BEQ .vanilla LDA.l OWMode : ORA.l OWMode+1 : BEQ .vanilla
PHY
JSR OWShuffle JSR OWShuffle
LDA.w RandoOverworldTargetEdge : BMI .special PLY
LDA.w RandoOverworldTargetEdge : BMI .specialOrDisabled
.vanilla .vanilla
REP #$31 : LDX.b Scrap02 : LDA.b OverworldMap16Buffer ; what we wrote over CLC ; allow transition
RTL RTL
.specialOrDisabled
CMP.b #$FF : BNE .special
STZ.w RandoOverworldTargetEdge
PHB
JML Link_CheckForEdgeScreenTransition_prevent_transition
.special .special
REP #$30 REP #$30
AND.w #$0003 : TAY : ASL : TAX AND.w #$0003 : TAY : ASL : TAX
LDA.w #$007F : STA.w RandoOverworldTargetEdge LDA.w #$007F : STA.w RandoOverworldTargetEdge
JSR OWLoadSpecialArea JSR OWLoadSpecialArea
SEC SEC
.return
RTL RTL
} }
OWDetectSpecialTransition: OWDetectSpecialTransition:
@@ -761,17 +929,23 @@ OWDetectSpecialTransition:
TXA : AND.w #$0002 : LSR TXA : AND.w #$0002 : LSR
STA.w RandoOverworldTerrain STA.w RandoOverworldTerrain
LDA.l OWSpecialDestIndex,X : BIT.w #$0080 : BEQ .switch_to_edge LDA.l OWSpecialDestIndex,X : BIT.w #$0080 : BEQ .switch_to_edge
AND.w #$00FF : CMP.w #$00FF : BEQ .disabled
AND.w #$0003 : TAY : ASL : TAX AND.w #$0003 : TAY : ASL : TAX
.normal .normal
JSR OWLoadSpecialArea JSR OWLoadSpecialArea
.return .return
RTL RTL
.disabled
SEP #$30
STZ.w RandoOverworldTargetEdge
RTL
.switch_to_edge .switch_to_edge
STA.w RandoOverworldTargetEdge STA.w RandoOverworldTargetEdge
LDA.l OWEdgeDataOffset,X : STA.w RandoOverworldEdgeAddr LDA.l OWEdgeDataOffset,X : STA.w RandoOverworldEdgeAddr
PLA : SEP #$30 : PLA ; delete 3 bytes from stack PLA : SEP #$30 : PLA ; delete 3 bytes from stack
JSL Link_CheckForEdgeScreenTransition : BCS .return ; Link_CheckForEdgeScreenTransition JSL Link_CheckForEdgeScreenTransition : BCS .return
LDA.l Overworld_CheckForSpecialOverworldTrigger_Direction,X : STA.b Scrap00 : CMP.b #$08 : BNE .hobo LDA.l Overworld_CheckForSpecialOverworldTrigger_Direction,X : STA.b Scrap00 : CMP.b #$08 : BNE .hobo
LSR : STA.b LinkPosY : STZ.b BG2V ; move Link and camera to edge LSR : STA.b LinkPosY : STZ.b BG2V ; move Link and camera to edge
LDA.b #$06 : STA.b Scrap02 LDA.b #$06 : STA.b Scrap02
@@ -790,16 +964,15 @@ OWDetectSpecialTransition:
LDA.b #$FF : STA.b LinkRecoilZ : STA.b $C7 LDA.b #$FF : STA.b LinkRecoilZ : STA.b $C7
STZ.b $3D : STZ.b LinkSpeed : STZ.w $032B : STZ.w LinkDashing : STZ.b LinkState STZ.b $3D : STZ.b LinkSpeed : STZ.w $032B : STZ.w LinkDashing : STZ.b LinkState
.not_dashing .not_dashing
PLA : REP #$31 : PLA ; delete 3 bytes from stack PLA : PLA : PLA ; delete 3 bytes from stack
LDX.b Scrap02 JML OverworldHandleTransitions_PerformEdgeTransition
LDA.b OverworldMap16Buffer
JML OverworldHandleTransitions_SpecialTrigger+6
} }
OWEdgeTransition: OWEdgeTransition:
{ {
LDA.l OWMode : ORA.l OWMode+1 : BEQ .unshuffled LDA.l OWMode : ORA.l OWMode+1 : BEQ .unshuffled
LDY.w RandoOverworldTargetEdge : STZ.w RandoOverworldTargetEdge LDY.w RandoOverworldTargetEdge : STZ.w RandoOverworldTargetEdge
CPY.b #$7F : BEQ .unshuffled CPY.b #$7F : BEQ .unshuffled
JSL OWDestroyItemSprites
REP #$10 REP #$10
LDX.w RandoOverworldEdgeAddr LDX.w RandoOverworldEdgeAddr
PHB : PHK : PLB PHB : PHK : PLB
@@ -1488,7 +1661,7 @@ dw $0b28, $0b38, $0010, $0b30, $1515, $1018, $0001, $000e
dw $0b70, $0ba0, $0030, $0b88, $1515, $1020, $0000, $000f dw $0b70, $0ba0, $0030, $0b88, $1515, $1020, $0000, $000f
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $1006, $0000, $0010 dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $1006, $0000, $0010
dw $0350, $0390, $0040, $0370, $1821, $2060, $0000, $0011 dw $0350, $0390, $0040, $0370, $1821, $2060, $0000, $0011
dw $0670, $06a8, $0038, $068c, $1b23, $2002, $0000, $0012 dw $0670, $06a8, $0038, $068c, $1b23, $2004, $0000, $0012
dw $0898, $09b0, $0118, $0924, $1b24, $2054, $0000, $0013 dw $0898, $09b0, $0118, $0924, $1b24, $2054, $0000, $0013
dw $0a40, $0ba0, $0160, $0af0, $2525, $100e, $0000, $0014 dw $0a40, $0ba0, $0160, $0af0, $2525, $100e, $0000, $0014
dw $0c70, $0c90, $0020, $0c80, $1e26, $2002, $0000, $0015 dw $0c70, $0c90, $0020, $0c80, $1e26, $2002, $0000, $0015
@@ -1520,7 +1693,7 @@ dw $0b28, $0b38, $0010, $0b30, $5555, $1018, $0001, $002e
dw $0b70, $0ba0, $0030, $0b88, $5555, $1020, $0000, $002f dw $0b70, $0ba0, $0030, $0b88, $5555, $1020, $0000, $002f
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $1006, $0000, $0030 dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $1006, $0000, $0030
dw $0350, $0390, $0040, $0370, $5861, $2060, $0000, $0031 dw $0350, $0390, $0040, $0370, $5861, $2060, $0000, $0031
dw $0670, $06a8, $0038, $068c, $5b63, $2002, $0000, $0032 dw $0670, $06a8, $0038, $068c, $5b63, $2004, $0000, $0032
dw $0898, $09b0, $0118, $0924, $5b64, $2054, $0000, $0033 dw $0898, $09b0, $0118, $0924, $5b64, $2054, $0000, $0033
dw $0a40, $0ba0, $0160, $0af0, $6565, $100e, $0000, $0034 dw $0a40, $0ba0, $0160, $0af0, $6565, $100e, $0000, $0034
dw $0c70, $0c90, $0020, $0c80, $5e66, $2002, $0000, $0035 dw $0c70, $0c90, $0020, $0c80, $5e66, $2002, $0000, $0035
@@ -1827,16 +2000,42 @@ db $74, $4e, $10, $b1, $00, $1c
UWBonkPrizeData: UWBonkPrizeData:
db $ff, $00, $02, $b5, $00, $08 db $ff, $00, $02, $b5, $00, $08
; temporary fix - murahdahla replaces one of the bonk tree prizes org $AABC80 ;PC 153C80
; so we copy the sprite table here and update the pointer OWMapGridLight:
; longterm solution should be to spawn in murahdahla separately db $00, $01, $02, $03, $04, $05, $06, $07
org $89AE2A db $08, $09, $0A, $0B, $0C, $0D, $0E, $0F
Overworld_Sprites_Screen1A_2: db $10, $11, $12, $13, $14, $15, $16, $17
db $08, $0F, $41 ; yx:{ 0x080, 0x0F0 } db $18, $19, $1A, $1B, $1C, $1D, $1E, $1F
db $0E, $0C, $41 ; yx:{ 0x0E0, 0x0C0 } db $20, $21, $22, $23, $24, $25, $26, $27
db $11, $0D, $E3 ; yx:{ 0x110, 0x0D0 } db $28, $29, $2A, $2B, $2C, $2D, $2E, $2F
db $18, $0A, $D8 ; yx:{ 0x180, 0x0A0 } db $30, $31, $32, $33, $34, $35, $36, $37
db $18, $0F, $45 ; yx:{ 0x180, 0x0F0 } db $38, $39, $3A, $3B, $3C, $3D, $3E, $3F
db $FF ; END OWMapGridDark:
org $89CA55 db $40, $41, $42, $43, $44, $45, $46, $47
dw Overworld_Sprites_Screen1A_2&$FFFF db $48, $49, $4A, $4B, $4C, $4D, $4E, $4F
db $50, $51, $52, $53, $54, $55, $56, $57
db $58, $59, $5A, $5B, $5C, $5D, $5E, $5F
db $60, $61, $62, $63, $64, $65, $66, $67
db $68, $69, $6A, $6B, $6C, $6D, $6E, $6F
db $70, $71, $72, $73, $74, $75, $76, $77
db $78, $79, $7A, $7B, $7C, $7D, $7E, $7F
org $AABD00 ;PC 153D00
OWMapGridLightPositionByAbsolutePosition:
db $00, $01, $02, $03, $04, $05, $06, $07
db $08, $09, $0A, $0B, $0C, $0D, $0E, $0F
db $10, $11, $12, $13, $14, $15, $16, $17
db $18, $19, $1A, $1B, $1C, $1D, $1E, $1F
db $20, $21, $22, $23, $24, $25, $26, $27
db $28, $29, $2A, $2B, $2C, $2D, $2E, $2F
db $30, $31, $32, $33, $34, $35, $36, $37
db $38, $39, $3A, $3B, $3C, $3D, $3E, $3F
OWMapGridDarkPositionByAbsolutePosition:
db $00, $01, $02, $03, $04, $05, $06, $07
db $08, $09, $0A, $0B, $0C, $0D, $0E, $0F
db $10, $11, $12, $13, $14, $15, $16, $17
db $18, $19, $1A, $1B, $1C, $1D, $1E, $1F
db $20, $21, $22, $23, $24, $25, $26, $27
db $28, $29, $2A, $2B, $2C, $2D, $2E, $2F
db $30, $31, $32, $33, $34, $35, $36, $37
db $38, $39, $3A, $3B, $3C, $3D, $3E, $3F

View File

@@ -235,6 +235,8 @@ CurrentYItem = $7E0303 ;
AButtonAct = $7E0308 ; Bitfield for A-actions. $80 = Carry/toss | $02 Prayer | $01 = Tree pull AButtonAct = $7E0308 ; Bitfield for A-actions. $80 = Carry/toss | $02 Prayer | $01 = Tree pull
CarryAct = $7E0309 ; Bitfield for carrying. $02 = Tossing | $01 = Lifting CarryAct = $7E0309 ; Bitfield for carrying. $02 = Tossing | $01 = Lifting
; ;
LinkIFrames = $7E031F ; Countdown for Link's invincibility frames after taking damage.
;
LinkSwimDirection = $7E0340 ; Bitfield for swim direction. (.... udlr) LinkSwimDirection = $7E0340 ; Bitfield for swim direction. (.... udlr)
; ;
LinkDeepWater = $7E0345 ; Set when Link is in deep water. LinkDeepWater = $7E0345 ; Set when Link is in deep water.
@@ -874,6 +876,8 @@ endmacro
%assertRAM(UseY1, $7E0301) %assertRAM(UseY1, $7E0301)
%assertRAM(CurrentYItem, $7E0303) %assertRAM(CurrentYItem, $7E0303)
%assertRAM(AButtonAct, $7E0308) %assertRAM(AButtonAct, $7E0308)
%assertRAM(CarryAct, $7E0309)
%assertRAM(LinkIFrames, $7E031F)
%assertRAM(LinkSwimDirection, $7E0340) %assertRAM(LinkSwimDirection, $7E0340)
%assertRAM(LinkDeepWater, $7E0345) %assertRAM(LinkDeepWater, $7E0345)
%assertRAM(TileActIce, $7E0348) %assertRAM(TileActIce, $7E0348)

View File

@@ -99,6 +99,7 @@ HandleFollowersAfterMirroring = $87AA8B
LinkHop_FindArbitraryLandingSpot = $87E359 LinkHop_FindArbitraryLandingSpot = $87E359
Link_HandleMovingAnimation_FullLongEntry = $87E68F Link_HandleMovingAnimation_FullLongEntry = $87E68F
Link_CheckForEdgeScreenTransition = $87F413 Link_CheckForEdgeScreenTransition = $87F413
Link_CheckForEdgeScreenTransition_prevent_transition = $87F42C
Sprite_CheckIfPlayerPreoccupied = $87F4AA Sprite_CheckIfPlayerPreoccupied = $87F4AA
FlashGanonTowerPalette_next_thunder = $87FA81 FlashGanonTowerPalette_next_thunder = $87FA81
FlashGanonTowerPalette_bright_white = $87FAAC FlashGanonTowerPalette_bright_white = $87FAAC
@@ -221,6 +222,8 @@ Ancilla29_MilestoneItemReceipt_skip_crystal_sfx = $88CAE5
Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E
Ancilla_SetOAM_XY = $88F6F3 Ancilla_SetOAM_XY = $88F6F3
Ancilla_AddAncilla = $899CCE Ancilla_AddAncilla = $899CCE
WorldMap_CalculateOAMCoordinates_exit_successfully = $8AC51F
WorldMap_MultiplyAxB = $8AC57F
UpdateHUD = $8DDFA9 UpdateHUD = $8DDFA9
UpdateEquippedItem = $8DDFAF UpdateEquippedItem = $8DDFAF
DrawProgressIcons = $8DE9C8 DrawProgressIcons = $8DE9C8
@@ -295,6 +298,7 @@ WorldMap_RedXChars = $8ABF70
WorldMap_CalculateOAMCoordinates = $8AC3B1 WorldMap_CalculateOAMCoordinates = $8AC3B1
WorldMap_HandleSpriteBlink = $8AC52E WorldMap_HandleSpriteBlink = $8AC52E
WorldMapIcon_AdjustCoordinate = $8AC59B WorldMapIcon_AdjustCoordinate = $8AC59B
WorldMap_LightWorldTilemap = $8AC739
WorldMap_DarkWorldTilemap = $8AD739 WorldMap_DarkWorldTilemap = $8AD739
DungeonMapRoomMarkerYBase = $8AE803 DungeonMapRoomMarkerYBase = $8AE803
DungeonMapBossRooms = $8AE817 DungeonMapBossRooms = $8AE817