Compare commits
10 Commits
overworld_
...
shield_fix
| Author | SHA1 | Date | |
|---|---|---|---|
| 0263546e46 | |||
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48ccf03ac8 | ||
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f8d9be201a | ||
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031e3965b2 | ||
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aba3ec930d | ||
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95ee31f7c9 | ||
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d8846a4ba9 | ||
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10079a539b | ||
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0e6e5d5b45 | ||
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9e5e9a17ed |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,5 +1,3 @@
|
||||
tournament.asm
|
||||
/build
|
||||
/.idea
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||||
/__pycache__
|
||||
/.vscode
|
||||
/.idea
|
||||
@@ -44,10 +44,7 @@ dw !ROM_VERSION_HIGH
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||||
|
||||
!MS_GOT = "$7F5031"
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||||
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||||
;!REDRAW = "$7F5000"
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||||
!SPRITE_REDRAW = "$7E0790" ; 16 bytes
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||||
!SPRITE_OAM = "$7EC025" ; 16 bytes
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||||
!SPRITE_DYNAMIC_OAM = "$7EC035" ; 16 bytes
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!REDRAW = "$7F5000"
|
||||
!GANON_WARP_CHAIN = "$7F5032";
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||||
|
||||
!TILE_UPLOAD_BUFFER = "$7EA180";
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||||
@@ -77,31 +74,10 @@ dw !ROM_VERSION_HIGH
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||||
function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<0))
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||||
|
||||
; Feature flags, run asar with -DFEATURE_X=1 to enable
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!FEATURE_NEW_TEXT ?= 1
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!FEATURE_NEW_TEXT ?= 0
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||||
|
||||
;================================================================================
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||||
|
||||
!MULTIWORLD_ITEM = "$7EF4D2"
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||||
!MULTIWORLD_ITEM_FROM = "$7EF4D3"
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||||
!MULTIWORLD_ROOMID = "$7EF4D4"
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!MULTIWORLD_ROOMDATA = "$7EF4D6"
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!MULTIWORLD_SCOUT_LOCATION = "$7EF4D7"
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!MULTIWORLD_SCOUTREPLY_LOCATION = "$7EF4D8"
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!MULTIWORLD_SCOUTREPLY_ITEM = "$7EF4D9"
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!MULTIWORLD_SCOUTREPLY_PLAYER = "$7EF4DA"
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!MULTIWORLD_RECEIVING_ITEM = "$7EC057" ; 0 = default | 1 = receiving
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!MULTIWORLD_HUD_CHARACTER_DATA = "$7EC058" ; 0x40 bytes
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!MULTIWORLD_ITEM_PLAYER_ID = "$7EC098" ; 0 = disabled
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!MULTIWORLD_SPRITEITEM_PLAYER_ID = "$7EC099"
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!MULTIWORLD_HUD_TIMER = "$7EC09A"
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!MULTIWORLD_HUD_DELAY = "#120"
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!MULTIWORLD_ITEM_ID = "$7EC09B" ; for lua scripts?
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!Dungeon_ChestData = "$01E96C"
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!FLAG_OW_MIXED = $04
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!FLAG_OW_CROSSED = $02
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!FLAG_OW_BONKDROP = $02
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||||
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incsrc hooks.asm
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||||
incsrc treekid.asm
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||||
incsrc spriteswap.asm
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||||
@@ -142,6 +118,7 @@ incsrc dungeondrops.asm
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||||
incsrc halfmagicbat.asm
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||||
incsrc mantle.asm
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||||
incsrc swordswap.asm
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||||
incsrc stats.asm
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||||
incsrc scratchpad.asm
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||||
incsrc map.asm
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||||
incsrc dialog.asm
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||||
@@ -150,6 +127,12 @@ incsrc clock.asm
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||||
incsrc accessibility.asm
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||||
incsrc heartbeep.asm
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||||
incsrc capacityupgrades.asm
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||||
incsrc timer.asm
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||||
incsrc doorframefixes.asm
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||||
incsrc music.asm
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||||
incsrc roomloading.asm
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||||
incsrc icepalacegraphics.asm
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incsrc firebarlayer.asm
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warnpc $A18000
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||||
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org $1C8000 ; text tables for translation
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||||
@@ -181,12 +164,6 @@ org $A1FF00 ; static mapping area
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incsrc init.asm
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org $A48000 ; code bank - PUT NEW CODE HERE
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incsrc timer.asm
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||||
incsrc doorframefixes.asm
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||||
incsrc music.asm
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||||
incsrc roomloading.asm
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||||
incsrc icepalacegraphics.asm
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||||
incsrc firebarlayer.asm
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||||
incsrc glitched.asm
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||||
incsrc hardmode.asm
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||||
incsrc goalitem.asm
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||||
@@ -204,14 +181,12 @@ incsrc decryption.asm
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||||
incsrc hashalphabet.asm
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||||
incsrc inverted.asm
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||||
incsrc invertedmaps.asm
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||||
incsrc bonktreemaps.asm
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||||
incsrc newhud.asm
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||||
incsrc compasses.asm
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||||
incsrc save.asm
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||||
incsrc password.asm
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incsrc enemy_adjustments.asm
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incsrc stats.asm
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||||
;incsrc hudtext.asm
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||||
incsrc hudtext.asm
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||||
incsrc servicerequest.asm
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||||
incsrc elder.asm
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||||
incsrc toast.asm
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||||
@@ -219,8 +194,6 @@ incsrc darkroomitems.asm
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||||
incsrc fastcredits.asm
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||||
incsrc msu.asm
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||||
incsrc dungeonmap.asm
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||||
incsrc multiworld.asm
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||||
incsrc terrorpin.asm
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||||
if !FEATURE_NEW_TEXT
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incsrc textrenderer.asm
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||||
endif
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||||
@@ -229,24 +202,12 @@ warnpc $A58000
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||||
;org $228000 ; contrib area
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||||
org $A28000 ; contrib area
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||||
incsrc contrib.asm
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||||
incsrc special_weapons.asm
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||||
incsrc item_on_b.asm
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||||
incsrc variable_ganon_vulnerability.asm
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||||
warnpc $A38000
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||||
|
||||
org $A38000
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||||
incsrc stats/main.asm
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||||
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||||
incsrc menu/overworldmap.asm ; overwrites some code in bank 0A
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||||
incsrc doorrando/doorrando.asm ; bank 27 likely A7 in the future
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||||
;bank 28/A8 for keydropshuffle / standing items
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||||
incsrc keydrop/standing_items.asm
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||||
incsrc owrando.asm ; bank AA
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||||
incsrc enemizer/main.asm ; this is originally in bank 36, but is currently in migratory status in bank 37
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||||
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||||
org $308000 ; bank #$30
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||||
incsrc tables.asm
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||||
warnpc $318000
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||||
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||||
org $348000
|
||||
incsrc spc.asm
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||||
@@ -310,16 +271,6 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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warnpc $31E501
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org $31E800
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Damage_Table_Bombs:
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incbin damage_table_sword_bombs.bin
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warnpc $31F000
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||||
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org $31F000
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||||
Damage_Table_Pseudo:
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incbin damage_table_pseudo_sword.bin
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||||
warnpc $31F800
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||||
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||||
org $338000
|
||||
GFX_HUD_Palette:
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||||
incbin hudpalette.pal
|
||||
@@ -334,30 +285,21 @@ BossMapIconGFX:
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||||
incbin bossicons.4bpp
|
||||
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||||
if !FEATURE_NEW_TEXT
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||||
org $339C00
|
||||
NewFont:
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||||
incbin newfont.bin
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||||
NewFontInverted:
|
||||
incbin newfont_inverted.bin
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||||
org $339C00
|
||||
NewFont:
|
||||
incbin newfont.bin
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||||
NewFontInverted:
|
||||
incbin newfont_inverted.bin
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||||
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||||
org $0CD7DF
|
||||
incbin text_unscramble1.bin
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||||
org $0CE4D5
|
||||
incbin text_unscramble2.bin
|
||||
org $0CD7DF
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||||
incbin text_unscramble1.bin
|
||||
org $0CE4D5
|
||||
incbin text_unscramble2.bin
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||||
endif
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||||
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||||
org $328000
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||||
Extra_Text_Table:
|
||||
if !FEATURE_NEW_TEXT
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incsrc itemtext_lower.asm
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||||
else
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||||
incsrc itemtext.asm
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||||
endif
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||||
warnpc $32E000
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||||
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||||
org $32DFD0 ; PC 0x195FD0
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||||
incsrc multiworldplayernames.asm
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||||
warnpc $330000
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||||
incsrc itemtext.asm
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||||
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||||
incsrc externalhooks.asm
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||||
;================================================================================
|
||||
@@ -381,11 +323,7 @@ warnpc $B08000
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||||
;$22 Contrib Code
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||||
;$23 Stats & Credits
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||||
;$24 Code Bank
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;$27 DR Code Bank
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||||
;$28 Keydrop / Standing Items Code bank
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||||
;$29 External hooks (rest of bank not used)
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;$2A Reserved for OWR
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||||
;$2B Room Data migration
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||||
;$2E Reserved for Tournament Use
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||||
;$2F Static RNG (rest is reserved for tournament use)
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||||
;$30 Main Configuration Table
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||||
@@ -518,9 +456,6 @@ Attract_DecompressStoryGfx:
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||||
org $00E529
|
||||
LoadSelectScreenGfx:
|
||||
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||||
org $00E784
|
||||
LoadCommonSprites_in_file_select:
|
||||
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||||
org $00F945
|
||||
PrepDungeonExit:
|
||||
|
||||
@@ -535,42 +470,15 @@ Module_PreDungeon:
|
||||
org $028296
|
||||
.setAmbientSfx
|
||||
|
||||
org $828AD9
|
||||
Underworld_SetBossOrSancMusicUponEntry:
|
||||
|
||||
org $02A0A8
|
||||
Dungeon_SaveRoomData:
|
||||
|
||||
org $02A0BE
|
||||
Dungeon_SaveRoomData_justKeys:
|
||||
|
||||
org $02A4E3
|
||||
Overworld_ActualScreenID:
|
||||
|
||||
org $02A9F3
|
||||
OverworldHandleTransitions_change_palettes:
|
||||
|
||||
org $02B861
|
||||
Dungeon_SaveRoomQuadrantData:
|
||||
|
||||
org $02C11D
|
||||
CalculateTransitionLanding:
|
||||
|
||||
org $02C176
|
||||
Overworld_FinalizeEntryOntoScreen_Data:
|
||||
|
||||
org $82C3F2
|
||||
OverworldLoadScreensPaletteSet_long:
|
||||
|
||||
org $02D9B9
|
||||
Underworld_LoadSpawnEntrance:
|
||||
|
||||
org $02E99D
|
||||
FluteMenu_LoadTransport:
|
||||
|
||||
org $02FD6D
|
||||
LoadGearPalettes_link:
|
||||
|
||||
org $02FD8A ; 17D8A - Bank0E.asm: 3732 Note: Different bank
|
||||
LoadGearPalettes_bunny:
|
||||
|
||||
@@ -580,15 +488,6 @@ LoadGearPalettes_variable:
|
||||
org $02FEAB
|
||||
Filter_Majorly_Whiten_Color:
|
||||
|
||||
org $04E780
|
||||
Overworld_MemorizeMap16Change:
|
||||
|
||||
org $04E879
|
||||
Overworld_CheckForSpecialOverworldTrigger_Direction:
|
||||
|
||||
org $058008
|
||||
Sprite_SpawnSparkleGarnish:
|
||||
|
||||
org $05A51D
|
||||
Sprite_SpawnFallingItem:
|
||||
|
||||
@@ -622,9 +521,6 @@ Utility_CheckIfHitBoxesOverlapLong:
|
||||
org $06A7DB
|
||||
Chicken_SpawnAvengerChicken: ; returns short
|
||||
|
||||
org $06AD58
|
||||
Sprite_TransmuteToBomb:
|
||||
|
||||
org $06DC5C
|
||||
Sprite_DrawShadowLong:
|
||||
|
||||
@@ -637,9 +533,6 @@ Sprite_PrepAndDrawSingleLargeLong:
|
||||
org $06DC00
|
||||
Sprite_PrepAndDrawSingleSmallLong:
|
||||
|
||||
org $06E41C
|
||||
Sprite_PrepOAMCoordLong:
|
||||
|
||||
org $06EA18
|
||||
Sprite_ApplySpeedTowardsPlayerLong:
|
||||
|
||||
@@ -658,41 +551,23 @@ Player_HaltDashAttackLong:
|
||||
org $07999D
|
||||
Link_ReceiveItem:
|
||||
|
||||
org $079F82
|
||||
Link_UseHammer:
|
||||
|
||||
org $07AFEE
|
||||
Link_UseBugNet:
|
||||
|
||||
org $07A985
|
||||
SetGameModeLikeMirror:
|
||||
|
||||
org $07E68F
|
||||
Unknown_Method_0: ; In US version disassembly simply called "$3E6A6 IN ROM"
|
||||
|
||||
org $07F413
|
||||
Link_CheckForEdgeScreenTransition:
|
||||
|
||||
org $07F4AA
|
||||
Sprite_CheckIfPlayerPreoccupied:
|
||||
|
||||
org $08C3AE
|
||||
Ancilla_ReceiveItem:
|
||||
|
||||
org $08C505
|
||||
Ancilla_ReceiveItem_objectFinished:
|
||||
|
||||
org $08CE2E
|
||||
GTCutscene_AnimateCrystals_NoRotate:
|
||||
|
||||
org $08CEB6
|
||||
GTCutscene_DrawSingleCrystal_SkipCrystal:
|
||||
org $08CE93
|
||||
Ancilla_BreakTowerSeal_draw_single_crystal:
|
||||
|
||||
org $08CEC3
|
||||
GTCutscene_DrawSingleCrystal_SkipSparkle:
|
||||
Ancilla_BreakTowerSeal_stop_spawning_sparkles:
|
||||
|
||||
org $08CF59
|
||||
GTCutscene_SparkleALot:
|
||||
BreakTowerSeal_ExecuteSparkles:
|
||||
|
||||
org $08F710
|
||||
Ancilla_SetOam_XY_Long:
|
||||
@@ -700,12 +575,6 @@ Ancilla_SetOam_XY_Long:
|
||||
org $0985E2 ; (break on $0985E4)
|
||||
AddReceivedItem:
|
||||
|
||||
org $098605
|
||||
AddReceivedItem_notCrystal:
|
||||
|
||||
org $098766
|
||||
AddReceivedItem_gfxHandling:
|
||||
|
||||
org $098BAD
|
||||
AddPendantOrCrystal:
|
||||
|
||||
@@ -721,18 +590,12 @@ AddAncillaLong:
|
||||
org $099D1A
|
||||
Ancilla_CheckIfAlreadyExistsLong:
|
||||
|
||||
org $09AC57
|
||||
Ancilla_TerminateSelectInteractives:
|
||||
|
||||
org $09AE64
|
||||
Sprite_SetSpawnedCoords:
|
||||
|
||||
org $09AD58
|
||||
GiveRupeeGift:
|
||||
|
||||
org $0AB7BD
|
||||
FluteMenu_HandleSelection_NoSelection:
|
||||
|
||||
org $0ABA4F
|
||||
OverworldMap_InitGfx:
|
||||
|
||||
@@ -742,9 +605,6 @@ OverworldMap_DarkWorldTilemap:
|
||||
org $0ABAB9
|
||||
OverworldMap_LoadSprGfx:
|
||||
|
||||
org $8AE817
|
||||
DungeonMapBossRooms:
|
||||
|
||||
org $0CD7D1
|
||||
NameFile_MakeScreenVisible:
|
||||
org $0CDB3E
|
||||
@@ -858,12 +718,6 @@ DiggingGameGuy_AttemptPrizeSpawn:
|
||||
org $1EDE28
|
||||
Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
|
||||
|
||||
org $1EDE89
|
||||
GoldBee_Dormant_exit:
|
||||
|
||||
org $1EDE8A
|
||||
GoldBee_SpawnSelf:
|
||||
|
||||
org $1EF4E7
|
||||
Sprite_PlayerCantPassThrough:
|
||||
;================================================================================
|
||||
|
||||
15
README.md
15
README.md
@@ -1,15 +0,0 @@
|
||||
# z3randomizer
|
||||
Zelda 3 Randomizer Template ASM
|
||||
|
||||
How to create the bps patch:
|
||||
|
||||
* Assemble the ROM with asar (recommend to use a copy of original rom)
|
||||
|
||||
`asar LTTP_RND_GeneralBugfixes.asm copy_original_rom.sfc`
|
||||
(copy_orignal_rom.sfc is now assembled_rom.sfc)
|
||||
|
||||
* Use flips to create a bps file
|
||||
|
||||
`flips original_rom.sfc assembled_rom.sfc base2current.bps`
|
||||
|
||||
* Update RANDOMIZERBASEHASH in DR with the md5 sum of assembled_rom.sfc. And put base2current.bps in the data directory.
|
||||
BIN
asar-x64.dll
BIN
asar-x64.dll
Binary file not shown.
421
asar.py
421
asar.py
@@ -1,421 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
python interface for asar.dll
|
||||
by randomdude999
|
||||
|
||||
Usage: import asar, call asar.init, call asar.patch, then use the various
|
||||
functions to get info about the patch
|
||||
"""
|
||||
|
||||
import ctypes
|
||||
import enum
|
||||
import sys
|
||||
from ctypes import c_int, c_char_p, POINTER
|
||||
c_int_ptr = POINTER(c_int)
|
||||
|
||||
__all__ = ["errordata", "writtenblockdata", "mappertype", "version",
|
||||
"apiversion", "init", "reset", "patch", "maxromsize", "close",
|
||||
"geterrors", "getwarnings", "getprints", "getalllabels",
|
||||
"getlabelval", "getdefine", "getalldefines", "resolvedefines",
|
||||
"math", "getwrittenblocks", "getmapper", "getsymbolsfile"]
|
||||
_target_api_ver = 303
|
||||
_asar = None
|
||||
|
||||
|
||||
class AsarArithmeticError(ArithmeticError):
|
||||
pass
|
||||
|
||||
|
||||
class errordata(ctypes.Structure):
|
||||
_fields_ = [("fullerrdata", c_char_p),
|
||||
("rawerrdata", c_char_p),
|
||||
("block", c_char_p),
|
||||
("filename", c_char_p),
|
||||
("line", c_int),
|
||||
("callerfilename", c_char_p),
|
||||
("callerline", c_int),
|
||||
("errid", c_int)]
|
||||
|
||||
def __repr__(self):
|
||||
return "<asar error: {!r}>".format(self.fullerrdata.decode())
|
||||
|
||||
|
||||
# for internal use only. getalllabels() returns a dict.
|
||||
class _labeldata(ctypes.Structure):
|
||||
_fields_ = [("name", c_char_p),
|
||||
("location", c_int)]
|
||||
|
||||
|
||||
# for internal use only. getalldefines() returns a dict.
|
||||
class _definedata(ctypes.Structure):
|
||||
_fields_ = [("name", c_char_p),
|
||||
("contents", c_char_p)]
|
||||
|
||||
|
||||
class writtenblockdata(ctypes.Structure):
|
||||
_fields_ = [("pcoffset", c_int),
|
||||
("snesoffset", c_int),
|
||||
("numbytes", c_int)]
|
||||
|
||||
def __repr__(self):
|
||||
return "<written block ${:06x} 0x{:x} size:{}>".format(
|
||||
self.snesoffset, self.pcoffset, self.numbytes)
|
||||
|
||||
|
||||
# internal use only. patch() accepts a dict.
|
||||
class _memoryfile(ctypes.Structure):
|
||||
_fields_ = [("path", c_char_p),
|
||||
("buffer", c_char_p),
|
||||
("length", ctypes.c_size_t)]
|
||||
|
||||
|
||||
# internal use only. patch() accepts a dict.
|
||||
class _warnsetting(ctypes.Structure):
|
||||
_fields_ = [("warnid", c_char_p),
|
||||
("enabled", ctypes.c_bool)]
|
||||
|
||||
|
||||
# For internal use only.
|
||||
class _patchparams(ctypes.Structure):
|
||||
_fields_ = [("structsize", c_int),
|
||||
("patchloc", c_char_p),
|
||||
("romdata", c_char_p),
|
||||
("buflen", c_int),
|
||||
("romlen", c_int_ptr),
|
||||
("includepaths", POINTER(c_char_p)),
|
||||
("numincludepaths", c_int),
|
||||
("should_reset", ctypes.c_bool),
|
||||
("additional_defines", POINTER(_definedata)),
|
||||
("additional_define_count", c_int),
|
||||
("stdincludesfile", c_char_p),
|
||||
("stddefinesfile", c_char_p),
|
||||
("warning_settings", POINTER(_warnsetting)),
|
||||
("warning_setting_count", c_int),
|
||||
("memory_files", POINTER(_memoryfile)),
|
||||
("memory_file_count", c_int),
|
||||
("override_checksum_gen", ctypes.c_bool),
|
||||
("generate_checksum", ctypes.c_bool)]
|
||||
|
||||
|
||||
class mappertype(enum.Enum):
|
||||
invalid_mapper = 0
|
||||
lorom = 1
|
||||
hirom = 2
|
||||
sa1rom = 3
|
||||
bigsa1rom = 4
|
||||
sfxrom = 5
|
||||
exlorom = 6
|
||||
exhirom = 7
|
||||
norom = 8
|
||||
|
||||
|
||||
def _getall(func):
|
||||
"""Helper that does the work common to all the getall* functions."""
|
||||
count = c_int()
|
||||
raw_errs = func(ctypes.byref(count))
|
||||
errs = []
|
||||
for i in range(count.value):
|
||||
errs.append(raw_errs[i])
|
||||
return errs
|
||||
|
||||
|
||||
class _AsarDLL:
|
||||
def __init__(self, dllname):
|
||||
dll = ctypes.CDLL(dllname)
|
||||
self.dll = dll
|
||||
self.funcs = {}
|
||||
try:
|
||||
# argument/return type setup
|
||||
# (also verifies that those functions are exported from the DLL)
|
||||
# this is directly from asardll.h
|
||||
# setup_func(name, argtypes, returntype)
|
||||
self.setup_func("version", (), c_int)
|
||||
self.setup_func("apiversion", (), c_int)
|
||||
self.setup_func("init", (), ctypes.c_bool)
|
||||
self.setup_func("reset", (), ctypes.c_bool)
|
||||
self.setup_func("patch", (c_char_p, c_char_p, c_int, c_int_ptr),
|
||||
ctypes.c_bool)
|
||||
self.setup_func("patch_ex", (POINTER(_patchparams),), ctypes.c_bool)
|
||||
self.setup_func("maxromsize", (), c_int)
|
||||
self.setup_func("close", (), None)
|
||||
self.setup_func("geterrors", (c_int_ptr,), POINTER(errordata))
|
||||
self.setup_func("getwarnings", (c_int_ptr,), POINTER(errordata))
|
||||
self.setup_func("getprints", (c_int_ptr,), POINTER(c_char_p))
|
||||
self.setup_func("getalllabels", (c_int_ptr,), POINTER(_labeldata))
|
||||
self.setup_func("getlabelval", (c_char_p,), c_int)
|
||||
self.setup_func("getdefine", (c_char_p,), c_char_p)
|
||||
self.setup_func("getalldefines", (c_int_ptr,), POINTER(_definedata))
|
||||
self.setup_func("resolvedefines", (c_char_p, ctypes.c_bool),
|
||||
c_char_p)
|
||||
self.setup_func("math", (c_char_p, POINTER(c_char_p)),
|
||||
ctypes.c_double)
|
||||
self.setup_func("getwrittenblocks", (c_int_ptr,),
|
||||
POINTER(writtenblockdata))
|
||||
self.setup_func("getmapper", (), c_int)
|
||||
self.setup_func("getsymbolsfile", (c_char_p,), c_char_p)
|
||||
|
||||
except AttributeError:
|
||||
raise OSError("Asar DLL is missing some functions")
|
||||
api_ver = dll.asar_apiversion()
|
||||
if api_ver < _target_api_ver or \
|
||||
(api_ver // 100) > (_target_api_ver // 100):
|
||||
raise OSError("Asar DLL version "+str(api_ver)+" unsupported")
|
||||
|
||||
def setup_func(self, name, argtypes, restype):
|
||||
"""Setup argument and return types for a function.
|
||||
|
||||
name: name of the function in the DLL. "asar_" is added automatically
|
||||
argtypes and restype: see ctypes documentation
|
||||
"""
|
||||
func = getattr(self.dll, "asar_" + name)
|
||||
func.argtypes = argtypes
|
||||
func.restype = restype
|
||||
|
||||
|
||||
def init(dll_path=None):
|
||||
"""Load the Asar DLL.
|
||||
|
||||
You must call this before calling any other Asar functions. Raises OSError
|
||||
if there was something wrong with the DLL (not found, wrong version,
|
||||
doesn't have all necessary functions).
|
||||
You can pass a custom DLL path if you want. If you don't, some common names
|
||||
for the asar dll are tried.
|
||||
"""
|
||||
global _asar
|
||||
if _asar is not None:
|
||||
return
|
||||
|
||||
if dll_path is not None:
|
||||
_asar = _AsarDLL(dll_path)
|
||||
else:
|
||||
if sys.platform == "win32":
|
||||
libnames = ["./asar.dll", "asar", "./asar-x64.dll", "asar-x64"]
|
||||
elif sys.platform == "darwin":
|
||||
libnames = ["./libasar.dylib", "libasar"]
|
||||
else:
|
||||
libnames = ["./libasar.so", "libasar"]
|
||||
|
||||
for x in libnames:
|
||||
try:
|
||||
_asar = _AsarDLL(x)
|
||||
except OSError:
|
||||
continue
|
||||
|
||||
if _asar is None:
|
||||
# Nothing in the search path is valid
|
||||
raise OSError("Could not find asar DLL")
|
||||
|
||||
if not _asar.dll.asar_init():
|
||||
_asar = None
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
def close():
|
||||
"""Free all of Asar's structures and unload the module.
|
||||
|
||||
Only asar.init() may be called after calling this.
|
||||
"""
|
||||
global _asar
|
||||
if _asar is None:
|
||||
return
|
||||
_asar.dll.asar_close()
|
||||
_asar = None
|
||||
|
||||
|
||||
def version():
|
||||
"""Return the version, in the format major*10000+minor*100+bugfix*1.
|
||||
|
||||
This means that 1.2.34 would be returned as 10234.
|
||||
"""
|
||||
return _asar.dll.asar_version()
|
||||
|
||||
|
||||
def apiversion():
|
||||
"""Return the API version, in the format major*100+minor.
|
||||
|
||||
Minor is incremented on backwards compatible changes; major is incremented
|
||||
on incompatible changes. Does not have any correlation with the Asar
|
||||
version. It's not very useful directly, since asar.init() verifies this
|
||||
automatically.
|
||||
"""
|
||||
return _asar.dll.asar_apiversion()
|
||||
|
||||
|
||||
def reset():
|
||||
"""Clear out errors, warnings, printed statements and the file cache.
|
||||
|
||||
Not really useful, since asar.patch() already does this.
|
||||
"""
|
||||
return _asar.dll.asar_reset()
|
||||
|
||||
|
||||
def patch(patch_name, rom_data, includepaths=[], should_reset=True,
|
||||
additional_defines={}, std_include_file=None, std_define_file=None,
|
||||
warning_overrides={}, memory_files={}, override_checksum=None):
|
||||
"""Applies a patch.
|
||||
|
||||
Returns (success, new_rom_data). If success is False you should call
|
||||
geterrors() to see what went wrong. rom_data is assumed to be headerless.
|
||||
|
||||
If includepaths is specified, it lists additional include paths for asar
|
||||
to search.
|
||||
|
||||
should_reset specifies whether asar should clear out all defines, labels,
|
||||
etc from the last inserted file. Setting it to False will make Asar act
|
||||
like the currently patched file was directly appended to the previous one.
|
||||
|
||||
additional_defines specifies extra defines to give to the patch
|
||||
(similar to the -D option).
|
||||
|
||||
std_include_file and std_define_file specify files where to look for extra
|
||||
include paths and defines, respectively.
|
||||
|
||||
warning_overrides is a dict of str (warning ID) -> bool. It overrides
|
||||
enabling/disabling specific warnings.
|
||||
|
||||
memory_files is a dict of str (file name) -> bytes (file contents). It
|
||||
specifies memory files to use.
|
||||
|
||||
override_checksum specifies whether to override checksum generation. True
|
||||
forces Asar to update the ROM's checksum, False forces Asar to not update
|
||||
it.
|
||||
"""
|
||||
romlen = c_int(len(rom_data))
|
||||
rom_ptr = ctypes.create_string_buffer(bytes(rom_data), maxromsize())
|
||||
pp = _patchparams()
|
||||
pp.structsize = ctypes.sizeof(_patchparams)
|
||||
pp.patchloc = patch_name.encode()
|
||||
pp.romdata = ctypes.cast(rom_ptr, c_char_p)
|
||||
pp.buflen = maxromsize()
|
||||
pp.romlen = ctypes.pointer(romlen)
|
||||
|
||||
# construct an array type of len(includepaths) elements and initialize
|
||||
# it with elements from includepaths
|
||||
pp.includepaths = (c_char_p*len(includepaths))(*includepaths)
|
||||
pp.numincludepaths = len(includepaths)
|
||||
|
||||
defines = (_definedata * len(additional_defines))()
|
||||
for i, (k, v) in enumerate(additional_defines.items()):
|
||||
defines[i].name = k.encode()
|
||||
defines[i].contents = v.encode()
|
||||
pp.additional_defines = defines
|
||||
pp.additional_define_count = len(additional_defines)
|
||||
|
||||
pp.should_reset = should_reset
|
||||
|
||||
pp.stdincludesfile = std_include_file.encode() if std_include_file else None
|
||||
pp.stddefinesfile = std_define_file.encode() if std_define_file else None
|
||||
|
||||
warnsettings = (_warnsetting * len(warning_overrides))()
|
||||
for i, (k, v) in enumerate(warning_overrides.items()):
|
||||
warnsettings[i].warnid = k.encode()
|
||||
warnsettings[i].enabled = v
|
||||
pp.warning_settings = warnsettings
|
||||
pp.warning_setting_count = len(warnsettings)
|
||||
|
||||
memoryfiles = (_memoryfile * len(memory_files))()
|
||||
for i, (k, v) in enumerate(memory_files.items()):
|
||||
memoryfiles[i].path = k.encode()
|
||||
memoryfiles[i].buffer = v
|
||||
memoryfiles[i].length = len(v)
|
||||
pp.memory_files = memoryfiles
|
||||
pp.memory_file_count = len(memory_files)
|
||||
|
||||
if override_checksum is not None:
|
||||
pp.override_checksum_gen = True
|
||||
pp.generate_checksum = override_checksum
|
||||
else:
|
||||
pp.override_checksum_gen = False
|
||||
pp.generate_checksum = False
|
||||
|
||||
result = _asar.dll.asar_patch_ex(ctypes.byref(pp))
|
||||
return result, rom_ptr.raw[:romlen.value]
|
||||
|
||||
|
||||
def maxromsize():
|
||||
"""Return the maximum possible size of the output ROM."""
|
||||
return _asar.dll.asar_maxromsize()
|
||||
|
||||
|
||||
def geterrors():
|
||||
"""Get a list of all errors."""
|
||||
return _getall(_asar.dll.asar_geterrors)
|
||||
|
||||
|
||||
def getwarnings():
|
||||
"""Get a list of all warnings."""
|
||||
return _getall(_asar.dll.asar_getwarnings)
|
||||
|
||||
|
||||
def getprints():
|
||||
"""Get a list of all printed data."""
|
||||
return [x.decode() for x in _getall(_asar.dll.asar_getprints)]
|
||||
|
||||
|
||||
def getalllabels():
|
||||
"""Get a dictionary of label name -> SNES address."""
|
||||
labeldatas = _getall(_asar.dll.asar_getalllabels)
|
||||
return {x.name.decode(): x.location for x in labeldatas}
|
||||
|
||||
|
||||
def getlabelval(name):
|
||||
"""Get the ROM location of one label. None means "not found"."""
|
||||
val = _asar.dll.asar_getlabelval(name.encode())
|
||||
return None if (val == -1) else val
|
||||
|
||||
|
||||
def getdefine(name):
|
||||
"""Get the value of a define."""
|
||||
return _asar.dll.asar_getdefine(name.encode()).decode()
|
||||
|
||||
|
||||
def getalldefines():
|
||||
"""Get the names and values of all defines."""
|
||||
definedatas = _getall(_asar.dll.asar_getalldefines)
|
||||
return {x.name.decode(): x.contents.decode() for x in definedatas}
|
||||
|
||||
|
||||
def resolvedefines(data, learnnew):
|
||||
"""Parse all defines in the given data.
|
||||
|
||||
Returns the data with all defines evaluated.
|
||||
learnnew controls whether it'll learn new defines in this string if it
|
||||
finds any. Note that it may emit errors.
|
||||
"""
|
||||
return _asar.dll.asar_resolvedefines(data, learnnew)
|
||||
|
||||
|
||||
def math(to_calculate):
|
||||
"""Parse a string containing math.
|
||||
|
||||
It automatically assumes global scope (no namespaces), and has access to
|
||||
all functions and labels from the last call to asar.patch(). If there was
|
||||
an error, ArithmeticError is raised with the message returned by Asar.
|
||||
"""
|
||||
error = ctypes.c_char_p()
|
||||
result = _asar.dll.asar_math(to_calculate.encode(), ctypes.byref(error))
|
||||
if not bool(error):
|
||||
# Null pointer, means no error
|
||||
return result
|
||||
else:
|
||||
raise AsarArithmeticError(error.value.decode())
|
||||
|
||||
|
||||
def getwrittenblocks():
|
||||
"""Get a list of all the blocks written to the ROM."""
|
||||
return _getall(_asar.dll.asar_getwrittenblocks)
|
||||
|
||||
|
||||
def getmapper():
|
||||
"""Get the ROM mapper currently used by Asar."""
|
||||
return mappertype(_asar.dll.asar_getmapper())
|
||||
|
||||
def getsymbolsfile(fmt="wla"):
|
||||
"""Generates the contents of a symbols file for in a specific format.
|
||||
|
||||
Returns the textual contents of the symbols file.
|
||||
format specified the format of the symbols file that gets generated.
|
||||
"""
|
||||
return _asar.dll.asar_getsymbolsfile(fmt.encode()).decode()
|
||||
1021
bonktreemaps.asm
1021
bonktreemaps.asm
File diff suppressed because it is too large
Load Diff
@@ -2,15 +2,15 @@
|
||||
; Randomize Book of Mudora
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadLibraryItemGFX:
|
||||
LDA.l LibraryItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
%GetPossiblyEncryptedItem(LibraryItem, SpriteItemValues)
|
||||
STA $0E80, X ; Store item type
|
||||
JML RequestSlottedTile
|
||||
JSL.l PrepDynamicTile
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawLibraryItemGFX:
|
||||
PHA
|
||||
LDA $0E80, X ; Retrieve stored item type
|
||||
JSL.l DrawSlottedTile
|
||||
JSL.l DrawDynamicTile
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -24,30 +24,32 @@ RTL
|
||||
;================================================================================
|
||||
; Randomize Bonk Keys
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItemGFX:
|
||||
LDA.b #$08 : STA $0F50, X ; thing we wrote over
|
||||
LoadBonkItemGFX_inner:
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.b #$00 : STA !REDRAW
|
||||
JSR LoadBonkItem
|
||||
JML RequestSlottedTile
|
||||
JSL.l PrepDynamicTile
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBonkItemGFX:
|
||||
PHA
|
||||
LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l LoadBonkItemGFX_inner
|
||||
LDA.w !SPRITE_REDRAW, X : CMP.b #$02 : BEQ .skipInit
|
||||
BRA .done ; don't draw on the init frame
|
||||
LDA !REDRAW : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l LoadBonkItemGFX_inner
|
||||
BRA .done ; don't draw on the init frame
|
||||
|
||||
.skipInit
|
||||
JSR LoadBonkItem
|
||||
JSL DrawSlottedTile
|
||||
|
||||
JSR LoadBonkItem
|
||||
JSL.l DrawDynamicTileNoShadow
|
||||
|
||||
.done
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GiveBonkItem:
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JSR LoadBonkItem
|
||||
CMP #$24 : BNE .notKey
|
||||
.key
|
||||
@@ -64,25 +66,12 @@ RTL
|
||||
LoadBonkItem:
|
||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP #115 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert
|
||||
LDA.l BonkKey_Desert
|
||||
BRA ++
|
||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower
|
||||
LDA.l BonkKey_GTower
|
||||
BRA ++
|
||||
+
|
||||
LDA.b #$24 ; default to small key
|
||||
++
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItem_Player:
|
||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP #115 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert_Player
|
||||
BRA ++
|
||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower_Player
|
||||
BRA ++
|
||||
+
|
||||
LDA.b #$00
|
||||
++
|
||||
RTS
|
||||
|
||||
31
bugfixes.asm
31
bugfixes.asm
@@ -49,7 +49,7 @@ DecideIfBunnyByScreenIndex:
|
||||
; superbunny work
|
||||
LDA $1B : BNE .done
|
||||
LDA MoonPearlEquipment : BNE .done
|
||||
PHX : LDX $8A : LDA.l OWTileWorldAssoc, X : PLX : PHA
|
||||
LDA $8A : AND.b #$40 : PHA
|
||||
LDA.l InvertedMode : BNE .inverted
|
||||
.normal
|
||||
PLA : EOR #$40
|
||||
@@ -90,11 +90,11 @@ FixAga2Bunny:
|
||||
++
|
||||
JSL DecideIfBunny : BNE +
|
||||
JSR MakeBunny
|
||||
LDA.b #$04 : STA.w $012C ; play bunny music
|
||||
BRA .done
|
||||
+
|
||||
LDA.b #$09 : STA.w $012C ; what we wrote over
|
||||
.done
|
||||
PHX
|
||||
JSL Overworld_DetermineMusic : STX !REG_MUSIC_CONTROL_REQUEST
|
||||
PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -123,7 +123,7 @@ FixFrogSmith:
|
||||
STA.l FollowerIndicator
|
||||
JSL Tagalong_LoadGfx
|
||||
.done
|
||||
RTL
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -200,27 +200,6 @@ LDA $1B : BNE +
|
||||
+
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix losing VRAM gfx when using quake
|
||||
PostNMIUpdateBGCharHalf:
|
||||
STA.w $420B : SEP #$10 ; what we wrote over
|
||||
LDA.w $0116 : CMP.b #$46 : BNE .return ; checks to see if this is the last VRAM write
|
||||
LDA.b $5D : CMP.b #$08 : BCC + : CMP.b #$0A+1 : BCS + ; skip if we're mid-medallion
|
||||
RTL
|
||||
+ JSL HeartPieceSetRedraw ; set redraw flag for items
|
||||
.return
|
||||
RTL
|
||||
|
||||
; Force redraws of items following map checks
|
||||
PostOverworldGfxLoad:
|
||||
INC.b $11 : STZ.b $13 ; what we wrote over
|
||||
JSL HeartPieceSetRedraw
|
||||
RTL
|
||||
PostUnderworldMap:
|
||||
JSL HeartPieceSetRedraw
|
||||
LDA.l $7EC229 ; what we wrote over
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FixJingleGlitch:
|
||||
LDA.b $11
|
||||
|
||||
@@ -1,2 +1,4 @@
|
||||
py -3 build.py
|
||||
@echo %cmdcmdline%|find /i """%~f0""">nul && cmd /k
|
||||
del ..\working.sfc
|
||||
copy ..\alttp.sfc ..\working.sfc
|
||||
xkas.exe LTTP_RND_GeneralBugfixes.asm ..\working.sfc
|
||||
cmd /k
|
||||
115
build.py
115
build.py
@@ -1,115 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
import hashlib
|
||||
|
||||
from asar import init as asar_init, close as asar_close, patch as asar_patch, geterrors as asar_errors, getprints as asar_prints, getwarnings as asar_warnings
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
|
||||
try:
|
||||
from yaml import CLoader as Loader
|
||||
except ImportError:
|
||||
from yaml import Loader
|
||||
|
||||
|
||||
def int16_as_bytes(value):
|
||||
value = value & 0xFFFF
|
||||
return [value & 0xFF, (value >> 8) & 0xFF]
|
||||
|
||||
|
||||
def int32_as_bytes(value):
|
||||
value = value & 0xFFFFFFFF
|
||||
return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
|
||||
|
||||
|
||||
def is_bundled():
|
||||
return getattr(sys, 'frozen', False)
|
||||
|
||||
|
||||
def local_path(path):
|
||||
if local_path.cached_path:
|
||||
return os.path.join(local_path.cached_path, path)
|
||||
|
||||
elif is_bundled():
|
||||
if hasattr(sys, "_MEIPASS"):
|
||||
# we are running in a PyInstaller bundle
|
||||
local_path.cached_path = sys._MEIPASS # pylint: disable=protected-access,no-member
|
||||
else:
|
||||
# cx_Freeze
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
|
||||
else:
|
||||
# we are running in a normal Python environment
|
||||
import __main__
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
|
||||
|
||||
return os.path.join(local_path.cached_path, path)
|
||||
|
||||
|
||||
local_path.cached_path = None
|
||||
|
||||
|
||||
def make_new_base2current(old_rom_data, new_rom_data):
|
||||
from collections import OrderedDict
|
||||
import json
|
||||
# extend to 2 mb
|
||||
old_rom_data.extend(bytearray([0x00]) * (2097152 - len(old_rom_data)))
|
||||
|
||||
out_data = OrderedDict()
|
||||
for idx, old in enumerate(old_rom_data):
|
||||
new = new_rom_data[idx]
|
||||
if old != new:
|
||||
out_data[idx] = [int(new)]
|
||||
for offset in reversed(list(out_data.keys())):
|
||||
if offset - 1 in out_data:
|
||||
out_data[offset-1].extend(out_data.pop(offset))
|
||||
with open('../base2current.json', 'wt') as outfile:
|
||||
json.dump([{key: value} for key, value in out_data.items()], outfile, separators=(",", ":"))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(new_rom_data)
|
||||
return "New Rom Hash: " + basemd5.hexdigest()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
try:
|
||||
asar_init()
|
||||
print("Asar DLL initialized")
|
||||
|
||||
print("Opening Base rom")
|
||||
with open('../alttp.sfc', 'rb') as stream:
|
||||
old_rom_data = bytearray(stream.read())
|
||||
|
||||
if len(old_rom_data) % 0x400 == 0x200:
|
||||
old_rom_data = old_rom_data[0x200:]
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(old_rom_data)
|
||||
if JAP10HASH != basemd5.hexdigest():
|
||||
raise Exception("Base rom is not 'Zelda no Densetsu - Kamigami no Triforce (J) (V1.0)'")
|
||||
|
||||
print("Patching Base Rom")
|
||||
result, new_rom_data = asar_patch(os.path.abspath('LTTP_RND_GeneralBugfixes.asm'), old_rom_data)
|
||||
|
||||
if result:
|
||||
with open('../working.sfc', 'wb') as stream:
|
||||
stream.write(new_rom_data)
|
||||
print("Success\n")
|
||||
print(make_new_base2current(old_rom_data, new_rom_data))
|
||||
prints = asar_prints()
|
||||
for p in prints:
|
||||
print(p)
|
||||
else:
|
||||
errors = asar_errors()
|
||||
print("\nErrors: " + str(len(errors)))
|
||||
for error in errors:
|
||||
print (error)
|
||||
warnings = asar_warnings()
|
||||
print("\nWarnings: " + str(len(warnings)))
|
||||
for w in warnings:
|
||||
print(w)
|
||||
|
||||
asar_close()
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
BIN
c2807_v4.bin
BIN
c2807_v4.bin
Binary file not shown.
BIN
c2807_v4.gfx
BIN
c2807_v4.gfx
Binary file not shown.
@@ -2,36 +2,26 @@
|
||||
; Capacity Logic
|
||||
;================================================================================
|
||||
IncrementBombs:
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs : BEQ + ; Skip if we can't have bombs
|
||||
DEC
|
||||
|
||||
CMP BombsEquipment
|
||||
|
||||
!BLT +
|
||||
LDA BombsEquipment
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA BombsEquipment
|
||||
+
|
||||
LDA.l BombCapacity : BEQ + ; Skip if we can't have bombs
|
||||
DEC
|
||||
CMP.l BombsEquipment : !BLT +
|
||||
LDA.l BombsEquipment
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA.l BombsEquipment
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementArrows:
|
||||
LDA ArrowCapacityUpgrades ; get arrow upgrades
|
||||
!ADD.l StartingMaxArrows : DEC
|
||||
|
||||
CMP CurrentArrows
|
||||
|
||||
!BLT +
|
||||
LDA CurrentArrows
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA CurrentArrows
|
||||
+
|
||||
LDA.l ArrowCapacity : DEC
|
||||
CMP.l CurrentArrows : !BLT +
|
||||
LDA.l CurrentArrows
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA.l CurrentArrows
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CompareBombsToMax:
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs
|
||||
|
||||
CMP BombsEquipment
|
||||
LDA.l BombCapacity
|
||||
CMP.l BombsEquipment
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
30
catfish.asm
30
catfish.asm
@@ -1,40 +1,34 @@
|
||||
;================================================================================
|
||||
; Randomize Catfish
|
||||
;--------------------------------------------------------------------------------
|
||||
!HEART_REDRAW = "$7F5000"
|
||||
LoadCatfishItemGFX:
|
||||
LDA.l CatfishItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
JML RequestSlottedTile
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
JML PrepDynamicTile
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawThrownItem:
|
||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
||||
|
||||
.zora
|
||||
LDA.l $1DE1C3 ; location randomizer writes zora item to
|
||||
LDA.b #$01 : STA !HEART_REDRAW
|
||||
LDA.l $1DE1C3 ; location randomizer writes zora item to
|
||||
BRA .draw
|
||||
|
||||
.catfish
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
|
||||
.draw
|
||||
JML DrawSlottedTile
|
||||
JML DrawDynamicTile
|
||||
;--------------------------------------------------------------------------------
|
||||
MarkThrownItem:
|
||||
PHA
|
||||
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
|
||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
||||
|
||||
|
||||
.zora
|
||||
JSL.l ItemSet_ZoraKing
|
||||
LDA ZoraItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
BRA .done
|
||||
JML ItemSet_ZoraKing
|
||||
|
||||
.catfish
|
||||
JSL.l ItemSet_Catfish
|
||||
LDA CatfishItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JML ItemSet_Catfish
|
||||
|
||||
.done
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -3,7 +3,6 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
DrawDungeonCompassCounts:
|
||||
SEP #$10
|
||||
LDX $1B : BNE + : RTL : + ; Skip if outdoors
|
||||
|
||||
; extra hard safeties for getting dungeon ID to prevent crashes
|
||||
@@ -11,42 +10,33 @@ DrawDungeonCompassCounts:
|
||||
LDA.w $040C : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
|
||||
PLA
|
||||
|
||||
CPX.b #$1B : BCC + ; Skip if not in a valid dungeon ID
|
||||
JMP .done
|
||||
+
|
||||
BIT.w #$0002 : BNE ++ ; if CompassMode==2, we don't check for the compass
|
||||
TXY : TXA : LSR : TAX : LDA.l ExistsTransfer, X : TAX : LDA CompassExists, X : BEQ ++
|
||||
TYX : LDA CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BNE ++
|
||||
JMP .done ; skip if we don't have compass
|
||||
++
|
||||
CPX.b #$1B : BCS .done ; Skip if not in a valid dungeon ID
|
||||
|
||||
LDA $040C : LSR
|
||||
BNE +
|
||||
INC
|
||||
+ TAX : LDA.l CompassTotalsWRAM, X : AND #$00FF
|
||||
PHX
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
PLA : CMP.w #100 : !BLT .two_digit
|
||||
LDX.b $05 : TXA : ORA #$2490 : STA $7EC79A
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC79C
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC79E
|
||||
BRA .end_total
|
||||
.two_digit
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC79A
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC79C
|
||||
.end_total
|
||||
BIT.w #$0002 : BNE ++ ; if CompassMode==2, we don't check for the compass
|
||||
LDA CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have compass
|
||||
++
|
||||
|
||||
TXA : LSR : TAX
|
||||
BNE +
|
||||
INC
|
||||
+
|
||||
LDA.l CompassTotalsWRAM, X : AND #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
PHX
|
||||
LDX.b $06 : TXA : ORA #$2400 : STA $7EC79A
|
||||
LDX.b $07 : TXA : ORA #$2400 : STA $7EC79C
|
||||
PLX
|
||||
|
||||
LDA DungeonLocationsChecked, X : AND #$00FF
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
PLA : CMP.w #100 : !BLT +
|
||||
LDX.b $05 : TXA : ORA #$2490 : STA $7EC792 ; Draw the 100's digit
|
||||
+
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC794 ; Draw the item count
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC796
|
||||
LDA DungeonLocationsChecked, X : AND #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA #$2400 : STA $7EC794 ; Draw the item count
|
||||
LDX.b $07 : TXA : ORA #$2400 : STA $7EC796
|
||||
|
||||
LDA.w #$2830 : STA $7EC798 ; draw the slash
|
||||
|
||||
.done
|
||||
@@ -55,13 +45,6 @@ RTL
|
||||
DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
||||
|
||||
; maps from $040C to the odd order used in overworld map
|
||||
ExistsTransfer:
|
||||
db $0C, $0C, $00, $02, $0B, $09, $03, $07, $04, $08, $01, $06, $05, $0A
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4C0-7EF4CF - item locations checked indexed by $040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
InitCompassTotalsRAM:
|
||||
LDX #$00
|
||||
@@ -70,3 +53,4 @@ InitCompassTotalsRAM:
|
||||
INX
|
||||
CPX #$0F : !BLT -
|
||||
RTL
|
||||
|
||||
|
||||
@@ -180,6 +180,3 @@ Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
||||
RTL
|
||||
}
|
||||
;================================================================
|
||||
|
||||
incsrc menu/hudalpha.asm
|
||||
incsrc util/utils.asm
|
||||
|
||||
@@ -6,61 +6,6 @@
|
||||
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
||||
!INVERT_DPAD = "$7F50CB"
|
||||
|
||||
|
||||
InvertDPad_DPadOnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_ButtonsOnly:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_Both:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
|
||||
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_SwapSides:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
|
||||
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
|
||||
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
|
||||
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_DPadLROnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_DPadUDOnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
|
||||
InvertDPad:
|
||||
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
||||
|
||||
@@ -84,18 +29,44 @@ InvertDPad:
|
||||
LDA $4219 : STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_DPadOnly
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_ButtonsOnly
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_Both
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_SwapSides
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_DPadLROnly
|
||||
+ JMP.w InvertDPad_DPadUDOnly
|
||||
|
||||
+ DEC : BEQ .dpadOnly
|
||||
DEC : BEQ .buttonsOnly
|
||||
DEC : BEQ .invertBoth
|
||||
.swapSides
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
|
||||
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
|
||||
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
|
||||
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
.invertBoth
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
|
||||
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
.buttonsOnly
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
.dpadOnly
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
.onemind_controller_offset
|
||||
db 0 ; player 0 - $4218 - joy1d1
|
||||
@@ -105,6 +76,8 @@ InvertDPad:
|
||||
db 2 ; player 4 - $421A - joy2d1
|
||||
db 6 ; player 5 - $421E - joy2d2
|
||||
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
HandleOneMindController:
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,13 +1,13 @@
|
||||
CheckReceivedItemPropertiesBeforeLoad:
|
||||
LDA $A0 : BEQ .normalCode
|
||||
LDA $7EC005 : BNE .lightOff
|
||||
.normalCode
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
.normalCode
|
||||
LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
|
||||
RTL
|
||||
|
||||
.lightOff
|
||||
PHX : PHY : PHB
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; get palette
|
||||
|
||||
REP #$30
|
||||
AND #$0007 ; mask out palette
|
||||
|
||||
@@ -11,24 +11,13 @@ DoWorldFix:
|
||||
JMP DoWorldFix_Inverted
|
||||
+
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA FollowerIndicator : CMP #$04 : BNE + ; if old man following, skip mirror/aga check
|
||||
LDA.l OldManRetrievalWorld
|
||||
BRA .noMirror
|
||||
+ LDA MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
LDA MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.setLightWorld
|
||||
.aga1Alive
|
||||
LDA #$00
|
||||
.noMirror
|
||||
STA CurrentWorld ; set flag to light world
|
||||
LDA.l SmithDeleteOnSave : BEQ .transform
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator : BRA .done ; clear follower
|
||||
.transform
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
@@ -57,26 +46,18 @@ RTL
|
||||
;================================================================================
|
||||
DoWorldFix_Inverted:
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA FollowerIndicator : CMP #$04 : BNE + ; if old man following, skip mirror/aga check
|
||||
LDA.l OldManRetrievalWorld
|
||||
BRA .setWorld
|
||||
+ LDA.l MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
LDA MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.noMirror
|
||||
.setDarkWorld
|
||||
LDA #$40
|
||||
.setWorld
|
||||
STA CurrentWorld ; set flag to dark world
|
||||
LDA.l SmithDeleteOnSave : BEQ .transform
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator : BRA .done ; clear follower
|
||||
.transform
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
.aga1Alive
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -87,7 +68,7 @@ SetDeathWorldChecked_Inverted:
|
||||
LDA GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||
++
|
||||
.outdoors
|
||||
JMP DoWorldFix_Inverted
|
||||
JMP DoWorldFix
|
||||
|
||||
.dungeon
|
||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
@@ -104,21 +85,10 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FakeWorldFix:
|
||||
LDA FixFakeWorld : BEQ +
|
||||
PHX
|
||||
LDX $8A : LDA.l OWTileWorldAssoc, X : STA CurrentWorld
|
||||
PLX
|
||||
LDA $8A : AND.b #$40 : STA CurrentWorld
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GetCurrentWorldForLoad:
|
||||
LDA FollowerIndicator : CMP #$04 : BNE .default
|
||||
LDA InvertedMode : BEQ +
|
||||
LDA #$40
|
||||
+ RTL
|
||||
.default
|
||||
LDA CurrentWorld
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MasterSwordFollowerClear:
|
||||
LDA FollowerIndicator
|
||||
CMP #$0E : BNE .exit ; clear master sword follower
|
||||
@@ -144,46 +114,37 @@ RefreshRainAmmo:
|
||||
+ CMP.b #$03 : BNE + ; Uncle
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
|
||||
LDA.l ArrowMode : BEQ ++
|
||||
LDA.l BowEquipment : BEQ +++
|
||||
++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Uncle)
|
||||
+++ BRA .done
|
||||
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Uncle)
|
||||
BRA .done
|
||||
+ CMP.b #$02 : BNE + ; Cell
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Cell)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Cell)
|
||||
LDA.l ArrowMode : BEQ ++
|
||||
LDA.l BowEquipment : BEQ .done
|
||||
++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Cell)
|
||||
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Cell)
|
||||
BRA .done
|
||||
+ CMP.b #$04 : BNE + ; Mantle
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Mantle)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Mantle)
|
||||
LDA.l ArrowMode : BEQ ++
|
||||
LDA.l BowEquipment : BEQ .done
|
||||
++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Mantle)
|
||||
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Mantle)
|
||||
+
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
SetEscapeAssist:
|
||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
.rain
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
||||
BRA ++
|
||||
.no_train ; choo choo
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$40 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$20 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$10 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
|
||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
|
||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
|
||||
++
|
||||
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP #$01 : BNE +
|
||||
LDA.l SpecialWeaponLevel : BEQ +
|
||||
LDA #$01 : STA InfiniteBombsModifier
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetSilverBowMode:
|
||||
|
||||
98
dialog.asm
98
dialog.asm
@@ -268,7 +268,8 @@ RTL
|
||||
DialogFairyThrow:
|
||||
LDA.l Restrict_Ponds : BEQ .normal
|
||||
LDA BottleContentsOne
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
|
||||
.noInventory
|
||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
||||
LDA.b #$51
|
||||
@@ -299,64 +300,31 @@ RTL
|
||||
; s = silver arrow bow
|
||||
; p = 2nd progressive bow
|
||||
DialogGanon2:
|
||||
JSL.l CheckGanonVulnerability
|
||||
|
||||
JSL.l CheckGanonVulnerability
|
||||
|
||||
REP #$20
|
||||
BCS +
|
||||
LDA.w #$018D : JMP .done
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
|
||||
LDA.l SpecialWeapons : AND.w #$007F
|
||||
CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
|
||||
.silver_arrows
|
||||
LDA.w #$018D : BRA ++
|
||||
+
|
||||
LDA.l BowTracking
|
||||
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : JMP .done
|
||||
+
|
||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||
LDA.w #$0195 : JMP .done
|
||||
+
|
||||
BIT.w #$0020 : BNE + ; branch if p bow
|
||||
LDA.w #$0194 : JMP .done
|
||||
+
|
||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||
LDA.w #$0193 : JMP .done
|
||||
+
|
||||
LDA.w #$016E : JMP .done
|
||||
.special_item
|
||||
CMP.w #$0001 : BEQ .silver_arrows
|
||||
CMP.w #$0004 : BEQ .bombs
|
||||
CMP.w #$0005 : BEQ .powder
|
||||
CMP.w #$0010 : BEQ .bee
|
||||
PHX : TAX
|
||||
LDA.l EquipmentWRAM-1, X : PLX : AND #$00FF : BNE +
|
||||
LDA.w #$0192 : JMP .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.bombs
|
||||
LDA.l BombsEquipment : AND #$00FF : BNE +
|
||||
LDA.l InfiniteBombsModifier : AND #$00FF : BNE + ; check for infinite bombs
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.powder
|
||||
LDA.l InventoryTracking : AND #$0010 : BNE + ; check for powder
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.bee
|
||||
LDA.l BottleContentsOne : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsTwo : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsThree : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsFour : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.done
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : BRA ++
|
||||
+
|
||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||
LDA.w #$0195 : BRA ++
|
||||
+
|
||||
BIT.w #$0020 : BNE + ; branch if p bow
|
||||
LDA.w #$0194 : BRA ++
|
||||
+
|
||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||
LDA.w #$0193 : BRA ++
|
||||
+
|
||||
LDA.w #$016E
|
||||
++
|
||||
STA $1CF0
|
||||
SEP #$20
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogEtherTablet:
|
||||
@@ -366,8 +334,11 @@ DialogEtherTablet:
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||
;++
|
||||
.yesText
|
||||
PLA
|
||||
LDA.b #$0C
|
||||
@@ -385,10 +356,13 @@ DialogBombosTablet:
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
;++
|
||||
.yesText
|
||||
PLA
|
||||
PLA
|
||||
LDA.b #$0D
|
||||
LDY.b #$01
|
||||
JML Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
@@ -400,7 +374,7 @@ RTL
|
||||
DialogSahasrahla:
|
||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.b #$2F
|
||||
LDY.b #$00
|
||||
LDY.b #$00
|
||||
JML Sprite_ShowMessageUnconditional
|
||||
+
|
||||
RTL
|
||||
@@ -481,7 +455,7 @@ RTL
|
||||
CalculateSignIndex:
|
||||
; for the big 1024x1024 screens we are calculating link's effective
|
||||
; screen area, as though the screen was 4 different 512x512 screens.
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; with major glitches.
|
||||
|
||||
LDA $8A : ASL A : TAY ;what we wrote over
|
||||
@@ -490,13 +464,13 @@ CalculateSignIndex:
|
||||
|
||||
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
||||
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
+
|
||||
|
||||
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
||||
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||
TYA : AND.w #$00FF : TAY
|
||||
TYA : AND.w #$00FF : TAY
|
||||
|
||||
.done
|
||||
RTL
|
||||
|
||||
@@ -37,54 +37,3 @@ WalkDownIntoTavern:
|
||||
CMP #$43
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; TurnAroundOnUnderworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnAroundOnUnderworld:
|
||||
LDA $26 : BEQ .done
|
||||
; turn around if ($010E == #$43) != ($7F5099 == #$43)
|
||||
LDX #$00
|
||||
LDA #$43 : CMP $010E : BEQ +
|
||||
INX
|
||||
+
|
||||
CMP $7F5099 : BEQ +
|
||||
DEX
|
||||
+
|
||||
CPX #$00 : BEQ .done
|
||||
LDA $26 : EOR #$0C : STA $26
|
||||
.done
|
||||
JML $0FFD65 ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; TurnUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnUpOnOverworld:
|
||||
LDA.l EntranceTavernBack : CMP #$43 : BEQ .done
|
||||
LDA #$08 : STA $26 ; only fix this glitch if exit not vanilla
|
||||
.done
|
||||
JML $07E68F ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; WalkUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
WalkUpOnOverworld:
|
||||
LDA $20 : CMP #$091B : BNE .normal ; hardcoded Y coordinate
|
||||
STZ $2F
|
||||
RTL
|
||||
.normal
|
||||
LDA #$0002 : STA $2F ; what we overwrote
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; CheckStairsAdjustment
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckStairsAdjustment:
|
||||
LDA.b $A0
|
||||
CMP.w #$0124 ; vanilla check, rooms $0124 to $0127 have a lower exit position (currently ER ignores the entrance location)
|
||||
BCC .done
|
||||
LDA.w #$FFFF-1
|
||||
CMP.w $0696 ; tavern back ($0696 == #$FFFF) should always have carry cleared
|
||||
.done
|
||||
RTL
|
||||
; if carry cleared, shift position up
|
||||
@@ -1,51 +0,0 @@
|
||||
pushpc
|
||||
|
||||
org $9E9463
|
||||
JSL CheckKholdShellCoordinates
|
||||
BCC Sprite_A3_KholdstareShell_link_not_close
|
||||
BRA Sprite_A3_KholdstareShell_link_close
|
||||
NOP #13
|
||||
|
||||
Sprite_A3_KholdstareShell_link_close = $9E9478
|
||||
Sprite_A3_KholdstareShell_link_not_close = $9E9480
|
||||
|
||||
pullpc
|
||||
|
||||
CheckKholdShellCoordinates:
|
||||
|
||||
LDA.w $0D30, X
|
||||
XBA
|
||||
LDA.w $0D10, X ; full 16 bit X coordinate of sprite
|
||||
|
||||
REP #$21
|
||||
SBC.w #$0020
|
||||
CMP.b $22
|
||||
BCS .not_colliding
|
||||
|
||||
ADC.w #$0040
|
||||
CMP.b $22
|
||||
BCC .not_colliding
|
||||
|
||||
SEP #$20
|
||||
LDA.w $0D20, X
|
||||
XBA
|
||||
LDA.w $0D00, X ; full 16 bit Y coordinate of sprite
|
||||
|
||||
REP #$21
|
||||
SBC.w #$001F ; could go to 27 and let link squeeze in at Lanmo 2 (please adjust the following one)
|
||||
CMP.b $20
|
||||
BCS .not_colliding
|
||||
|
||||
ADC.w #$0037
|
||||
CMP.b $20
|
||||
BCC .not_colliding
|
||||
|
||||
SEP #$20 ; collision detected
|
||||
SEC
|
||||
RTL
|
||||
|
||||
.not_colliding
|
||||
SEP #$30
|
||||
CLC
|
||||
RTL
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
!add = "clc : adc"
|
||||
!addl = "clc : adc.l"
|
||||
!sub = "sec : sbc"
|
||||
!bge = "bcs"
|
||||
!blt = "bcc"
|
||||
|
||||
; Free RAM notes
|
||||
; Normal doors use $AB-AC for scrolling indicator
|
||||
; Normal doors use $FE to store the trap door indicator
|
||||
; Normal doors use $045e to store Y coordinate when transitioning to in-room stairs
|
||||
; Normal doors use $045f to determine the order in which supertile quadrants are drawn
|
||||
; Straight stairs use $046d to store X coordinate on animation start
|
||||
; Spiral doors use $045e to store stair type
|
||||
; Gfx uses $b1 to for sub-sub-sub-module thing
|
||||
|
||||
; Hooks into various routines
|
||||
incsrc drhooks.asm
|
||||
|
||||
;Main Code
|
||||
org $A78000 ;138000
|
||||
db $44, $52 ;DR
|
||||
DRMode:
|
||||
dw 0
|
||||
; xxpg rmse
|
||||
; xxxx xBDM
|
||||
; x - unused
|
||||
|
||||
; p - use the original palette for the dungeon rooms instead of the DR table
|
||||
; g - fix the EG glitch in more places (should be off for no logic)
|
||||
; r - The collection rate flag
|
||||
; m - Whether to display keys Map Info
|
||||
; s - Start with Mirror Scroll
|
||||
; e - GT minibosses marked as defeated instead of spawning heart container in all dungeons
|
||||
|
||||
; B - Big Key doors can displayed and be opened on the "south" side in addition
|
||||
; D - Enabled spawning as a bunny in the Dark World underworld
|
||||
; M - hides the total number in the collection rate
|
||||
DRFlags:
|
||||
dw 0
|
||||
DRScroll:
|
||||
db 0
|
||||
OffsetTable:
|
||||
dw -8, 8
|
||||
org $A78010
|
||||
DRVersionInfo:
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
|
||||
org $A78020
|
||||
|
||||
incsrc normal.asm
|
||||
incsrc scroll.asm
|
||||
incsrc spiral.asm
|
||||
incsrc gfx.asm
|
||||
incsrc keydoors.asm
|
||||
incsrc overrides.asm
|
||||
incsrc edges.asm
|
||||
incsrc math.asm
|
||||
incsrc hudadditions.asm
|
||||
incsrc dr_lobby.asm
|
||||
incsrc entrance_fixes.asm
|
||||
incsrc bugfix/kholdstare_shell_collision.asm
|
||||
warnpc $A79C00
|
||||
|
||||
incsrc doortables.asm
|
||||
warnpc $A88000
|
||||
@@ -1,698 +0,0 @@
|
||||
org $A79C00
|
||||
KeyDoorOffset:
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
dw $0000,$0001,$0003,$0000,$0006,$0000,$000b,$0000,$0000,$0000,$000c,$000d,$0010,$0011,$0012,$0000
|
||||
dw $0000,$0015,$0018,$001c,$001e,$0025,$0027,$0000,$0000,$002b,$002d,$0033,$0035,$0038,$0039,$003d
|
||||
dw $003f,$0040,$0043,$0045,$0047,$0000,$004f,$0000,$0053,$0000,$0055,$005b,$0000,$0000,$005f,$0000
|
||||
dw $0060,$0062,$0064,$0065,$0066,$0068,$006e,$0074,$007a,$007c,$007e,$0081,$0000,$0082,$0086,$0088
|
||||
dw $0089,$008a,$0000,$008b,$008e,$0092,$0096,$0000,$0000,$0099,$009d,$00a2,$00a5,$00a6,$00a8,$00aa
|
||||
dw $00ab,$00ad,$00af,$00b2,$0000,$0000,$00b5,$00b9,$00bf,$00c5,$00c9,$00ca,$00cc,$00ce,$00d1,$00d5
|
||||
dw $00d6,$00dc,$00e3,$00e9,$00ec,$00ed,$00ee,$00f2,$00f5,$0000,$00f7,$00f8,$00fc,$00ff,$0102,$0000
|
||||
dw $0000,$0103,$0106,$0107,$010a,$010c,$010e,$0112,$0000,$0000,$0000,$0114,$0117,$011b,$011e,$0121
|
||||
dw $0000,$0123,$0000,$0124,$0127,$0128,$0000,$012c,$0000,$0000,$0000,$012e,$0133,$0139,$013e,$0000
|
||||
dw $013f,$0140,$0141,$0146,$0000,$0149,$014b,$014d,$014f,$0150,$0000,$0153,$0156,$015a,$015d,$0161
|
||||
dw $0163,$0164,$0166,$016a,$016c,$016d,$0000,$0000,$0170,$0176,$017c,$0182,$0184,$0000,$0185,$0186
|
||||
dw $0188,$018b,$018f,$0197,$019c,$019d,$019e,$01a3,$01a4,$01a6,$01aa,$01ad,$01b3,$0000,$01bb,$01be
|
||||
dw $01bf,$01c2,$01ca,$01d2,$01d9,$01da,$01dd,$01e3,$01e6,$01e7,$0000,$01ec,$01ed,$0000,$01f0,$0000
|
||||
dw $01f1,$01f3,$01f7,$0000,$0000,$01f8,$01fa,$0000,$01fd,$0200,$0203,$0204,$0206,$0000,$0000,$0000
|
||||
dw $0207
|
||||
|
||||
|
||||
org $A79E00
|
||||
SpiralOffset:
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $00,$01,$02,$00,$03,$00,$00,$04,$00,$05,$07,$00,$08,$00,$0b,$00
|
||||
db $00,$0c,$00,$00,$00,$0d,$0e,$0f,$00,$00,$11,$00,$13,$14,$15,$00
|
||||
db $00,$00,$00,$00,$00,$00,$16,$19,$1b,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$1c,$00,$00,$1f,$00,$00,$00,$20,$00,$21,$00,$00,$00,$00,$22
|
||||
db $23,$24,$25,$00,$00,$26,$00,$00,$00,$00,$27,$00,$29,$2a,$2b,$00
|
||||
db $00,$00,$00,$2c,$2d,$00,$00,$00,$00,$00,$00,$00,$2e,$2f,$00,$30
|
||||
db $00,$00,$00,$35,$36,$00,$37,$00,$00,$00,$38,$3a,$3b,$00,$3c,$00
|
||||
db $3d,$40,$41,$00,$00,$00,$42,$45,$00,$00,$00,$00,$00,$00,$00,$49
|
||||
db $4a,$00,$00,$00,$00,$00,$00,$4b,$00,$00,$00,$00,$4f,$00,$53,$00
|
||||
db $00,$54,$00,$55,$00,$00,$00,$56,$57,$58,$00,$00,$00,$00,$59,$00
|
||||
db $5a,$00,$5b,$00,$00,$5c,$5d,$00,$00,$00,$00,$5e,$00,$00,$5f,$00
|
||||
db $60,$00,$00,$00,$00,$63,$64,$00,$00,$00,$00,$00,$65,$00,$66,$00
|
||||
db $67,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $6a,$6d,$6e,$00,$00,$00,$00,$00,$00,$00,$6f,$00,$00,$00,$00,$00
|
||||
db $70
|
||||
|
||||
org $A79F00
|
||||
DoorOffset:
|
||||
db $00,$01,$02,$00,$03,$00,$04,$00,$00,$00,$00,$00,$9A,$05,$99,$00
|
||||
db $00,$06,$07,$08,$09,$0A,$0B,$00,$00,$0C,$0D,$0E,$00,$0F,$10,$11
|
||||
db $12,$13,$14,$15,$16,$00,$17,$00,$98,$00,$18,$19,$00,$00,$1A,$00
|
||||
db $1B,$00,$1C,$1D,$1E,$1F,$20,$21,$22,$23,$24,$25,$00,$26,$27,$00
|
||||
db $96,$28,$97,$29,$2A,$2B,$2C,$00,$00,$2D,$2E,$2F,$30,$31,$32,$00
|
||||
db $33,$34,$35,$36,$00,$00,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F,$40
|
||||
db $41,$42,$43,$A0,$00,$00,$44,$45,$46,$00,$47,$48,$49,$4A,$4B,$00
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $00,$4C,$00,$00,$00,$4D,$4E,$9E,$00,$00,$00,$4F,$50,$51,$52,$53
|
||||
db $00,$54,$00,$9C,$9D,$55,$00,$00,$00,$00,$00,$56,$57,$58,$59,$00
|
||||
db $5A,$5B,$5C,$5D,$00,$5E,$5F,$00,$9B,$60,$00,$61,$62,$63,$64,$65
|
||||
db $66,$67,$68,$69,$6A,$6B,$00,$00,$6C,$6D,$6E,$6F,$70,$00,$71,$72
|
||||
db $00,$73,$74,$75,$76,$77,$78,$79,$7A,$7B,$7C,$7D,$7E,$00,$7F,$80
|
||||
db $00,$81,$82,$83,$84,$85,$86,$87,$88,$89,$00,$8A,$8B,$00,$8C,$00
|
||||
db $00,$8D,$8E,$00,$00,$8F,$90,$00,$91,$92,$93,$94,$95,$00,$00,$00
|
||||
db $9f
|
||||
|
||||
org $A7A000
|
||||
DoorTable:
|
||||
;; NW 00 N 01 NE 02 WN 00 W 01 WS 02 SW 00 S 01 SE 02 EN 00 E 01 ES 02 - Door ruler
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Default/Garbage row
|
||||
dw $0003, $0003, $0003, $0450, $0003, $0003, $0003, $0003, $0003, $0452, $0003, $0003 ; HC Back Hall (x01)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Switches (x02)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Crystaroller
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Arghus
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Aga 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Secret Room
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sanc
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Pokey
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Lava Pipe
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Pipes n Ledge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swap Canal
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod dark Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Bridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Eye Statue
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Pre Aga
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice BK
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x20 Aga1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Key Rat
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Waters
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Eye Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Chest Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Statue
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; PoD Arena (x2a)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; PoD Statue (x2b)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Compass
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x30 Aga's Altar
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Dark Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Lanmolas
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp West Wing
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Flooded Key
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Main Hub (x36)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Hammer Time
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp First Basement
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Drop to the Moth
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod 3 Catwalks
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Conveyor
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Minihelma
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Conveyor
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewers
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Torches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Big Chest
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Cellblock
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Compass Loop
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull3 Torches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Mimics 1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Conveyor Ice
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Moldorm
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; IPBJ
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0401, $0003, $0003 ; HC West Hall (x50)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Throne Room (x51)
|
||||
dw $0003, $0003, $0003, $0401, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC East Hall (x52)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Tiles 1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 2 Left Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 2 Right Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 1 Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 3 Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Helmasaur
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Spike Switch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Cannonball
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Gauntlet 1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Choice Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Iced U
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC West Lobby (x60)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Main Lobby (x61)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC East Lobby (x62)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x66 Swamp Waterfall
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x67 Skull 1 Left Drop
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x68 Skull 1 Pinball
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6a Pod Rupees
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6b GT Mimics
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6c GT Lanmolas
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6d Gauntlet 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6e Ice Gators
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Armory
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert BK Chest
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Flooded Chests
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT DM's Tile
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Randoroom
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Warp Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Freezors
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Hookpit
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Catawalk
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Right Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Left
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Hopeful Torch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Right
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Lonely Freezor
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Vitreous (x90)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Rain
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Dark Crystals
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Blockswitch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Fallbridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Torch Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Darkness
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Warp Maze 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Invis Bridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Compass Room
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Big Chests
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Icy Pots
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Pre-Vitreous (xa0)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Fishbone
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Bridges
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Corner
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Trinexx (xa4)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Wizzrobes
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Compass (xa8)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Courtyard (xa9)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Map (xaa)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Switch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Blind
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Iced T
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Slipway
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Warpzone
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire ????
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Spikes
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Refill
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Dark Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Chainchomp
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Rollers
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Big Key
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Easter Cannonball
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Dark Circle
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Hellway
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Bossway
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Blockswitch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Backtracker
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Tiles
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Main Hub
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Big Chest
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Switch Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Narrow
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Early Hub
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Floating Torches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Armos
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT NW Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT NE Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Boss Drop
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire BK
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Laser Bridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Main Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Eyegores
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Attic Switches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Attic Start
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Entrance Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT SE Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Aga 6F
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewers Rope
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert West Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Main Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Hera Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Tower Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Back Lobby
|
||||
; this should end at 27AF18 about (160 * 24 bytes = 3840 or F18)
|
||||
; some values you can hardcode for spirals
|
||||
;dw $0070, $36a0 ; ->HC Stairwell
|
||||
;dw $0072, $4ff8 ; ->HC Map Room
|
||||
;dw $0080, $1f50 ; ->zelda's cellblock
|
||||
|
||||
org $A7B000
|
||||
SpiralTable: ;113 4 byte entries - should end at 27B1C4
|
||||
dw $0203, $8080 ;null row
|
||||
dw $0203, $8080 ;HC Backhallway
|
||||
dw $0203, $8080 ;Sewer Pull
|
||||
dw $0203, $8080 ;Crystaroller
|
||||
dw $0203, $8080 ;Moldorm
|
||||
dw $0203, $8080, $0203, $8080 ;Pod Basement
|
||||
dw $0203, $8080 ;Pod Stalfos
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;GT Entrance
|
||||
dw $0203, $8080 ;Ice Entrance
|
||||
dw $0203, $8080 ;Escape
|
||||
dw $0203, $8080 ;TR Pipe Ledge
|
||||
dw $0203, $8080 ;Swamp Way
|
||||
dw $0203, $8080, $0203, $8080 ;Hera Fallplace
|
||||
dw $0203, $8080, $0203, $8080 ;PoD Bridge
|
||||
dw $0203, $8080 ;GT Ice
|
||||
dw $0203, $8080 ;GT F8
|
||||
dw $0203, $8080 ;Ice Cross
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Swamp Statue
|
||||
dw $0203, $8080, $0203, $8080 ;Hera Big
|
||||
dw $0203, $8080 ;Swamp Ent
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Hera Startiles (middle value unused)
|
||||
dw $0203, $8080 ;West Swamp
|
||||
dw $0203, $8080 ;Swamp Basement
|
||||
dw $0203, $8080 ;Pod Drops
|
||||
dw $0203, $8080 ;Ice Hammer
|
||||
dw $0203, $8080 ;Aga Guards
|
||||
dw $0203, $8080 ;Sewer Begin
|
||||
dw $0203, $8080 ;Sewer Rope
|
||||
dw $0203, $8080 ;TT Cellblock
|
||||
dw $0203, $8080, $0203, $8080 ;Pod Entrance
|
||||
dw $0203, $8080 ;GT Icespike
|
||||
dw $0203, $8080 ;GT Moldorm
|
||||
dw $0203, $8080 ;IPBJ
|
||||
dw $0203, $8080 ;Desert Prep
|
||||
dw $0203, $8080 ;Swamp Attic
|
||||
dw $0203, $8080 ;GT Cannonball
|
||||
dw $0203, $8080 ;GT Gauntlet1
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;Ice U (1st three values unused)
|
||||
dw $0203, $8080 ;Desert Back
|
||||
dw $0203, $8080 ;TT Attic L
|
||||
dw $0203, $8080 ;Swamp Waterf
|
||||
dw $0203, $8080 ;Pod Rupees
|
||||
dw $0203, $8080 ;Pod Rupees
|
||||
dw $0203, $8080 ;GT Mimics
|
||||
dw $0203, $8080 ;GT Lanmo
|
||||
dw $0203, $8080 ;Ice Gators
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;HC Tiny (first value placeholder)
|
||||
dw $0203, $8080 ;HC Boomer
|
||||
dw $0203, $8080 ;HC Pits1
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Swamp Sunken
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;Hera Entrance (first value unused)
|
||||
dw $0203, $8080 ;Ice Hookshot
|
||||
dw $0203, $8080 ;HC Cellblock
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;Hera Basement (first and third values unused)
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;GT Circle (third value unused)
|
||||
dw $0203, $8080 ;Ice Last Freeze
|
||||
dw $0203, $8080 ;Mire Drops
|
||||
dw $0203, $8080 ;Mire Block
|
||||
dw $0203, $8080 ;Mire Attic
|
||||
dw $0203, $8080 ;Mire Entrance
|
||||
dw $0203, $8080 ;East Dark
|
||||
dw $0203, $8080 ;Ice Big
|
||||
dw $0203, $8080 ;Mire Previtreous
|
||||
dw $0203, $8080 ;Mire Bridges
|
||||
dw $0203, $8080 ;GT Wizzrobes
|
||||
dw $0203, $8080 ;GT Spikepit
|
||||
dw $0203, $8080 ;TT Switch
|
||||
dw $0203, $8080 ;Ice T
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Tower Usains (2nd value unused)
|
||||
dw $0203, $8080 ;TR PlatMaze
|
||||
dw $0203, $8080 ;TR Chainchomp
|
||||
dw $0203, $8080 ;TT Bossway
|
||||
dw $0203, $8080 ;Ice FallZone
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Tower Dark2 (2nd value unused)
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Tower Dark1 (2nd value unused)
|
||||
dw $0203, $8080 ;Mire BK Thang
|
||||
dw $0203, $8080 ;Mire2
|
||||
dw $0203, $8080 ;East Attic Start
|
||||
dw $0203, $8080 ;Tower Entrance
|
||||
|
||||
|
||||
org $A7C000 ;ends around 27C418
|
||||
PairedDoorTable:
|
||||
dw $0000 ; the bad template
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
|
||||
dw $0000,$0000,$8021
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $4014,$0000
|
||||
dw $8024,$8013,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $201a,$401a
|
||||
dw $0000,$4019,$8019,$402a,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000
|
||||
dw $2011,$0000,$0000
|
||||
dw $8032,$0000
|
||||
dw $0000,$0000
|
||||
dw $8014,$0000,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $4036,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$101a,$402b,$0000,$0000,$0000
|
||||
dw $0000,$202a,$0000,$0000
|
||||
dw $0000
|
||||
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $8022
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
dw $2036,$0000,$0000,$0000,$0000,$0000
|
||||
dw $8037,$8026,$8035,$0000,$0000,$0000
|
||||
dw $8036,$8038,$0000,$4038,$0000,$0000
|
||||
dw $4037,$1037
|
||||
dw $0000,$0000
|
||||
dw $204a,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$804d,$0000
|
||||
dw $0000,$404e
|
||||
dw $0000
|
||||
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$2053
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$8059,$0000
|
||||
dw $0000,$0000,$803a,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $203d,$0000
|
||||
dw $0000,$403e
|
||||
dw $0000 ; this is the odd extra room - shouldn't be used
|
||||
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$2043
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$4058,$0000,$0000,$0000
|
||||
dw $0000,$2057,$4068,$0000,$0000,$0000
|
||||
dw $2049,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $806b,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $805f,$0000,$0000,$0000
|
||||
dw $805e
|
||||
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$2058
|
||||
dw $0000
|
||||
dw $805b,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$207c,$0000
|
||||
dw $0000,$407d,$407b,$0000
|
||||
dw $0000,$407c,$0000
|
||||
dw $808e,$0000,$0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $807e
|
||||
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$20a9,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000
|
||||
dw $40b1,$0000
|
||||
dw $80b2,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$80b8,$0000,$0000,$0000
|
||||
dw $0000,$0000,$4099,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$80a1,$0000,$0000
|
||||
dw $80a2,$0000,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$80c6,$0000,$0000
|
||||
dw $0000
|
||||
dw $20a8,$0000
|
||||
dw $80ba,$0000,$0000,$0000
|
||||
dw $80b9,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$80cc,$0000,$40cc,$0000,$0000,$0000,$0000
|
||||
dw $0000,$80bf,$0000
|
||||
dw $40be
|
||||
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$40c2,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $80c3,$40c1,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $80c2,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $80c5
|
||||
dw $80c4,$0000,$0000
|
||||
dw $20b6,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $20cc
|
||||
dw $40bc,$10bc,$80cb
|
||||
dw $0000
|
||||
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $ffff ; indicates the end - we can drop this
|
||||
|
||||
; Edge Transition Table (Target Room, Flags, MultiDiv ratio for edges)
|
||||
org $A7C500 ;ends around 27C5F(9) 4 bytes would be 27C649
|
||||
;I kind of want to split the 3rd byte into two
|
||||
NorthOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
SouthOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
WestOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
EastOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
; Edge Info Table (Midpoint, Width, Min Coord)
|
||||
; I kind of want to add a fourth byte to help indicate quadrant info on min coord
|
||||
NorthEdgeInfo:
|
||||
db $a8,$10,$a0, $2c,$08,$28 ;HC
|
||||
db $b8,$20,$a8 ; DP West Wing
|
||||
db $38,$20,$28, $f8,$a0,$a8, $b8,$20,$a8 ; DP Main
|
||||
db $78,$20,$68 ; DP East Wing
|
||||
db $f8,$10,$f0, $7c,$18,$70 ; TT Lobby
|
||||
db $74,$18,$68, $f8,$10,$f0 ; TT Compass
|
||||
SouthEdgeInfo:
|
||||
db $a8,$10,$a0, $2c,$08,$28 ; HC
|
||||
db $b8,$20,$a8 ; DP Sandworm
|
||||
db $38,$20,$28, $f8,$a0,$a8, $b8,$20,$a8 ; DP North Hall & Dead End
|
||||
db $78,$20,$68 ; DP Arrow Pot
|
||||
db $f8,$10,$f0, $7c,$18,$70 ; TT Ambush
|
||||
db $74,$18,$68, $f8,$10,$f0 ; TT BK Corner
|
||||
WestEdgeInfo:
|
||||
db $78,$30,$60 ; TT Attic
|
||||
db $40,$20,$30 ; DP North Hall
|
||||
db $40,$20,$30 ; DP Arrow Pot
|
||||
db $84,$18,$78, $68,$10,$60 ; HC South
|
||||
db $a0,$a0,$50 ; DP East Wing
|
||||
db $58,$50,$30, $98,$50,$70 ; TT BK Corner
|
||||
db $58,$50,$30 ; TT Compass
|
||||
EastEdgeInfo:
|
||||
db $78,$30,$60 ; TT Attic
|
||||
db $40,$20,$30 ; DP Sandworm
|
||||
db $40,$20,$30 ; DP North Hall
|
||||
db $68,$10,$60, $84,$18,$78 ; HC Guards
|
||||
db $a0,$a0,$50 ; DP Main Lobby
|
||||
db $58,$50,$30, $98,$50,$70 ; TT Ambush
|
||||
db $58,$50,$30 ; TT Nook
|
||||
MultDivInfo: ; (1, 2, 3, 4, 5, 6, 10, 20)
|
||||
db $01, $02, $03, $04, $05, $06, $0a, $14
|
||||
; indices: 0-7
|
||||
|
||||
; In-room stairs in North/South pairs. From left to right:
|
||||
; PoD, IP right side, IP Freezor chest and GT
|
||||
org $A7C700
|
||||
InroomStairsTable:
|
||||
dw $0003,$0003, $0003,$0003, $0003,$0003, $0003,$0003
|
||||
|
||||
org $A7C720
|
||||
InroomStairsRoom:
|
||||
db $0B,$1B, $3F,$1F, $7E,$5E, $96,$3D
|
||||
InroomStairsX:
|
||||
dw $0190, $0160, $0040, $0178
|
||||
InroomStairsY:
|
||||
dw $0058, $0148, $0198, $0190
|
||||
|
||||
|
||||
org $A7E000
|
||||
CutoffRooms:
|
||||
; TT Alcove, Mire Bridge Left & Right, Mire Bent Bridge, Mire Hub
|
||||
; Pod Falling & Harmless, SW Star Pits, TR Lava Escape & TR Dual Pipes, Bob's Room & GT Big Chest
|
||||
dw $00bc, $00a2, $00a3, $00c2, $001a, $0049, $0014, $008c
|
||||
; Ice Many Pots, Swamp Waterfall, GT Gauntlet 3, Eastern Push Block, Eastern Courtyard, Eastern Map Valley
|
||||
; Eastern Cannonball, HC East Hall
|
||||
dw $009f, $0066, $005d, $00a8, $00a9, $00aa, $00b9, $0052
|
||||
; HC West Hall, TR Dash Bridge, TR Hub, Pod Arena, GT Petting Zoo, Ice Spike Cross
|
||||
dw $0050, $00c5, $00c6, $0009, $0003, $002a, $007d, $005e
|
||||
; Sewer Drop, Mire Cross, GT Crystal Circles
|
||||
dw $0011, $00b2, $003d
|
||||
dw $ffff
|
||||
|
||||
; dungeon tables
|
||||
; HC HC EP DP AT SP PD MM SW IP TH TT TR GT
|
||||
org $A7f000
|
||||
CompassBossIndicator:
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
TotalKeys: ;27f020
|
||||
db $04, $04, $02, $04, $04, $06, $06, $06, $05, $06, $01, $03, $06, $08, $00, $00
|
||||
ChestKeys: ;27f030
|
||||
db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
|
||||
BigKeyStatus: ;27f040 (status 2 indicate BnC guard)
|
||||
dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0000, $0000
|
||||
DungeonReminderTable: ;27f060
|
||||
dw $2D50, $2D50, $2D51, $2D52, $2D54, $2D56, $2D55, $2D5A, $2D57, $2D59, $2D53, $2D58, $2D5B, $2D5C, $0000, $0000
|
||||
TotalLocationsLow: ;27f080
|
||||
db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07, $00, $00
|
||||
TotalLocationsHigh: ;27f090
|
||||
db $00, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $02, $00, $00
|
||||
org $A7f0a0
|
||||
TotalLocations:
|
||||
db $08, $08, $06, $06, $02, $0a, $0e, $08, $08, $08, $06, $08, $0c, $1b, $00, $00
|
||||
; no more room here
|
||||
|
||||
; Vert 0,6,0 Horz 2,0,8
|
||||
org $A7f0b0
|
||||
CoordIndex: ; Horizontal 1st
|
||||
db 2, 0 ; Coordinate Index $20-$23
|
||||
OppCoordIndex:
|
||||
db 0, 2 ; Swapped coordinate Index $20-$23 (minor optimization)
|
||||
CameraIndex: ; Horizontal 1st
|
||||
db 0, 6 ; Camera Index $e2-$ea
|
||||
CamQuadIndex: ; Horizontal 1st
|
||||
db 8, 0 ; Camera quadrants $600-$60f
|
||||
ShiftQuadIndex:
|
||||
db 2, 1 ; see ShiftQuad func (relates to $a9,$aa)
|
||||
CamBoundIndex: ; Horizontal 1st
|
||||
db 0, 4 ; Camera Bounds $0618-$61f
|
||||
OppCamBoundIndex: ; Horizontal 1st
|
||||
db 4, 0 ; Camera Bounds $0618-$61f
|
||||
CamBoundBaseLine: ; X camera stuff is 1st column todo Y camera needs more testing
|
||||
dw $007f, $0077 ; Left/Top camera bounds when at edge or layout frozen
|
||||
dw $0007, $000b ; Left/Top camera bounds when not frozen + appropriate low byte $22/$20 (preadj. by #$78/#$6c)
|
||||
dw $00ff, $010b ; Right/Bot camera bounds when not frozen + appropriate low byte $20/$22
|
||||
dw $017f, $0187 ; Right/Bot camera bound when at edge or layout frozen
|
||||
;27f0ce next free byte
|
||||
|
||||
org $A7f0f0
|
||||
RemoveRainDoorsRoom:
|
||||
dw $0060, $0062, $ffff ; ffff indicates end of list
|
||||
RainDoorMatch: ; org $A7f0f6 and f8 for now
|
||||
dw $0081, $0061 ; not xba'd
|
||||
BlockSanctuaryDoorInRain: ;27f0fa
|
||||
dw $0000
|
||||
|
||||
|
||||
org $A7f100
|
||||
TilesetTable:
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $13,$04,$04,$06,$0d,$ff,$08,$05,$06,$07,$07,$07,$0e,$0e,$0b,$ff
|
||||
db $13,$04,$04,$0d,$0d,$0d,$08,$05,$06,$07,$07,$07,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$0d,$0d,$ff,$08,$05,$08,$09,$07,$07,$06,$ff,$0b,$06
|
||||
db $04,$05,$04,$12,$08,$08,$08,$08,$08,$09,$07,$07,$06,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$0a,$0a,$08,$ff,$ff,$09,$07,$07,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$08,$01,$09,$09,$09,$09,$07,$0e,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$0a,$0a,$08,$09,$09,$ff,$07,$0e,$0e,$0e,$0b,$ff
|
||||
db $04,$04,$04,$12,$12,$12,$08,$05,$ff,$ff,$ff,$0e,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$12,$12,$ff,$05,$ff,$05,$ff,$0e,$0e,$0e,$0b,$ff
|
||||
db $0c,$0c,$0c,$0c,$ff,$0e,$0e,$0c,$0c,$05,$ff,$0e,$0e,$0e,$0b,$0b
|
||||
db $0c,$0c,$0c,$0c,$0d,$0e,$0e,$05,$05,$05,$05,$0a,$0a,$ff,$0b,$0b
|
||||
db $04,$0c,$0c,$0c,$0d,$0d,$0d,$0d,$05,$05,$05,$0a,$0a,$ff,$0b,$0b
|
||||
db $04,$0c,$0c,$0c,$0d,$0d,$0d,$0d,$05,$05,$ff,$0a,$0a,$ff,$0b,$ff
|
||||
db $04,$0c,$0c,$ff,$ff,$0d,$0d,$ff,$05,$05,$05,$0a,$0a,$ff,$0b,$06
|
||||
db $04,$06,$06,$06,$06,$06,$06,$06,$06,$ff,$06,$06,$ff,$06,$06,$06
|
||||
db $06,$06,$03,$03,$03,$03,$ff,$ff,$06,$06,$06,$06,$ff,$06,$06,$06
|
||||
|
||||
;27f200
|
||||
PaletteTable:
|
||||
db $21,$00,$00,$07,$00,$08,$00,$00,$07,$00,$00,$00,$00,$00,$00,$21
|
||||
db $21,$00,$00,$00,$00,$00,$00,$00,$07,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$0e,$00,$00,$07,$00,$00,$07
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$07,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$13
|
||||
db $00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $00,$00,$00,$00,$00,$00,$00,$06,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$14,$20
|
||||
db $00,$07,$20,$20,$07,$07,$07,$07,$07,$20,$20,$07,$20,$20,$20,$20
|
||||
db $07,$07,$02,$02,$02,$02,$07,$07,$07,$20,$20,$07,$20,$20,$20,$07
|
||||
|
||||
;A7f300
|
||||
DungeonTilesets:
|
||||
db $04,$04,$05,$12,$04,$08,$07,$0C,$09,$0B,$05,$0A,$0D,$0E,$06,$06
|
||||
|
||||
;
|
||||
;org $A7ff00
|
||||
|
||||
org $A7fff0
|
||||
LinksHouseDarkWorld:
|
||||
dw $ffff
|
||||
SanctuaryDarkWorld:
|
||||
dw $ffff
|
||||
OldManDarkWorld:
|
||||
dw $ffff
|
||||
OldManRetrievalWorld:
|
||||
dw $0000
|
||||
@@ -1,22 +0,0 @@
|
||||
CheckDarkWorldSpawn:
|
||||
PHP
|
||||
STA $A0 : STA $048E ; what we wrote over
|
||||
JSL SetDefaultWorld
|
||||
LDA.l LinksHouseDarkWorld : CMP.b $A0 : BEQ ++
|
||||
LDA.l SanctuaryDarkWorld : CMP.b $A0 : BEQ ++
|
||||
LDA.l OldManDarkWorld : CMP.b $A0 : BNE +
|
||||
++ SEP #$20 : LDA CurrentWorld : EOR.b #$40 : STA CurrentWorld
|
||||
LDA.l DRFlags+1 : AND #$02 : BEQ + ; skip if the flag isn't set
|
||||
LDA.l MoonPearlEquipment : BNE + ; moon pearl?
|
||||
LDA #$17 : STA $5D : INC $02E0
|
||||
+ PLP : RTL
|
||||
|
||||
SetDefaultWorld:
|
||||
PHP : SEP #$20
|
||||
LDA.l FollowerIndicator : CMP #$04 : BNE .default
|
||||
LDA.l OldManRetrievalWorld : BRA +
|
||||
.default
|
||||
LDA.l InvertedMode : BEQ +
|
||||
LDA.b #$40
|
||||
+ STA CurrentWorld
|
||||
PLP : RTL
|
||||
@@ -1,228 +0,0 @@
|
||||
org $82b5c4 ; -- moving right routine 135c4
|
||||
jsl WarpRight
|
||||
org $82b665 ; -- moving left routine
|
||||
jsl WarpLeft
|
||||
org $82b713 ; -- moving down routine
|
||||
jsl WarpDown
|
||||
org $82b7b4 ; -- moving up routine
|
||||
jsl WarpUp
|
||||
org $82bd80
|
||||
jsl AdjustTransition
|
||||
nop
|
||||
|
||||
;turn off linking doors -- see .notRoomLinkDoor label in Bank02.asm
|
||||
org $82b5a8 ; <- 135a8 - Bank02.asm : 8368 (LDA $7EC004 : STA $A0)
|
||||
jsl CheckLinkDoorR
|
||||
bcc NotLinkDoor1
|
||||
org $82b5b6
|
||||
NotLinkDoor1:
|
||||
org $82b649 ; <- 135a8 - Bank02.asm : 8482 (LDA $7EC004 : STA $A0)
|
||||
jsl CheckLinkDoorL
|
||||
bcc NotLinkDoor2
|
||||
org $82b657
|
||||
NotLinkDoor2:
|
||||
|
||||
|
||||
; Staircase routine
|
||||
org $81c3d4 ; <- c3d4 - Bank01.asm : 9762-4 (Dungeon_DetectStaircase-> STA $A0 : LDA $063D, X)
|
||||
jsl RecordStairType : nop
|
||||
org $82a1e7 ;(PC: 121e7)
|
||||
jsl SpiralWarp
|
||||
|
||||
org $8291b3 ; <- Bank02.asm : 3303 (LDA $0462 : AND.b #$04)
|
||||
jsl SpiralPriorityHack : nop
|
||||
org $8290f9 ; <- Bank02.asm : 3188 (LDA $0462 : AND.b #$04)
|
||||
jsl SpiralPriorityHack : nop
|
||||
|
||||
org $829369 ; <- 11369 - Bank02.asm : 3610 (STX $0464 : STY $012E)
|
||||
jsl StraightStairsAdj : nop #2
|
||||
org $829383 ; <- 11384 - Bank02.asm : 3629 (.walkingDownStaircase-> ADD $20 : STA $20)
|
||||
jsl StraightStairsFix : nop
|
||||
org $8293aa ; <- 113aa - Bank02.asm : 3653 (ADD $20 : STA $20)
|
||||
jsl StraightStairsFix : nop
|
||||
org $8293d1 ; <- 113d1 - Bank02.asm : 3683 (ADD $20 : STA $20 BRANCH_IOTA)
|
||||
jsl StraightStairsFix : nop
|
||||
org $829396 ; <- 11396 - Bank02.asm : 3641 (LDA $01C322, X)
|
||||
jsl StraightStairLayerFix
|
||||
org $82c06d ; <- Bank02.asm : 9874 (LDX $0418, CMP.b #$02)
|
||||
jsl DoorToStraight : nop
|
||||
org $82c092 ; STA $0020, Y : LDX #$00
|
||||
jsl DoorToInroom : nop
|
||||
org $82c0f8 ; CMP $02C034, X
|
||||
jsl DoorToInroomEnd
|
||||
org $82941a ; <- Bank02.asm : 3748 module 7.12.11 (LDA $0464 : BNE BRANCH_$11513 : INC $B0 : RTS)
|
||||
jsl StraightStairsTrapDoor : rts
|
||||
org $828b54 ; <- Bank02.asm : 2200 (JSL UseImplicitRegIndexedLocalJumpTable)
|
||||
jsl InroomStairsTrapDoor
|
||||
org $82c146
|
||||
jsl HandleSpecialDoorLanding
|
||||
|
||||
org $8289a0 ; JSL $0091C4
|
||||
jsl QuadrantLoadOrderBeforeScroll
|
||||
org $82bd9c ; JSL $0091C4
|
||||
jsl QuadrantLoadOrderAfterScroll
|
||||
|
||||
|
||||
; Graphics fix
|
||||
org $82895d ; Bank 02 line 1812 (JSL Dungeon_LoadRoom : JSL Dungeon_InitStarTileChr : JSL $00D6F9 : INC $B0)
|
||||
Splicer:
|
||||
jsl GfxFixer
|
||||
lda $b1 : beq .done
|
||||
rts
|
||||
nop #5
|
||||
.done
|
||||
|
||||
org $81b618 ; Bank01.asm : 7963 Dungeon_LoadHeader (REP #$20 : INY : LDA [$0D], Y)
|
||||
nop : jsl OverridePaletteHeader
|
||||
|
||||
org $82817e ; Bank02.asm : 414 (LDA $02811E, X)
|
||||
jsl FixAnimatedTiles
|
||||
|
||||
org $8aef43 ; UnderworldMap_RecoverGFX
|
||||
jsl FixCloseDungeonMap
|
||||
|
||||
org $828a06 ; Bank02.asm : 1941 Dungeon_ResetTorchBackgroundAndPlayer
|
||||
JSL FixWallmasterLamp
|
||||
|
||||
org $80d377 ;Bank 00 line 3185
|
||||
DecompDungAnimatedTiles:
|
||||
org $80fda4 ;Bank 00 line 8882
|
||||
Dungeon_InitStarTileCh:
|
||||
org $80d6ae ;(PC: 56ae)
|
||||
LoadTransAuxGfx:
|
||||
org $80d739 ;
|
||||
LoadTransAuxGfx_Alt:
|
||||
org $80df5a ;(PC: 5f5a)
|
||||
PrepTransAuxGfx:
|
||||
org $8ffd65 ;(PC: 07fd65)
|
||||
Dungeon_LoadCustomTileAttr:
|
||||
org $81feb0
|
||||
Dungeon_ApproachFixedColor:
|
||||
;org $01fec1
|
||||
;Dungeon_ApproachFixedColor_variable:
|
||||
;org $a0f972 ; Rando version
|
||||
;LoadRoomHook:
|
||||
org $9bee74 ;(PC: 0dee74)
|
||||
Palette_DungBgMain:
|
||||
org $9bec77
|
||||
Palette_SpriteAux3:
|
||||
org $9becc5
|
||||
Palette_SpriteAux2:
|
||||
org $9bece4
|
||||
Palette_SpriteAux1:
|
||||
|
||||
|
||||
org $828046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
|
||||
jsl OnFileLoadOverride
|
||||
org $87A93F ; < 3A93F - Bank07.asm 6548 (LDA $8A : AND.b #$40 - Mirror checks)
|
||||
jsl MirrorCheckOverride
|
||||
|
||||
org $85ef47
|
||||
Sprite_HeartContainer_Override: ;sprite_heart_upgrades.asm : 96-100 (LDA $040C : CMP.b #$1A : BNE .not_in_ganons_tower)
|
||||
jsl GtBossHeartCheckOverride : bcs .not_in_ganons_tower
|
||||
nop : stz $0dd0, X : rts
|
||||
.not_in_ganons_tower
|
||||
|
||||
|
||||
org $87a955 ; <- Bank07.asm : around 6564 (JP is a bit different) (STZ $05FC : STZ $05FD)
|
||||
jsl BlockEraseFix
|
||||
nop #2
|
||||
|
||||
org $82A0A8
|
||||
Mirror_SaveRoomData:
|
||||
org $87A95B ; < bank_07.asm ; #_07A95B: JSL Mirror_SaveRoomData
|
||||
jsl EGFixOnMirror
|
||||
|
||||
org $82b82a
|
||||
jsl FixShopCode
|
||||
|
||||
org $9ddeea ; <- Bank1D.asm : 286 (JSL Sprite_LoadProperties)
|
||||
jsl VitreousKeyReset
|
||||
|
||||
org $9ed024 ; f5024 sprite_guruguru_bar.asm : 27 (LDA $040C : CMP.b #$12 : INY #2
|
||||
jsl GuruguruFix : bra .next
|
||||
nop #3
|
||||
.next
|
||||
|
||||
org $828fc9
|
||||
nop #2 : jsl BlindAtticFix
|
||||
|
||||
org $828409
|
||||
jsl SuctionOverworldFix
|
||||
|
||||
org $8ded04 ; <- rando's hooks.asm line 2192 - 6ED04 - equipment.asm : 1963 (REP #$30)
|
||||
jsl DrHudDungeonItemsAdditions
|
||||
;org $098638 ; rando's hooks.asm line 2192
|
||||
;jsl CountChestKeys
|
||||
org $86D192 ; rando's hooks.asm line 457
|
||||
jsl CountAbsorbedKeys
|
||||
; rando's hooks.asm line 1020
|
||||
;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
|
||||
;jsl CountBonkItem
|
||||
|
||||
org $819dbd ; <- Bank01.asm : 4465 of Object_Draw8xN (LDA $9B52, Y : STA $7E2000, X)
|
||||
jsl CutoffEntranceRug : bra .nextTile : nop
|
||||
.nextTile
|
||||
|
||||
;maybe set 02e2 to 0
|
||||
|
||||
org $8799de ; <- Bank07.asm : 4088 (LDA.b #$15 : STA $5D)
|
||||
JSL StoreTempBunnyState
|
||||
;
|
||||
org $88c450 ; <- ancilla_receive_item.asm : 146-148 (STY $5D : STZ $02D8)
|
||||
JSL RetrieveBunnyState : NOP
|
||||
|
||||
org $82d9ce ; <- Bank02.asm : Dungeon_LoadEntrance 10829 (STA $A0 : STA $048E)
|
||||
JSL CheckDarkWorldSpawn : NOP
|
||||
|
||||
org $9edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
|
||||
JSL StandardAgaDmg
|
||||
|
||||
org $89F7B2 ; 09F7B2 Module17_01 S&Q
|
||||
JSL StandardSaveAndQuit
|
||||
|
||||
org $89a681 ; < - similar to talalong.asm : 1157 (JSL Main_ShowTextMessage)
|
||||
JSL BlindsAtticHint : NOP #2
|
||||
org $9cfd69
|
||||
Main_ShowTextMessage:
|
||||
|
||||
; Conditionally disable UW music changes in Door Rando
|
||||
org $828ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
|
||||
JSL.l Underworld_DoorDown_Entry : CPX #$FF
|
||||
BEQ + : db $80, $1C ; BRA $028B04
|
||||
NOP #6 : +
|
||||
|
||||
org $82FD00 ; unreachable code
|
||||
Underworld_SetBossOrSancMusicUponEntry_long:
|
||||
JSR Underworld_SetBossOrSancMusicUponEntry : RTL
|
||||
|
||||
org $81AA90
|
||||
JSL BigKeyDoorCheck : NOP
|
||||
|
||||
org $81AAA2
|
||||
RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door:
|
||||
|
||||
;Enable south facing bk graphic
|
||||
org $80CE24
|
||||
dw $2ac8
|
||||
|
||||
org $81b714 ; PC: b714
|
||||
OpenableDoors:
|
||||
jsl CheckIfDoorsOpen
|
||||
bcs .normal
|
||||
rts
|
||||
.normal
|
||||
|
||||
org $82C157
|
||||
JSL AlwaysPushThroughFDoors
|
||||
|
||||
; Modified from OWR - will need to remove once merged
|
||||
; org $85AF75
|
||||
; Sprite_6C_MirrorPortal:
|
||||
; JSL FixOvalFadeOutMirror : NOP #2 ; LDA $7EF3CA : BNE $05AFDF
|
||||
; org $85AFDF
|
||||
; Sprite_6C_MirrorPortal_missing_mirror:
|
||||
|
||||
org $80E766
|
||||
JML ConditionalLoadCommonSprites_Do3To4Low : NOP #2
|
||||
LoadCommonSprites_Prep3To4Low:
|
||||
@@ -1,305 +0,0 @@
|
||||
; defines
|
||||
; Ram usage
|
||||
|
||||
HorzEdge:
|
||||
cpy #$ff : beq +
|
||||
jsr DetectWestEdge : ldy #$02 : bra ++
|
||||
+ jsr DetectEastEdge
|
||||
++ cmp #$ff : beq +
|
||||
sta $00 : asl : !add $00 : tax
|
||||
cpy #$ff : beq ++
|
||||
jsr LoadWestData : bra .main
|
||||
++ jsr LoadEastData
|
||||
.main
|
||||
jsr LoadEdgeRoomHorz
|
||||
sec : rts
|
||||
+ clc : rts
|
||||
|
||||
VertEdge:
|
||||
cpy #$ff : beq +
|
||||
jsr DetectNorthEdge : bra ++
|
||||
+ jsr DetectSouthEdge
|
||||
++ cmp #$ff : beq +
|
||||
sta $00 : asl : !add $00 : tax
|
||||
cpy #$ff : beq ++
|
||||
jsr LoadNorthData : bra .main
|
||||
++ jsr LoadSouthData
|
||||
.main
|
||||
jsr LoadEdgeRoomVert
|
||||
sec : rts
|
||||
+ clc : rts
|
||||
|
||||
LoadEdgeRoomHorz:
|
||||
lda $03 : sta $a0
|
||||
sty $06
|
||||
and.b #$0f : asl a : !sub $23 : !add $06 : sta $02
|
||||
ldy #$00 : jsr ShiftVariablesMainDir
|
||||
|
||||
lda $04 : and #$80 : bne .edge
|
||||
lda $04 : sta $01 ; load up flags in $01
|
||||
jsr PrepScrollToNormal
|
||||
bra .scroll
|
||||
|
||||
.edge
|
||||
lda $04 : and #$10 : beq +
|
||||
lda #$01
|
||||
+ sta $ee ; layer stuff
|
||||
|
||||
jsr MathHorz
|
||||
|
||||
.scroll
|
||||
jsr ScrollY
|
||||
rts
|
||||
|
||||
LoadEdgeRoomVert:
|
||||
lda $03 : sta $a0
|
||||
sty $06
|
||||
and.b #$f0 : lsr #3 : !sub $21 : !add $06 : sta $02
|
||||
|
||||
lda $04 : and #$80 : bne .edge
|
||||
lda $04 : sta $01 ; load up flags in $01
|
||||
and #$03 : cmp #$03 : beq .inroom
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
jsr PrepScrollToNormal
|
||||
bra .scroll
|
||||
|
||||
.inroom
|
||||
jsr ScrollToInroomStairs
|
||||
rts
|
||||
|
||||
.edge
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
lda $04 : and #$10 : beq +
|
||||
lda #$01
|
||||
+ sta $ee ; layer stuff
|
||||
|
||||
jsr MathVert
|
||||
lda $03
|
||||
|
||||
.scroll
|
||||
jsr ScrollX
|
||||
rts
|
||||
|
||||
|
||||
MathHorz:
|
||||
jsr MathStart : lda $20
|
||||
jsr MathMid : and #$0040
|
||||
jsr MathEnd
|
||||
rts
|
||||
|
||||
MathVert:
|
||||
jsr MathStart : lda $22
|
||||
jsr MathMid : and #$0020
|
||||
jsr MathEnd
|
||||
rts
|
||||
|
||||
MathStart:
|
||||
rep #$30
|
||||
lda $08 : and #$00ff : sta $00
|
||||
rts
|
||||
|
||||
MathMid:
|
||||
and #$01ff : !sub $00 : and #$00ff : sta $00
|
||||
; nothing should be bigger than $a0 at this point
|
||||
|
||||
lda $05 : and #$00f0 : lsr #4 : tax
|
||||
lda MultDivInfo, x : and #$00ff : tay
|
||||
lda $00 : jsr MultiplyByY : sta $02
|
||||
|
||||
lda $07 : and #$00ff : jsr MultiplyByY : tax
|
||||
|
||||
lda $05 : and #$000f : tay
|
||||
lda MultDivInfo, y : and #$00ff : tay
|
||||
lda $02 : jsr DivideByY : sta $00
|
||||
lda $0c : and #$00ff : sta $02
|
||||
lda $04
|
||||
rts
|
||||
|
||||
MathEnd:
|
||||
beq +
|
||||
lda #$0100
|
||||
+ !add $02 : !add $00
|
||||
sta $04
|
||||
sep #$30
|
||||
rts
|
||||
|
||||
; don't need midpoint of edge Link is leaving (formerly in $06 - used by dir indicator)
|
||||
; don't need width of edge Link is going to (currently in $0b)
|
||||
LoadNorthData:
|
||||
lda NorthOpenEdge, x : sta $03 : inx ; target room
|
||||
lda NorthEdgeInfo, x : sta $07 ; needed for maths - (divide by 2 anyway)
|
||||
lda NorthOpenEdge, x : sta $04 : inx ; bit field
|
||||
lda NorthEdgeInfo, x : sta $08 ; needed for maths
|
||||
lda NorthOpenEdge, x : sta $05 ; ratio
|
||||
lda $04 : jsr LoadSouthMidpoint : inx ; needed now, and for nrml transition
|
||||
lda SouthEdgeInfo, x : sta $0b : inx ; probably not needed todo: remove
|
||||
lda SouthEdgeInfo, x : sta $0c ; needed for maths
|
||||
rts
|
||||
|
||||
LoadSouthMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda SouthEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadSouthData:
|
||||
lda SouthOpenEdge, x : sta $03 : inx
|
||||
lda SouthEdgeInfo, x : sta $07
|
||||
lda SouthOpenEdge, x : sta $04 : inx
|
||||
lda SouthEdgeInfo, x : sta $08
|
||||
lda SouthOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadNorthMidpoint : inx
|
||||
lda NorthEdgeInfo, x : sta $0b : inx
|
||||
lda NorthEdgeInfo, x : sta $0c
|
||||
rts
|
||||
|
||||
LoadNorthMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda NorthEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadWestData:
|
||||
lda WestOpenEdge, x : sta $03 : inx
|
||||
lda WestEdgeInfo, x : sta $07
|
||||
lda WestOpenEdge, x : sta $04 : inx
|
||||
lda WestEdgeInfo, x : sta $08
|
||||
lda WestOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadEastMidpoint : inx
|
||||
lda EastEdgeInfo, x : sta $0b : inx
|
||||
lda EastEdgeInfo, x : sta $0c
|
||||
rts
|
||||
|
||||
LoadEastMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda EastEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadEastData:
|
||||
lda EastOpenEdge, x : sta $03 : inx
|
||||
lda EastEdgeInfo, x : sta $07
|
||||
lda EastOpenEdge, x : sta $04 : inx
|
||||
lda EastEdgeInfo, x : sta $08
|
||||
lda EastOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadWestMidpoint : inx
|
||||
lda WestEdgeInfo, x : sta $0b : inx
|
||||
lda WestEdgeInfo, x : sta $0c
|
||||
|
||||
|
||||
LoadWestMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda WestEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
|
||||
DetectNorthEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$82 : bne +
|
||||
lda $22 : cmp #$50 : bcs ++
|
||||
ldx #$01 : bra .end
|
||||
++ ldx #$00 : bra .end
|
||||
+ cmp #$83 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$84 : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : cmp #$78 : bcs +++
|
||||
ldx #$04 : bra .end
|
||||
+++ ldx #$05 : bra .end
|
||||
++ lda $22 : cmp #$78 : bcs ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$85 : bne +
|
||||
ldx #$06 : bra .end
|
||||
+ cmp #$db : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : beq ++
|
||||
ldx #$08 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$dc : bne .end
|
||||
lda $a9 : bne ++
|
||||
lda $22 : cmp #$b0 : bcs ++
|
||||
ldx #$09 : bra .end
|
||||
++ ldx #$0a
|
||||
.end txa : rts
|
||||
|
||||
DetectSouthEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$72 : bne +
|
||||
lda $22 : cmp #$50 : bcs ++
|
||||
ldx #$01 : bra .end
|
||||
++ ldx #$00 : bra .end
|
||||
+ cmp #$73 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : cmp #$78 : bcs +++
|
||||
ldx #$04 : bra .end
|
||||
+++ ldx #$05 : bra .end
|
||||
++ lda $22 : cmp #$78 : bcs ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$75 : bne +
|
||||
ldx #$06 : bra .end
|
||||
+ cmp #$cb : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : beq ++
|
||||
ldx #$08 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$cc : bne .end
|
||||
lda $a9 : bne ++
|
||||
lda $22 : cmp #$b0 : bcs ++
|
||||
ldx #$09 : bra .end
|
||||
++ ldx #$0a
|
||||
.end txa : rts
|
||||
|
||||
DetectWestEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$65 : bne +
|
||||
ldx #$00 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
ldx #$01 : bra .end
|
||||
+ cmp #$75 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$82 : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$85 : bne +
|
||||
ldx #$05 : bra .end
|
||||
+ cmp #$cc : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$06 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$dc : bne .end
|
||||
ldx #$08
|
||||
.end txa : rts
|
||||
|
||||
DetectEastEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$64 : bne +
|
||||
ldx #$00 : bra .end
|
||||
+ cmp #$73 : bne +
|
||||
ldx #$01 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$81 : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$04 : bra .end
|
||||
++ ldx #$03 : bra .end
|
||||
+ cmp #$84 : bne +
|
||||
ldx #$05 : bra .end
|
||||
+ cmp #$cb : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$06 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$db : bne .end
|
||||
ldx #$08
|
||||
.end txa : rts
|
||||
|
||||
AlwaysPushThroughFDoors:
|
||||
PHA : AND.b #$F0 : CMP.b #$F0 : BNE +
|
||||
PLA : RTL
|
||||
+ PLA : AND.b #$8E : CMP.b #$80
|
||||
RTL
|
||||
@@ -1,300 +0,0 @@
|
||||
;===================================================================================================
|
||||
; The only specific concern to keep in mind with this code is that your databank will be $00
|
||||
; Actually, it should be $80, if you're using my fastrom changes.
|
||||
;
|
||||
; Leave all your door data vanilla
|
||||
; Do not try to adjust doors as I previously suggested (not worth the effort)
|
||||
; We need a few hooks and some light hardcoding either way
|
||||
; Might as well just do it in a brute, but reliable, way
|
||||
;
|
||||
; In brief, this is the hack we're making:
|
||||
; 1) Let vanilla routines draw the door normally
|
||||
; 2) Draw over what vanilla just drew
|
||||
; 3) Hijack the door tile type routine
|
||||
; and replace the vanilla value with that of solid collision
|
||||
|
||||
; For door dection free RAM at $19EE-$19FF has been co-opted to door each drawn doors position and type bytes
|
||||
; 19EE is for the "current" door for the IdentifyBlockedEntrance routine
|
||||
; The array at 19F0 is for the collision routine to retrieve that information as it is no longer
|
||||
; available by that point
|
||||
;===================================================================================================
|
||||
pushpc
|
||||
|
||||
org $01B0E6
|
||||
JSL StoreDoorInfo
|
||||
|
||||
org $01892F
|
||||
DoorDrawJankMove:
|
||||
JML PrepDoorDraw
|
||||
|
||||
.return
|
||||
JSL AdjustEscapeDoorGraphics
|
||||
RTS
|
||||
|
||||
; we don't want to overwrite the JMP ($000E) that's already there
|
||||
; Well, we could, but we don't need to
|
||||
warnpc $018939
|
||||
|
||||
org $01BF43
|
||||
JSL AdjustEscapeDoorCollision
|
||||
|
||||
org $01C132 ; ADC.w #$0040 : TAX : LDA.b $00
|
||||
JSL AdjustEscapeDoorCollision_LowEntrance : NOP #2
|
||||
|
||||
pullpc
|
||||
|
||||
;===================================================================================================
|
||||
StoreDoorInfo:
|
||||
STA.w $1980,X
|
||||
LDA.b $00 : STA.w $19F0,X
|
||||
TXA
|
||||
RTL
|
||||
|
||||
PrepDoorDraw:
|
||||
; first off, we need this routine to return to our jank hook
|
||||
; otherwise, finding a reliable place to put the graphics change check will be a pin
|
||||
; so push the address to return to the routine
|
||||
|
||||
; It's a lot to explain why this is necessary
|
||||
; Much easier to just tell you to look at $01890D in the disassembly
|
||||
; and you should understand the vanilla program flow we need to reject
|
||||
PEA.w DoorDrawJankMove_return-1
|
||||
LDA.b $00
|
||||
STA.w $19EE ; for current routine
|
||||
|
||||
; copy vanilla code (but fast rom)
|
||||
LDA.l $8186F0,X
|
||||
STA.b $0E
|
||||
|
||||
LDX.b $02
|
||||
LDA.b $04
|
||||
|
||||
; and to execute the jump, we'll use the JMP ($000E) we carefully avoided overwriting
|
||||
JML.l $818939
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Adjustment stage 1: graphics
|
||||
AdjustEscapeDoorGraphics:
|
||||
JSR IdentifyBlockedEntrance
|
||||
BCS .replace_graphics
|
||||
JSR IdentifySancEntrance
|
||||
BCS .fix_sanctuary_entrance
|
||||
JSR IdentifySwampEntrance
|
||||
BCS .fix_swamp_entrance
|
||||
; Do nothing
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.replace_graphics ; for blocked doors
|
||||
; using the value in $19A0 should be fine for finding the graphics
|
||||
; the only caveat is that this appears to locate the tile just above the north-west corner
|
||||
; so below, I've indicated that offset with a +$xxx after the base tilemap buffer
|
||||
; The only odd thing I notice with this position is that some bad hardcoded adjust for
|
||||
; exploding walls that shouldn't affect how we use this value at all!
|
||||
LDY.w $0460 ; get door index
|
||||
|
||||
LDX.w $19A0-2,Y ; get tilemap index
|
||||
|
||||
; hardcoded shutter door graphics tile replacement
|
||||
|
||||
; the horizontal flips could easily be explicit LDAs
|
||||
; but it's probably best the door is symmetrical
|
||||
; using ORA makes your intent more clear
|
||||
; and gives you fewer values to change if you experiment with other graphics
|
||||
|
||||
; row 1
|
||||
LDA.w #$8838
|
||||
STA.l $7E2000+$080,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$086,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$8828
|
||||
STA.l $7E2000+$100,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$106,X
|
||||
|
||||
LDA.w #$8829
|
||||
STA.l $7E2000+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
|
||||
JSR IdentifySwampEntrance
|
||||
BCS .fix_swamp_entrance_alternate
|
||||
|
||||
; the state of the A, X, and Y registers is irrelevant when we exit
|
||||
; they're all subsequently loaded with new values
|
||||
RTL
|
||||
|
||||
.fix_sanctuary_entrance
|
||||
LDY.w $0460 ; get door index
|
||||
LDX.w $19A0-2,Y ; get tilemap index
|
||||
|
||||
; row 0
|
||||
LDA.w #$14C4
|
||||
STA.l $7E2000+$000,X ; sanity check = should calculate to 7e3bbc
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$006,X
|
||||
|
||||
LDA.w #$14C5
|
||||
STA.l $7E2000+$002,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$004,X
|
||||
|
||||
; row 1
|
||||
LDA.w #$14E8
|
||||
STA.l $7E2000+$082,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$084,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$14F8
|
||||
STA.l $7E2000+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
RTL
|
||||
|
||||
.fix_swamp_entrance
|
||||
LDY.w $0460 ; get door index
|
||||
LDX.w $19A0-2,Y ; get tilemap index
|
||||
|
||||
; row 1 - outer section
|
||||
LDA.w #$0908
|
||||
STA.l $7E2000+$080,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$086,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$0918
|
||||
STA.l $7E2000+$100,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$106,X
|
||||
|
||||
LDA.w #$14F8
|
||||
STA.l $7E2000+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
|
||||
.fix_swamp_entrance_alternate
|
||||
; row 0
|
||||
LDA.w #$9DFC
|
||||
STA.l $7E2000+$000,X
|
||||
STA.l $7E2000+$002,X
|
||||
STA.l $7E2000+$004,X
|
||||
STA.l $7E2000+$006,X
|
||||
|
||||
; row 1 - mid section
|
||||
LDA.w #$14E8
|
||||
STA.l $7E2000+$082,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$084,X
|
||||
|
||||
; row 3
|
||||
LDA.w #$A82C
|
||||
STA.l $7E2000+$180,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$186,X
|
||||
|
||||
LDA.w #$A82D
|
||||
STA.l $7E2000+$182,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$184,X
|
||||
RTL
|
||||
|
||||
IdentifySancEntrance:
|
||||
LDA.b $A0 : CMP.w #$0012 : BNE +
|
||||
LDA.b $0A : CMP.w #$0010 : BNE +
|
||||
SEC : RTS
|
||||
+ CLC : RTS
|
||||
|
||||
IdentifySwampEntrance:
|
||||
LDA.b $A0 : CMP.w #$0036 : BNE +
|
||||
LDA.b $0A : CMP.w #$0010 : BNE +
|
||||
SEC : RTS
|
||||
+ CLC : RTS
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Leaving this here in case you desire a fully custom door later
|
||||
; For now, we'll just hardcode the tiles, as I did above
|
||||
; I put these in column order because that's how they're expected for the vanilla draw routines
|
||||
; but I changed my mind on redefining things
|
||||
; and am too lazy to change it to a row-wise listing
|
||||
BlockedEntrance:
|
||||
dw $8838, $8828, $A888 ; column 0
|
||||
dw $14E8, $8829, $C888 ; column 1
|
||||
dw $14E8, $8829, $A888 ; column 2
|
||||
dw $C838, $C828, $C888 ; column 3
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Adjustment stage 2: collision
|
||||
AdjustEscapeDoorCollision:
|
||||
LSR ; vanilla shift
|
||||
|
||||
AdjustEscapeDoorCollisionShared:
|
||||
; save our parameters
|
||||
; but one or both of these may not be necessary depending on how you detect these doors
|
||||
; all that matters is that after identifying blockage, we have:
|
||||
; Y is the same as what we entered with
|
||||
; X has A>>1, for whatever A entered with
|
||||
PHA
|
||||
LDA.w $19F0, Y ; grab door info (type, position)
|
||||
STA.w $19EE ; store in temporary variable
|
||||
JSR IdentifyBlockedEntrance
|
||||
|
||||
PLX ; this is a TAX in vanilla, just have X pull A instead
|
||||
|
||||
BCS .block_entrance
|
||||
|
||||
; vanilla value
|
||||
LDA.b $00
|
||||
|
||||
RTL
|
||||
|
||||
.block_entrance
|
||||
LDA.w #$0101 ; load tile type for solid collision
|
||||
|
||||
RTL
|
||||
|
||||
AdjustEscapeDoorCollision_LowEntrance:
|
||||
ADC.w #$0040 ; vanilla add
|
||||
JMP AdjustEscapeDoorCollisionShared
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Enter with:
|
||||
; $19EE containing the door information: position and type bytes
|
||||
; Exit with:
|
||||
; carry clear - leave door alone
|
||||
; carry set - block door
|
||||
IdentifyBlockedEntrance:
|
||||
LDA.l ProgressIndicator : AND.w #$00FF : CMP.w #$0002 : BCS .leave_alone ; only in rain states (0 or 1)
|
||||
LDA.l ProgressFlags : AND.w #$0004 : BNE .leave_alone ; zelda's been rescued
|
||||
LDA.l BlockSanctuaryDoorInRain : BEQ + ;flagged
|
||||
LDA.b $A0 : CMP.w #$0012 : BNE +
|
||||
; we're in the sanctuary
|
||||
; this code could be removed because you can't reach sanc without zelda currently
|
||||
; but that's enforced in the logic, so this is to catch that case in case some mode allows it
|
||||
LDA.l FollowerIndicator : AND.w #$00FF : CMP.w #$0001 : BEQ .leave_alone ; zelda is following
|
||||
LDA.b $0A
|
||||
CMP.w #$000A : BCC .leave_alone
|
||||
CMP.w #$0014 : BCS .leave_alone
|
||||
.block_door
|
||||
SEC : RTS
|
||||
+ LDA.l BlockCastleDoorsInRain : AND.w #$00FF : BEQ .leave_alone
|
||||
LDX #$FFFE
|
||||
- INX #2
|
||||
LDA.l RemoveRainDoorsRoom, X : CMP.w #$FFFF : BEQ .leave_alone
|
||||
CMP $A0 : BNE -
|
||||
LDA.l RainDoorMatch, X
|
||||
CMP.w $19EE : BNE .leave_alone
|
||||
BRA .block_door
|
||||
.continue
|
||||
BRA -
|
||||
.leave_alone
|
||||
CLC : RTS
|
||||
|
||||
;===================================================================================================
|
||||
@@ -1,104 +0,0 @@
|
||||
GfxFixer:
|
||||
{
|
||||
lda.l DRMode : bne +
|
||||
jsl LoadRoomHook ;this is the code we overwrote
|
||||
jsl Dungeon_InitStarTileCh
|
||||
jsl LoadTransAuxGfx_Alt
|
||||
inc $b0
|
||||
rtl
|
||||
+ lda $b1 : bne .stage2
|
||||
jsl LoadRoomHook ; this is the rando version - let's only call this guy once - may fix star tiles and slower loads
|
||||
jsl Dungeon_InitStarTileCh
|
||||
jsl LoadTransAuxGfx
|
||||
jsl Dungeon_LoadCustomTileAttr
|
||||
jsl PrepTransAuxGfx
|
||||
lda.l DRMode : cmp #$02 : bne + ; only do this in crossed mode
|
||||
ldx $a0 : lda.l TilesetTable, x
|
||||
cmp $0aa1 : beq + ; already eq no need to decomp
|
||||
sta $0aa1
|
||||
tax : lda $02802e, x : tay
|
||||
jsl DecompDungAnimatedTiles
|
||||
+
|
||||
lda #$09 : sta $17 : sta $0710
|
||||
jsl Palette_SpriteAux3
|
||||
jsl Palette_SpriteAux2
|
||||
jsl Palette_SpriteAux1
|
||||
jsl Palette_DungBgMain
|
||||
jsr CgramAuxToMain
|
||||
inc $b1
|
||||
rtl
|
||||
.stage2
|
||||
lda #$0a : sta $17 : sta $0710
|
||||
stz $b1 : inc $b0
|
||||
rtl
|
||||
}
|
||||
|
||||
FixAnimatedTiles:
|
||||
LDA.L DRMode : CMP #$02 : BNE +
|
||||
LDA $040C : CMP.b #$FF : BEQ +
|
||||
PHX
|
||||
LDX $A0 : LDA.l TilesetTable, x
|
||||
CMP $0AA1 : beq ++
|
||||
TAX : PLA : BRA +
|
||||
++
|
||||
PLX
|
||||
+ LDA $02802E, X ; what we wrote over
|
||||
RTL
|
||||
|
||||
FixCloseDungeonMap:
|
||||
LDA.l DRMode : CMP #$02 : BNE .vanilla
|
||||
LDA $040C : BMI .vanilla
|
||||
LSR : TAX
|
||||
LDA.l DungeonTilesets,x
|
||||
RTL
|
||||
.vanilla
|
||||
LDA $7EC20E
|
||||
RTL
|
||||
|
||||
FixWallmasterLamp:
|
||||
ORA $0458
|
||||
STY $1C : STA $1D : RTL ; what we wrote over
|
||||
|
||||
|
||||
CgramAuxToMain: ; ripped this from bank02 because it ended with rts
|
||||
{
|
||||
rep #$20
|
||||
ldx.b #$00
|
||||
|
||||
.loop
|
||||
lda $7EC300, X : sta $7EC500, x
|
||||
lda $7EC340, x : sta $7EC540, x
|
||||
lda $7EC380, x : sta $7EC580, x
|
||||
lda $7EC3C0, x : sta $7EC5C0, x
|
||||
lda $7EC400, x : sta $7EC600, x
|
||||
lda $7EC440, x : sta $7EC640, x
|
||||
lda $7EC480, x : sta $7EC680, x
|
||||
lda $7EC4C0, x : sta $7EC6C0, x
|
||||
|
||||
inx #2 : cpx.b #$40 : bne .loop
|
||||
sep #$20
|
||||
|
||||
; tell NMI to upload new CGRAM data
|
||||
inc $15
|
||||
rts
|
||||
}
|
||||
|
||||
OverridePaletteHeader:
|
||||
lda.l DRMode : cmp #$02 : bne +
|
||||
lda.l DRFlags : and #$20 : bne +
|
||||
cpx #$01c2 : !bge +
|
||||
rep #$20
|
||||
txa : lsr : tax
|
||||
lda.l PaletteTable, x
|
||||
iny : rtl
|
||||
+ rep #$20 : iny : lda [$0D], Y ; what we wrote over
|
||||
rtl
|
||||
|
||||
Sprite_ConditionalPrepOAMCoord:
|
||||
LDA.w $0E20,X : CMP.b #$62 : BNE .notMasterSword
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
.notMasterSword
|
||||
JML Sprite_PrepOAMCoordLong ; what we wrote over
|
||||
.specialCutscene
|
||||
SEC ; this prevents MasterSword sprite from drawing if it is a special cutscene
|
||||
RTL
|
||||
@@ -1,299 +0,0 @@
|
||||
DrHudOverride:
|
||||
{
|
||||
jsl.l NewDrawHud
|
||||
jsr HudAdditions
|
||||
rtl
|
||||
}
|
||||
|
||||
HudAdditions:
|
||||
{
|
||||
SEP #$10
|
||||
LDA.l DRFlags : AND #$0008 : BNE + : JMP .end_item_count : +
|
||||
LDA.l TotalItemCounter : PHA : CMP #1000 : !BLT +
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS ; draw 1000's digit
|
||||
BRA .skip
|
||||
+ JSL HexToDec_fast
|
||||
.skip
|
||||
LDA #$207F : STA !GOAL_DRAW_ADDRESS+2 : STA !GOAL_DRAW_ADDRESS+4
|
||||
LDA.b 1,S : CMP.w #100 : !BLT +
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
+ PLA : CMP.w #10 : !BLT +
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
+ LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDA.l DRFlags : AND #$0100 : BNE +
|
||||
LDA.l MultiClientFlagsWRAM+1 : CMP #1000 : !BLT .three_digit_goal
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 1000's digit
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+16 ; draw 1's digit
|
||||
BRA .end_item_count
|
||||
.three_digit_goal
|
||||
JSL HexToDec_fast
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
BRA .end_item_count
|
||||
+ LDA.w #$2405 : STA !GOAL_DRAW_ADDRESS+10 : STA !GOAL_DRAW_ADDRESS+12
|
||||
STA !GOAL_DRAW_ADDRESS+14 : STA !GOAL_DRAW_ADDRESS+16
|
||||
.end_item_count
|
||||
|
||||
LDX $1B : BNE + ; if outdoors
|
||||
lda.l OWMode : and.w #((!FLAG_OW_CROSSED+!FLAG_OW_MIXED)<<8)+$ff : bne ++ : rts ; Skip if vanilla ow rando
|
||||
++ lda CurrentHealth : and #$00ff : beq ++
|
||||
lda CurrentWorld : and #$00ff : beq +++
|
||||
lda #$2d60 : bra .owdisplay
|
||||
+++ lda #$2d68 : bra .owdisplay
|
||||
++ lda #$207f
|
||||
.owdisplay sta $7ec702 : rts
|
||||
+ ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
|
||||
lda.l DRMode : bne + : rts : + ; Skip if not door rando
|
||||
phb : phk : plb
|
||||
lda CompassField : and.l $0098c0, x : beq +
|
||||
lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
|
||||
lda $1a : and #$0010 : beq +
|
||||
lda #$345e : sta $7ec790 : bra .next
|
||||
+ lda #$207f : sta $7ec790
|
||||
.next lda.w DRMode : and #$0002 : bne + : plb : rts : +
|
||||
lda CurrentHealth : and #$00ff : beq +
|
||||
lda.w DungeonReminderTable, x : bra .reminder
|
||||
+ lda #$207f
|
||||
.reminder sta $7ec702
|
||||
+ lda.w DRFlags : and #$0004 : beq .restore
|
||||
; lda MapField : and.l $0098c0, x : beq .restore
|
||||
txa : lsr : tax
|
||||
|
||||
lda.l GenericKeys : and #$00ff : bne +
|
||||
lda DungeonCollectedKeys, x : jsr ConvertToDisplay : sta $7ec7a2
|
||||
lda #$2830 : sta $7ec7a4
|
||||
+
|
||||
lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
|
||||
; todo 4b0 no longer in use
|
||||
|
||||
.restore
|
||||
plb : rts
|
||||
}
|
||||
|
||||
;column distance for BK/Smalls
|
||||
HudOffsets:
|
||||
; none hc east desert aga swamp pod mire skull ice hera tt tr gt
|
||||
dw $fffe, $0000, $0006, $0008, $0002, $0010, $000e, $0018, $0012, $0016, $000a, $0014, $001a, $001e
|
||||
|
||||
; offset from 1644
|
||||
RowOffsets:
|
||||
dw $0000, $0000, $0040, $0080, $0000, $0080, $0040, $0080, $00c0, $0040, $00c0, $0000, $00c0, $0000
|
||||
|
||||
ColumnOffsets:
|
||||
dw $0000, $0000, $0000, $0000, $000a, $000a, $000a, $0014, $000a, $0014, $0000, $0014, $0014, $001e
|
||||
|
||||
|
||||
DrHudDungeonItemsAdditions:
|
||||
{
|
||||
jsl DrawHUDDungeonItems
|
||||
lda.l HUDDungeonItems : and #$ff : bne + : rtl : +
|
||||
lda.l DRMode : cmp #$02 : beq + : rtl : +
|
||||
|
||||
phx : phy : php
|
||||
rep #$30
|
||||
|
||||
lda.w #$24f5 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
sta $1644 : sta $164a : sta $1652 : sta $1662 : sta $1684 : sta $16c4
|
||||
ldx #$0000
|
||||
- sta $1704, x : sta $170e, x : sta $1718, x
|
||||
inx #2 : cpx #$0008 : !blt -
|
||||
|
||||
lda HudFlag : and.w #$0020 : beq + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
|
||||
; bk symbols
|
||||
lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
; sm symbols
|
||||
lda.w #$2810 : sta $160a : sta $1614 : sta $161e : sta $16e4
|
||||
; blank out stuff
|
||||
lda.w #$24f5 : sta $1724
|
||||
|
||||
ldx #$0002
|
||||
- lda #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y : iny #2
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
jsr BkStatus : sta $1644, y : bra .smallKey ; big key status
|
||||
+ lda BigKeyField : and.l $0098c0, x : beq .smallKey
|
||||
lda.w #$2826 : sta $1644, y
|
||||
.smallKey
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ stx $00
|
||||
txa : lsr : tax
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda.l GenericKeys : and #$00FF : bne +
|
||||
lda.l DungeonKeys, x : and #$00FF : beq +
|
||||
jsr ConvertToDisplay2 : sta $1644, y
|
||||
+ iny #2 : lda.w #$24f5 : sta $1644, y
|
||||
phx : ldx $00
|
||||
; lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
plx : sep #$30 : lda.l ChestKeys, x : sta $02
|
||||
lda.l GenericKeys : bne +++
|
||||
lda $02 : !sub DungeonCollectedKeys, x : sta $02
|
||||
+++ lda $02
|
||||
rep #$30
|
||||
jsr ConvertToDisplay2 : sta $1644, y ; small key totals
|
||||
bra .skipStack
|
||||
+ plx
|
||||
.skipStack iny #2
|
||||
cpx #$000d : beq +
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
+
|
||||
ldx $00
|
||||
+ inx #2 : cpx #$001b : bcs ++ : JMP -
|
||||
++
|
||||
lda HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
; map symbols (do I want these) ; note compass symbol is 2c20
|
||||
lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
; blank out a couple thing from old hud
|
||||
lda.w #$24f5 : sta $16e4 : sta $1724
|
||||
sta $160a : sta $1614 : sta $161e ; blank out sm key indicators
|
||||
ldx #$0002
|
||||
- lda #$0000 ; start of hud area
|
||||
!addl RowOffsets, x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y
|
||||
iny #2
|
||||
lda.w #$24f5 : sta $1644, y ; blank out map spot
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
JSR MapIndicatorShort : STA $1644, Y
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ lda CompassField : and.l $0098c0, x : beq + ; must have compass
|
||||
phx ; total chest counts
|
||||
txa : lsr : tax
|
||||
sep #$30
|
||||
lda.l TotalLocations, x : !sub DungeonLocationsChecked, x : JSR HudHexToDec2DigitCopy
|
||||
rep #$30
|
||||
lda $06 : jsr ConvertToDisplay2 : sta $1644, y : iny #2
|
||||
lda $07 : jsr ConvertToDisplay2 : sta $1644, y
|
||||
plx
|
||||
bra .skipBlanks
|
||||
+ lda.w #$24f5 : sta $1644, y : iny #2 : sta $1644, y
|
||||
.skipBlanks iny #2
|
||||
cpx #$001a : beq +
|
||||
lda.w #$24f5 : sta $1644, y ; blank out spot
|
||||
+ inx #2 : cpx #$001b : !bge ++ : JMP -
|
||||
++
|
||||
plp : ply : plx : rtl
|
||||
}
|
||||
|
||||
MapIndicatorLong:
|
||||
PHX
|
||||
LDA.l OldHudToNewHudTable, X : TAX
|
||||
JSR MapIndicator
|
||||
PLX
|
||||
RTL
|
||||
|
||||
MapIndicatorShort:
|
||||
PHX
|
||||
TXA : LSR : TAX
|
||||
JSR MapIndicator
|
||||
PLX
|
||||
RTS
|
||||
|
||||
OldHudToNewHudTable:
|
||||
dw 1, 2, 3, 10, 4, 6, 5, 8, 11, 9, 7, 12, 13
|
||||
|
||||
IndicatorCharacters:
|
||||
; check 1 2 3 4 5 6 7 G B R
|
||||
dw $2426, $2817, $2818, $2819, $281A, $281B, $281C, $281D, $2590, $258B, $259B
|
||||
|
||||
MapIndicator:
|
||||
LDA.l CrystalPendantFlags_3, X : AND #$00FF
|
||||
PHX
|
||||
ASL : TAX : LDA.l IndicatorCharacters, X
|
||||
PLX
|
||||
RTS
|
||||
|
||||
BkStatus:
|
||||
lda BigKeyField : and.l $0098c0, x : bne +++ ; has the bk already
|
||||
lda.l BigKeyStatus, x : bne ++
|
||||
lda #$2827 : rts ; 0/O for no BK
|
||||
++ cmp #$0002 : bne +
|
||||
lda #$2420 : rts ; symbol for BnC
|
||||
+ lda #$24f5 : rts ; black otherwise
|
||||
+++ lda #$2826 : rts ; check mark
|
||||
|
||||
ConvertToDisplay:
|
||||
and.w #$00ff : cmp #$000a : !blt +
|
||||
!add #$2553 : rts
|
||||
+ !add #$2490 : rts
|
||||
|
||||
ConvertToDisplay2:
|
||||
and.w #$00ff : beq ++
|
||||
cmp #$000a : !blt +
|
||||
!add #$2553 : rts ; 2580 with 258A as "A" for non transparent digits
|
||||
+ !add #$2816 : rts
|
||||
++ lda #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
|
||||
|
||||
CountAbsorbedKeys:
|
||||
jsl IncrementSmallKeysNoPrimary : phx
|
||||
lda $040c : cmp #$ff : beq +
|
||||
lsr : tax
|
||||
lda DungeonAbsorbedKeys, x : inc : sta DungeonAbsorbedKeys, x
|
||||
+ plx : rtl
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $04 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec4DigitCopy:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.w #1000 : !BLT +
|
||||
INY
|
||||
SBC.w #1000 : BRA -
|
||||
+
|
||||
STY $04 : LDY #$90 ; Store 1000s digit & reset Y
|
||||
-
|
||||
CMP.w #100 : !BLT +
|
||||
INY
|
||||
SBC.w #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY #$90 ; Store 100s digit & reset Y
|
||||
-
|
||||
CMP.w #10 : !BLT +
|
||||
INY
|
||||
SBC.w #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit & reset Y
|
||||
CMP.w #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $06 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec2DigitCopy: ; modified
|
||||
PHY
|
||||
LDY.b #$00
|
||||
-
|
||||
CMP.b #10 : !BLT +
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$00 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
PLY
|
||||
RTS
|
||||
@@ -1,42 +0,0 @@
|
||||
; code to un-pair or re-pair doors
|
||||
|
||||
; doorlist is loaded into 19A0 but no terminator
|
||||
; new room is in A0
|
||||
; for "each" door do the following: (each could mean the first four doors?)
|
||||
; in lookup table, grab room and corresponding position
|
||||
; find the info at 7ef000, x where x is twice the paired room
|
||||
; check the corresponding bit (there are only 4)
|
||||
; set the bit in 068C
|
||||
|
||||
; Note the carry bit is used to indicate if we should aborted (set) or not
|
||||
CheckIfDoorsOpen: {
|
||||
jsr TrapDoorFixer ; see normal.asm
|
||||
; note we are 16bit mode right now
|
||||
lda.l DRMode : beq +
|
||||
lda $040c : cmp #$00ff : bne .gtg
|
||||
+ lda $a0 : dec : tax : and #$000f ; hijacked code
|
||||
sec : rtl ; set carry to indicate normal behavior
|
||||
|
||||
.gtg
|
||||
phb : phk : plb
|
||||
stx $00 : ldy #$0000
|
||||
.nextDoor
|
||||
lda $a0 : asl : tax
|
||||
lda.w KeyDoorOffset, x : beq .skipDoor
|
||||
asl : sty $05 : !add $05 : tax
|
||||
lda.w PairedDoorTable, x : beq .skipDoor
|
||||
sta $02 : and #$00ff : asl a : tax
|
||||
lda $02 : and #$ff00 : sta $03
|
||||
lda RoomDataWRAM.l, X : and #$f000 : and $03 : beq .skipDoor
|
||||
tyx : lda $068c : ora $0098c0,x : sta $068c
|
||||
.skipDoor
|
||||
iny #2 : cpy $00 : bne .nextDoor
|
||||
plb : clc : rtl
|
||||
}
|
||||
|
||||
; outstanding issues
|
||||
; how to indicate opening for other (non-first four doors?)
|
||||
; Bank01 Door Register stores the 4 bits in 068c to 400 (depending on type)
|
||||
; Key collision and others depend on F0-F3 attribute not sure if extendable to other numbers
|
||||
; Dungeon_ProcessTorchAndDoorInteractives.isOpenableDoor is the likely culprit for collision problems
|
||||
; Saving open status to other unused rooms is tricky -- Bank 2 13947 (line 8888)
|
||||
@@ -1,66 +0,0 @@
|
||||
;divide by 2 example
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f 10--Offset Ruler
|
||||
;v 00 01 01 02 02 03 03 04 04 04 05 05 06 06 07 07 08
|
||||
|
||||
;divide by 3 example
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f 10 11 12 13 14 15 16 17 18
|
||||
;00 00 01 01 01 02 02 02 03 03 03 04 04 04 05 05 05 06 06 06 07 07 07 08 08
|
||||
|
||||
MultiplyByY:
|
||||
.loop cpy #$0001 : beq .done
|
||||
cpy #$0003 : bne ++
|
||||
jsr MultiBy3 : bra .done
|
||||
++ cpy #$0005 : bne ++
|
||||
jsr MultiBy5 : bra .done
|
||||
++ asl : sta $00 : tya : lsr : tay : lda $00 : bra .loop
|
||||
.done rts
|
||||
|
||||
;Divisor in Y. Width of division is in X for rounding toward middle
|
||||
DivideByY:
|
||||
.loop
|
||||
cpy #$0000 : beq .done
|
||||
cpy #$0001 : beq .done
|
||||
cpy #$0003 : bne ++
|
||||
jsr DivideBy3 : bra .done
|
||||
++ cpy #$0005 : bne ++
|
||||
jsr DivideBy5 : bra .done
|
||||
++ jsr DivideBy2 : sta $00
|
||||
tya : lsr : tay
|
||||
txa : lsr : tax
|
||||
lda $00 : bra .loop
|
||||
.done rts
|
||||
|
||||
MultiBy3:
|
||||
sta $00 : asl : !add $00
|
||||
rts
|
||||
|
||||
MultiBy5:
|
||||
sta $00 : asl #2 : !add $00
|
||||
rts
|
||||
|
||||
;width of divison in x: rounds toward X/2
|
||||
DivideBy2:
|
||||
sta $00
|
||||
lsr : bcc .done
|
||||
sta $02 : txa : lsr : cmp $00 : !blt +
|
||||
lda $02 : inc : bra .done
|
||||
+ lda $02
|
||||
.done rts
|
||||
|
||||
DivideBy3:
|
||||
sta $00
|
||||
ldx #$0000
|
||||
lda #$0002
|
||||
.loop cmp $00 : !bge .store
|
||||
inx : !add #$0003 : bra .loop
|
||||
.store txa
|
||||
rts
|
||||
|
||||
DivideBy5:
|
||||
sta $00
|
||||
ldx #$0000
|
||||
lda #$0003
|
||||
.loop cmp $00 : !bge .store
|
||||
inx : !add #$0005 : bra .loop
|
||||
.store txa
|
||||
rts
|
||||
@@ -1,447 +0,0 @@
|
||||
WarpLeft:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $20 : ldx $aa
|
||||
jsr CalcIndex
|
||||
!add #$06 : ldy #$01 ; offsets in A, Y
|
||||
jsr LoadRoomHorz
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
WarpRight:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $20 : ldx $aa
|
||||
jsr CalcIndex
|
||||
!add #$12 : ldy #$ff ; offsets in A, Y
|
||||
jsr LoadRoomHorz
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
WarpUp:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $22 : ldx $a9
|
||||
jsr CalcIndex
|
||||
ldy #$02 ; offsets in A, Y
|
||||
jsr LoadRoomVert
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
; Checks if $a0 is equal to <Room>. If it is, opens its stonewall if it's there
|
||||
macro StonewallCheck(Room)
|
||||
lda $a0 : cmp.b #<Room> : bne ?end
|
||||
lda.l <Room>*2+$7ef000 : ora #$80 : sta.l <Room>*2+$7ef000
|
||||
?end
|
||||
endmacro
|
||||
|
||||
WarpDown:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $22 : ldx $a9
|
||||
jsr CalcIndex
|
||||
!add #$0c : ldy #$ff ; offsets in A, Y
|
||||
jsr LoadRoomVert
|
||||
%StonewallCheck($43)
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
; carry set = use link door like normal
|
||||
; carry clear = we are in dr mode, never use linking doors
|
||||
CheckLinkDoorR:
|
||||
lda.l DRMode : bne +
|
||||
lda $7ec004 : sta $a0 ; what we wrote over
|
||||
sec : rtl
|
||||
+ clc : rtl
|
||||
|
||||
CheckLinkDoorL:
|
||||
lda.l DRMode : bne +
|
||||
lda $7ec003 : sta $a0 ; what we wrote over
|
||||
sec : rtl
|
||||
+ clc : rtl
|
||||
|
||||
TrapDoorFixer:
|
||||
lda $fe : and #$0038 : beq .end
|
||||
xba : asl #2 : sta $00
|
||||
stz $0468 : lda $068c : ora $00 : sta $068c
|
||||
.end
|
||||
stz $fe ; clear our fe here because we don't need it anymore
|
||||
rts
|
||||
|
||||
Cleanup:
|
||||
lda.l DRFlags : and #$10 : beq +
|
||||
stz $047a
|
||||
+ inc $11
|
||||
lda $ef
|
||||
rts
|
||||
|
||||
; carry set if cave, clear otherwise
|
||||
CheckIfCave:
|
||||
REP #$30
|
||||
LDA.b $A2 : CMP.w #$00E1 : BCS .invalid
|
||||
SEP #$30 : CLC : RTS
|
||||
.invalid
|
||||
SEP #$30 : SEC : RTS
|
||||
|
||||
;A needs be to the low coordinate, x needs to be either 0 for left,upper or non-zero for right,down
|
||||
; This sets A (00,02,04) and stores half that at $04 for later use, (src door)
|
||||
CalcIndex: ; A->low byte of Link's Coord, X-> Link's quadrant, DoorOffset x 2 -> A, DoorOffset -> $04 (vert/horz agnostic)
|
||||
cpx.b #00 : bne .largeDoor
|
||||
cmp.b #$d0 : bcc .smallDoor
|
||||
lda #$01 : bra .done ; Middle Door
|
||||
.smallDoor lda #$00 : bra .done
|
||||
.largeDoor lda #$02
|
||||
.done
|
||||
sta $04
|
||||
asl
|
||||
rts
|
||||
|
||||
; Y is an adjustment for main direction of travel
|
||||
; A is a door table row offset
|
||||
LoadRoomHorz:
|
||||
{
|
||||
phb : phk : plb
|
||||
sty $06 : sta $07 : lda $a0 : pha ; Store normal room on stack
|
||||
lda $07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda $00 : cmp #$03 : bne .gtg
|
||||
jsr HorzEdge : pla : bcs .end
|
||||
sta $a0 : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
|
||||
.gtg ;Good to Go!
|
||||
pla ; Throw away normal room (don't fill up the stack)
|
||||
lda $a0 : and.b #$0F : asl a : !sub $23 : !add $06 : sta $02
|
||||
ldy #$00 : jsr ShiftVariablesMainDir
|
||||
|
||||
lda $01 : and #$80 : beq .normal
|
||||
ldy $06 : cpy #$ff : beq +
|
||||
lda $01 : jsr LoadEastMidpoint : bra ++
|
||||
+ lda $01 : jsr LoadWestMidpoint
|
||||
++ jsr PrepScrollToEdge : bra .scroll
|
||||
|
||||
.normal
|
||||
jsr PrepScrollToNormal
|
||||
.scroll
|
||||
lda $01 : and #$40 : pha
|
||||
jsr ScrollY
|
||||
pla : beq .end
|
||||
ldy #$06 : jsr ApplyScroll
|
||||
.end
|
||||
plb ; restore db register
|
||||
rts
|
||||
}
|
||||
|
||||
; Y is an adjustment for main direction of travel (stored at $06)
|
||||
; A is a door table row offset (stored a $07)
|
||||
LoadRoomVert:
|
||||
{
|
||||
phb : phk : plb
|
||||
sty $06 : sta $07 : lda $a0 : pha ; Store normal room on stack
|
||||
lda $07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda $00 : cmp #$03 : bne .gtg
|
||||
jsr VertEdge : pla : bcs .end
|
||||
sta $a0 : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
.gtg ;Good to Go!
|
||||
pla ; Throw away normal room (don't fill up the stack)
|
||||
lda $a0 : and.b #$F0 : lsr #3 : !sub $21 : !add $06 : sta $02
|
||||
|
||||
lda $01 : and #$80 : beq .notEdge
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
ldy $06 : cpy #$ff : beq +
|
||||
lda $01 : jsr LoadSouthMidpoint : bra ++
|
||||
+ lda $01 : jsr LoadNorthMidpoint
|
||||
++ jsr PrepScrollToEdge : bra .scroll
|
||||
|
||||
.notEdge
|
||||
lda $01 : and #$03 : cmp #$03 : bne .normal
|
||||
jsr ScrollToInroomStairs
|
||||
stz $046d
|
||||
bra .end
|
||||
.normal
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
jsr PrepScrollToNormal
|
||||
.scroll
|
||||
lda $01 : and #$40 : sta $046d
|
||||
jsr ScrollX
|
||||
.end
|
||||
plb ; restore db register
|
||||
rts
|
||||
}
|
||||
|
||||
LookupNewRoom: ; expects data offset to be in A
|
||||
{
|
||||
rep #$30 : and #$00FF ;sanitize A reg (who knows what is in the high byte)
|
||||
sta $00 ; offset in 00
|
||||
lda $a2 : tax ; probably okay loading $a3 in the high byte
|
||||
lda.w DoorOffset,x : and #$00FF ;we only want the low byte
|
||||
asl #3 : sta $02 : !add $02 : !add $02 ;multiply by 24 (data size)
|
||||
!add $00 ; should now have the offset of the address I want to load
|
||||
tax : lda.w DoorTable,x : sta $00
|
||||
and #$00FF : sta $a0 ; assign new room
|
||||
sep #$30
|
||||
rts
|
||||
}
|
||||
|
||||
; INPUTS-- Y: Direction Index , $02: Shift Value
|
||||
; Sets high bytes of various registers
|
||||
ShiftVariablesMainDir:
|
||||
{
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $21,x : !add $02 : sta $21,x ; coordinate update
|
||||
lda.w CameraIndex,y : tax
|
||||
lda $e3,x : !add $02 : sta $e3,x ; scroll register high byte
|
||||
lda.w CamQuadIndex,y : tax
|
||||
lda $0605,x : !add $02 : sta $0605,x ; high bytes of these guys
|
||||
lda $0607,x : !add $02 : sta $0607,x
|
||||
lda $0601,x : !add $02 : sta $0601,x
|
||||
lda $0603,x : !add $02 : sta $0603,x
|
||||
rts
|
||||
}
|
||||
|
||||
; Normal Flags should be in $01
|
||||
ScrollToInroomStairs:
|
||||
{
|
||||
jsr PrepScrollToInroomStairs
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
jsr ScrollX
|
||||
ldy #$00 : jsr ApplyScroll
|
||||
lda $a0 : and #$0f : cmp #$0f : bne +
|
||||
stz $e0 : stz $e2 ; special case camera fix
|
||||
lda #$1f : sta $e1 : sta $e3
|
||||
+
|
||||
rts
|
||||
}
|
||||
|
||||
; Direction should be in $06, Shift Value (see above) in $02 and other info in $01
|
||||
; Sets $02, $04, $05, $ee, $045e, $045f and things related to Y coordinate
|
||||
PrepScrollToInroomStairs:
|
||||
{
|
||||
lda $01 : and #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX,y : sta $04
|
||||
lda.w InroomStairsX+1,y : sta $05
|
||||
lda $06 : cmp #$ff : beq .south
|
||||
lda.w InroomStairsY+1,y : bne +
|
||||
inc $045f ; flag indicating special screen transition
|
||||
dec $02 ; shift variables further
|
||||
stz $aa
|
||||
lda $a8 : and #%11111101 : sta $a8
|
||||
stz $0613 ; North scroll target
|
||||
inc $0603 : inc $0607
|
||||
dec $0619 : dec $061b
|
||||
+
|
||||
lda.w InroomStairsY,y : !add #$20 : sta $20
|
||||
!sub #$38 : sta $045e
|
||||
lda $01 : and #$40 : beq +
|
||||
lda $20 : !add #$20 : sta $20
|
||||
stz $045f
|
||||
+
|
||||
dec $21
|
||||
%StonewallCheck($1b)
|
||||
bra ++
|
||||
.south
|
||||
lda.w InroomStairsY+1,y : beq +
|
||||
inc $045f ; flag indicating special screen transition
|
||||
inc $02 ; shift variables further
|
||||
lda #$02 : sta $aa
|
||||
lda $a8 : ora #%00000010 : sta $a8
|
||||
inc $0611 ; South scroll target
|
||||
dec $0603 : dec $0607
|
||||
inc $0619 : inc $061b
|
||||
+
|
||||
lda.w InroomStairsY,y : !sub #$20 : sta $20
|
||||
!add #$38 : sta $045e
|
||||
lda $01 : and #$40 : beq +
|
||||
lda $20 : !sub #$20 : sta $20
|
||||
stz $045f
|
||||
+
|
||||
inc $21
|
||||
++
|
||||
lda $01 : and #$04 : lsr #2 : sta $ee : bne +
|
||||
stz $0476
|
||||
+ rts
|
||||
}
|
||||
|
||||
; Target pixel should be in A, other info in $01
|
||||
; Sets $04 $05 and $ee
|
||||
PrepScrollToEdge:
|
||||
{
|
||||
sta $04 : lda $01 : and #$20 : beq +
|
||||
lda #01
|
||||
+ sta $05
|
||||
lda $01 : and #$10 : beq +
|
||||
lda #01
|
||||
+ sta $ee : bne +
|
||||
stz $0476
|
||||
+ rts
|
||||
}
|
||||
|
||||
; Normal Flags should be in $01
|
||||
; Sets $04 $05 and $ee, and $fe
|
||||
PrepScrollToNormal:
|
||||
{
|
||||
lda $01 : sta $fe : and #$04 : lsr #2 : sta $ee ; trap door and layer
|
||||
bne +
|
||||
stz $0476
|
||||
+ stz $05 : lda #$78 : sta $04
|
||||
lda $01 : and #$03 : beq .end
|
||||
cmp #$02 : !bge +
|
||||
lda #$f8 : sta $04 : bra .end
|
||||
+ inc $05
|
||||
.end rts
|
||||
}
|
||||
|
||||
StraightStairsAdj:
|
||||
{
|
||||
stx $0464 : sty $012e ; what we wrote over
|
||||
lda.l DRMode : beq +
|
||||
lda $045e : bne .toInroom
|
||||
lda $046d : beq .noScroll
|
||||
sta $22
|
||||
ldy #$00 : jsr ApplyScroll
|
||||
stz $046d
|
||||
.noScroll
|
||||
jsr GetTileAttribute : tax
|
||||
lda $11 : cmp #$12 : beq .goingNorth
|
||||
lda $a2 : cmp #$51 : bne ++
|
||||
rep #$20 : lda #$0018 : !add $20 : sta $20 : sep #$20 ; special fix for throne room
|
||||
jsr GetTileAttribute : tax
|
||||
++ lda.l StepAdjustmentDown, X : bra .end
|
||||
; lda $ee : beq .end
|
||||
; rep #$20 : lda #$ffe0 : !add $20 : sta $20 : sep #$20
|
||||
.goingNorth
|
||||
cpx #$00 : bne ++
|
||||
lda $a0 : cmp #$51 : bne ++
|
||||
lda #$36 : bra .end ; special fix for throne room
|
||||
++ ldy $ee : cpy #$00 : beq ++
|
||||
inx
|
||||
++ lda.l StepAdjustmentUp, X
|
||||
.end
|
||||
pha : lda $0462 : and #$04 : bne ++
|
||||
pla : !add #$f6 : pha
|
||||
++ pla : !add $0464 : sta $0464
|
||||
+ rtl
|
||||
.toInroom
|
||||
lda #$32 : sta $0464 : stz $045e
|
||||
rtl
|
||||
}
|
||||
|
||||
GetTileAttribute:
|
||||
{
|
||||
phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
jml CalculateTransitionLanding ; mucks with x/y sets a to Tile Attribute, I think
|
||||
.jslrtsreturn
|
||||
rts
|
||||
}
|
||||
|
||||
; 0 open edge
|
||||
; 1 nrm door high
|
||||
; 2 straight str
|
||||
; 3 nrm door low
|
||||
; 4 trap door high
|
||||
; 5 trap door low (none of these exist on North direction)
|
||||
StepAdjustmentUp: ; really North Stairs
|
||||
db $00, $f6, $1a, $18, $16, $38
|
||||
StepAdjustmentDown: ; really South Stairs
|
||||
db $d0, $f6, $10, $1a, $f0, $00
|
||||
|
||||
StraightStairsFix:
|
||||
{
|
||||
pha
|
||||
lda.l DRMode : bne +
|
||||
pla : !add $20 : sta $20 : rtl ;what we wrote over
|
||||
+ pla : rtl
|
||||
}
|
||||
|
||||
StraightStairLayerFix:
|
||||
{
|
||||
lda.l DRMode : beq +
|
||||
lda $ee : rtl
|
||||
+ lda $01c322, x : rtl ; what we wrote over
|
||||
}
|
||||
|
||||
DoorToStraight:
|
||||
{
|
||||
pha
|
||||
lda.l DRMode : beq .skip
|
||||
pla : bne .end
|
||||
pha
|
||||
lda $a0 : cmp #$51 : bne .skip
|
||||
lda #$04 : sta $4e
|
||||
.skip pla
|
||||
.end LDX.w $0418 : CMP.b #$02 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
DoorToInroom:
|
||||
{
|
||||
ldx $045e : bne .end
|
||||
sta $0020, y ; what we wrote over
|
||||
.end
|
||||
ldx #$00 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
DoorToInroomEnd:
|
||||
{
|
||||
ldy $045e : beq .vanilla
|
||||
cmp $045e : bne .return
|
||||
stz $045e ; clear
|
||||
.return
|
||||
rtl
|
||||
.vanilla
|
||||
cmp $02c034, x ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
StraightStairsTrapDoor:
|
||||
{
|
||||
lda $0464 : bne +
|
||||
; reset function
|
||||
.reset phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
jml $028c73 ; $10D71 .reset label of Bank02
|
||||
.jslrtsreturn
|
||||
lda $0468 : bne ++
|
||||
lda $a0 : cmp.b #$ac : bne .animateTraps
|
||||
lda $0403 : and.b #$20 : bne .animateTraps
|
||||
lda $0403 : and.b #$10 : beq ++
|
||||
.animateTraps
|
||||
lda #$05 : sta $11
|
||||
inc $0468 : stz $068e : stz $0690
|
||||
++ JML Underworld_SetBossOrSancMusicUponEntry_long
|
||||
+ JML Dungeon_ApproachFixedColor ; what we wrote over
|
||||
}
|
||||
|
||||
InroomStairsTrapDoor:
|
||||
{
|
||||
lda $0200 : cmp #$05 : beq .reset
|
||||
lda $b0 : jml $008781 ; what we wrote over (essentially)
|
||||
.reset
|
||||
pla : pla : pla
|
||||
jsl StraightStairsTrapDoor_reset
|
||||
jml $028b15 ; just some RTS in bank 02
|
||||
}
|
||||
|
||||
HandleSpecialDoorLanding: {
|
||||
LDA.l $7F2000,X ; what we wrote over
|
||||
SEP #$30
|
||||
; A = tiletype
|
||||
HandleIncomingDoorState:
|
||||
PHA
|
||||
LDA.l DRMode : BEQ .noDoor
|
||||
LDA.b 1,S : AND.b #$FA : CMP.b #$80 : bne .noDoor
|
||||
|
||||
.setDoorState
|
||||
LDA.w $0418 : AND.b #$02 : BNE + : INC
|
||||
+ STA.b $6C
|
||||
|
||||
.noDoor
|
||||
PLA
|
||||
CMP.b #$34 : BNE + ; inroom stairs
|
||||
PHA : LDA.b #$26 : STA.w $045E : PLA
|
||||
+ RTL
|
||||
}
|
||||
@@ -1,140 +0,0 @@
|
||||
GtBossHeartCheckOverride:
|
||||
lda $a0 : cmp #$1c : beq ++
|
||||
cmp #$6c : beq ++
|
||||
cmp #$4d : bne +
|
||||
++ lda.l DRFlags : and #$01 : bne ++ ;skip if flag on
|
||||
lda $403 : ora #$80 : sta $403
|
||||
++ clc
|
||||
rtl
|
||||
+ sec
|
||||
rtl
|
||||
|
||||
OnFileLoadOverride:
|
||||
jsl OnFileLoad ; what I wrote over
|
||||
+ lda.l DRFlags : and #$02 : beq + ; Mirror Scroll
|
||||
lda MirrorEquipment : bne +
|
||||
lda #$01 : sta MirrorEquipment
|
||||
+ rtl
|
||||
|
||||
MirrorCheckOverride:
|
||||
lda.l DRFlags : and #$02 : beq ++
|
||||
lda MirrorEquipment : cmp #$01 : beq +
|
||||
;++ lda $8A : and #$40 ; what I wrote over
|
||||
++ phx : ldx $8A : lda.l OWTileWorldAssoc,x : plx : and.b #$ff
|
||||
rtl
|
||||
+ lda.l DRScroll : rtl
|
||||
|
||||
EGFixOnMirror:
|
||||
lda.l DRFlags : and #$10 : beq +
|
||||
stz $047a
|
||||
+ jsl Mirror_SaveRoomData
|
||||
rtl
|
||||
|
||||
BlockEraseFix:
|
||||
lda MirrorEquipment : and #$02 : beq +
|
||||
stz $05fc : stz $05fd
|
||||
+ rtl
|
||||
|
||||
FixShopCode:
|
||||
cpx #$300 : !bge +
|
||||
sta RoomDataWRAM[$00].l, x
|
||||
+ rtl
|
||||
|
||||
VitreousKeyReset:
|
||||
lda.l DRMode : beq +
|
||||
stz $0cba, x
|
||||
+ JML $0db818 ;restore old code
|
||||
|
||||
GuruguruFix:
|
||||
lda $a0 : cmp #$df : !bge +
|
||||
and #$0f : cmp #$0e : !blt +
|
||||
iny #2
|
||||
+ rtl
|
||||
|
||||
BlindAtticFix:
|
||||
lda.l DRMode : beq +
|
||||
lda #$01 : rtl
|
||||
+ lda FollowerIndicator : cmp.b #$06
|
||||
rtl
|
||||
|
||||
SuctionOverworldFix:
|
||||
stz $50 : stz $5e
|
||||
lda.l DRMode : beq +
|
||||
stz $49
|
||||
+ rtl
|
||||
|
||||
!CutoffTable = "$27E000"
|
||||
|
||||
CutoffEntranceRug:
|
||||
PHA : PHX
|
||||
LDA.l DRMode : BEQ .norm
|
||||
LDA $04 : cmp #$000A : BEQ + ; only affect A & C objects
|
||||
cmp #$000C : BNE .norm
|
||||
+ LDX #$0000 : LDA !CutoffTable, x
|
||||
- CMP.W $A0 : BEQ .check
|
||||
INX #2 : LDA !CutoffTable, x : CMP.w #$FFFF : BNE -
|
||||
.norm PLX : PLA : LDA $9B52, y : STA $7E2000, x ; what we wrote over
|
||||
RTL
|
||||
.check
|
||||
LDA $0c : CMP #$0004 : !BGE .skip
|
||||
LDA $0e : CMP #$0008 : !BGE .skip
|
||||
CMP.l #$0004 : !BLT .skip
|
||||
BRA .norm
|
||||
.skip PLX : PLA : RTL
|
||||
|
||||
StoreTempBunnyState:
|
||||
LDA $5D : CMP #$1C : BNE +
|
||||
STA $5F
|
||||
+ LDA #$15 : STA $5D ; what we wrote over
|
||||
RTL
|
||||
|
||||
RetrieveBunnyState:
|
||||
STY $5D : STZ $02D8 ; what we wrote over
|
||||
LDA $5F : BEQ +
|
||||
STA $5D
|
||||
+ RTL
|
||||
|
||||
; A should be how much dmg to do to Aga when leaving this function
|
||||
StandardAgaDmg:
|
||||
LDX.b #$00 ; part of what we wrote over
|
||||
LDA.l ProgressFlags : AND #$04 : BEQ + ; zelda's not been rescued
|
||||
LDA.b #$10 ; hurt him!
|
||||
+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
|
||||
|
||||
StandardSaveAndQuit:
|
||||
LDA.b #$0F : STA.b $95 ; what we wrote over
|
||||
LDA.l ProgressFlags : AND #$04 : BNE +
|
||||
LDA.l DRMode : BEQ +
|
||||
LDA.l StartingEntrance : CMP.b #$02 : BCC +
|
||||
LDA.b #$03 : STA.l StartingEntrance ; set spawn to uncle if >=
|
||||
+ RTL
|
||||
|
||||
; note: this skips both maiden dialog triggers if the hole is open
|
||||
BlindsAtticHint:
|
||||
REP #$20
|
||||
CMP.w #$0122 : BNE +
|
||||
LDA RoomDataWRAM[$65].low : AND.w #$0100 : BEQ +
|
||||
SEP #$20 : RTL ; skip the dialog box if the hole is already open
|
||||
+ SEP #$20 : JML Main_ShowTextMessage
|
||||
|
||||
BlindZeldaDespawnFix:
|
||||
CMP.b #06 : BEQ +
|
||||
LDA.w $0D00,X : BEQ + ; don't despawn follower if maiden isn't "present"
|
||||
PLA : PLA : PEA.w SpritePrep_BlindMaiden_despawn_follower-1 : RTL
|
||||
+ PLA : PLA : PEA.w SpritePrep_BlindMaiden_kill_the_girl-1 : RTL
|
||||
|
||||
BigKeyDoorCheck:
|
||||
CPY.w #$001E : BNE + ; skip if it isn't a BK door
|
||||
LDA.l DRFlags : AND #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
|
||||
PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
|
||||
+ LDA.w #$0000 : RTL
|
||||
|
||||
; FixOvalFadeOutMirror:
|
||||
; LDA.b $10 : CMP.b #$0F : BEQ .skip_activation
|
||||
; LDA.l InvertedMode : BNE +
|
||||
; LDA.l CurrentWorld : BNE .skip_activation
|
||||
; RTL
|
||||
; + LDA.l CurrentWorld : BEQ .skip_activation
|
||||
; RTL
|
||||
; .skip_activation
|
||||
; PLA : PLA : PLA : JML Sprite_6C_MirrorPortal_missing_mirror
|
||||
@@ -1,222 +0,0 @@
|
||||
AdjustTransition:
|
||||
{
|
||||
lda $ab : and #$01ff : beq .reset
|
||||
phy : ldy #$06 ; operating on vertical registers during horizontal trans
|
||||
cpx.b #$02 : bcs .horizontalScrolling
|
||||
ldy #$00 ; operate on horizontal regs during vert trans
|
||||
.horizontalScrolling
|
||||
cmp #$0008 : bcs +
|
||||
pha : lda $ab : and #$0200 : beq ++
|
||||
pla : bra .add
|
||||
++ pla : eor #$ffff : inc ; convert to negative
|
||||
.add jsr AdjustCamAdd : ply : bra .reset
|
||||
+ lda $ab : and #$0200 : xba : tax
|
||||
lda.l OffsetTable,x : jsr AdjustCamAdd
|
||||
lda $ab : !sub #$0008 : sta $ab
|
||||
ply : bra .done
|
||||
.reset ; clear the $ab variable so to not disturb intra-tile doors
|
||||
stz $ab
|
||||
.done
|
||||
lda $00 : and #$01fc
|
||||
rtl
|
||||
}
|
||||
|
||||
AdjustCamAdd:
|
||||
!add $00E2,y : pha
|
||||
and #$01ff : cmp #$0111 : !blt +
|
||||
cmp #$01f8 : !bge ++
|
||||
pla : and #$ff10 : pha : bra +
|
||||
++ pla : and #$ff00 : !add #$0100 : pha
|
||||
+ pla : sta $00E2,y : sta $00E0,y : rts
|
||||
|
||||
; expects target quad in $05 (either 0 or 1) and target pixel in $04, target room should be in $a0
|
||||
; $06 is either $ff or $01/02
|
||||
; uses $00-$03 and $0e for calculation
|
||||
; also set up $ac
|
||||
ScrollY: ;change the Y offset variables
|
||||
lda $a0 : and.b #$f0 : lsr #3 : sta $0603 : inc : sta $0607
|
||||
|
||||
lda $05 : bne +
|
||||
lda $603 : sta $00 : stz $01 : bra ++
|
||||
+ lda $607 : sta $00 : lda #$02 : sta $01
|
||||
++ ; $01 now contains 0 or 2 and $00 contains the correct lat
|
||||
|
||||
stz $0e
|
||||
rep #$30
|
||||
lda $00 : pha
|
||||
|
||||
lda $e8 : and #$01ff : sta $02
|
||||
lda $04 : jsr LimitYCamera : sta $00
|
||||
jsr CheckRoomLayoutY : bcc +
|
||||
lda $00 : cmp #$0080 : !bge ++
|
||||
cmp #$0010 : !blt .cmpSrll
|
||||
lda #$0010 : bra .cmpSrll
|
||||
++ cmp #$0100 : !bge .cmpSrll
|
||||
lda #$0100
|
||||
.cmpSrll sta $00
|
||||
|
||||
; figures out scroll amt
|
||||
+ lda $00 : cmp $02 : bne +
|
||||
lda #$0000 : bra .next
|
||||
+ !blt +
|
||||
!sub $02 : inc $0e : bra .next
|
||||
+ lda $02 : !sub $00
|
||||
|
||||
.next
|
||||
sta $ab
|
||||
jsr AdjustCameraBoundsY
|
||||
|
||||
pla : sta $00
|
||||
sep #$30
|
||||
lda $04 : sta $20
|
||||
lda $00 : sta $21 : sta $0601 : sta $0605
|
||||
lda $01 : sta $aa
|
||||
lda $0e : asl : ora $ac : sta $ac
|
||||
lda $e9 : and #$01 : asl #2 : tax : lda $0603, x : sta $e9
|
||||
rts
|
||||
|
||||
LimitYCamera:
|
||||
cmp #$006c : !bge +
|
||||
lda #$0000 : bra .end
|
||||
+ cmp #$017d : !blt +
|
||||
lda #$0110 : bra .end
|
||||
+ !sub #$006c
|
||||
.end rts
|
||||
|
||||
CheckRoomLayoutY:
|
||||
jsr LoadRoomLayout ;switches to 8-bit
|
||||
cmp #$00 : beq .lock
|
||||
cmp #$07 : beq .free
|
||||
cmp #$01 : beq .free
|
||||
cmp #$04 : !bge .lock
|
||||
cmp #$02 : bne +
|
||||
lda $06 : cmp #$ff : beq .lock
|
||||
+ cmp #$03 : bne .free
|
||||
lda $06 : cmp #$ff : bne .lock
|
||||
.free rep #$30 : clc : rts
|
||||
.lock rep #$30 : sec : rts
|
||||
|
||||
AdjustCameraBoundsY:
|
||||
jsr CheckRoomLayoutY : bcc .free
|
||||
|
||||
; layouts that are camera locked (quads only)
|
||||
lda $04 : and #$00ff : cmp #$007d : !blt +
|
||||
lda #$0088 : bra ++
|
||||
+ cmp #$006d : !bge +
|
||||
lda #$0078 : bra ++
|
||||
+ !add #$000b
|
||||
|
||||
; I think we no longer need the $02 variable
|
||||
++ sta $02 : lda $04 : and #$0100 : !add $02 : bra .setBounds
|
||||
|
||||
; layouts where the camera is free
|
||||
.free lda $04 : cmp #$006c : !bge +
|
||||
lda #$0077 : bra .setBounds
|
||||
+ cmp #$017c : !blt +
|
||||
lda #$0187 : bra .setBounds
|
||||
+ !add #$000b
|
||||
.setBounds sta $0618 : inc #2 : sta $061a
|
||||
rts
|
||||
|
||||
LoadRoomLayout:
|
||||
lda $a0 : asl : !add $a0 : tax
|
||||
lda $1f8001, x : sta $b8
|
||||
lda $1f8000, x : sta $b7
|
||||
sep #$30
|
||||
ldy #$01 : lda [$b7], y : and #$1c : lsr #2
|
||||
rts
|
||||
|
||||
; expects target quad in $05 (either 0 or 1) and target pixel in $04, target room should be in $a0
|
||||
; uses $00-$03 and $0e for calculation
|
||||
; also set up $ac
|
||||
ScrollX: ;change the X offset variables
|
||||
lda $a0 : and.b #$0f : asl : sta $060b : inc : sta $060f
|
||||
|
||||
lda $05 : bne +
|
||||
lda $60b : sta $00 : stz $01 : bra ++
|
||||
+ lda $60f : sta $00 : lda #$01 : sta $01
|
||||
++ ; $01 now contains 0 or 1 and $00 contains the correct long
|
||||
|
||||
stz $0e ; pos/neg indicator
|
||||
rep #$30
|
||||
lda $00 : pha
|
||||
|
||||
lda $e2 : and #$01ff : sta $02
|
||||
lda $04 : jsr LimitXCamera : sta $00
|
||||
jsr CheckRoomLayoutX : bcc +
|
||||
lda $00 : cmp #$0080 : !bge ++
|
||||
lda #$0000 : bra .cmpSrll
|
||||
++ lda #$0100
|
||||
.cmpSrll sta $00
|
||||
|
||||
;figures out scroll amt
|
||||
+ lda $00 : cmp $02 : bne +
|
||||
lda #$0000 : bra .next
|
||||
+ !blt +
|
||||
!sub $02 : inc $0e : bra .next
|
||||
+ lda $02 : !sub $00
|
||||
|
||||
.next
|
||||
sta $ab : lda $04
|
||||
|
||||
cmp #$0078 : !bge +
|
||||
lda #$007f : bra ++
|
||||
+ cmp #$0178 : !blt +
|
||||
lda #$017f : bra ++
|
||||
+ !add #$0007
|
||||
++ sta $061c : inc #2 : sta $061e
|
||||
|
||||
pla : sta $00
|
||||
sep #$30
|
||||
lda $04 : ldx $046d : bne .straight
|
||||
sta $22 : bra +
|
||||
.straight
|
||||
sta $046d ; set X position later
|
||||
+
|
||||
lda $00 : sta $23 : sta $0609 : sta $060d
|
||||
lda $01 : sta $a9
|
||||
lda $0e : asl : ora $ac : sta $ac
|
||||
lda $e3 : and #$01 : asl #2 : tax : lda $060b, x : sta $e3
|
||||
|
||||
rts
|
||||
|
||||
LimitXCamera:
|
||||
cmp #$0079 : !bge +
|
||||
lda #$0000 : bra .end
|
||||
+ cmp #$0178 : !blt +
|
||||
lda #$0178
|
||||
+ !sub #$0078
|
||||
.end rts
|
||||
|
||||
CheckRoomLayoutX:
|
||||
jsr LoadRoomLayout ;switches to 8-bit
|
||||
cmp #$04 : !blt .lock
|
||||
cmp #$05 : bne +
|
||||
lda $06 : cmp #$ff : beq .lock
|
||||
+ cmp #$06 : bne .free
|
||||
lda $06 : cmp #$ff : bne .lock
|
||||
.free rep #$30 : clc : rts
|
||||
.lock rep #$30 : sec : rts
|
||||
|
||||
ApplyScroll:
|
||||
rep #$30
|
||||
lda $ab : and #$01ff : sta $00
|
||||
lda $ab : and #$0200 : beq +
|
||||
lda $00e2, y : !add $00 : bra .end
|
||||
+ lda $00e2, y : !sub $00
|
||||
.end
|
||||
sta $00e2, y
|
||||
sta $00e0, y
|
||||
stz $ab : sep #$30 : rts
|
||||
|
||||
QuadrantLoadOrderBeforeScroll:
|
||||
lda $045f : beq .end
|
||||
lda #$08 : sta $045c ; start with opposite quadrant row
|
||||
.end
|
||||
JML $0091c4 ; what we overwrote
|
||||
|
||||
QuadrantLoadOrderAfterScroll:
|
||||
lda $045f : beq .end
|
||||
stz $045c : stz $045f ; draw other row and clear flag
|
||||
.end
|
||||
JML $0091c4 ; what we overwrote
|
||||
@@ -1,338 +0,0 @@
|
||||
RecordStairType: {
|
||||
pha
|
||||
lda.l DRMode : beq .norm
|
||||
REP #$30 : LDA.b $A2 : CMP.w #$00E1 : BCS .norm
|
||||
CMP #$00DF : BEQ .norm
|
||||
SEP #$30
|
||||
lda $0e
|
||||
cmp #$25 : bcc ++ ; don't record straight staircases
|
||||
sta $045e
|
||||
++ pla : bra +
|
||||
.norm SEP #$30 : pla : sta $a0
|
||||
+ lda $063d, x
|
||||
rtl
|
||||
}
|
||||
|
||||
SpiralWarp: {
|
||||
lda.l DRMode : beq .abort ; abort if not DR
|
||||
REP #$30 : LDA.b $A2 : CMP.w #$00E1 : BCS .abort
|
||||
CMP #$00DF : BEQ .abort
|
||||
SEP #$30
|
||||
lda $045e : cmp #$5e : beq .gtg ; abort if not spiral - intended room is in A!
|
||||
cmp #$5f : beq .gtg
|
||||
cmp #$26 : beq .inroom
|
||||
.abort
|
||||
SEP #$30 : stz $045e : lda $a2 : and.b #$0f : rtl ; clear,run hijacked code and get out
|
||||
.inroom
|
||||
jsr InroomStairsWarp
|
||||
lda $a2 : and #$0f ; this is the code we are hijacking
|
||||
rtl
|
||||
|
||||
.gtg
|
||||
phb : phk : plb : phx : phy ; push stuff
|
||||
jsr LookupSpiralOffset
|
||||
rep #$30 : and #$00FF : asl #2 : tax
|
||||
lda.w SpiralTable, x : sta $00
|
||||
lda.w SpiralTable+2, x : sta $02
|
||||
sep #$30
|
||||
lda $00 : sta $a0
|
||||
; shift quadrant if necessary
|
||||
stz $07 ; this is a x quad adjuster for those blasted staircase on the edges
|
||||
lda $01 : and #$01 : !sub $a9
|
||||
bne .xQuad
|
||||
lda $0462 : and #$04 : bne .xqCont
|
||||
inc $07
|
||||
.xqCont lda $22 : bne .skipXQuad ; this is an edge case
|
||||
dec $23 : bra .skipXQuad ; need to -1 if $22 is 0
|
||||
.xQuad sta $06 : !add $a9 : sta $a9
|
||||
lda $0462 : and #$04 : bne .xCont
|
||||
inc $07 ; up stairs are going to -1 the quad anyway during transition, need to add this back
|
||||
.xCont ldy #$00 : jsr ShiftQuadSimple
|
||||
|
||||
.skipXQuad
|
||||
lda $aa : lsr : sta $06 : lda $01 : and #$02 : lsr : !sub $06
|
||||
beq .skipYQuad
|
||||
sta $06 : asl : !add $aa : sta $aa
|
||||
ldy #$01 : jsr ShiftQuadSimple
|
||||
|
||||
.skipYQuad
|
||||
lda $01 : and #$04 : lsr : sta $048a ;fix layer calc 0->0 2->1
|
||||
lda $01 : and #$08 : lsr #2 : sta $0492 ;fix from layer calc 0->0 2->1
|
||||
; shift lower coordinates
|
||||
lda $02 : sta $22 : bne .adjY : lda $23 : !add $07 : sta $23
|
||||
.adjY lda $03 : sta $20 : bne .upDownAdj : inc $21
|
||||
.upDownAdj ldx #$08
|
||||
lda $0462 : and #$04 : beq .upStairs
|
||||
ldx #$fd
|
||||
lda $01 : and #$80 : bne .set53
|
||||
; if target is also down adjust by (6,-15)
|
||||
lda #$06 : !add $20 : sta $20 : lda #$eb : !add $22 : sta $22 : bra .set53
|
||||
.upStairs
|
||||
lda $01 : and #$80 : beq .set53
|
||||
; if target is also up adjust by (-6, 14)
|
||||
lda #$fa : !add $20 : sta $20 : lda #$14 : !add $22 : sta $22
|
||||
bne .set53 : inc $23
|
||||
.set53
|
||||
txa : !add $22 : sta $53
|
||||
|
||||
lda $01 : and #$10 : sta $07 ; zeroHzCam check
|
||||
ldy #$00 : jsr SetCamera
|
||||
lda $01 : and #$20 : sta $07 ; zeroVtCam check
|
||||
ldy #$01 : jsr SetCamera
|
||||
|
||||
jsr StairCleanup
|
||||
ply : plx : plb ; pull the stuff we pushed
|
||||
lda $a2 : and #$0f ; this is the code we are hijacking
|
||||
rtl
|
||||
}
|
||||
|
||||
StairCleanup: {
|
||||
stz $045e ; clear the staircase flag
|
||||
|
||||
; animated tiles fix
|
||||
lda.l DRMode : cmp #$02 : bne + ; only do this in crossed mode
|
||||
ldx $a0 : lda.l TilesetTable, x
|
||||
cmp $0aa1 : beq + ; already eq no need to decomp
|
||||
sta $0aa1
|
||||
tax : lda $02802e, x : tay
|
||||
jsl DecompDungAnimatedTiles
|
||||
+
|
||||
stz $047a
|
||||
rts
|
||||
}
|
||||
|
||||
LookupSpiralOffset_long:
|
||||
PHB : PHK : PLB
|
||||
JSR LookupSpiralOffset
|
||||
PLB : RTL
|
||||
|
||||
;Sets the offset in A
|
||||
LookupSpiralOffset: {
|
||||
;where link currently is in $a2: quad in a8 & #$03
|
||||
;count doors
|
||||
stz $00 : ldx #$00 : stz $01
|
||||
|
||||
.loop
|
||||
lda $047e, x : cmp $00 : bcc .continue
|
||||
sta $00
|
||||
.continue inx #2
|
||||
cpx #$08 : bcc .loop
|
||||
|
||||
lda $00 : lsr
|
||||
cmp #$01 : beq .done
|
||||
|
||||
; look up the quad
|
||||
lda $a9 : ora $aa : and #$03 : beq .quad0
|
||||
cmp #$01 : beq .quad1
|
||||
cmp #$02 : beq .quad2
|
||||
bra .quad3
|
||||
.quad0
|
||||
inc $01 : lda $a2
|
||||
cmp #$0c : beq .q0diff ;gt ent
|
||||
cmp #$70 : bne .done ;hc stairwell
|
||||
.q0diff lda $22 : cmp #$00 : beq .secondDoor
|
||||
cmp #$98 : bcc .done ;gt ent and hc stairwell
|
||||
.secondDoor inc $01 : bra .done
|
||||
.quad1
|
||||
lda $a2
|
||||
cmp #$1a : beq .q1diff ;pod compass
|
||||
cmp #$26 : beq .q1diff ;swamp elbows
|
||||
cmp #$6a : beq .q1diff ;pod dark basement
|
||||
cmp #$76 : bne .done ;swamp drain
|
||||
.q1diff lda $22 : cmp #$98 : bcc .done
|
||||
inc $01 : bra .done
|
||||
.quad2
|
||||
lda #$03 : sta $01 : lda $a2
|
||||
cmp #$5f : beq .iceu ;ice u room
|
||||
cmp #$3f : bne .done ;hammer ice exception
|
||||
stz $01 : bra .done
|
||||
.iceu lda $22 : cmp #$78 : bcc .done
|
||||
inc $01 : bra .done
|
||||
.quad3
|
||||
lda $a2 : cmp #$40 : beq .done ; top of aga exception
|
||||
lda #$02 : sta $01 ; always 2
|
||||
|
||||
.done
|
||||
lda $a2 : tax : lda.w SpiralOffset,x
|
||||
!add $01 ;add a thing (0 in easy case)
|
||||
rts
|
||||
}
|
||||
|
||||
InroomStairsWarp: {
|
||||
phb : phk : plb : phx : phy ; push stuff
|
||||
; find stairs by room and store index in X
|
||||
lda $a0 : ldx #$07
|
||||
.loop
|
||||
cmp.w InroomStairsRoom,x
|
||||
beq .found
|
||||
dex
|
||||
bne .loop
|
||||
.found
|
||||
rep #$30
|
||||
txa : and #$00ff : asl : tay
|
||||
lda.w InroomStairsTable,y : sta $00
|
||||
sep #$30
|
||||
sta $a0
|
||||
|
||||
; set position and everything else based on target door type
|
||||
txa : and #$01 : eor #$01 : sta $07
|
||||
; should be the same as lda $0462 : and #$04 : lsr #2 : eor #$01 : sta $07
|
||||
lda $01 : and #$80 : beq .notEdge
|
||||
lda $07 : sta $03 : beq +
|
||||
lda $01 : jsr LoadSouthMidpoint : sta $22 : lda #$f4
|
||||
bra ++
|
||||
+
|
||||
lda $01 : jsr LoadNorthMidpoint : sta $22 : dec $21 : lda #$f7
|
||||
++
|
||||
sta $20
|
||||
lda $01 : and #$20 : beq +
|
||||
lda #$01
|
||||
+
|
||||
sta $02
|
||||
stz $07
|
||||
lda $01 : and #$10 : lsr #4
|
||||
JMP .layer
|
||||
.notEdge
|
||||
lda $01 : and #$03 : cmp #$03 : bne .normal
|
||||
txa : and #$06 : sta $07
|
||||
lda $01 : and #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX+1,y : sta $02
|
||||
lda.w InroomStairsY+1,y : sta $03
|
||||
cpy $07 : beq .vanillaTransition
|
||||
lda.w InroomStairsX,y : sta $22
|
||||
lda.w InroomStairsY,y
|
||||
ldy $07 : beq +
|
||||
!add #$07
|
||||
+
|
||||
sta $20
|
||||
inc $07
|
||||
bra ++
|
||||
.vanillaTransition
|
||||
lda #$c0 : sta $07 ; leave camera
|
||||
++
|
||||
%StonewallCheck($1b)
|
||||
lda $01 : and #$04 : lsr #2
|
||||
bra .layer
|
||||
.normal
|
||||
lda $01 : sta $fe ; trap door
|
||||
lda $07 : sta $03 : beq +
|
||||
lda $01 : and #$04 : bne .specialFix
|
||||
lda #$e0 : bra ++
|
||||
.specialFix
|
||||
lda #$c8 : bra ++
|
||||
+
|
||||
%StonewallCheck($43)
|
||||
lda $01 : and #$04 : bne +
|
||||
lda #$1b : bra ++
|
||||
+ lda #$33
|
||||
++ sta $20
|
||||
inc $07 : stz $02 : lda #$78 : sta $22
|
||||
lda $01 : and #$03 : beq ++
|
||||
cmp #$02 : !bge +
|
||||
lda #$f8 : sta $22 : stz $07 : bra ++
|
||||
+ inc $02
|
||||
++
|
||||
lda $01 : and #$04 : lsr #2
|
||||
|
||||
.layer
|
||||
sta $ee
|
||||
bne +
|
||||
stz $0476
|
||||
+
|
||||
|
||||
lda $02 : !sub $a9
|
||||
beq .skipXQuad
|
||||
sta $06 : !add $a9 : sta $a9
|
||||
ldy #$00 : jsr ShiftQuadSimple
|
||||
.skipXQuad
|
||||
lda $aa : lsr : sta $06 : lda $03 : !sub $06
|
||||
beq .skipYQuad
|
||||
sta $06 : asl : !add $aa : sta $aa
|
||||
ldy #$01 : jsr ShiftQuadSimple
|
||||
.skipYQuad
|
||||
|
||||
lda $07 : bmi .skipCamera
|
||||
ldy #$00 : jsr SetCamera ; horizontal camera
|
||||
ldy #$01 : sty $07 : jsr SetCamera ; vertical camera
|
||||
lda $20 : cmp #$e0 : bcc +
|
||||
lda $e8 : bne +
|
||||
lda #$10 : sta $e8 ; adjust vertical camera at bottom
|
||||
+
|
||||
.skipCamera
|
||||
|
||||
jsr StairCleanup
|
||||
ply : plx : plb ; pull the stuff we pushed
|
||||
rts
|
||||
}
|
||||
|
||||
ShiftQuadSimple: {
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : beq .skip
|
||||
lda $21,x : !add $06 : sta $21,x ; coordinate update
|
||||
.skip
|
||||
lda.w CamQuadIndex,y : tax
|
||||
lda $0601,x : !add $06 : sta $0601,x
|
||||
lda $0605,x : !add $06 : sta $0605,x ; high bytes of these guys
|
||||
rts
|
||||
}
|
||||
|
||||
SetCamera: {
|
||||
stz $04
|
||||
tyx : lda $a9,x : bne .nonZeroHalf
|
||||
lda.w CamQuadIndex,y : tax : lda $607,x : pha
|
||||
lda.w CameraIndex,y : tax : pla : cmp $e3, x : bne .noQuadAdj
|
||||
dec $e3,x
|
||||
|
||||
.noQuadAdj
|
||||
lda $07 : bne .adj0
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : beq .oddQuad
|
||||
cmp #$79 : bcc .adj0
|
||||
!sub #$78 : sta $04
|
||||
tya : asl : !add #$04 : tax : jsr AdjCamBounds : bra .done
|
||||
.oddQuad
|
||||
lda #$80 : sta $04 : bra .adj1 ; this is such a weird case - quad cross boundary
|
||||
.adj0
|
||||
tya : asl : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.nonZeroHalf ;meaning either right half or bottom half
|
||||
lda $07 : bne .setQuad
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : cmp #$78 : bcs .setQuad
|
||||
!add #$78 : sta $04
|
||||
lda.w CamQuadIndex,y : tax : lda $0603, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta $e3, x
|
||||
.adj1
|
||||
tya : asl : !add #$08 : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.setQuad
|
||||
lda.w CamQuadIndex,y : tax : lda $0607, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta $e3, x
|
||||
tya : asl : !add #$0c : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.done
|
||||
lda.w CameraIndex,y : tax
|
||||
lda $04 : sta $e2, x
|
||||
rts
|
||||
}
|
||||
|
||||
; input, expects X to be an appropriate offset into the CamBoundBaseLine table
|
||||
; when $04 is 0 no coordinate are added
|
||||
AdjCamBounds: {
|
||||
rep #$20 : lda.w CamBoundBaseLine, x : sta $05
|
||||
lda $04 : and #$00ff : beq .common
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20, x : and #$00ff : !add $05 : sta $05
|
||||
.common
|
||||
lda.w OppCamBoundIndex,y : tax
|
||||
lda $05 : sta $0618, x
|
||||
inc #2 : sta $061A, x : sep #$20
|
||||
rts
|
||||
}
|
||||
|
||||
SpiralPriorityHack: {
|
||||
lda.l DRMode : beq +
|
||||
lda #$01 : rtl ; always skip the priority code - until I figure out how to fix it
|
||||
+ lda $0462 : and #$04 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
@@ -21,7 +21,7 @@ DoDungeonMapBossIcon:
|
||||
|
||||
; get dungeon boss room
|
||||
++ REP #$30
|
||||
LDA.l DungeonMapBossRooms, X
|
||||
LDA.l $8AE817,X
|
||||
ASL
|
||||
TAX
|
||||
|
||||
|
||||
161
elder.asm
161
elder.asm
@@ -1,6 +1,6 @@
|
||||
NewElderCode:
|
||||
{
|
||||
LDA $8A : AND.b #$3F : CMP #$1B : BEQ .newCodeContinue
|
||||
LDA $8A : CMP #$1B : BEQ .newCodeContinue
|
||||
;Restore Jump we can keep the RTL so JML
|
||||
JML $05F0CD
|
||||
.newCodeContinue
|
||||
@@ -12,7 +12,7 @@ JSR Elder_Code
|
||||
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
|
||||
Elder_Draw:
|
||||
{
|
||||
@@ -60,7 +60,7 @@ RTL
|
||||
LDA.l GoalCounter
|
||||
CMP.l GoalItemRequirement : !BLT +
|
||||
SEP #$20
|
||||
JSL ActivateTriforceCutscene
|
||||
JSL.l ActivateGoal
|
||||
+
|
||||
.dont_show
|
||||
|
||||
@@ -69,158 +69,3 @@ RTL
|
||||
LDA.b $1A : LSR #5 : AND.b #$01 : STA.w $0DC0, X
|
||||
RTS
|
||||
}
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Triforce (Pedestal) Cutscene
|
||||
;--------------------------------------------------------------------------------
|
||||
ActivateTriforceCutscene:
|
||||
; despawn other sprites
|
||||
LDY.b #$0F
|
||||
- LDA.w $0E20,Y : CMP.b #$16 : BNE +
|
||||
CPY.b #$00 : BEQ .next
|
||||
; move Murahdahla to slot 0 for draw priority reasons
|
||||
LDA.w $0E20,Y : STA.w $0E20
|
||||
LDA.w $0D00,Y : STA.w $0D00
|
||||
LDA.w $0D10,Y : STA.w $0D10
|
||||
LDA.w $0D20,Y : STA.w $0D20
|
||||
LDA.w $0D30,Y : STA.w $0D30
|
||||
LDA.w $0D40,Y : STA.w $0D40
|
||||
LDA.w $0F50,Y : STA.w $0F50
|
||||
LDA.w $0E40,Y : STA.w $0E40
|
||||
LDA.w $0E60,Y : STA.w $0E60
|
||||
LDA.w $0DD0,Y : STA.w $0DD0
|
||||
LDA.b #$02 : STA.w $0F20
|
||||
+ LDA.b #$00 : STA.w $0DD0,Y
|
||||
.next
|
||||
DEY : BPL -
|
||||
|
||||
LDA.b #$62 ; MasterSword Sprite
|
||||
JSL Sprite_SpawnDynamically
|
||||
|
||||
; set up coords
|
||||
LDA.b $22 : STA.w $0D10,Y
|
||||
LDA.b $23 : STA.w $0D30,Y
|
||||
LDA.b $20 : CLC : ADC.b #$08 : STA.w $0D00,Y
|
||||
LDA.b $21 : ADC.b #$00 : STA.w $0D20,Y
|
||||
|
||||
LDA.b #$01 : STA.w $0D90,Y ; our indicator this is a special cutscene sprite
|
||||
INC : STA.b $2F ; makes Link face downward
|
||||
|
||||
; reset modules
|
||||
LDA.b $1B : BEQ +
|
||||
LDA.b #$07
|
||||
BRA ++
|
||||
+ LDA.b #$09
|
||||
++ STA.b $10
|
||||
STZ.b $11 : STZ.b $B0
|
||||
RTL
|
||||
|
||||
pushpc
|
||||
org $058928
|
||||
MasterSword_InPedestal_DoCutscene:
|
||||
org $0589B1
|
||||
MasterSword_ConditionalHandleReceipt_DoReceipt:
|
||||
|
||||
org $0588DF
|
||||
JSL MasterSword_CheckIfPulled : PLX : NOP #2
|
||||
db $90 ; BCC instead of BEQ
|
||||
org $05890E
|
||||
JSL MasterSword_ConditionalActivateCutscene
|
||||
org $05895F
|
||||
JSL MasterSword_ConditionalGrabPose : NOP
|
||||
org $058994
|
||||
JSL MasterSword_ConditionalGrabPose : NOP
|
||||
org $058D1C
|
||||
JML MasterSword_SpawnPendantProp_ChangePalette
|
||||
MasterSword_SpawnPendantProp_ChangePalette_return:
|
||||
org $0589A3
|
||||
JSL MasterSword_ConditionalHandleReceipt : NOP #2
|
||||
pullpc
|
||||
|
||||
MasterSword_CheckIfPulled:
|
||||
CPX.b #$80 : BEQ +
|
||||
- CLC : RTL ; not on pedestal screen, continue with cutscene
|
||||
+ LDA.l $7EF280,X : AND.b #$40 ; what we wrote over
|
||||
BEQ - : SEC : RTL
|
||||
|
||||
MasterSword_ConditionalActivateCutscene:
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
JML Sprite_CheckDamageToPlayerSameLayerLong ; what we wrote over
|
||||
.specialCutscene
|
||||
LDA.b #$02 : STA.w $02DA ; Link's 2-hands-up pose
|
||||
STA.b $EE ; draw Link on top
|
||||
LDA.b #$6A : JSL RequestSlottedTile ; draw Triforce piece in VRAM
|
||||
PLA : PLA : PLA : JML MasterSword_InPedestal_DoCutscene ; do cutscene
|
||||
|
||||
MasterSword_ConditionalGrabPose:
|
||||
PHA
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
PLA
|
||||
STA.w $0377 : LDA.b #$01 ; what we wrote over
|
||||
RTL
|
||||
.specialCutscene
|
||||
PLA
|
||||
LDA.b #$01
|
||||
RTL
|
||||
|
||||
MasterSword_SpawnPendantProp_ChangePalette:
|
||||
STA.w $0D40,Y : PLX ; what we wrote over
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
BRA .done
|
||||
.specialCutscene
|
||||
LDA.b #$08 : STA.w $0F50,Y ; change palette
|
||||
LDA.b #$02 : STA.w $0F20,Y ; change layer
|
||||
.done
|
||||
JML MasterSword_SpawnPendantProp_ChangePalette_return
|
||||
|
||||
MasterSword_ConditionalHandleReceipt:
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
LDX.b $8A : LDA.l $7EF280,X ; what we wrote over
|
||||
RTL
|
||||
.specialCutscene
|
||||
PLA : PLA : PEA.w MasterSword_ConditionalHandleReceipt_DoReceipt-1
|
||||
LDA.b 4,S : TAX
|
||||
LDY.b #$6A
|
||||
RTL
|
||||
|
||||
pushpc
|
||||
org $058AB6
|
||||
MasterSword_SpawnLightWell:
|
||||
org $058AD0
|
||||
MasterSword_SpawnLightFountain:
|
||||
org $058B62
|
||||
MasterSword_SpawnLightBeam:
|
||||
|
||||
org $058941
|
||||
JSL MasterSword_ConditionalSpawnLightWell : NOP #2
|
||||
MasterSword_SpawnLightWell_return:
|
||||
org $058952
|
||||
JSL MasterSword_ConditionalSpawnLightFountain : NOP #2
|
||||
MasterSword_SpawnLightFountain_return:
|
||||
org $058B64
|
||||
JSL MasterSword_ConditionalSpawnLightBeam : NOP #2
|
||||
pullpc
|
||||
|
||||
MasterSword_ConditionalSpawnLightWell:
|
||||
INC.w $0D80,X ; part of what we wrote over
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
PLA : PLA : PLA : PEA.w MasterSword_SpawnLightWell_return-1
|
||||
JML MasterSword_SpawnLightWell ; part of what we wrote over
|
||||
.specialCutscene
|
||||
RTL
|
||||
|
||||
MasterSword_ConditionalSpawnLightFountain:
|
||||
INC.w $0D80,X ; part of what we wrote over
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
PLA : PLA : PLA : PEA.w MasterSword_SpawnLightFountain_return-1
|
||||
JML MasterSword_SpawnLightFountain ; part of what we wrote over
|
||||
.specialCutscene
|
||||
RTL
|
||||
|
||||
MasterSword_ConditionalSpawnLightBeam:
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
LDA.b #$62 : JSL Sprite_SpawnDynamically ; what we wrote over
|
||||
RTL
|
||||
.specialCutscene
|
||||
LDY.b #$FF
|
||||
RTL
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
;================================================================================
|
||||
; Blind Boss fight
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
print "Blind Spawn Code Check: ", pc
|
||||
check_blind_boss_room:
|
||||
LDA $A0 ; load room index (low byte)
|
||||
CMP #172 : BNE + ; Is is Thieve Town Boss Room
|
||||
LDA $09DE81 : BEQ + ; Blind maiden does not need rescuing
|
||||
|
||||
LDA FollowerIndicator : JML Check_for_Blind_Fight
|
||||
+
|
||||
JML Initialize_Blind_Fight
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
;================================================================================
|
||||
; Blind Boss fight
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
org $9DA081 ; Original Code
|
||||
JML check_blind_boss_room
|
||||
Check_for_Blind_Fight:
|
||||
|
||||
|
||||
|
||||
org $9DA090
|
||||
Initialize_Blind_Fight:
|
||||
@@ -1 +0,0 @@
|
||||
incsrc blindboss_hooks.asm
|
||||
@@ -1,35 +0,0 @@
|
||||
; Intended to be a migration of code generated by enemizer
|
||||
|
||||
lorom
|
||||
|
||||
;================================================================================
|
||||
|
||||
!ADD = "CLC : ADC"
|
||||
!SUB = "SEC : SBC"
|
||||
!BLT = "BCC"
|
||||
!BGE = "BCS"
|
||||
|
||||
;=Constants======================================================================
|
||||
|
||||
!BUSHES_FLAG = "$368100"
|
||||
!BLIND_DOOR_FLAG = "$368101"
|
||||
!MOLDORM_EYES_FLAG = "$368102"
|
||||
!RANDOM_SPRITE_FLAG = "$368103"
|
||||
!AGAHNIM_FUN_BALLS = "$368104"
|
||||
!ENABLE_MIMIC_OVERRIDE = "$368105"
|
||||
!ENABLE_TERRORPIN_AI_FIX = "$368106"
|
||||
|
||||
; Enemizer reserved memory
|
||||
; $7F50B0 - $7F50BF - Downstream Reserved (Enemizer)
|
||||
!SHELL_DMA_FLAG = "$7F50B0"
|
||||
!SOUNDFX_LOADED = "$7F50B1"
|
||||
;================================================================================
|
||||
|
||||
incsrc hooks.asm
|
||||
|
||||
org $B78000 ; the original org is 368000, but I'm putting this here for migration purposes, and I think B6 is the same bank but fastrom
|
||||
EnemizerTablesStart:
|
||||
;none migrated yet
|
||||
|
||||
EnemizerCodeStart:
|
||||
incsrc blindboss.asm
|
||||
@@ -20,7 +20,7 @@ LockAgahnimDoors:
|
||||
!BGE .crystalOrUnlock
|
||||
LDA #$0001 : RTL
|
||||
.crystalOrUnlock
|
||||
LDA SwapAgaGanonsTower : AND.w #$00FF : BEQ .unlock
|
||||
LDA InvertedMode : AND.w #$00FF : BEQ .unlock
|
||||
|
||||
LDA OverworldEventDataWRAM+$43 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
|
||||
LDA $0308 : AND.w #$0080 : BEQ ++ ;If we are holding an item
|
||||
@@ -42,7 +42,7 @@ LockAgahnimDoors:
|
||||
RTL
|
||||
;---------------------------------------------------------------------------------
|
||||
FlagAgahnimDoor:
|
||||
LDA.l SwapAgaGanonsTower : BEQ .vanilla
|
||||
LDA.l InvertedMode : BEQ .vanilla
|
||||
|
||||
LDA OverworldEventDataWRAM+$43 : ORA #$20 : STA OverworldEventDataWRAM+$43 ; activate GT overlay
|
||||
|
||||
@@ -80,7 +80,8 @@ AllowStartFromSingleEntranceCave:
|
||||
LDA StartingEntrance : AND.w #$00FF ; What we wrote over
|
||||
PHA
|
||||
TAX
|
||||
LDA.l StartingAreaExitOffset, X : AND.w #$00FF
|
||||
LDA.l StartingAreaExitOffset, X
|
||||
AND.w #$00FF
|
||||
|
||||
BNE +
|
||||
JMP .done
|
||||
@@ -123,11 +124,10 @@ AllowStartFromSingleEntranceCave:
|
||||
STZ $0699 ;zero out door overlays in case starting overworld door is not set
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA StartingEntrance : TAX
|
||||
LDA $7EF3C8 : TAX
|
||||
LDA.l StartingAreaOverworldDoor, X : STA.l $7F5099 ;Load overworld door
|
||||
|
||||
REP #$20 ; reset 16-bit accumulator
|
||||
JSL.l CacheDoorFrameData
|
||||
JSL.l CacheDoorFrameData
|
||||
|
||||
.done
|
||||
PLA
|
||||
@@ -194,9 +194,9 @@ JML Overworld_Hole_End
|
||||
;--------------------------------------------------------------------------------
|
||||
PreventEnterOnBonk:
|
||||
STA $00 ; part of what we wrote over
|
||||
LDA.b $8A : TAX : LDA.l OWTileMapAlt, X : AND.w #$0001 : BEQ .done
|
||||
LDA.l InvertedMode : AND.w #$00FF : BEQ .done
|
||||
LDA.l $5D : AND.w #$00FF : CMP.w #$0014 : BNE .done ;in mirror mode?
|
||||
LDA.b $8A : TAX : LDA.l OWTileWorldAssoc, X : AND.w #$00FF : CMP $7B : BEQ .done ; Are we bonking, or doing the superbunny glitch?
|
||||
LDA.b $8A : AND.w #$0040 : CMP $7B : BEQ .done ; Are we bonking, or doing the superbunny glitch?
|
||||
|
||||
; If in inverted, are in mirror mode, and are bonking then do not enter
|
||||
JML.l PreventEnterOnBonk_BRANCH_IX
|
||||
@@ -214,16 +214,15 @@ TurtleRockEntranceFix:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AnimatedEntranceFix: ;when an entrance animation tries to start
|
||||
PHA : PHX
|
||||
PHA
|
||||
LDA.l InvertedMode : BEQ + ;If we are in inverted mode
|
||||
LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE + ;If we are in Mixed OW shuffle mode
|
||||
LDA $8A : AND #$40 : BNE + ;and in the light world
|
||||
PLX : PLA
|
||||
LDA $8A : AND.b #$40 : BNE + ;and in the light world
|
||||
PLA
|
||||
STZ $04C6 ; skip it.
|
||||
LDA #$00
|
||||
RTL
|
||||
+
|
||||
PLX : PLA
|
||||
PLA
|
||||
STA $02E4 ;what we wrote over
|
||||
STA $0FC1 ;what we wrote over
|
||||
STA $0710 ;what we wrote over
|
||||
|
||||
105
events.asm
105
events.asm
@@ -15,7 +15,6 @@ OnPrepFileSelect:
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDrawHud:
|
||||
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
|
||||
JSL.l DrHudOverride
|
||||
JSL.l NewDrawHud
|
||||
JSL.l SwapSpriteIfNecessary
|
||||
JSL.l CuccoStorm
|
||||
@@ -58,65 +57,66 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnUncleItemGet:
|
||||
PHA
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
|
||||
LDA UncleItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
||||
|
||||
PLA
|
||||
JSL.l Link_ReceiveItem
|
||||
|
||||
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA.l MagicFiller : + ; refill magic
|
||||
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA.l BombsFiller : + ; refill bombs
|
||||
LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows
|
||||
LDA.b #70 : STA.l ArrowsFiller
|
||||
LDA.b #70 : STA.l ArrowsFiller
|
||||
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.l BowTracking : ORA #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnAga2Defeated:
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
|
||||
JML.l IncrementAgahnim2Sword
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
|
||||
JML.l IncrementAgahnim2Sword
|
||||
;--------------------------------------------------------------------------------
|
||||
OnFileCreation:
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN $70, $30 ; /
|
||||
PLB
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
; If the inital SRAM table is move these addresses must be changed
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN SRAMBank, SRAMTableBank ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN SRAMBank, SRAMTableBank ; /
|
||||
PLB
|
||||
|
||||
; resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||
+
|
||||
REP #$20
|
||||
; resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||
+
|
||||
REP #$20
|
||||
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
|
||||
JML.l InitializeSaveFile_build_checksum
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -124,8 +124,6 @@ JML.l InitializeSaveFile_build_checksum
|
||||
OnFileLoad:
|
||||
REP #$10 ; set 16 bit index registers
|
||||
JSL.l EnableForceBlank ; what we wrote over
|
||||
REP #$20 : LDA.l $30F010 : STA.l MultiClientFlagsWRAM+1 : SEP #$20
|
||||
LDA MultiClientFlagsROM : STA.l MultiClientFlagsWRAM
|
||||
|
||||
LDA.b #$07 : STA $210C ; Restore screen 3 to normal tile area
|
||||
|
||||
@@ -249,22 +247,11 @@ PostItemAnimation:
|
||||
LDA.b #$00 : STA $7F509F
|
||||
+
|
||||
|
||||
LDA $1B : BEQ +
|
||||
REP #$20 : LDA $A0 : STA !MULTIWORLD_ROOMID : SEP #$20
|
||||
LDA $0403 : STA !MULTIWORLD_ROOMDATA
|
||||
+
|
||||
|
||||
LDA.w $02E9 : CMP.b #$01 : BNE +
|
||||
LDA.b $2F : BEQ +
|
||||
JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
STZ $02E9
|
||||
LDA #$00 : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JML.l Ancilla_ReceiveItem_objectFinished
|
||||
+
|
||||
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
JML.l Ancilla_ReceiveItem_optimus+6
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -268,16 +268,15 @@ DrawPlayerFileShared:
|
||||
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
||||
|
||||
; Sword
|
||||
LDA.l SpecialWeapons : AND.w #$007F : CMP #$0001 : BEQ .bombSword
|
||||
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
JMP ++
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
||||
JMP ++
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
||||
JMP ++
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
||||
BRA ++
|
||||
@@ -287,29 +286,6 @@ DrawPlayerFileShared:
|
||||
+
|
||||
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
.bombSword
|
||||
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_fighters_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_master_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_tempered_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_gold_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||
BRA ++
|
||||
+
|
||||
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
||||
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||
++
|
||||
|
||||
; Shield
|
||||
@@ -580,18 +556,6 @@ FileSelectItems:
|
||||
.good_bee_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
||||
|
||||
.fighters_bombs
|
||||
dw #$020C|!FS_COLOR_GREEN, #$020D|!FS_COLOR_GREEN, #$021C|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN
|
||||
.master_bombs
|
||||
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$02A2|!FS_COLOR_BLUE
|
||||
.tempered_bombs
|
||||
dw #$020C|!FS_COLOR_RED, #$020D|!FS_COLOR_RED, #$021C|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED
|
||||
.gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A4|!FS_COLOR_YELLOW
|
||||
.extra_gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A5|!FS_COLOR_YELLOW
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
@@ -602,29 +566,11 @@ FileSelectDrawHudBar:
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP #$0001 : BEQ .colorBombs
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
BRA ++
|
||||
.colorBombs
|
||||
LDA $70038F : AND.w #$00FF : BNE +
|
||||
; no bombs, draw no icon
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+
|
||||
LDA #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||
++
|
||||
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
|
||||
@@ -135,20 +135,3 @@ protectff:
|
||||
.spow
|
||||
db $80, $81, $81, $FF, $FF, $FF, $FF, $FF
|
||||
db $FF, $81, $81, $FF, $FF, $FF, $FF, $FF
|
||||
|
||||
FlipperScrollWarp:
|
||||
STZ $00 : STZ $02 ; what we wrote over
|
||||
LDA $308358 : BEQ .checkX : RTL
|
||||
.checkX
|
||||
LDA $22 : CMP.w $0604 : BCC +
|
||||
CMP.w $0616 : BCS +
|
||||
BRA .checkY
|
||||
+ LDA $7EC186
|
||||
STA $22
|
||||
.checkY
|
||||
LDA $20 : CMP.w $0600 : BCC +
|
||||
CMP.w $0612 : BCS +
|
||||
RTL
|
||||
+ LDA $7EC184
|
||||
STA $20
|
||||
RTL
|
||||
|
||||
@@ -11,19 +11,15 @@ FloodGateReset:
|
||||
LDA RoomDataWRAM[$28].high : AND.b #$FE : STA RoomDataWRAM[$28].high ; clear water front room (room 40)
|
||||
+
|
||||
FloodGateResetInner:
|
||||
LDA.l Bugfix_SwampWaterLevel : BEQ .done
|
||||
LDA DRMode : BEQ .check_room_35; Only do the check for room 37 if on door rando
|
||||
LDA.l SwampDrain1HasItem : BEQ .flipper_check
|
||||
LDA $7F666F : AND.b #$80 : BEQ .drain_room_37 ; Check if key in room 37 has been collected.
|
||||
.flipper_check
|
||||
LDA FlippersEquipment : AND.b #$01 : BNE .check_room_35 ; Check for flippers. This can otherwise softlock doors if flooded without flippers and no way to reset.
|
||||
.drain_room_37
|
||||
LDA RoomDataWRAM[$37].low : AND.b #$7F : STA RoomDataWRAM[$37].low ; clear water room 37 - outer room you shouldn't be able to softlock except in major glitches
|
||||
.check_room_35
|
||||
LDA.l SwampDrain2HasItem : BEQ .done
|
||||
LDA $7F666B : AND.b #$80 : BNE .done ; Check if key in room 35 has been collected.
|
||||
LDA.l Bugfix_SwampWaterLevel : BEQ +++
|
||||
LDA RoomDataWRAM[$37].low : AND.b #$04 : BEQ + ; Check if key in room 55 has been collected.
|
||||
LDA FlippersEquipment : AND.b #$01 : BNE ++ ; Check for flippers. This can otherwise softlock doors if flooded without flippers and no way to reset.
|
||||
+
|
||||
LDA RoomDataWRAM[$37].low : AND.b #$7F : STA RoomDataWRAM[$37].low ; clear water room 55 - outer room you shouldn't be able to softlock except in major glitches
|
||||
++
|
||||
LDA RoomDataWRAM[$35].high : AND.b #$04 : BNE +++ ; Check if key in room 53 has been collected.
|
||||
; no need to check for flippers on the inner room, as you can't get to the west door no matter what, without flippers.
|
||||
LDA RoomDataWRAM[$35].low : AND.b #$7F : STA RoomDataWRAM[$35].low ; clear water room 35 - inner room with the easy key flood softlock
|
||||
.done
|
||||
LDA RoomDataWRAM[$35].low : AND.b #$7F : STA RoomDataWRAM[$35].low ; clear water room 53 - inner room with the easy key flood softlock
|
||||
+++
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
11
flute.asm
11
flute.asm
@@ -5,15 +5,13 @@ SpawnHauntedGroveItem:
|
||||
LDA $8A : CMP.b #$2A : BEQ + : RTL : + ; Skip if not the haunted grove
|
||||
LDA $1B : BEQ + : RTL : + ; Skip if indoors
|
||||
|
||||
LDA.l HauntedGroveItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
|
||||
|
||||
JSL.l PrepDynamicTile
|
||||
|
||||
LDA.b #$EB
|
||||
STA $7FFE00
|
||||
JSL Sprite_SpawnDynamically
|
||||
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
|
||||
|
||||
LDX.b #$00
|
||||
LDA $2F : CMP.b #$04 : BEQ + : INX : +
|
||||
|
||||
@@ -62,10 +60,7 @@ FluteBoy:
|
||||
JML.l FluteBoy_Continue
|
||||
;--------------------------------------------------------------------------------
|
||||
FreeDuckCheck:
|
||||
LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE .skipInvertedCheck
|
||||
LDA.l InvertedMode : BEQ .done
|
||||
.skipInvertedCheck
|
||||
|
||||
LDA.l InvertedMode : BEQ .done
|
||||
LDA FluteEquipment : CMP.b #$03 : BEQ .done ; flute is already active
|
||||
|
||||
; check the area, is it #$18 = 30?
|
||||
|
||||
@@ -20,25 +20,9 @@ FrameHookAction:
|
||||
++
|
||||
REP #$30 : PLA : PLP
|
||||
RTL
|
||||
|
||||
!NMI_MW = "$7F5047"
|
||||
;--------------------------------------------------------------------------------
|
||||
NMIHookAction:
|
||||
PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
|
||||
|
||||
LDA !NMI_MW : BEQ ++
|
||||
PHP
|
||||
SEP #$30
|
||||
|
||||
LDA #$00 : STA !NMI_MW
|
||||
|
||||
; Multiworld text
|
||||
LDA !NMI_MW+1 : BEQ +
|
||||
LDA #$00 : STA !NMI_MW+1
|
||||
JSL.l WriteText
|
||||
+
|
||||
PLP
|
||||
++
|
||||
|
||||
LDA StatsLocked : AND.w #$00FF : BNE ++
|
||||
LDA NMIFrames : INC : STA NMIFrames : BNE +
|
||||
@@ -49,27 +33,27 @@ NMIHookAction:
|
||||
JML.l NMIHookReturn
|
||||
;--------------------------------------------------------------------------------
|
||||
!NMI_AUX = "$7F5044"
|
||||
|
||||
PostNMIHookAction:
|
||||
LDA.l !NMI_AUX+2 : BEQ .return
|
||||
|
||||
PHK
|
||||
PEA .return-1
|
||||
|
||||
PHA
|
||||
|
||||
LDA.b #$00 : STA.l !NMI_AUX+2
|
||||
|
||||
REP #$20
|
||||
LDA.l !NMI_AUX+0 : DEC : PHA
|
||||
SEP #$20
|
||||
|
||||
RTL
|
||||
|
||||
.return
|
||||
LDA.b $13 : STA.w $2100
|
||||
|
||||
JML.l PostNMIHookReturn
|
||||
|
||||
|
||||
LDA !NMI_AUX : BEQ +
|
||||
LDA $00 : PHA ; preserve DP ram
|
||||
LDA $01 : PHA
|
||||
LDA $02 : PHA
|
||||
|
||||
LDA !NMI_AUX+2 : STA $02 ; set up jump pointer
|
||||
LDA !NMI_AUX+1 : STA $01
|
||||
LDA !NMI_AUX+0 : STA $00
|
||||
|
||||
PHK : PER .return-1 ; push stack for RTL return
|
||||
JMP [$0000]
|
||||
|
||||
.return
|
||||
LDA.b #$00 : STA !NMI_AUX ; zero bank byte of NMI hook pointer
|
||||
|
||||
PLA : STA $02
|
||||
PLA : STA $01
|
||||
PLA : STA $00
|
||||
+
|
||||
|
||||
LDA $13 : STA $2100 ; thing we wrote over, turn screen back on
|
||||
JML.l PostNMIHookReturn
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if [1, 2].include?(ret[0]) # boomerang
|
||||
if sprite == 0x53 # armos knight
|
||||
ret[0] = 0 # do nothing
|
||||
else
|
||||
ret[0] = 5 # stun very briefly instead of damage
|
||||
end
|
||||
end
|
||||
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||
ret[6] = 0
|
||||
end
|
||||
if ret[7] == 2 # hookshot
|
||||
ret[7] = 1 # still want to stun
|
||||
end
|
||||
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||
ret[8] = 0
|
||||
end
|
||||
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||
ret[9] = 0
|
||||
end
|
||||
if ret[10] == 4 # powder
|
||||
ret[10] = 0
|
||||
end
|
||||
if ret[11] > 0 && ![0x23, 0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||
ret[11] = 0
|
||||
end
|
||||
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||
ret[12] = 0
|
||||
end
|
||||
if ret[13] > 0 && ![0x23, 0xA1, 0xA3, 0xD1].include?(sprite) # bombos
|
||||
ret[13] = 0
|
||||
end
|
||||
if ret[14] != 1 && ![0xD1].include?(sprite) # ether
|
||||
ret[14] = 0
|
||||
end
|
||||
if [1, 2].include?(ret[15]) && ![0xD1].include?(sprite) # quake
|
||||
ret[15] = 0
|
||||
end
|
||||
if sprite == 0x53 and ret[2] == 3
|
||||
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_sword_bombs.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,38 +0,0 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||
ret[5] = 0
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_pseudo_sword.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
86
goalitem.asm
86
goalitem.asm
@@ -46,7 +46,6 @@ CheckGanonVulnerability:
|
||||
dw .crystals_and_bosses
|
||||
dw .bosses_only
|
||||
dw .all_dungeons_no_agahnim
|
||||
dw .completionist
|
||||
|
||||
; 00 = always vulnerable
|
||||
.vulnerable
|
||||
@@ -68,12 +67,12 @@ CheckGanonVulnerability:
|
||||
.all_dungeons_no_agahnim
|
||||
LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
|
||||
LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
|
||||
LDA RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; require aga2 defeated (pyramid hole open)
|
||||
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; require aga2 defeated (pyramid hole open)
|
||||
BRA .success
|
||||
|
||||
; 03 = crystals and aga 2
|
||||
.crystals_and_aga
|
||||
LDA RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; check aga2 first then bleed in
|
||||
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; check aga2 first then bleed in
|
||||
|
||||
; 04 = crystals only
|
||||
.crystals
|
||||
@@ -100,74 +99,29 @@ CheckGanonVulnerability:
|
||||
.bosses_only
|
||||
JMP CheckForCrystalBossesDefeated
|
||||
|
||||
; 0a = Check Item counter
|
||||
.completionist
|
||||
REP #$20
|
||||
LDA.l TotalItemCounter : CMP.l MaxItemCounter
|
||||
SEP #$20
|
||||
BCC .fail
|
||||
BRA .all_dungeons
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
GTCutscene_CrystalMasks:
|
||||
db %00000000 ; 0 crystals
|
||||
db %10000000 ; BIT INDEX DIAGRAM
|
||||
db %00010010 ; 0
|
||||
db %00010101 ; 5 1
|
||||
db %10010101 ; 7
|
||||
db %10110110 ; 4 2
|
||||
db %00111111 ; 3
|
||||
db %10111111 ; 7 crystals
|
||||
GetRequiredCrystalsForTower:
|
||||
BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
|
||||
LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE + : JML.l Ancilla_BreakTowerSeal_stop_spawning_sparkles : +
|
||||
LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$01 : BNE + : JML.l Ancilla_BreakTowerSeal_draw_single_crystal : +
|
||||
LDA.l NumberOfCrystalsRequiredForTower : DEC #2 : TAX
|
||||
JML.l GetRequiredCrystalsForTower_continue
|
||||
;--------------------------------------------------------------------------------
|
||||
GTCutscene_ConditionalAnimateCrystals:
|
||||
PHX : PHX
|
||||
LDA.l NumberOfCrystalsRequiredForTower : TAX : LDA.l GTCutscene_CrystalMasks,X
|
||||
PLX
|
||||
- LSR : DEX : BPL -
|
||||
PLX : BCC .skip_crystal
|
||||
GetRequiredCrystalsInX:
|
||||
LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE +
|
||||
TAX
|
||||
RTL
|
||||
+
|
||||
|
||||
.draw_crystal
|
||||
LDA.b $11 : BEQ + : JML.l GTCutscene_AnimateCrystals_NoRotate ; what we wrote over
|
||||
+ JML.l GTCutscene_AnimateCrystals_NextCrystal+4
|
||||
TXA
|
||||
|
||||
.skip_crystal
|
||||
JML.l GTCutscene_DrawSingleCrystal-3
|
||||
;--------------------------------------------------------------------------------
|
||||
GTCutscene_ConditionalDrawSingleCrystal:
|
||||
LDA.w $06FA : BEQ .draw_crystal : STZ.w $06FA
|
||||
LDA.l NumberOfCrystalsRequiredForTower : TAX
|
||||
LDA.l GTCutscene_CrystalMasks,X : AND.b #$80 : BEQ .skip_crystal
|
||||
.draw_crystal
|
||||
LDX.w $0FA0 : PHY ; what we wrote over
|
||||
JML.l GTCutscene_DrawSingleCrystal+4
|
||||
.skip_crystal
|
||||
JML.l GTCutscene_DrawSingleCrystal_SkipCrystal
|
||||
;--------------------------------------------------------------------------------
|
||||
GTCutscene_AnimateCrystals_Prep:
|
||||
BEQ + : JSL.l GTCutscene_SparkleALot : + ; thing we wrote over
|
||||
LDA.l NumberOfCrystalsRequiredForTower : BNE +
|
||||
JML.l GTCutscene_DrawSingleCrystal_SkipSparkle
|
||||
+ CMP.b #$01 : BNE +
|
||||
JML.l GTCutscene_DrawSingleCrystal
|
||||
+ INC.w $06FA ; some free ram OWR also uses
|
||||
JML.l GTCutscene_AnimateCrystals_NextCrystal-2
|
||||
;--------------------------------------------------------------------------------
|
||||
GTCutscene_ActivateSparkle_SelectCrystal:
|
||||
LDA.l NumberOfCrystalsRequiredForTower : BNE +
|
||||
TAX : RTL
|
||||
+ TXA
|
||||
- CMP.l NumberOfCrystalsRequiredForTower : BCC +
|
||||
SBC.l NumberOfCrystalsRequiredForTower ; carry guaranteed set
|
||||
BRA -
|
||||
|
||||
- CMP.l NumberOfCrystalsRequiredForTower : BCC +
|
||||
SBC.l NumberOfCrystalsRequiredForTower : BRA - ; carry guaranteed set
|
||||
|
||||
+ PHY : TAY
|
||||
LDA.l NumberOfCrystalsRequiredForTower : TAX : LDA.l GTCutscene_CrystalMasks,X
|
||||
LDX.b #$FF
|
||||
- LSR : INX : BCC +
|
||||
DEY
|
||||
+ BPL -
|
||||
PLY
|
||||
+ INC : CMP.l NumberOfCrystalsRequiredForTower : BNE +
|
||||
LDA.b #$08
|
||||
+ : DEC : TAX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckEnoughCrystalsForGanon:
|
||||
|
||||
@@ -6,7 +6,6 @@ GetMagicBatItem:
|
||||
%GetPossiblyEncryptedItem(MagicBatItem, SpriteItemValues)
|
||||
CMP.b #$FF : BEQ .normalLogic
|
||||
TAY
|
||||
PHA : LDA MagicBatItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
STZ $02E9 ; 0 = Receiving item from an NPC or message
|
||||
JML.l Link_ReceiveItem
|
||||
.normalLogic
|
||||
|
||||
14
hardmode.asm
14
hardmode.asm
@@ -76,18 +76,12 @@ GetItemDamageValue:
|
||||
CPX.b #$04 : BEQ .boomerang
|
||||
CPX.b #$05 : BEQ .boomerang
|
||||
CPX.b #$39 : BEQ .hookshot
|
||||
CPX.b #$3B : BEQ .hookshot
|
||||
CPX.b #$3C : BEQ .hookshot
|
||||
CPX.b #$3D : BEQ .hookshot
|
||||
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$02 : BNE .normal
|
||||
TXA : AND.b #$78 : CMP.b #$28 : BNE .normal
|
||||
LDA.l $0DB8F1, X : BEQ .noDamage
|
||||
LDA.b #$01
|
||||
RTL
|
||||
CPX.b #$3b : BEQ .hookshot
|
||||
CPX.b #$3c : BEQ .hookshot
|
||||
CPX.b #$3d : BEQ .hookshot
|
||||
|
||||
.normal
|
||||
LDA.l $0DB8F1, X ; what we wrote over
|
||||
lda $0db8f1,x ;what we wrote over
|
||||
RTL
|
||||
.boomerang
|
||||
LDA.l StunItemAction : AND #$01 : BNE .normal
|
||||
|
||||
574
heartpieces.asm
574
heartpieces.asm
@@ -12,12 +12,9 @@ HeartPieceGet:
|
||||
|
||||
.skipLoad
|
||||
|
||||
JSL.l HeartPieceGetPlayer : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
|
||||
STZ $02E9 ; 0 = Receiving item from an NPC or message
|
||||
|
||||
CPY.b #$26 : BNE .notHeart ; don't add a 1/4 heart if it's not a heart piece
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE .notHeart
|
||||
LDA HeartPieceQuarter : INC A : AND.b #$03 : STA HeartPieceQuarter : BNE .unfinished_heart ; add up heart quarters
|
||||
BRA .giveItem
|
||||
|
||||
@@ -49,27 +46,31 @@ HeartContainerGet:
|
||||
|
||||
BRA HeartPieceGet_skipLoad
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
DrawHeartPieceGFX:
|
||||
PHP
|
||||
JSL.l Sprite_IsOnscreen : BCC .offscreen
|
||||
|
||||
PHA : PHY
|
||||
LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l HeartPieceSpritePrep
|
||||
LDA.w !SPRITE_REDRAW, X : CMP.b #$02 : BEQ .skipInit
|
||||
BRA .done ; don't draw on the init frame
|
||||
LDA !REDRAW : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l HeartPieceSpritePrep
|
||||
JMP .done ; don't draw on the init frame
|
||||
|
||||
.skipInit
|
||||
LDA $0E80, X ; Retrieve stored item type
|
||||
|
||||
|
||||
.skipLoad
|
||||
JSL DrawSlottedTile : BCS .done
|
||||
; draw shadow
|
||||
CMP #$03 : BNE +
|
||||
INC.b $00 : INC.b $00 : INC.b $00 : INC.b $00 ; move narrow sprite shadow over 4 pixels
|
||||
PHA : LDA $0E60, X : ORA.b #$20 : STA $0E60, X : PLA
|
||||
+
|
||||
JSL.l Sprite_DrawShadowLong
|
||||
|
||||
PHA
|
||||
JSL.l IsNarrowSprite : BCC +
|
||||
LDA $0E60, X : ORA.b #$20 : STA $0E60, X
|
||||
+
|
||||
;LDA $0E60, X : ORA.b #$10 : STA $0E60, X
|
||||
|
||||
PLA
|
||||
|
||||
JSL.l DrawDynamicTile
|
||||
JSL.l Sprite_DrawShadowLong
|
||||
|
||||
.done
|
||||
PLY : PLA
|
||||
@@ -77,20 +78,22 @@ DrawHeartPieceGFX:
|
||||
PLP
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
DrawHeartContainerGFX:
|
||||
PHP
|
||||
JSL.l Sprite_IsOnscreen : BCC DrawHeartPieceGFX_offscreen
|
||||
|
||||
PHA : PHY
|
||||
LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l HeartContainerSpritePrep
|
||||
BRA DrawHeartPieceGFX_done ; don't draw on the init frame
|
||||
LDA !REDRAW : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l HeartContainerSpritePrep
|
||||
BRA DrawHeartPieceGFX_done ; don't draw on the init frame
|
||||
|
||||
.skipInit
|
||||
BRA DrawHeartPieceGFX_skipInit
|
||||
LDA $0E80, X ; Retrieve stored item type
|
||||
|
||||
BRA DrawHeartPieceGFX_skipLoad
|
||||
;--------------------------------------------------------------------------------
|
||||
HeartContainerSound:
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
|
||||
CPY.b #$20 : BEQ + ; Skip for Crystal
|
||||
CPY.b #$37 : BEQ + ; Skip for Pendants
|
||||
CPY.b #$38 : BEQ +
|
||||
@@ -104,11 +107,6 @@ HeartContainerSound:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
NormalItemSkipSound:
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
SEC
|
||||
RTL
|
||||
+
|
||||
|
||||
LDA $0C5E, X ; thing we wrote over
|
||||
|
||||
CPY.b #$20 : BEQ + ; Skip for Crystal
|
||||
@@ -125,60 +123,52 @@ RTL
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
HeartUpgradeSpawnDecision: ; this should return #$00 to make the hp spawn
|
||||
LDA.l !FORCE_HEART_SPAWN : BEQ .bonk_prize_check
|
||||
LDA !FORCE_HEART_SPAWN : BEQ .normal_behavior
|
||||
|
||||
LDA.b #$00 : STA.l !FORCE_HEART_SPAWN
|
||||
DEC : STA !FORCE_HEART_SPAWN
|
||||
LDA #$00
|
||||
RTL
|
||||
.bonk_prize_check
|
||||
PHX
|
||||
LDA.b 5,S : TAX : LDA.w $0ED0, X : BEQ .normal_behavior-1
|
||||
PLX
|
||||
LDA.b #$00
|
||||
RTL
|
||||
PLX
|
||||
|
||||
.normal_behavior
|
||||
LDA.l OverworldEventDataWRAM, X
|
||||
LDA OverworldEventDataWRAM, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SaveHeartCollectedStatus:
|
||||
LDA !SKIP_HEART_SAVE : BEQ .save_flag
|
||||
LDA !SKIP_HEART_SAVE : BEQ .normal_behavior
|
||||
|
||||
LDA #$00 : STA !SKIP_HEART_SAVE
|
||||
DEC : STA !SKIP_HEART_SAVE
|
||||
RTL
|
||||
|
||||
.save_flag
|
||||
LDA 4,S : TAY : LDA $0ED0,Y : BEQ .normal_behavior
|
||||
PHA
|
||||
LDA OverworldEventDataWRAM, X : ORA 1,S : STA OverworldEventDataWRAM, X
|
||||
PLA
|
||||
RTL
|
||||
|
||||
.normal_behavior
|
||||
LDA OverworldEventDataWRAM, X : ORA.b #$40 : STA OverworldEventDataWRAM, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
HeartPieceSpritePrep:
|
||||
PHA
|
||||
|
||||
LDA ServerRequestMode : BEQ + : : +
|
||||
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, X
|
||||
JSL.l HeartPieceGetPlayer : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA #$01 : STA !REDRAW
|
||||
LDA $5D : CMP #$14 : BEQ .skip ; skip if we're mid-mirror
|
||||
|
||||
LDA #$00 : STA !REDRAW
|
||||
JSL.l LoadHeartPieceRoomValue ; load item type
|
||||
STA $0E80, X ; Store item type
|
||||
JSL.l RequestSlottedTile
|
||||
JSL.l PrepDynamicTile
|
||||
|
||||
.skip
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
HeartContainerSpritePrep:
|
||||
PHA
|
||||
|
||||
JSL.l HeartPieceGetPlayer : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA #$00 : STA !REDRAW
|
||||
JSL.l LoadHeartContainerRoomValue ; load item type
|
||||
STA $0E80, X ; Store item type
|
||||
JSL.l RequestSlottedTile
|
||||
JSL.l PrepDynamicTile
|
||||
|
||||
PLA
|
||||
RTL
|
||||
@@ -193,25 +183,10 @@ LoadHeartPieceRoomValue:
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!DynamicDropGFXSlotCount_UW = (FreeUWGraphics_end-FreeUWGraphics)>>1
|
||||
!DynamicDropGFXSlotCount_OW = (FreeOWGraphics_end-FreeOWGraphics)>>1
|
||||
!REDRAW = "$7F5000"
|
||||
HPItemReset:
|
||||
PHA
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE .skip
|
||||
PLA
|
||||
JSL $09AD58 ; GiveRupeeGift - thing we wrote over
|
||||
BRA .done
|
||||
.skip
|
||||
PLA
|
||||
.done
|
||||
PHA : PHY
|
||||
LDY.b #$0F
|
||||
- LDA.w $0DD0,Y : BEQ +
|
||||
LDA.w !SPRITE_REDRAW, Y : CMP.b #$02 : BNE +
|
||||
; attempt redraw of any sprite using the overflow slot
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
|
||||
+ DEY : BPL -
|
||||
PLY : PLA
|
||||
JSL $09AD58 ; GiveRupeeGift - thing we wrote over
|
||||
PHA : LDA #$01 : STA !REDRAW : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MaybeMarkDigSpotCollected:
|
||||
@@ -225,13 +200,6 @@ MaybeMarkDigSpotCollected:
|
||||
PLP : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
HeartPieceSpawnDelayFix:
|
||||
JSL Sprite_DrawRippleIfInWater
|
||||
; Fix the delay when spawning a HeartPiece sprite
|
||||
JSL.l Sprite_CheckIfPlayerPreoccupied : BCS + ; what we moved from $05F037
|
||||
JSL.l Sprite_CheckDamageToPlayerSameLayerLong : RTL ; what we wrote over
|
||||
+ CLC : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
macro GetPossiblyEncryptedItem(ItemLabel,TableLabel)
|
||||
LDA IsEncrypted : BNE ?encrypted
|
||||
LDA.l <ItemLabel>
|
||||
@@ -246,7 +214,7 @@ macro GetPossiblyEncryptedItem(ItemLabel,TableLabel)
|
||||
LDA.w #<ItemLabel>-<TableLabel>
|
||||
JSL RetrieveValueFromEncryptedTable
|
||||
|
||||
PLX : STX $02 : PLX : STX $00
|
||||
PLX : STX $02 : PLX : STX $01
|
||||
PLP : PLX
|
||||
?done:
|
||||
endmacro
|
||||
@@ -272,9 +240,6 @@ LoadIndoorValue:
|
||||
++
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Graveyard_Warp, HeartPieceIndoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #288 : BNE +
|
||||
LDA.l UWBonkPrizeData+3
|
||||
JMP .done
|
||||
+ CMP.w #294 : BNE +
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Mire_Warp, HeartPieceIndoorValues)
|
||||
JMP .done
|
||||
@@ -303,10 +268,7 @@ LoadOutdoorValue:
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $8A
|
||||
CMP.w #$00 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$00].loot
|
||||
JMP .done
|
||||
+ CMP.w #$03 : BNE +
|
||||
CMP.w #$03 : BNE +
|
||||
LDA $22 : CMP.w #1890 : !BLT ++
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Spectacle, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
@@ -314,92 +276,14 @@ LoadOutdoorValue:
|
||||
%GetPossiblyEncryptedItem(EtherItem, SpriteItemValues)
|
||||
JMP .done
|
||||
+ CMP.w #$05 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$01].loot
|
||||
JMP .done
|
||||
++
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Mountain_Warp, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$0A : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$02].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$03].loot
|
||||
JMP .done
|
||||
+ CMP.w #$10 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$04].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$05].loot
|
||||
JMP .done
|
||||
+ CMP.w #$11 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$06].loot
|
||||
JMP .done
|
||||
+ CMP.w #$12 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$07].loot
|
||||
JMP .done
|
||||
+ CMP.w #$13 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$08].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$09].loot
|
||||
JMP .done
|
||||
+ CMP.w #$15 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$0A].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$0B].loot
|
||||
JMP .done
|
||||
+ CMP.w #$18 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$0C].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$0D].loot
|
||||
JMP .done
|
||||
+ CMP.w #$1A : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$0E].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$0F].loot
|
||||
JMP .done
|
||||
+ CMP.w #$1B : BNE +
|
||||
LDA.l OWBonkPrizeTable[$10].loot
|
||||
JMP .done
|
||||
+ CMP.w #$1D : BNE +
|
||||
LDA.l OWBonkPrizeTable[$11].loot
|
||||
JMP .done
|
||||
+ CMP.w #$1E : BNE +
|
||||
LDA.l OWBonkPrizeTable[$12].loot
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Mountain_Warp, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$28 : BNE +
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Maze, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$2A : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$13].loot
|
||||
JMP .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$14].loot
|
||||
JMP .done
|
||||
++
|
||||
%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$2B : BNE +
|
||||
LDA.l OWBonkPrizeTable[$15].loot
|
||||
%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$2E : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$16].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$17].loot
|
||||
JMP .done
|
||||
+ CMP.w #$30 : BNE +
|
||||
LDA $22 : CMP.w #512 : !BGE ++
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Desert, HeartPieceOutdoorValues)
|
||||
@@ -407,13 +291,6 @@ LoadOutdoorValue:
|
||||
++
|
||||
%GetPossiblyEncryptedItem(BombosItem, SpriteItemValues)
|
||||
JMP .done
|
||||
+ CMP.w #$32 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$18].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$19].loot
|
||||
JMP .done
|
||||
+ CMP.w #$35 : BNE +
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Lake, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
@@ -421,68 +298,17 @@ LoadOutdoorValue:
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Swamp, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$42 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1A].loot
|
||||
JMP .done
|
||||
++
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Cliffside, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Cliffside, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$4A : BNE +
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Cliffside, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$51 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1B].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$1C].loot
|
||||
JMP .done
|
||||
+ CMP.w #$54 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1D].loot
|
||||
JMP .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1E].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$1F].loot
|
||||
JMP .done
|
||||
+ CMP.w #$55 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$20].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$21].loot
|
||||
JMP .done
|
||||
+ CMP.w #$56 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$22].loot
|
||||
JMP .done
|
||||
+ CMP.w #$5B : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$23].loot
|
||||
JMP .done
|
||||
++
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Pyramid, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$5E : BNE +
|
||||
LDA.l OWBonkPrizeTable[$24].loot
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Pyramid, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$68 : BNE +
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Digging, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
+ CMP.w #$6E : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$25].loot
|
||||
JMP .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$26].loot
|
||||
JMP .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$27].loot
|
||||
JMP .done
|
||||
+ CMP.w #$74 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$28].loot
|
||||
JMP .done
|
||||
+ CMP.w #$81 : BNE +
|
||||
%GetPossiblyEncryptedItem(HeartPiece_Zora, HeartPieceOutdoorValues)
|
||||
JMP .done
|
||||
@@ -588,305 +414,3 @@ RTL
|
||||
;JSL $00D51B ; GetAnimatedSpriteTile
|
||||
;JSL $00D52D ; GetAnimatedSpriteTile.variable
|
||||
;================================================================================
|
||||
HeartPieceGetPlayer:
|
||||
{
|
||||
PHY
|
||||
LDA $1B : BNE +
|
||||
BRL .outdoors
|
||||
+
|
||||
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $A0 ; these are all decimal because i got them that way
|
||||
CMP.w #135 : BNE +
|
||||
LDA StandingKey_Hera_Player
|
||||
BRL .done
|
||||
+ CMP.w #200 : BNE +
|
||||
LDA HeartContainer_ArmosKnights_Player
|
||||
BRL .done
|
||||
+ CMP.w #51 : BNE +
|
||||
LDA HeartContainer_Lanmolas_Player
|
||||
BRL .done
|
||||
+ CMP.w #7 : BNE +
|
||||
LDA HeartContainer_Moldorm_Player
|
||||
BRL .done
|
||||
+ CMP.w #90 : BNE +
|
||||
LDA HeartContainer_HelmasaurKing_Player
|
||||
BRL .done
|
||||
+ CMP.w #6 : BNE +
|
||||
LDA HeartContainer_Arrghus_Player
|
||||
BRL .done
|
||||
+ CMP.w #41 : BNE +
|
||||
LDA HeartContainer_Mothula_Player
|
||||
BRL .done
|
||||
+ CMP.w #172 : BNE +
|
||||
LDA HeartContainer_Blind_Player
|
||||
BRL .done
|
||||
+ CMP.w #222 : BNE +
|
||||
LDA HeartContainer_Kholdstare_Player
|
||||
BRL .done
|
||||
+ CMP.w #144 : BNE +
|
||||
LDA HeartContainer_Vitreous_Player
|
||||
BRL .done
|
||||
+ CMP.w #164 : BNE +
|
||||
LDA HeartContainer_Trinexx_Player
|
||||
BRL .done
|
||||
+ CMP.w #225 : BNE +
|
||||
LDA HeartPiece_Forest_Thieves_Player
|
||||
BRL .done
|
||||
+ CMP.w #226 : BNE +
|
||||
LDA HeartPiece_Lumberjack_Tree_Player
|
||||
BRL .done
|
||||
+ CMP.w #234 : BNE +
|
||||
LDA HeartPiece_Spectacle_Cave_Player
|
||||
BRL .done
|
||||
+ CMP.w #283 : BNE +
|
||||
LDA $22 : XBA : AND.w #$0001 ; figure out where link is
|
||||
BNE ++
|
||||
LDA HeartPiece_Circle_Bushes_Player
|
||||
BRL .done
|
||||
++
|
||||
LDA HeartPiece_Graveyard_Warp_Player
|
||||
BRL .done
|
||||
+ CMP.w #288 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$2A].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #294 : BNE +
|
||||
LDA HeartPiece_Mire_Warp_Player
|
||||
BRL .done
|
||||
+ CMP.w #295 : BNE +
|
||||
LDA HeartPiece_Smith_Pegs_Player
|
||||
BRL .done
|
||||
LDA.w #$0000
|
||||
BRL .done
|
||||
|
||||
.outdoors
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $8A
|
||||
CMP.w #$00 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$00].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$03 : BNE +
|
||||
LDA $22 : CMP.w #1890 : !BLT ++
|
||||
LDA HeartPiece_Spectacle_Player
|
||||
BRL .done
|
||||
++
|
||||
LDA EtherItem_Player
|
||||
BRL .done
|
||||
+ CMP.w #$05 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$01].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA HeartPiece_Mountain_Warp_Player
|
||||
BRL .done
|
||||
+ CMP.w #$0A : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$02].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$03].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$10 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$04].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$05].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$11 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$06].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$12 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$07].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$13 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$08].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$09].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$15 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$0A].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$0B].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$18 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$0C].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$0D].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$1A : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$0E].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$0F].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$1B : BNE +
|
||||
LDA.l OWBonkPrizeTable[$11].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$1D : BNE +
|
||||
LDA.l OWBonkPrizeTable[$12].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$1E : BNE +
|
||||
LDA.l OWBonkPrizeTable[$13].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$28 : BNE +
|
||||
LDA HeartPiece_Maze_Player
|
||||
BRL .done
|
||||
+ CMP.w #$2A : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$14].mw_player
|
||||
BRL .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$15].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA HauntedGroveItem_Player
|
||||
BRL .done
|
||||
+ CMP.w #$2B : BNE +
|
||||
LDA.l OWBonkPrizeTable[$16].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$2E : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$17].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$18].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$30 : BNE +
|
||||
LDA $22 : CMP.w #512 : !BGE ++
|
||||
LDA HeartPiece_Desert_Player
|
||||
BRL .done
|
||||
++
|
||||
LDA BombosItem_Player
|
||||
BRL .done
|
||||
+ CMP.w #$32 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$19].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$1A].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$35 : BNE +
|
||||
LDA HeartPiece_Lake_Player
|
||||
BRL .done
|
||||
+ CMP.w #$3B : BNE +
|
||||
LDA HeartPiece_Swamp_Player
|
||||
BRL .done
|
||||
+ CMP.w #$42 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1B].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA HeartPiece_Cliffside_Player
|
||||
BRL .done
|
||||
+ CMP.w #$4A : BNE +
|
||||
LDA HeartPiece_Cliffside_Player
|
||||
BRL .done
|
||||
+ CMP.w #$51 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1C].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$1D].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$54 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1E].mw_player
|
||||
BRL .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$1F].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$20].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$55 : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$21].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$22].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$56 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$23].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$5B : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$24].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA HeartPiece_Pyramid_Player
|
||||
BRL .done
|
||||
+ CMP.w #$5E : BNE +
|
||||
LDA.l OWBonkPrizeTable[$25].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$68 : BNE +
|
||||
LDA HeartPiece_Digging_Player
|
||||
BRL .done
|
||||
+ CMP.w #$6E : BNE +
|
||||
LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$26].mw_player
|
||||
BRL .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeTable[$27].mw_player
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeTable[$28].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$74 : BNE +
|
||||
LDA.l OWBonkPrizeTable[$29].mw_player
|
||||
BRL .done
|
||||
+ CMP.w #$81 : BNE +
|
||||
LDA HeartPiece_Zora_Player
|
||||
BRL .done
|
||||
+
|
||||
LDA.w #$0000
|
||||
|
||||
.done
|
||||
AND.w #$00FF ; the loads are words but the values are 1-byte so we need to clear the top half of the accumulator - no guarantee it was 8-bit before
|
||||
PLP
|
||||
PLY
|
||||
RTL
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
HeartPieceSetRedraw:
|
||||
PHY
|
||||
LDY.b #$0F
|
||||
.next
|
||||
LDA.w $0DD0,Y : BEQ ++
|
||||
LDA.w $0E20,Y : CMP.b #$EB : BEQ + ; heart piece
|
||||
CMP.b #$E4 : BEQ + ; enemy key drop
|
||||
CMP.b #$3B : BEQ + ; bonk item (book/key)
|
||||
CMP.b #$E5 : BEQ + ; enemy big key drop
|
||||
CMP.b #$E7 : BEQ + ; mushroom item
|
||||
CMP.b #$E9 : BEQ + ; powder item
|
||||
BRA ++
|
||||
+ LDA.b #$01 : STA.w !SPRITE_REDRAW,Y
|
||||
++ DEY : BPL .next
|
||||
PLY
|
||||
RTL
|
||||
HeartPieceGetRedraw:
|
||||
PHY
|
||||
LDY.b #$0F
|
||||
.next
|
||||
LDA.w $0DD0,Y : BEQ ++
|
||||
LDA.w $0E20,Y : CMP.b #$EB : BEQ + ; heart piece
|
||||
CMP.b #$E4 : BEQ + ; enemy key drop
|
||||
CMP.b #$3B : BEQ + ; bonk item (book/key)
|
||||
CMP.b #$E5 : BEQ + ; enemy big key drop
|
||||
CMP.b #$E7 : BEQ + ; mushroom item
|
||||
CMP.b #$E9 : BEQ + ; powder item
|
||||
BRA ++
|
||||
+ LDA.w !SPRITE_REDRAW,Y : BEQ ++
|
||||
PLY : SEC : RTL
|
||||
++ DEY : BPL .next
|
||||
PLY
|
||||
CLC : RTL
|
||||
|
||||
557
hooks.asm
557
hooks.asm
@@ -1,10 +1,3 @@
|
||||
org $078102 ; no idea where that is, ask zarby
|
||||
JSL GetMultiworldItem
|
||||
|
||||
org $01EC07 ; Dungeon_OpenKeyedObject .nextChest : LDA Dungeon_ChestData+2, X
|
||||
JSL.l Multiworld_OpenKeyedObject
|
||||
|
||||
|
||||
;================================================================================
|
||||
; Init Hook
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -36,9 +29,6 @@ org $00821B ; <- 21B - Bank00.asm : 329 (LDA $13 : STA $2100)
|
||||
JML.l PostNMIHookAction : NOP
|
||||
PostNMIHookReturn:
|
||||
;--------------------------------------------------------------------------------
|
||||
org $008F6C
|
||||
JSL PostNMIUpdateBGCharHalf : NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Anti-ZSNES Hook
|
||||
@@ -191,9 +181,6 @@ db Password_Tilemap>>16
|
||||
org $0CD527 ; <- 65527 : Bank0C.asm : 2913 (LDA.w #$0004 : STA $02) [LDA.w #$0006 : STA $02]
|
||||
JSL.l DrawPlayerFile : NOP ; hijack hearts draw routine to draw a full inventory
|
||||
|
||||
; Random incredible patch that I should add right now - File Select Fairy
|
||||
org $1BF029+1 : db $10
|
||||
|
||||
org $0ccdd5 ; Bank0C.asm:1881 (LDX.w #$00FD)
|
||||
JSL.l AltBufferTable : NOP #8 ; Selection screen
|
||||
org $0cd393 ; Bank0c.asm:2674 (LDX.w #$00FD)
|
||||
@@ -201,7 +188,7 @@ JSL.l AltBufferTable : NOP #8 ; Delete screen
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CCCCC ;<- 64CCC - Bank0C.asm : 1628 (JSL Intro_ValidateSram) / Bank02.asm : 75 (REP #$30)
|
||||
; Explanation: In JP 1.0 the code for Intro_ValidateSram was inline in Bank 0C
|
||||
JML.l Validate_SRAM ;(Return via RTL. Original code JML'd to Intro_LoadSpriteStats which returns with RTL, but we want to skip that)
|
||||
JML.l ValidateSRAM ;(Return via RTL. Original code JML'd to Intro_LoadSpriteStats which returns with RTL, but we want to skip that)
|
||||
org $0CCD57 ;<- 64D57 - Bank0C.asm :
|
||||
RTL ;Just in case anybody ever removes the previous hook
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -312,12 +299,17 @@ BRA +
|
||||
;================================================================================
|
||||
; Extended SRAM Save file
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0ccf08 ; <- Bank0C.asm : 2036 (LDA.w #$0007 : STA $7EC00D : STA $7EC013)
|
||||
org $0CCF08 ; <- Bank0C.asm : 2036 (LDA.w #$0007 : STA $7EC00D : STA $7EC013)
|
||||
JSL CopyExtendedSaveFileToWRAM
|
||||
;--------------------------------------------------------------------------------
|
||||
org $008998 ; <- Bank00.asm : 1296 (LDX.w #$0000)
|
||||
JSL CopyExtendedWRAMSaveFileToSRAM
|
||||
;--------------------------------------------------------------------------------
|
||||
org $00899C ; <- bank_00.asm : #_00899C (CLC)
|
||||
JSL WriteSaveChecksumAndBackup
|
||||
LDA.w #$01F3 : TCS : SEP #$30 : PLB : RTL ; Get the stack and data bank correct
|
||||
padbyte $FF : pad $0089C2 ; Fill adjacent free rom forward. See bank_00.asm: #_0089C2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CD7AB ; <- Bank0C.asm : 3342 (STA $700400, X)
|
||||
JSL.l ClearExtendedSaveFile
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -396,6 +388,9 @@ JSL.l LoadBombCount
|
||||
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
||||
JSL.l StoreBombCount
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
|
||||
JSL.l LoadBombCount16
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
||||
JSL.l IsItemAvailable
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -453,12 +448,8 @@ org $02EC8D ; <- bank02.asm : 11981 (LDA.w #$020F : LDX $8A : CPX.w #$0033 : BNE
|
||||
JSL HardcodedRocks
|
||||
NOP #19 ;23 bytes removed with the JSL
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $04E7AE ; <- bank0E.asm : 4230 (LDA $7EF287 : AND.w #$0020)
|
||||
;JSL.l TurtleRockPegSolved
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1BCAA1 ; <- bank_1B.asm (LDA.w #$0212 : LDX.w #$0720 : STA.l $7E2000,X : JSL : JSL)
|
||||
JSL.l Overworld_InvertedTRPuzzle
|
||||
BRA + : NOP #12 : +
|
||||
org $04E7AE ; <- bank0E.asm : 4230 (LDA $7EF287 : AND.w #$0020)
|
||||
JSL.l TurtleRockPegSolved
|
||||
|
||||
org $04E7B9 ; <- bank0E.asm : 4237 (LDX $04C8)
|
||||
JMP.w TurtleRockTrollPegs
|
||||
@@ -475,9 +466,9 @@ PegProbability:
|
||||
db $00 ; Probability out of 255. 0 = Vanilla behavior
|
||||
TurtleRockTrollPegs:
|
||||
SEP #$20
|
||||
LDX.w $04C8 : CPX.w #$FFFF : BEQ .vanilla
|
||||
JSL.l GetRandomInt
|
||||
LDA.l PegProbability : BEQ .vanilla : CMP.l $7E0FA1
|
||||
LDX.w $04C8 : CPX.w #$FFFF : BEQ .vanilla
|
||||
JSL.l GetRandomInt
|
||||
LDA.l PegProbability : BEQ .vanilla : CMP.l $7E0FA1
|
||||
REP #$20 : !BGE .succeed
|
||||
.fail
|
||||
JMP.w TurtleRockPegFail
|
||||
@@ -502,21 +493,16 @@ JSL.l CheckEnoughCrystalsForTower
|
||||
NOP #4
|
||||
db #$90 ; BCC
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08CE0C ; <- 44E0C - ancilla_break_tower_seal.asm : 168 (BEQ #$03 : JSR GTCutscene_SparkleALot : LDX.b #$06)
|
||||
JML.l GTCutscene_AnimateCrystals_Prep : NOP
|
||||
LDX.b #$05
|
||||
GTCutscene_AnimateCrystals_NextCrystal:
|
||||
JML.l GTCutscene_ConditionalAnimateCrystals
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08CE93
|
||||
GTCutscene_DrawSingleCrystal:
|
||||
JML.l GTCutscene_ConditionalDrawSingleCrystal
|
||||
org $08CE0C ; <- 44E0C - ancilla_break_tower_seal.asm : 168 (BEQ #$03 : JSR BreakTowerSeal_ExecuteSparkles : LDX.b #$06)
|
||||
JML.l GetRequiredCrystalsForTower
|
||||
NOP #3
|
||||
GetRequiredCrystalsForTower_continue:
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08CF19 ; <- 44F19 - ancilla_break_tower_seal.asm : 336 (TXA : AND.b #$07 : TAX)
|
||||
JSL.l GTCutscene_ActivateSparkle_SelectCrystal
|
||||
JSL.l GetRequiredCrystalsInX
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08CFC9 ; <- 44FC9 - ancilla_break_tower_seal.asm : 414 (RTS)
|
||||
RTL
|
||||
db #$6B
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
@@ -851,10 +837,10 @@ JSL.l ConditionalWhitenBg
|
||||
org $02FEE6 ; <- 17EE6 - Bank0E.asm : 3907 (RTS)
|
||||
RTL ; the whiten color routine is only JSL-ed to
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07FA7B ; <- 3FA7B - Bank0E.asm : 4735 (REP #$20 : LDX.b #$02)
|
||||
org $07FA7B ; <- 3FA7B - Bank0E.asm : 4735 (REP #$20 : LDX.b #$02)
|
||||
JML DDMConditionalLightning
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07FACB ; <- 3FACB - Bank0E.asm : 4773 (REP #$20 : LDA #$F531, Y)
|
||||
org $07FACB ; <- 3FACB - Bank0E.asm : 4773 (REP #$20 : LDA #$F531, Y)
|
||||
JSL.l ConditionalGTFlash : BRA + : NOP #11 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0AFF48 ; <- 57F48 - Bank0A.asm : 4935 (REP #$20 : LDA $7EC3DA)
|
||||
@@ -866,7 +852,7 @@ JSL.l ConditionalPedAncilla : BRA + : NOP #4 : +
|
||||
org $079976 ; <- 039976 - Bank07.asm : 4009 (JSL Palette_ElectroThemedGear)
|
||||
JSL.l LoadElectroPalette
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07997C ; <- 03997C - Bank07.asm : 4015 (JSL LoadActualGearPalettes)
|
||||
org $07997C ; <- 03997C - Bank07.asm : 4015 (JSL LoadActualGearPalettes)
|
||||
JSL.l RestoreElectroPalette
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -979,9 +965,6 @@ JSL.l ChestPrep
|
||||
NOP #3
|
||||
db $90 ; !BCC .cantOpen
|
||||
;--------------------------------------------------------------------------------
|
||||
org $008A9D
|
||||
JSL ConditionalPushBlockTransfer : NOP
|
||||
|
||||
org $00D531 ; 5531 - Bank00.asm:3451 (LDY.b #$5D)
|
||||
JML.l GetAnimatedSpriteGfxFile
|
||||
|
||||
@@ -992,19 +975,9 @@ org $00D557 ; 5557 - Bank00.asm:3486 (LDA $00 : ADC $D469, X)
|
||||
JSL.l GetAnimatedSpriteBufferPointer
|
||||
NOP
|
||||
|
||||
org $05FA50
|
||||
JSL Sprite_ConditionalPrepOAMCoord
|
||||
|
||||
org $0799F7 ; 399F7 - Bank07.asm:4107 (JSL AddReceivedItem)
|
||||
JSL.l AddReceivedItemExpanded
|
||||
|
||||
org $08C505
|
||||
JSL Ancilla22_ItemReceipt_ContinueB : NOP #2
|
||||
|
||||
org $098605 ; 48605 - ancilla_init.asm:709 (TYA : STA $02E4 : PHX)
|
||||
JML.l Multiworld_AddReceivedItem_notCrystal
|
||||
NOP
|
||||
|
||||
org $098611 ; 48611 - ancilla_init.asm:720 (LDA .item_target_addr+0, X)
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
|
||||
org $098616 ; 48616 - ancilla_init.asm:721 (LDA .item_target_addr+1, X)
|
||||
@@ -1057,11 +1030,6 @@ NOP
|
||||
org $07B57D ; 3B57D - Bank07.asm:8527 (LDA Link_ReceiveItemAlternates, Y : STA $03)
|
||||
JSL.l Link_ReceiveItemAlternatesExpanded_loadAlternate
|
||||
NOP
|
||||
|
||||
org $08C563
|
||||
JML ItemGetAlternateSFX : NOP
|
||||
org $0988A5
|
||||
JSL ItemGetOverworldAlternateSFX : NOP #5
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09892E ; 4892E - ancilla_init.asm:1307 (LDA BottleList, X)
|
||||
LDA.w BottleListExpanded, X
|
||||
@@ -1078,10 +1046,6 @@ JSL HandleBombAbsorbtion
|
||||
;org $09873F ; <- 04873F - ancilla_init.asm : 960 (ADC [$00] : STA [$00] )
|
||||
;JSL.l AddToStock
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02EB18
|
||||
JSL PostOverworldGfxLoad
|
||||
org $18BD55
|
||||
JSL PostUnderworldMap
|
||||
|
||||
;================================================================================
|
||||
; Kholdstare Shell Fix
|
||||
@@ -1317,9 +1281,6 @@ org $08D395 ; <- 45395 - ancilla_bird_travel_intro.asm : 253
|
||||
JSL.l UpgradeFlute
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07A408 ; LDA.l $7EF34C
|
||||
JSL.l FluteCallForDuck
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05E4D7 ; <- 2E4D7 - sprite_witch.asm : 213
|
||||
JSL.l RemoveMushroom
|
||||
NOP #2
|
||||
@@ -1327,9 +1288,10 @@ NOP #2
|
||||
org $05F55F ; <- 2F55F - sprite_potion_shop.asm : 59
|
||||
JSL.l LoadPowder
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05F67B ; <- 2F67B - sprite_potion_shop.asm : 234
|
||||
JSL DrawPowder
|
||||
org $05F681 ; <- 2F681 - sprite_potion_shop.asm : 234
|
||||
JSL.l DrawPowder
|
||||
RTS
|
||||
NOP #8
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05F65D ; <- 2F65D - sprite_potion_shop.asm : 198
|
||||
JSL.l CollectPowder
|
||||
@@ -1337,7 +1299,7 @@ NOP #5
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05EE5F ; <- 2EE5F - sprite_mushroom.asm : 30
|
||||
JSL.l LoadMushroom
|
||||
BRA + : NOP #7 : +
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05EE78 ; <- 2EE78 - sprite_mushroom.asm : 58
|
||||
JSL.l DrawMushroom
|
||||
@@ -1345,34 +1307,6 @@ JSL.l DrawMushroom
|
||||
org $05EE97 ; <- 2EE97 - sprite_mushroom.asm : 81
|
||||
NOP #14
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06C09C ; <- - bank06.asm : 1885 (JSL SpritePrep_PotionShopLong)
|
||||
JSL SpritePrep_ShopKeeper_PotionShop
|
||||
|
||||
org $05F521
|
||||
SpritePrep_PotionShopLong:
|
||||
|
||||
org $05F539
|
||||
SpawnMagicPowder:
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05F568 ; <- 2F568 - sprite_potion_shop.asm
|
||||
LDA #$b0 : STA $0D00, Y : LDA #$90 : STA $0D10, Y ; manually set position of powder item
|
||||
LDA #$21 : STA $0D20, Y : LDA #$12 : STA $0D30, Y
|
||||
JMP $F61D
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05F633 ; <- 2F633 - sprite_potion_shop.asm
|
||||
JSL Sprite_ShopKeeperPotion : RTS : NOP ;; TODO: i don't remember prices being set on top of the player
|
||||
PotionShopkeeperJumpTable:
|
||||
|
||||
org $05F893 ; <- witch behavior here
|
||||
Sprite_WitchAssistant:
|
||||
|
||||
org $05F644 ; <- powder behavior here
|
||||
Sprite_MagicPowderItem:
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05EB1D ; <- 2EB1D - sprite_bottle_vendor.asm : 158
|
||||
JSL.l Multiworld_BottleVendor_GiveBottle
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07A36F ; <- 3A36F - Bank07.asm : 5679
|
||||
NOP #5
|
||||
org $07A379 ; <- 3A379 - Bank07.asm : 5687
|
||||
@@ -1384,8 +1318,6 @@ org $07A303 ; 3A303 - Bank07.asm : 5622
|
||||
org $07A3A2 ; 3A3A2 - Bank07.asm : 5720 - JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
JSL.l SpawnShovelItem
|
||||
BRA _Bank07_5726
|
||||
org $1DFDAC
|
||||
JSL.l SpawnShovelGamePrize
|
||||
org $07A3AB ; 3A3AB - Bank07.asm : 5726 - LDA.b #$12 : JSR Player_DoSfx2
|
||||
_Bank07_5726:
|
||||
;org $07A381 ; 3A381 - Bank07.asm : 5693 - ORA $035B
|
||||
@@ -1810,17 +1742,6 @@ org $029A35 ; <- 11A35 : Bank02.asm:4789 - (JSL HUD.RebuildIndoor.palace)
|
||||
JSL.l HUDRebuildIndoorHole
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Skull Woods back entrance fire fix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $099C42 ; ancilla_init.asm:4264 - (LDA $8A : AND.b #$40 : BEQ AddDoorDebris.spawn_failed)
|
||||
JML.l Multiworld_ConsumingFire_TransmuteToSkullWoodsFire
|
||||
NOP #2
|
||||
ConsumingFire_TransmuteToSkullWoodsFire_continue:
|
||||
|
||||
org $099C39
|
||||
AddDoorDebris_spawn_failed:
|
||||
|
||||
;================================================================================
|
||||
; Pendant / Crystal Fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1881,13 +1802,13 @@ LDA CrystalPendantFlags_2, X
|
||||
;NOP #10
|
||||
;CLC
|
||||
;================================================================================
|
||||
;org $0AC5BB ; < 545BB - Bank0A.asm:1856 - (LDA $7EF3C7 : CMP.b #$03 : BNE .fail)
|
||||
;JSL.l OverworldMap_CheckObject : RTS
|
||||
;org $0AC5D8 ; < 545D8 - Bank0A.asm:1885 - (LDA $7EF3C7 : CMP.b #$07 : BNE OverworldMap_CheckPendant_fail)
|
||||
;JSL.l OverworldMap_CheckObject : RTS
|
||||
org $0AC5BB ; < 545BB - Bank0A.asm:1856 - (LDA $7EF3C7 : CMP.b #$03 : BNE .fail)
|
||||
JSL.l OverworldMap_CheckObject : RTS
|
||||
org $0AC5D8 ; < 545D8 - Bank0A.asm:1885 - (LDA $7EF3C7 : CMP.b #$07 : BNE OverworldMap_CheckPendant_fail)
|
||||
JSL.l OverworldMap_CheckObject : RTS
|
||||
;================================================================================
|
||||
org $0AC53e ; <- 5453E - Bank0A.asm:1771 - (LDA $0AC50D, X : STA $0D)
|
||||
LDA.l CrystalNumberTable-1, X
|
||||
JSL.l GetCrystalNumber
|
||||
;================================================================================
|
||||
; EVERY INSTANCE OF STA $7EF3C7 IN THE ENTIRE CODEBASE
|
||||
org $029D51 ; <- 11D51
|
||||
@@ -1923,35 +1844,34 @@ JSL.l GetMapMode
|
||||
|
||||
org $0AC01A ; <- 5401A
|
||||
JSL.l GetMapMode
|
||||
;Overwritten
|
||||
;org $0AC037 ; <- 54037
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC079 ; <- 54079
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC0B8 ; <- 540B8 x
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC0F8 ; <- 540F8
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC137 ; <- 54137
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC179 ; <- 54179
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC1B3 ; <- 541B3
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC1F5 ; <- 541F5
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC22F ; <- 5422F
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC271 ; <- 54271
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC2AB ; <- 542AB
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC2ED ; <- 542ED
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC327 ; <- 54327
|
||||
;JSL.l GetMapMode
|
||||
;org $0AC369 ; <- 54369
|
||||
;JSL.l GetMapMode
|
||||
org $0AC037 ; <- 54037
|
||||
JSL.l GetMapMode
|
||||
org $0AC079 ; <- 54079
|
||||
JSL.l GetMapMode
|
||||
org $0AC0B8 ; <- 540B8 x
|
||||
JSL.l GetMapMode
|
||||
org $0AC0F8 ; <- 540F8
|
||||
JSL.l GetMapMode
|
||||
org $0AC137 ; <- 54137
|
||||
JSL.l GetMapMode
|
||||
org $0AC179 ; <- 54179
|
||||
JSL.l GetMapMode
|
||||
org $0AC1B3 ; <- 541B3
|
||||
JSL.l GetMapMode
|
||||
org $0AC1F5 ; <- 541F5
|
||||
JSL.l GetMapMode
|
||||
org $0AC22F ; <- 5422F
|
||||
JSL.l GetMapMode
|
||||
org $0AC271 ; <- 54271
|
||||
JSL.l GetMapMode
|
||||
org $0AC2AB ; <- 542AB
|
||||
JSL.l GetMapMode
|
||||
org $0AC2ED ; <- 542ED
|
||||
JSL.l GetMapMode
|
||||
org $0AC327 ; <- 54327
|
||||
JSL.l GetMapMode
|
||||
org $0AC369 ; <- 54369
|
||||
JSL.l GetMapMode
|
||||
|
||||
org $0DC849 ; <- 6C849
|
||||
JSL.l GetMapMode
|
||||
@@ -1961,14 +1881,15 @@ NOP #8
|
||||
;org $0AC012 ; <- 54012 - Bank0A.asm:1039 - (LDA $7EF2DB)
|
||||
;JSL.l OnLoadMap
|
||||
;================================================================================
|
||||
org $028B8F ; <- 10B8F - Bank02.asm:2236 (LDA $7EF374 : LSR A)
|
||||
JSL CheckHeraBossDefeated : NOP
|
||||
org $028B8F ; <- 10B8F - Bank02.asm:2236 (LDA $7EF374 : LSR A : BCS BRANCH_BETA)
|
||||
JSL CheckHeraBossDefeated : BNE + : NOP
|
||||
LDX.b #$F1 : STX $012C
|
||||
+
|
||||
;================================================================================
|
||||
org $028D6E
|
||||
JSL FallingMusicFadeOut : BRA + : NOP #2 : +
|
||||
;================================================================================
|
||||
org $029090 ; <- 11090 - Bank02.asm:3099 (LDA $7EF374 : LSR A)
|
||||
JSL CheckHeraBossDefeated : NOP
|
||||
org $029090 ; <- 11090 - Bank02.asm:3099 (LDA $7EF374 : LSR A : BCS BRANCH_GAMMA)
|
||||
JSL CheckHeraBossDefeated : BNE + : NOP
|
||||
STX $012C ; DON'T MOVE THIS FORWARD OR MADNESS AWAITS
|
||||
+
|
||||
;================================================================================
|
||||
org $029798 ; <- 11798 - Bank02.asm:4287 (CMP $02895C, X : BNE BRANCH_ALPHA)
|
||||
NOP #6 ; remove crystal room cutscene check that causes softlocks
|
||||
@@ -2139,9 +2060,6 @@ PHB : JSL.l DarkWorldSaveFix
|
||||
org $028046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
|
||||
JSL.l OnFileLoad
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0280A2
|
||||
JSL GetCurrentWorldForLoad
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09F520 ; <- 4F520 - module_death.asm : 401 (LDA $7EF3C5 : CMP.b #$03 : BCS BRANCH_THETA)
|
||||
JSL.l OnPlayerDead
|
||||
JSL.l IncrementDeathCounter
|
||||
@@ -2160,18 +2078,8 @@ JSL FixAgahnimFollowers
|
||||
org $028823 ; <- 10823 - Bank02.asm:1560 (LDA $7EF3C5 : BEQ .ignoreInput)
|
||||
JSL.l AllowSQ
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
org $08C45F ; <- 4445F - ancilla_recieve_item.asm:157 (STZ $02E9 : LDA $0C5E, X)
|
||||
Ancilla_ReceiveItem_optimus:
|
||||
JML.l PostItemAnimation : NOP #2
|
||||
|
||||
org $08C548 ; <- 44548 - ancilla_recieve_item.asm:297 (CMP.b #$28 : BNE .dontGiveRupees)
|
||||
JML.l Multiworld_Ancilla_ReceiveItem_stillInMotion
|
||||
Ancilla_ReceiveItem_stillInMotion_moveon:
|
||||
|
||||
org $08C560 ; <- 44548 - ancilla_recieve_item.asm:307
|
||||
Ancilla_ReceiveItem_dontGiveRupees:
|
||||
|
||||
org $08C45F ; <- 4445F - ancilla_recieve_item.asm:157 (STZ $02E9)
|
||||
JSL.l PostItemAnimation : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EE90A ; <- F690A
|
||||
JSL.l ItemCheck_OldMan
|
||||
@@ -2299,12 +2207,8 @@ JSL.l MarkThrownItem
|
||||
org $05FAFF ; <- 2FAFF - sprite_mad_batter.asm:57 (LDA $7EF37B : CMP.b #$01 : BCS .magic_already_doubled)
|
||||
JSL.l ItemCheck_MagicBat : BEQ + : RTS : NOP : +
|
||||
;================================================================================
|
||||
org $06BD6C ; <- 33D6C - sprite_middle_aged_man.asm:143 (JSL Link_ReceiveItem)
|
||||
JSL.l Multiworld_MiddleAgedMan_ReactToSecretKeepingResponse
|
||||
org $06BE81 ; <- 33E81 - sprite_hobo.asm:150 (JSL Link_ReceiveItem)
|
||||
JSL.l Multiworld_Hobo_GrantBottle
|
||||
org $0589B4 ; <- 289B4 ; sprite_master_sword.asm:183 (JSL Link_ReceiveItem)
|
||||
JSL.l Multiworld_MasterSword_GrantToPlayer
|
||||
|
||||
|
||||
;================================================================================
|
||||
; Boss Hearts
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -2338,16 +2242,10 @@ AddReceivedItem_doneWithSoundEffects:
|
||||
org $05F030 ; <- 2F030 - display item
|
||||
JSL.l DrawHeartPieceGFX
|
||||
;--------------------------------------------------------------------------------
|
||||
; moving LinkBusy check to later time to avoid a delay in HP movement
|
||||
org $05F037 ; (JSL CheckIfLinkIsBusy : BCS .exit)
|
||||
BRA + : NOP #4 : +
|
||||
org $05F083
|
||||
JSL.l HeartPieceSpawnDelayFix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05F08A ; <- 2F08A - sprite_heart_upgrades.asm : 324 - (LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .got_4_piecese) item determination
|
||||
JSL.l HeartPieceGet
|
||||
BCS $18 ; reinsert the near branch that appears midway through what we overrode
|
||||
BRA + : NOP #20 : +
|
||||
NOP #22
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06C0B0 ; <- 340B0 - sprite prep
|
||||
JSL.l HeartPieceSpritePrep
|
||||
@@ -2382,20 +2280,18 @@ JSL.l OnLinkDamagedFromPit
|
||||
org $01FFE7 ; <- FFE7 - Bank01.asm:16375 (LDA $7EF36D)
|
||||
JSL.l OnLinkDamagedFromPitOutdoors
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $078F27 ; <- 38F27
|
||||
;JSL.l FlipperReset
|
||||
org $078F27 ; <- 38F27
|
||||
JSL.l FlipperReset
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02B468
|
||||
dw FakeFlipperProtection
|
||||
dw FakeFlipperProtection
|
||||
|
||||
org $02FFC7
|
||||
FakeFlipperProtection:
|
||||
JSR.w $029485
|
||||
JSL protectff
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02B46C ; <- bank_02.asm:9722 (STZ.b $00 : STZ.b $02)
|
||||
JSL FlipperScrollWarp
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $09F40B ; <- 4F40B - module_death.asm:222 (LDX.b #$00)
|
||||
;JSL.l IgnoreFairyCheck
|
||||
@@ -2436,7 +2332,7 @@ JSL.l FreeDuckCheck : BEQ +
|
||||
+
|
||||
;================================================================================
|
||||
org $07A9AC ; <- 3A9AC - Bank07.asm:6628 (LDA $0C : ORA $0E : STA $00 : AND.b #$0C : BEQ BRANCH_BETA)
|
||||
JML MirrorBonk
|
||||
JML.l MirrorBonk
|
||||
MirrorBonk_NormalReturn:
|
||||
org $07A9D1 ; <- 3A9D1 - Bank07.asm:6649 (BRANCH_GAMMA:)
|
||||
MirrorBonk_BranchGamma:
|
||||
@@ -2483,9 +2379,6 @@ NOP #6 ; remove check
|
||||
org $068841 ; <- 30841 - sprite_prep.asm:269 (LDA $0D00, X : ADD.b #$03 : STA $0D00, X)
|
||||
JSL.l Mantle_CorrectPosition : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0297FD ; <- bank02 : Module07_19_MirrorFade (STZ.b $11 : STZ.b $14)
|
||||
JSL MirrorScrollSpawnZelda
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA53 ; <- 6FA53 - hud check for lantern
|
||||
JSL.l LampCheck
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -2559,58 +2452,50 @@ JSL Overworld_MosaicDarkWorldChecks : NOP
|
||||
org $05CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
|
||||
JSL PsychoSolder_MusicCheck
|
||||
NOP #1
|
||||
;
|
||||
org $06F96A
|
||||
JSL PsychoSolder_MusicCheck
|
||||
NOP #1
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02B13A ; <- Bank02.asm:7647
|
||||
dl Overworld_FinishMirrorWarp
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0AB949 ; <- Bank0A.asm:270 (Different from US ROM)
|
||||
JSL BirdTravel_LoadTargetAreaMusic
|
||||
BRA + : NOP #14 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02B027 ; <- Bank02.asm:7535-7541
|
||||
JSL Overworld_DetermineMusic
|
||||
BRA + : NOP #42 : +
|
||||
NOP #16
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
; Hooks for roomloading.asm
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02895D ; <- Bank02.asm:1812 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook
|
||||
JSL LoadRoomHook
|
||||
;--------------------------------------------------------------------------------
|
||||
org $028BE7 ; <- Bank02.asm:2299 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook_noStats
|
||||
JSL LoadRoomHook_noStats
|
||||
;--------------------------------------------------------------------------------
|
||||
org $029309 ; <- Bank02.asm:3533 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook_noStats
|
||||
JSL LoadRoomHook_noStats
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02C2F3 ; <- Bank02.asm:10391 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook_noStats
|
||||
JSL LoadRoomHook_noStats
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
; Hooks into the "Reloading all graphics" routine
|
||||
;--------------------------------------------------------------------------------
|
||||
org $00E64D ; <- Bank00.asm:5656 (STZ $00 : STX $01 : STA $02)
|
||||
JML BgGraphicsLoading
|
||||
BgGraphicsLoadingCancel:
|
||||
RTS : NOP
|
||||
BgGraphicsLoadingResume:
|
||||
JML BgGraphicsLoading
|
||||
BgGraphicsLoadingCancel:
|
||||
RTS : NOP
|
||||
BgGraphicsLoadingResume:
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
; Hook when updating the floor tileset in dungeons (such as between floors)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
|
||||
JML ReloadingFloors
|
||||
NOP : NOP
|
||||
ReloadingFloorsResume:
|
||||
JML ReloadingFloors
|
||||
NOP : NOP
|
||||
ReloadingFloorsResume:
|
||||
org $00DF6E ; <- A few instructions later, right after JSR Do3To.high16Bit
|
||||
ReloadingFloorsCancel:
|
||||
ReloadingFloorsCancel:
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
@@ -2639,14 +2524,7 @@ JSL.l QuickSwap
|
||||
org $0689AB ; <- 309AB - sprite_prep.asm: 647 (LDA $7EF3CC : CMP.b #$06 : BEQ .killSprite)
|
||||
; Note: In JP 1.0 we have: (CMP.b #$00 : BNE .killSprite) appling US bugfix
|
||||
; Prevent followers from causing blind/maiden to despawn:
|
||||
; Door rando: let zelda despawn the maiden.
|
||||
JSL BlindZeldaDespawnFix
|
||||
|
||||
org $0689AF
|
||||
SpritePrep_BlindMaiden_despawn_follower: ; this is the normal execution path
|
||||
|
||||
org $0689C9
|
||||
SpritePrep_BlindMaiden_kill_the_girl: ; not the follower
|
||||
CMP.b #$06 : db #$F0 ; BEQ
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix old man purple chest issues using the same method as above
|
||||
org $1EE906 ; <- F6906 - sprite_old_mountain_man.asm : 31 (LDA $7EF3CC : CMP.b #$00 : BNE .already_have_tagalong)
|
||||
@@ -2730,8 +2608,8 @@ JSL NewElderCode
|
||||
;--------------------------------------------------------------------------------
|
||||
; Add him to Castle Map post-rain, and post aga1
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09D0A9
|
||||
db #$18, #$0A, #$D8, #$18, #$0F, #$43, #$FF;remove heart from tree adjancent map [LW1]
|
||||
org $09D0AC
|
||||
db #$18, #$0F, #$43, #$FF;remove heart from tree adjancent map [LW1]
|
||||
db #$12, #$19, #$16 ;add sahasrala in castle Y, X, Sprite ID
|
||||
org $09C937
|
||||
db #$B0, #$D0 ;change [LW1] map 01C pointers
|
||||
@@ -2896,176 +2774,6 @@ org $0AEEF2
|
||||
org $008BE5 ; hijack stripes for boss GFX transfer
|
||||
JSL DoDungeonMapBossIcon
|
||||
|
||||
;================================================================================
|
||||
; Terrorpin AI fix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB2B1 ; sprite_terrorpin.asm(57) : AND.b #$03 : STA $0DE0, X ; 5 bytes
|
||||
JSL FixTerrorpin ; 4 bytes
|
||||
NOP ; 1 byte
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Bomb-Only Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||
JSL DamageClassCalc
|
||||
BRA + : NOP #29 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #5 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||
JSL Utility_CheckHelmasaurKingCollision
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||
JSL Utility_CheckImpervious
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||
JSL AllowBombingMoldorm
|
||||
BRA + : NOP : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||
JSL AllowBombingBarrier
|
||||
RTS : NOP #7
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||
JSL DrawBombInMenu
|
||||
BRA + : NOP #13 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||
JSL DrawBombInYBox
|
||||
BRA + : NOP #2 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||
JSL DrawSwordInMenu
|
||||
BRA + : NOP #16 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||
JSL DrawBombOnHud
|
||||
BRA + : NOP #8 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||
JSL SetBombSpriteColor
|
||||
;--------------------------------------------------------------------------------
|
||||
; bomb icons with numbers
|
||||
org $0DFC51 ; we freed this up earlier in hooks; probably shouldn't use it but *shrug*
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||
|
||||
; bomb icons without numbers
|
||||
; $0DFC81
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
|
||||
warnpc $0DFC51+197 ; we only filled in 197 NOPs so don't overwrite past that
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||
JSL SetBeeType
|
||||
BRA + : NOP #15 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||
JSL ArrghusBoing
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||
JSL BeeCheckTarget
|
||||
BCS .bee_valid_target
|
||||
BRA .bee_unsuitable_target
|
||||
NOP #48
|
||||
.bee_unsuitable_target
|
||||
skip 11
|
||||
.bee_valid_target
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07F889 ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix in overworld fork, however.
|
||||
Link_UseItemLong:
|
||||
PER .done-1
|
||||
JMP.w ($0000)
|
||||
.done
|
||||
RTL
|
||||
warnpc $07F890
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06F2DC ; bank_06.asm@22763 (LDA.w $037A : AND.b #$10)
|
||||
JSL CheckBugNet : NOP
|
||||
|
||||
org $06EB91 ; bank_06.asm@21178 (LDA.w $037A : AND.b #$10)
|
||||
JSL CheckBugNet : NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED77 ; bank_06.asm@21597 (LDA.w $0301 : AND.b #$0A : ...)
|
||||
JSL SetHammerClass
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Variable Ganon Vulnerability
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckPowderVulnerability
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||
JSL Ganon_CheckInvincible
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||
JSL CheckBeeBoss
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckBeeVulnerability
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Pseudo-Sword Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||
JSL StoreSwordDamage
|
||||
|
||||
;================================================================================
|
||||
; Item-On-B
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DEB3C
|
||||
JSL DrawBIndicator : BRA + : NOP #3 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A : ...)
|
||||
JSL UseItem
|
||||
BCC + : RTS : +
|
||||
JSR $9C56
|
||||
NOP #1
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Fix quadrant glitch
|
||||
org $07A879
|
||||
JSR SwordSpinQuadrantFix
|
||||
|
||||
org $07F877 ; free rom
|
||||
SwordSpinQuadrantFix:
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
BEQ ++
|
||||
JMP.w $07E8D9 ; HandleIndoorCameraAndDoors
|
||||
|
||||
++ RTS
|
||||
warnpc $07F88C ; hammer-on-B hook uses the end of this free rom section
|
||||
|
||||
;================================================================================
|
||||
|
||||
org $01C4B8 : JSL FixJingleGlitch
|
||||
@@ -3074,61 +2782,34 @@ org $01C592 : JSL FixJingleGlitch
|
||||
org $01C65F : JSL FixJingleGlitch
|
||||
|
||||
;================================================================================
|
||||
; Hooks for when submenu opens
|
||||
;--------------------------------------------------------------------------------
|
||||
org $028818
|
||||
JSL OnMenuLoad
|
||||
org $02A463
|
||||
JSL OnMenuLoad
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Text Renderer
|
||||
;--------------------------------------------------------------------------------
|
||||
if !FEATURE_NEW_TEXT
|
||||
org $0EF51B
|
||||
JML RenderCharExtended
|
||||
org $0EF520
|
||||
RenderCharExtended_returnOriginal:
|
||||
org $0EF567
|
||||
RenderCharExtended_returnUncompressed:
|
||||
org $0EF51B
|
||||
JML RenderCharExtended
|
||||
org $0EF520
|
||||
RenderCharExtended_returnOriginal:
|
||||
org $0EF567
|
||||
RenderCharExtended_returnUncompressed:
|
||||
|
||||
org $0EF356
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF3BA
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF48E
|
||||
JML RenderCharLookupWidthDraw
|
||||
org $0EF499
|
||||
RenderCharLookupWidthDraw_return:
|
||||
org $0EF356
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF3BA
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF48E
|
||||
JML RenderCharLookupWidthDraw
|
||||
org $0EF499
|
||||
RenderCharLookupWidthDraw_return:
|
||||
|
||||
org $0EF6AA
|
||||
JML RenderCharToMapExtended
|
||||
org $0EF6C2
|
||||
RenderCharToMapExtended_return:
|
||||
org $0EF6AA
|
||||
JML RenderCharToMapExtended
|
||||
org $0EF6C2
|
||||
RenderCharToMapExtended_return:
|
||||
|
||||
org $0EFA50
|
||||
JSL RenderCharSetColorExtended
|
||||
org $0EEE5D
|
||||
JSL RenderCharSetColorExtended_init
|
||||
org $0EF285
|
||||
JSL RenderCharSetColorExtended_close : NOP
|
||||
org $0EFA50
|
||||
JSL RenderCharSetColorExtended
|
||||
org $0EEE5D
|
||||
JSL RenderCharSetColorExtended_init
|
||||
org $0EF285
|
||||
JSL RenderCharSetColorExtended_close : NOP
|
||||
endif
|
||||
;--------------------------------------------------------------------------------
|
||||
; Back of tavern fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
org $028177 ; JSL Underworld_LoadCustomTileAttributes
|
||||
JSL TurnAroundOnUnderworld
|
||||
|
||||
org $02ABC1 ; JSL Link_HandleMovingAnimation_FullLongEntry
|
||||
JSL TurnUpOnOverworld
|
||||
|
||||
org $02E297 ; LDA.w #$0002 : STA.b $2F
|
||||
JSL WalkUpOnOverworld
|
||||
NOP
|
||||
|
||||
org $02E36F
|
||||
JSL CheckStairsAdjustment
|
||||
NOP
|
||||
|
||||
org $02D7D2 ; BEQ .face_up
|
||||
NOP #2 ; this fixes Link's direction after mirroring and falling after entering through back of tavern
|
||||
|
||||
1
init.asm
1
init.asm
@@ -10,7 +10,6 @@ Init_Primary:
|
||||
LDX #$00 ; initalize our ram
|
||||
-
|
||||
STA $7EC025, X
|
||||
STA $7EC035, X
|
||||
STA $7F5000, X
|
||||
INX
|
||||
CPX #$10 : !BLT -
|
||||
|
||||
@@ -15,6 +15,7 @@ fillword $0000 ; Zero out the table
|
||||
fill $500 ;
|
||||
|
||||
org $30B000 ; PC 0x183000
|
||||
InitSRAMTable:
|
||||
InitRoomDataWRAM:
|
||||
org $30B060 ; PC 0x183060
|
||||
InitATAltarRoom: dw $0000 ; aga curtains
|
||||
@@ -81,8 +82,8 @@ StartingHealth: db $18 ; PC 0x18336C
|
||||
StartingMaximumHealth: db $18 ; PC 0x18336D
|
||||
StartingMagic: skip 1 ; PC 0x18336E
|
||||
StartingSmallKeys: db $FF ; PC 0x18336F
|
||||
StartingBombCapacityUpgrade: skip 1 ; PC 0x183370
|
||||
StartingArrowCapacityUpgrade: skip 1 ; PC 0x183371
|
||||
StartingBombCapacity: db $0A ; PC 0x183370
|
||||
StartingArrowCapacity: db $1E ; PC 0x183371
|
||||
InitHeartsFiller: skip 1 ; PC 0x183372
|
||||
InitMagicFiller: skip 1 ; PC 0x183373
|
||||
StartingPendants: skip 1 ; PC 0x183374
|
||||
@@ -150,13 +151,13 @@ org $30B414 ; PC 0x183414-0x183416
|
||||
InitMapOverlay: dw $0000
|
||||
|
||||
org $30B417 ; PC 0x183417
|
||||
InitHighestSword: db $00
|
||||
InitProgressiveSwords: db $00
|
||||
|
||||
org $30B414 ; PC 0x183418-0x183419
|
||||
InitGoalCounter: dw $0000
|
||||
|
||||
org $30B422 ; PC 0x183422
|
||||
InitHighestShield: db $00
|
||||
InitProgressiveShields: db $00
|
||||
|
||||
org $30B428 ; PC 0x183428
|
||||
InitMapsCompasses: db $00
|
||||
|
||||
439
inventory.asm
439
inventory.asm
@@ -30,10 +30,9 @@
|
||||
ProcessMenuButtons:
|
||||
;LDA #$FD : STA InventoryTracking ; DEBUG MODE
|
||||
;LDA $F6 : BIT #$20 : BNE .l_pressed ; check for P1 L-button
|
||||
LDA.b $F4 : BIT.b #$40 : BNE .y_pressed ; check for P1 Y-button
|
||||
BIT.b #$20 : BNE .sel_pressed ; check for P1 Select button
|
||||
BIT.b #$80 : BNE .b_pressed ; check for P1 B-button
|
||||
LDA.b $F0 : BIT.b #$20 : BNE .sel_held
|
||||
LDA $F4 : BIT #$40 : BNE .y_pressed ; check for P1 Y-button
|
||||
BIT #$20 : BNE .sel_pressed ; check for P1 Select button
|
||||
LDA $F0 : BIT #$20 : BNE .sel_held
|
||||
.sel_unheld
|
||||
LDA HudFlag : AND #$20 : BEQ +
|
||||
LDA HudFlag : AND #$DF : STA HudFlag ; select is released, unset hud flag
|
||||
@@ -49,18 +48,6 @@ RTL
|
||||
LDA HudFlag : ORA #$20 : STA HudFlag ; set hud flag
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
JSL.l ResetEquipment
|
||||
RTL
|
||||
.b_pressed
|
||||
JSR CanPressB : BCC .b_error
|
||||
LDA.w $0202 : CMP.l ItemOnB : BNE .set_b
|
||||
LDA.b #$00
|
||||
.set_b
|
||||
STA.l ItemOnB
|
||||
BRA .b_done
|
||||
.b_error
|
||||
LDA.b #$3C : STA.w $012E ; error sound
|
||||
.b_done
|
||||
SEC
|
||||
RTL
|
||||
.y_pressed ; Note: used as entry point by quickswap code. Must preserve X.
|
||||
LDA.b #$10 : STA $0207
|
||||
@@ -128,27 +115,6 @@ RTL
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CanPressB:
|
||||
PHY : PHP : SEP #$30
|
||||
LDA.l AllowedItemOnB : BEQ .no
|
||||
CMP.b #$FF : BEQ .skip_allow_check
|
||||
CMP.w $0202 : BNE .no
|
||||
.skip_allow_check
|
||||
PHX
|
||||
LDA.w $0202 : TAX
|
||||
LDA.l ValidItemOnB, X : BNE .plx_and_no
|
||||
PLX
|
||||
PLP : PLY
|
||||
SEC
|
||||
RTS
|
||||
.plx_and_no
|
||||
PLX
|
||||
.no
|
||||
PLP : PLY
|
||||
CLC
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;ProcessBottleMenu:
|
||||
@@ -180,7 +146,7 @@ RTL
|
||||
OpenBottleMenu:
|
||||
LDA $F6 : AND #$40 : BEQ .x_not_pressed ; skip if X is not down
|
||||
LDA.b #$10 : STA $0207 ; set 16 frame cool off
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
LDA.b #$07 : STA $0200 ; thing we wrote over - opens bottle menu
|
||||
.x_not_pressed
|
||||
RTL
|
||||
@@ -193,10 +159,10 @@ CloseBottleMenu:
|
||||
LDA $F6 : AND #$40 : BEQ .x_not_pressed ; skip if X is not down
|
||||
|
||||
LDA.b #$10 : STA $0207 ; set 16 frame cool off
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
|
||||
INC $0200 ; return to normal menu
|
||||
STZ $0205
|
||||
STZ $0205
|
||||
|
||||
LDA #$00
|
||||
RTL
|
||||
@@ -230,11 +196,6 @@ FullInventoryExternal:
|
||||
;--------------------------------------------------------------------------------
|
||||
AddInventory:
|
||||
PHA : PHX : PHP
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
BRL .incrementCounts
|
||||
+
|
||||
|
||||
CPY.b #$0C : BNE + ; Blue Boomerang
|
||||
LDA InventoryTracking : ORA #$80 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
@@ -282,19 +243,12 @@ AddInventory:
|
||||
.incrementCounts
|
||||
LDA StatsLocked : BEQ + : JMP .done : +
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
BRL .dungeonCounts
|
||||
+
|
||||
|
||||
|
||||
; don't count any of this stuff
|
||||
CPY.b #$20 : BNE + : JMP .itemCounts : + ; Crystal
|
||||
CPY.b #$26 : BNE + : JMP .itemCounts : + ; Heart Piece Completion Heart
|
||||
LDA.l !SHOP_ENABLE_COUNT : BNE ++
|
||||
CPY.b #$2E : BNE + : JMP .itemCounts : + ; Red Potion (Refill)
|
||||
CPY.b #$2F : BNE + : JMP .itemCounts : + ; Green Potion (Refill)
|
||||
CPY.b #$30 : BNE + : JMP .itemCounts : + ; Blue Potion (Refill)
|
||||
++
|
||||
CPY.b #$2E : BNE + : JMP .itemCounts : + ; Red Potion (Refill)
|
||||
CPY.b #$2F : BNE + : JMP .itemCounts : + ; Green Potion (Refill)
|
||||
CPY.b #$30 : BNE + : JMP .itemCounts : + ; Blue Potion (Refill)
|
||||
CPY.b #$37 : BNE + : JMP .itemCounts : + ; Pendant
|
||||
CPY.b #$38 : BNE + : JMP .itemCounts : + ; Pendant
|
||||
CPY.b #$39 : BNE + : JMP .itemCounts : + ; Pendant
|
||||
@@ -309,7 +263,7 @@ AddInventory:
|
||||
+
|
||||
CPY.b #$3B : BNE + : JMP .dungeonCounts : + ; Silver Arrow Bow - Skip Shop/Fairy Check for Silver Arrow Bow
|
||||
|
||||
LDA $1B : BNE + : JMP .dungeonCounts : + ; skip shop check if outdoors
|
||||
LDA $1B : BEQ ++ ; skip shop check if outdoors
|
||||
LDA $02E9 : CMP.b #$01 : BEQ ++ ; skip shop check for chests
|
||||
PHP : REP #$20 ; set 16-bit accumulator
|
||||
LDA $048E
|
||||
@@ -317,41 +271,35 @@ AddInventory:
|
||||
CMP.w #271 : BNE + : JMP .shop : + ; villiage of outcasts shop, lumberjack shop, lake hylia shop, dark world magic shop
|
||||
CMP.w #272 : BNE + : JMP .shop : + ; red shield shop
|
||||
CMP.w #284 : BNE + : JMP .shop : + ; bomb shop
|
||||
CMP.w #265 : BNE + : JMP .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
|
||||
CMP.w #287 : BNE + : LDA.b $A9 : CMP.w #$0201 : BNE + ; kakariko shop
|
||||
JMP .shop : + LDA.b $A0
|
||||
CMP.w #255 : BNE + : LDA.b $A9 : BNE + ; light world death mountain shop
|
||||
JMP .shop : + LDA.b $A0
|
||||
CMP.w #276 : BNE + : LDA.b $A9 : CMP.w #$0200 : BNE + ; waterfall fairy
|
||||
JMP .shop : + LDA.b $A0
|
||||
;CMP.w #265 : BNE + : JMP .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
|
||||
;CMP.w #271 : BNE + : JMP .shop : + ; lake hylia shop
|
||||
CMP.w #287 : BNE + : JMP .shop : + ; kakariko shop
|
||||
CMP.w #255 : BNE + : JMP .shop : + ; light world death mountain shop
|
||||
CMP.w #276 : BNE + : JMP .shop : + ; waterfall fairy
|
||||
CMP.w #277 : BNE + : JMP .shop : + ; upgrade fairy (shop)
|
||||
CMP.w #278 : BNE + : JMP .shop : + ; pyramid fairy
|
||||
PLP : BRA ++
|
||||
.shop
|
||||
PLP
|
||||
LDA.l !SHOP_ENABLE_COUNT : BNE ++
|
||||
JMP .done
|
||||
PLP : JMP .done
|
||||
++
|
||||
|
||||
.dungeonCounts
|
||||
|
||||
LDA !MULTIWORLD_RECEIVING_ITEM : CMP #$01 : BNE +
|
||||
JMP .fullItemCounts
|
||||
+
|
||||
|
||||
LDA $1B : BNE + : JMP .fullItemCounts : +
|
||||
SEP #$20 ; Set 8-bit Accumulator
|
||||
|
||||
LDA $040C ; get dungeon id
|
||||
BNE +
|
||||
INC #2 ; treat sewers as HC
|
||||
+ CMP #$FF : BEQ .fullItemCounts
|
||||
CMP.b #$FF : BEQ .fullItemCounts
|
||||
|
||||
CMP.l BallNChainDungeon : BNE +
|
||||
CMP.l BallNChainDungeon : BNE +
|
||||
CPY.b #$32 : BNE +
|
||||
JMP .done
|
||||
+ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
CPX.b #$0D : BNE +
|
||||
JMP .done
|
||||
+
|
||||
CMP.b #$04 : BCS +
|
||||
LDA SewersLocations : INC : STA SewersLocations
|
||||
LDA HCLocations : INC : STA HCLocations
|
||||
BRA .fullItemCounts
|
||||
+ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
++ CPX.b #$0D : BNE +
|
||||
LDA BigKeyField : AND #$04 : BNE ++
|
||||
JSR .incrementGTowerPreBigKey
|
||||
++
|
||||
@@ -359,62 +307,35 @@ AddInventory:
|
||||
; == END INDOOR-ONLY SECTION
|
||||
.fullItemCounts
|
||||
|
||||
LDA !MULTIWORLD_RECEIVING_ITEM : CMP #$01 : BEQ ++
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
REP #$20
|
||||
LDA PreBootsLocations : INC : STA PreBootsLocations ; Increment Pre Boots Counter
|
||||
SEP #$20
|
||||
+
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA PreBootsLocations : INC : STA PreBootsLocations ; Increment Pre Boots Counter
|
||||
+
|
||||
|
||||
LDA MirrorEquipment : BNE + ; Check for Mirror
|
||||
REP #$20
|
||||
LDA PreMirrorLocations : INC : STA PreMirrorLocations ; Increment Pre Mirror Counter
|
||||
SEP #$20
|
||||
+
|
||||
LDA FluteEquipment : BNE + ; Check for Flute
|
||||
REP #$20
|
||||
LDA PreFluteLocations : INC : STA PreFluteLocations ; Increment Pre Flute Counter
|
||||
SEP #$20
|
||||
+
|
||||
REP #$20
|
||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||
SEP #$20
|
||||
++
|
||||
LDA MirrorEquipment : BNE + ; Check for Mirror
|
||||
LDA PreMirrorLocations : INC : STA PreMirrorLocations ; Increment Pre Mirror Counter
|
||||
+
|
||||
|
||||
LDA FluteEquipment : BNE + ; Check for Flute
|
||||
LDA PreFluteLocations : INC : STA PreFluteLocations ; Increment Pre Mirror Counter
|
||||
+
|
||||
|
||||
REP #$20
|
||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||
SEP #$20
|
||||
|
||||
.itemCounts
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
BRL .done
|
||||
+
|
||||
|
||||
CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JSR .incrementShield
|
||||
JSR .stampSword
|
||||
JMP .done
|
||||
+ CPY.b #$01 : BNE + ; Master Sword
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JSR .stampSword
|
||||
JMP .done
|
||||
+ CPY.b #$02 : BNE + ; Tempered Sword
|
||||
LDX #$03
|
||||
JSR .incrementSword
|
||||
JSR .stampSword
|
||||
JMP .done
|
||||
+ CPY.b #$03 : BNE + ; Golden Sword
|
||||
LDX #$04
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$04 : BNE + ; Fighter's Shield
|
||||
LDX #$01
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$05 : BNE + ; Red Shield
|
||||
LDX #$02
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$06 : BNE + ; Mirror Shield
|
||||
LDX #$03
|
||||
JSR .incrementShield
|
||||
JSR .stampSword
|
||||
JMP .done
|
||||
+ CPY.b #$07 : !BLT + ; Items $07 - $0D
|
||||
CPY.b #$0E : !BGE +
|
||||
@@ -448,22 +369,22 @@ AddInventory:
|
||||
JMP .done
|
||||
+ CPY.b #$20 : BNE + ; Crystal
|
||||
JSR .incrementCrystal
|
||||
JSR .setDungeonCompletion
|
||||
JSR .setDungeonCompletion
|
||||
JMP .done
|
||||
+ CPY.b #$21 : BNE + ; Bug Net
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$22 : BNE + ; Blue Mail
|
||||
LDX #$01
|
||||
JSR .incrementMail
|
||||
LDX #$01
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$23 : BNE + ; Red Mail
|
||||
LDX #$02
|
||||
JSR .incrementMail
|
||||
LDX #$02
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$24 : BNE + ; Small Key
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
+ CPY.b #$25 : BNE + ; Compass
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
||||
@@ -494,7 +415,7 @@ AddInventory:
|
||||
+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
|
||||
CPY.b #$3A : !BGE +
|
||||
JSR .incrementPendant
|
||||
JSR .setDungeonCompletion
|
||||
JSR .setDungeonCompletion
|
||||
JMP .done
|
||||
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
|
||||
CPY.b #$3C : !BGE +
|
||||
@@ -514,8 +435,7 @@ AddInventory:
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JSR .stampSword
|
||||
JMP .done
|
||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||
JSR .stampFlute
|
||||
@@ -534,15 +454,14 @@ AddInventory:
|
||||
JSR .incrementCapacity
|
||||
JMP .done
|
||||
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JSR .stampSword
|
||||
JMP .done
|
||||
+ CPY.b #$51 : BNE + ; 5 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$52 : BNE + ; 10 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
||||
@@ -553,15 +472,14 @@ AddInventory:
|
||||
JSR .incrementBow
|
||||
JMP .done
|
||||
+ CPY.b #$5E : BNE + ; Progressive Sword
|
||||
LDA SwordEquipment : INC : TAX
|
||||
JSR .incrementSword
|
||||
JSR .stampSword
|
||||
LDA.l ProgressiveSwords : INC : STA.l ProgressiveSwords
|
||||
JMP .done
|
||||
+ CPY.b #$5F : BNE + ; Progressive Shield
|
||||
LDA ShieldEquipment : INC : TAX
|
||||
JSR .incrementShield
|
||||
LDA.l ProgressiveShields : INC : STA.l ProgressiveShields
|
||||
JMP .done
|
||||
+ CPY.b #$60 : BNE + ; Progressive Armor
|
||||
LDA ArmorEquipment : INC : TAX
|
||||
LDA ArmorEquipment : INC : TAX
|
||||
JSR .incrementMail
|
||||
JMP .done
|
||||
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
||||
@@ -576,31 +494,18 @@ AddInventory:
|
||||
JSR .incrementMap
|
||||
JMP .done
|
||||
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
||||
; there was a bug for all loot ID's >$7F
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+$100, X : STA.b $00
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+$101, X : STA.b $01
|
||||
CPY.b #$90 : !BGE +
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
BRA .done
|
||||
JMP .done
|
||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||
CPY.b #$A0 : !BGE +
|
||||
JSR .incrementBigKey
|
||||
BRA .done
|
||||
JMP .done
|
||||
+ CPY.b #$A0 : !BLT + ; Items $A0 - $AF - Free Small Keys
|
||||
CPY.b #$B0 : !BGE +
|
||||
JSR .incrementKey
|
||||
BRA .done
|
||||
+ CPY.b #$C0 : BEQ .special_weapon ; Item $C0 - Bomb Upgrade
|
||||
CPY.b #$C1 : BEQ .special_weapon ; Item $C1 - Cane Upgrade
|
||||
CPY.b #$C2 : BEQ .special_weapon ; Item $C2 - Bug Net Upgrade
|
||||
BRA .done
|
||||
.special_weapon
|
||||
JSR .stampSword ; update "first bomb" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current bomb level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ BRA .done
|
||||
JMP .done
|
||||
+
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
@@ -648,23 +553,8 @@ RTS
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.incrementSword
|
||||
JSR .stampSword
|
||||
LDA HighestSword
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
||||
TXA : STA HighestSword
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementShield
|
||||
LDA HighestShield
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
||||
TXA : STA HighestShield
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementBow
|
||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||
.incrementY
|
||||
LDA YAItemCounter : !ADD #$08 : STA YAItemCounter
|
||||
.dontCount
|
||||
@@ -697,10 +587,10 @@ RTS
|
||||
RTS
|
||||
|
||||
.incrementMail
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
+
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementKeyLong
|
||||
@@ -708,7 +598,7 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementKey
|
||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||
RTS
|
||||
|
||||
.incrementCompass
|
||||
@@ -720,7 +610,7 @@ RTS
|
||||
RTS
|
||||
|
||||
.incrementGTowerPreBigKey
|
||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||
RTS
|
||||
|
||||
.maybeIncrementBombs
|
||||
@@ -739,17 +629,10 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementBossSword
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ +
|
||||
CMP.b #$03 : BEQ +
|
||||
CMP.b #$04 : BEQ +
|
||||
CMP.b #$05 : BEQ +
|
||||
CMP.b #$08 : BEQ +
|
||||
LDA SwordEquipment : BRA ++
|
||||
+ : LDA SpecialWeaponLevel
|
||||
++
|
||||
LDA SwordEquipment
|
||||
BNE + : -
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
+ CMP #$FF : BEQ -
|
||||
+ CMP #$01 : BNE +
|
||||
%TopHalf(SwordBossKills) : RTS
|
||||
@@ -777,7 +660,7 @@ RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
Link_ReceiveItem_HUDRefresh:
|
||||
LDA BombsEquipment : BNE + ; skip if we have bombs
|
||||
LDA BombCapacityUpgrades : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
LDA BombCapacity : BEQ + ; skip if we can't have bombs
|
||||
LDA BombsFiller : BEQ + ; skip if we are filling no bombs
|
||||
DEC : STA BombsFiller ; decrease bomb fill count
|
||||
LDA.b #$01 : STA BombsEquipment ; increase actual bomb count
|
||||
@@ -794,7 +677,7 @@ RTL
|
||||
HandleBombAbsorbtion:
|
||||
STA BombsFiller ; thing we wrote over
|
||||
LDA $0303 : BNE + ; skip if we already have some item selected
|
||||
LDA BombCapacityUpgrades : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
LDA BombCapacity : BEQ + ; skip if we can't have bombs
|
||||
LDA.b #$04 : STA $0202 ; set selected item to bombs
|
||||
LDA.b #$01 : STA $0303 ; set selected item to bombs
|
||||
JSL.l HUD_RebuildLong
|
||||
@@ -821,7 +704,6 @@ AddYMarker:
|
||||
+ CMP.w #$10 : BEQ .drawJarMarker
|
||||
|
||||
.drawNormal
|
||||
JSR CanPressB : BCS .drawBBubble
|
||||
LDA.w #$7C60
|
||||
BRA .drawTile
|
||||
|
||||
@@ -830,20 +712,12 @@ AddYMarker:
|
||||
LDA $0207 : AND.w #$0020 : BNE .drawXBubble
|
||||
|
||||
.drawYBubble
|
||||
JSR CanPressB : BCC .drawY
|
||||
LDA.w $0207 : AND.w #$0020 : BNE .drawBBubble
|
||||
.drawY
|
||||
LDA.w #$3D4F
|
||||
BRA .drawTile
|
||||
|
||||
.drawXBubble
|
||||
JSR MakeCircleBlue
|
||||
LDA.w #$2D3E
|
||||
BRA .drawTile
|
||||
|
||||
.drawBBubble
|
||||
JSR MakeCircleRed
|
||||
LDA.w #$293F
|
||||
|
||||
.drawTile
|
||||
STA $FFC4, Y
|
||||
@@ -855,40 +729,22 @@ RTL
|
||||
; this is horrible, make it better
|
||||
;--------------------------------------------------------------------------------
|
||||
MakeCircleBlue:
|
||||
LDA $FFC0, Y : AND.w #$EFFF : STA $FFC0, Y
|
||||
LDA $FFC2, Y : AND.w #$EFFF : STA $FFC2, Y
|
||||
LDA $FFC0, Y : AND.w #$EFFF : STA $FFC0, Y
|
||||
LDA $FFC2, Y : AND.w #$EFFF : STA $FFC2, Y
|
||||
|
||||
LDA $FFFE, Y : AND.w #$EFFF : STA $FFFE, Y
|
||||
LDA $0004, Y : AND.w #$EFFF : STA $0004, Y
|
||||
LDA $FFFE, Y : AND.w #$EFFF : STA $FFFE, Y
|
||||
LDA $0004, Y : AND.w #$EFFF : STA $0004, Y
|
||||
|
||||
LDA $003E, Y : AND.w #$EFFF : STA $003E, Y
|
||||
LDA $0044, Y : AND.w #$EFFF : STA $0044, Y
|
||||
LDA $003E, Y : AND.w #$EFFF : STA $003E, Y
|
||||
LDA $0044, Y : AND.w #$EFFF : STA $0044, Y
|
||||
|
||||
LDA $0080, Y : AND.w #$EFFF : STA $0080, Y
|
||||
LDA $0082, Y : AND.w #$EFFF : STA $0082, Y
|
||||
LDA $0080, Y : AND.w #$EFFF : STA $0080, Y
|
||||
LDA $0082, Y : AND.w #$EFFF : STA $0082, Y
|
||||
|
||||
LDA $FFBE, Y : AND.w #$EFFF : STA $FFBE, Y
|
||||
LDA $FFC4, Y : AND.w #$EFFF : STA $FFC4, Y
|
||||
LDA $0084, Y : AND.w #$EFFF : STA $0084, Y
|
||||
LDA $007E, Y : AND.w #$EFFF : STA $007E, Y
|
||||
RTS
|
||||
MakeCircleRed:
|
||||
LDA.w $FFC0, Y : AND.w #$EBFF : STA.w $FFC0, Y
|
||||
LDA.w $FFC2, Y : AND.w #$EBFF : STA.w $FFC2, Y
|
||||
|
||||
LDA.w $FFFE, Y : AND.w #$EBFF : STA.w $FFFE, Y
|
||||
LDA.w $0004, Y : AND.w #$EBFF : STA.w $0004, Y
|
||||
|
||||
LDA.w $003E, Y : AND.w #$EBFF : STA.w $003E, Y
|
||||
LDA.w $0044, Y : AND.w #$EBFF : STA.w $0044, Y
|
||||
|
||||
LDA.w $0080, Y : AND.w #$EBFF : STA.w $0080, Y
|
||||
LDA.w $0082, Y : AND.w #$EBFF : STA.w $0082, Y
|
||||
|
||||
LDA.w $FFBE, Y : AND.w #$EBFF : STA.w $FFBE, Y
|
||||
LDA.w $FFC4, Y : AND.w #$EBFF : STA.w $FFC4, Y
|
||||
LDA.w $0084, Y : AND.w #$EBFF : STA.w $0084, Y
|
||||
LDA.w $007E, Y : AND.w #$EBFF : STA.w $007E, Y
|
||||
LDA $FFBE, Y : AND.w #$EFFF : STA $FFBE, Y
|
||||
LDA $FFC4, Y : AND.w #$EFFF : STA $FFC4, Y
|
||||
LDA $0084, Y : AND.w #$EFFF : STA $0084, Y
|
||||
LDA $007E, Y : AND.w #$EFFF : STA $007E, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -901,22 +757,6 @@ UpgradeFlute:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; FluteCallForDuck:
|
||||
;--------------------------------------------------------------------------------
|
||||
; sets A to #$02 to ignore summoning the duck
|
||||
FluteCallForDuck:
|
||||
LDA.l WarningFlags : AND.b #$20 : BNE .vanilla ; glitched modes allowed flute in rain state
|
||||
LDA.l ProgressIndicator : CMP.b #$02 : BCS .vanilla ; must rescue Zelda first
|
||||
|
||||
.noDuck
|
||||
LDA.b #$02 : RTL
|
||||
|
||||
.vanilla
|
||||
LDA.l FluteEquipment ; what we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; CheckKeys:
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1015,8 +855,8 @@ RTL
|
||||
; PrepItemScreenBigKey:
|
||||
;--------------------------------------------------------------------------------
|
||||
PrepItemScreenBigKey:
|
||||
STZ $02
|
||||
STZ $03
|
||||
STZ $02
|
||||
STZ $03
|
||||
REP #$30 ; thing we wrote over - set 16-bit accumulator
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1026,14 +866,9 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadPowder:
|
||||
JSL.l Sprite_SpawnDynamically ; thing we wrote over
|
||||
LDA.l WitchItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues)
|
||||
STA $0DA0, Y ; Store item type
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
|
||||
LDA #$00
|
||||
STA $7F505F
|
||||
STA $7F5060
|
||||
STA $7F5061
|
||||
JSL.l PrepDynamicTile
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1053,16 +888,18 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; DrawPowder:
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawPowder:
|
||||
LDA $02DA : BNE .defer ; defer if link is buying a potion
|
||||
LDA.w !SPRITE_REDRAW, X : BEQ +
|
||||
LDA.l WitchItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l !REDRAW : BEQ +
|
||||
LDA $0DA0, X ; Retrieve stored item type
|
||||
JML RequestSlottedTile
|
||||
JSL.l PrepDynamicTile
|
||||
LDA #$00 : STA.l !REDRAW ; reset redraw flag
|
||||
BRA .defer
|
||||
+
|
||||
; this fights with the shopkeep code, so had to move the powder draw there when potion shop is custom
|
||||
LDA $0DA0, X ; Retrieve stored item type
|
||||
JML DrawSlottedTile
|
||||
JSL.l DrawDynamicTile
|
||||
.defer
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1073,12 +910,18 @@ RTL
|
||||
LoadMushroom:
|
||||
LDA.b #$00 : STA $0DC0, X ; thing we wrote over
|
||||
.justGFX
|
||||
;LDA MushroomItem
|
||||
;JSL.l PrepDynamicTile
|
||||
|
||||
PHA
|
||||
|
||||
LDA.l MushroomItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA #$01 : STA !REDRAW
|
||||
LDA $5D : CMP #$14 : BEQ .skip ; skip if we're mid-mirror
|
||||
|
||||
LDA #$00 : STA !REDRAW
|
||||
%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues)
|
||||
STA $0E80, X ; Store item type
|
||||
JSL.l RequestSlottedTile
|
||||
JSL.l PrepDynamicTile
|
||||
|
||||
.skip
|
||||
PLA
|
||||
@@ -1088,18 +931,19 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; DrawMushroom:
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawMushroom:
|
||||
PHA : PHY
|
||||
LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l LoadMushroom_justGFX
|
||||
LDA.w !SPRITE_REDRAW, X : CMP.b #$02 : BEQ .skipInit
|
||||
BRA .done ; don't draw on the init frame
|
||||
LDA !REDRAW : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l LoadMushroom_justGFX
|
||||
BRA .done ; don't draw on the init frame
|
||||
|
||||
.skipInit
|
||||
LDA $0E80, X ; Retrieve stored item type
|
||||
JSL.l DrawSlottedTile
|
||||
JSL.l DrawDynamicTile
|
||||
|
||||
.done
|
||||
.done
|
||||
PLY : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1113,13 +957,8 @@ CollectPowder:
|
||||
; if for any reason the item value is 0 reload it, just in case
|
||||
%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues) : TAY
|
||||
+
|
||||
PHA
|
||||
LDA WitchItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.b #$01 : STA.l !SHOP_ENABLE_COUNT
|
||||
PLA
|
||||
STZ $02E9 ; item from NPC
|
||||
JSL.l Link_ReceiveItem
|
||||
PHA : LDA.b #$00 : STA.l !SHOP_ENABLE_COUNT : PLA
|
||||
STZ $02E9 ; item from NPC
|
||||
JSL.l Link_ReceiveItem
|
||||
;JSL.l FullInventoryExternal
|
||||
JSL.l ItemSet_Powder
|
||||
RTL
|
||||
@@ -1144,14 +983,14 @@ RTL
|
||||
DrawMagicHeader:
|
||||
LDA MagicConsumption : AND.w #$00FF : CMP.w #$0002 : BEQ .quarterMagic
|
||||
.halfMagic
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2851 : STA $7EC706
|
||||
LDA.w #$28FA : STA $7EC708
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2851 : STA $7EC706
|
||||
LDA.w #$28FA : STA $7EC708
|
||||
RTL
|
||||
.quarterMagic
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2800 : STA $7EC706
|
||||
LDA.w #$2801 : STA $7EC708
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2800 : STA $7EC706
|
||||
LDA.w #$2801 : STA $7EC708
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1193,14 +1032,12 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; SpawnShovelItem:
|
||||
;--------------------------------------------------------------------------------
|
||||
SpawnShovelGamePrize:
|
||||
JSL Sprite_SpawnDynamically ; thing we wrote over
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
SpawnShovelItem:
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
LDA.b #$01 : STA !REDRAW
|
||||
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
JMP .skip
|
||||
+
|
||||
|
||||
@@ -1258,30 +1095,12 @@ RTL
|
||||
{
|
||||
|
||||
.x_speeds
|
||||
db $F0
|
||||
db $10
|
||||
db $F0
|
||||
db $10
|
||||
|
||||
.x_offsets
|
||||
db $00
|
||||
db $13
|
||||
db $00
|
||||
db $13
|
||||
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
; A = item id being collected
|
||||
ItemGetAlternateSFX:
|
||||
PEA.w $C567 ; SNES to RTS to in bank 08
|
||||
LDA.w $0C5E,X : CMP.b #$4A : BNE +
|
||||
; collecting pre-activated flute
|
||||
LDA.b #$13 : JML $088007
|
||||
+ ; normal itemget sfx
|
||||
LDA.b #$0F : JML $08800E ; what we wrote over
|
||||
|
||||
; A = item id being collected
|
||||
ItemGetOverworldAlternateSFX:
|
||||
CMP.b #$4A : BNE +
|
||||
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$13 : STA.w $012E
|
||||
RTL
|
||||
+ ; normal itemget sfx
|
||||
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$0F : STA.w $012F ; what we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
25
inverted.asm
25
inverted.asm
@@ -3,7 +3,7 @@
|
||||
; Does tile modification for... the pyramid of power hole
|
||||
; after Ganon slams into it in bat form?
|
||||
Overworld_CreatePyramidHoleModified:
|
||||
PHX : LDX $8A : LDA.l OWTileMapAlt, X : PLX : AND.b #$01 : BNE +
|
||||
LDA.l InvertedMode : BNE +
|
||||
JMP .originalBehaviour
|
||||
+
|
||||
.invertedBehavior
|
||||
@@ -80,7 +80,7 @@ Overworld_CreatePyramidHoleModified:
|
||||
RTL
|
||||
;------------------------------------------------------------------------------
|
||||
Draw_PyramidOverlay:
|
||||
PHX : LDA $8A : AND.w #$00FF : TAX : LDA.l OWTileMapAlt, X : PLX : AND.w #$0001 : BNE .done
|
||||
LDA.l InvertedMode : AND.w #$00FF : BNE .done
|
||||
.normal
|
||||
LDA.w #$0E39 : STA $23BC
|
||||
INC A : STA $23BE
|
||||
@@ -130,7 +130,7 @@ db $02, $02, $02, $00, $08, $02, $02, $00, $00, $00, $00, $01, $00, $00, $20, $0
|
||||
db $02, $02, $02, $02, $02, $02, $02, $00, $00, $01, $01, $01, $02, $00, $08, $00
|
||||
|
||||
Electric_Barrier:
|
||||
LDA SwapAgaGanonsTower : BEQ .done
|
||||
LDA InvertedMode : BEQ .done
|
||||
LDA OverworldEventDataWRAM, X : ORA #$40 : STA OverworldEventDataWRAM, X ;set barrier dead
|
||||
.done
|
||||
LDA OverworldEventDataWRAM, X ; what we wrote over
|
||||
@@ -138,7 +138,7 @@ RTL
|
||||
|
||||
|
||||
GanonTowerAnimation:
|
||||
LDA SwapAgaGanonsTower : BEQ .done
|
||||
LDA InvertedMode : BEQ .done
|
||||
LDA.b #$1B : STA $012F
|
||||
STZ $04C6
|
||||
STZ $B0
|
||||
@@ -151,9 +151,7 @@ GanonTowerAnimation:
|
||||
STZ $011B
|
||||
STZ $011C
|
||||
STZ $011D
|
||||
PHX
|
||||
JSL Overworld_DetermineMusic : STX !REG_MUSIC_CONTROL_REQUEST
|
||||
PLX
|
||||
LDA.b #$02 : STA $012C
|
||||
LDA.b #$09 : STA $012D
|
||||
RTL
|
||||
.done
|
||||
@@ -164,7 +162,7 @@ RTL
|
||||
|
||||
GanonTowerInvertedCheck:
|
||||
{
|
||||
LDA SwapAgaGanonsTower : BEQ .done
|
||||
LDA InvertedMode : BEQ .done
|
||||
LDA #$01 ; Load a random value so it doesn't BEQ
|
||||
RTL
|
||||
.done
|
||||
@@ -176,7 +174,7 @@ GanonTowerInvertedCheck:
|
||||
;Hard coded rock removed in LW for Inverted mode
|
||||
HardcodedRocks:
|
||||
|
||||
LDA $8A : AND.w #$00FF : TAX : LDA.l OWTileMapAlt, X : AND.w #$0001 : BEQ .normalrocks
|
||||
LDA InvertedMode : AND.w #$00FF : BEQ .normalrocks
|
||||
BRA .noRock2
|
||||
.normalrocks
|
||||
LDA.w #$020F : LDX $8A : CPX.w #$0033 : BNE .noRock
|
||||
@@ -188,7 +186,7 @@ HardcodedRocks:
|
||||
RTL
|
||||
|
||||
TurtleRockPegSolved:
|
||||
PHX : LDA $8A : AND.w #$00FF : TAX : LDA.l OWTileMapAlt, X : PLX : AND.w #$0001 : BNE +
|
||||
LDA.l InvertedMode : AND.w #$00FF : BNE +
|
||||
LDA.l OverworldEventDataWRAM+07 ; What we wrote over (reading flags for this screen)
|
||||
RTL
|
||||
+
|
||||
@@ -197,17 +195,14 @@ RTL
|
||||
|
||||
MirrorBonk:
|
||||
; must preserve X/Y, and must preserve $00-$0F
|
||||
PHX : LDX $8A : LDA.l OWTileMapAlt, X : PLX : AND.b #$01 : BEQ .normal
|
||||
LDA.l InvertedMode : BEQ .normal
|
||||
|
||||
; Goal: use $20 and $22 to decide to force a bonk
|
||||
; if we want to bonk branch to .forceBonk
|
||||
; otherwise fall through to .normal
|
||||
PHX : PHP
|
||||
PHB : PHK : PLB
|
||||
LDX $8A : LDA.l OWTileWorldAssoc, X
|
||||
TAX : LDA.l InvertedMode : BEQ +
|
||||
TXA : EOR #$40 : TAX
|
||||
+ TXA : BNE .endLoop ;World we're in? branch if we are in LW we don't want bonks
|
||||
LDA $8A : AND.b #$40 : BEQ .endLoop ;World we're in? branch if we are in LW we don't want bonks
|
||||
REP #$30
|
||||
LDX #$0000
|
||||
.loop
|
||||
|
||||
1587
invertedmaps.asm
1587
invertedmaps.asm
File diff suppressed because it is too large
Load Diff
@@ -1,98 +0,0 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemMenuLocations:
|
||||
dw $11C8 ; Bow
|
||||
dw $11CE ; Boomerang
|
||||
dw $11D4 ; Hookshot
|
||||
dw $11DA ; Bombs
|
||||
dw $11E0 ; Powder / Mushroom
|
||||
dw $1288 ; Fire Rod
|
||||
dw $128E ; Ice Rod
|
||||
dw $1294 ; Bombos
|
||||
dw $129A ; Ether
|
||||
dw $12A0 ; Quake
|
||||
dw $1348 ; Lamp
|
||||
dw $134E ; Hammer
|
||||
dw $1354 ; Flute / Shovel
|
||||
dw $135A ; Bug Net
|
||||
dw $1360 ; Book
|
||||
dw $1408 ; Bottles
|
||||
dw $140E ; Somaria
|
||||
dw $1414 ; Byrna
|
||||
dw $141A ; Cape
|
||||
dw $1420 ; Mirror
|
||||
|
||||
DrawBIndicator:
|
||||
LDA.l ItemOnB : AND.w #$00FF : BEQ .done
|
||||
DEC : ASL : TAX
|
||||
LDA.l ItemMenuLocations, X : TAX
|
||||
LDA.w #$3D3B
|
||||
STA.w $0042, X
|
||||
|
||||
.done ; what we wrote over
|
||||
LDA.w $0202
|
||||
AND.w #$00FF
|
||||
DEC
|
||||
ASL
|
||||
TAX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemHandlerLocs:
|
||||
dw $A003 ; Bow
|
||||
dw $A0B8 ; Boomerang
|
||||
dw $AB23 ; Hookshot
|
||||
dw $A139 ; Bombs
|
||||
dw $FFFF ; Powder / Mushroom
|
||||
dw $9EEC ; Fire Rod
|
||||
dw $9EEC ; Ice Rod
|
||||
dw $A55E ; Bombos
|
||||
dw $A489 ; Ether
|
||||
dw $A640 ; Quake
|
||||
dw $A246 ; Lamp
|
||||
dw $9F82 ; Hammer
|
||||
dw $FFFF ; Flute / Shovel
|
||||
dw $AFEE ; Bug Net
|
||||
dw $A46E ; Book
|
||||
dw $FFFF ; Bottles
|
||||
dw $AEBB ; Somaria
|
||||
dw $FFFF ; Byrna
|
||||
dw $FFFF ; Cape
|
||||
dw $A913 ; Mirror
|
||||
ValidItemOnB:
|
||||
db $FF
|
||||
db $00, $00, $00, $00, $FF
|
||||
db $00, $00, $00, $00, $00
|
||||
db $00, $00, $FF, $00, $00
|
||||
db $FF, $00, $FF, $FF, $00
|
||||
|
||||
UseItem:
|
||||
JSL CheckDetonateBomb : BCS .normal
|
||||
|
||||
LDA.l ItemOnB : BEQ .normal
|
||||
TAX
|
||||
LDA.b $6C : BNE .prevent_swing
|
||||
CPX.b #$11 : BNE .not_somaria
|
||||
LDA.w $02F5 : BNE .prevent_swing
|
||||
.not_somaria
|
||||
LDA.l ValidItemOnB, X : BNE .normal
|
||||
LDA.b $3A : ORA.b #$40 : STA.b $3A
|
||||
LDA.l $0DFA35, X : STA.w $0304
|
||||
CPX.b #$06 : BEQ .fire_rod
|
||||
CPX.b #$07 : BNE .not_rod
|
||||
.ice_rod
|
||||
LDA.b #$02 : STA.w $0307
|
||||
BRA .not_rod
|
||||
.fire_rod
|
||||
LDA.b #$01 : STA.w $0307
|
||||
.not_rod
|
||||
TXA : DEC : ASL : TAX
|
||||
LDA.l ItemHandlerLocs+1, X : STA.b $01
|
||||
LDA.l ItemHandlerLocs, X : STA.b $00
|
||||
JSL Link_UseItemLong
|
||||
.prevent_swing
|
||||
SEC
|
||||
RTL
|
||||
.normal
|
||||
LDA.b #$80 : TSB.b $3A
|
||||
LDA.b #$01 : TSB.b $50
|
||||
CLC
|
||||
RTL
|
||||
@@ -9,29 +9,29 @@ RTL
|
||||
ItemDowngradeFixMain:
|
||||
JSL.l AddInventory
|
||||
BMI .dontWrite ; thing we wrote over part 1
|
||||
|
||||
|
||||
CPY.b #$1B : BEQ .isPowerGloves ; Power Gloves
|
||||
CPY.b #$05 : BEQ .isRedShield ; Red Shield
|
||||
CPY.b #$04 : BEQ .isBlueShield ; Blue Shield
|
||||
CPY.b #$0C : BEQ .isBlueBoomerang ; Blue Boomerang
|
||||
CPY.b #$0B : BEQ .isBow ; Bow
|
||||
CPY.b #$3A : BEQ .isBowAndArrows ; Bow
|
||||
|
||||
|
||||
CPY.b #$49 : BEQ .isSword ; Fighter's Sword
|
||||
CPY.b #$01 : BEQ .isSword ; Master Sword
|
||||
CPY.b #$50 : BEQ .isSword ; Master Sword (Safe)
|
||||
CPY.b #$02 : BEQ .isSword ; Tempered Sword
|
||||
|
||||
|
||||
CPY.b #$3B : BEQ .isSilverArrowBow ; Silver Arrow Bow
|
||||
CPY.b #$2A : BEQ .isRedBoomerang ; Red Boomerang
|
||||
CPY.b #$0D : BEQ .isMagicPowder ; Magic Powder
|
||||
CPY.b #$14 : BEQ .isFlute ; Flute
|
||||
CPY.b #$13 : BEQ .isShovel ; Shovel
|
||||
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
||||
|
||||
|
||||
CPY.b #$00 : BEQ .isUncleSwordShield ; Fighter's Sword & Shield
|
||||
|
||||
.done
|
||||
.done
|
||||
STA [$00] ; thing we wrote over part 2
|
||||
.dontWrite
|
||||
RTS
|
||||
@@ -60,7 +60,7 @@ RTS
|
||||
RTS
|
||||
.isSword
|
||||
PHA
|
||||
LDA HighestSword : STA $04
|
||||
LDA SwordEquipment : STA $04
|
||||
TYA ; load sword item
|
||||
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter's sword to normal one
|
||||
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
|
||||
@@ -71,11 +71,13 @@ RTS
|
||||
+
|
||||
PLA
|
||||
JMP .done
|
||||
.isUncleSwordShield
|
||||
.isUncleSwordShield
|
||||
PHA
|
||||
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
||||
INC $00
|
||||
LDA HighestShield : STA [$00]
|
||||
; set sword to 1 if current sword is 0
|
||||
LDA [$00] : BNE + : LDA.b #$01 : STA [$00] : +
|
||||
INC $00
|
||||
; set shield to 1 if current shield is 0
|
||||
LDA [$00] : BNE + : LDA.b #$01 : STA [$00] : +
|
||||
PLA
|
||||
RTS
|
||||
;================================================================================
|
||||
|
||||
@@ -1,113 +0,0 @@
|
||||
org $328000
|
||||
; You have found
|
||||
; the Map of
|
||||
Notice_MapOf:
|
||||
db $74, $00, $C2, $00, $3E, $00, $44, $00, $FF, $00, $37, $00, $30, $00, $45, $00, $34, $00, $FF, $00, $35, $00, $3E, $00, $44, $00, $3D, $00, $33
|
||||
db $75, $00, $43, $00, $37, $00, $34, $00, $FF, $00, $B6, $00, $30, $00, $3F, $00, $FF, $00, $3E, $00, $35
|
||||
dw #$7F7F
|
||||
|
||||
; You have found
|
||||
; the Compass of
|
||||
Notice_CompassOf:
|
||||
db $74, $00, $C2, $00, $3E, $00, $44, $00, $FF, $00, $37, $00, $30, $00, $45, $00, $34, $00, $FF, $00, $35, $00, $3E, $00, $44, $00, $3D, $00, $33
|
||||
db $75, $00, $43, $00, $37, $00, $34, $00, $FF, $00, $AC, $00, $3E, $00, $3C, $00, $3F, $00, $30, $00, $42, $00, $42, $00, $FF, $00, $3E, $00, $35
|
||||
dw #$7F7F
|
||||
|
||||
; Oh look! it's
|
||||
; the Big Key of
|
||||
Notice_BigKeyOf:
|
||||
db $74, $00, $B8, $00, $37, $00, $FF, $00, $3B, $00, $3E, $00, $3E, $00, $3A, $00, $C7, $00, $FF, $00, $38, $00, $43, $00, $D8, $00, $42
|
||||
db $75, $00, $43, $00, $37, $00, $34, $00, $FF, $00, $AB, $00, $38, $00, $36, $00, $FF, $00, $B4, $00, $34, $00, $48, $00, $FF, $00, $3E, $00, $35
|
||||
dw #$7F7F
|
||||
|
||||
; This is a
|
||||
; Small Key to
|
||||
Notice_SmallKeyOf:
|
||||
db $74, $00, $BD, $00, $37, $00, $38, $00, $42, $00, $FF, $00, $38, $00, $42, $00, $FF, $00, $30
|
||||
db $75, $00, $BC, $00, $3C, $00, $30, $00, $3B, $00, $3B, $00, $FF, $00, $B4, $00, $34, $00, $48, $00, $FF, $00, $43, $00, $3E
|
||||
dw #$7F7F
|
||||
|
||||
; Light World
|
||||
Notice_LightWorld:
|
||||
db $76, $00, $B5, $00, $38, $00, $36, $00, $37, $00, $43, $00, $FF, $00, $C0, $00, $3E, $00, $41, $00, $3B, $00, $33
|
||||
dw #$7F7F
|
||||
|
||||
; Dark World
|
||||
Notice_DarkWorld:
|
||||
db $76, $00, $AD, $00, $30, $00, $41, $00, $3A, $00, $FF, $00, $C0, $00, $3E, $00, $41, $00, $3B, $00, $33
|
||||
dw #$7F7F
|
||||
|
||||
; Ganons Tower
|
||||
Notice_GTower:
|
||||
db $76, $00, $B0, $00, $30, $00, $3D, $00, $3E, $00, $3D, $00, $42, $00, $FF, $00, $BD, $00, $3E, $00, $46, $00, $34, $00, $41
|
||||
dw #$7F7F
|
||||
|
||||
; Turtle Rock
|
||||
Notice_TRock:
|
||||
db $76, $00, $BD, $00, $44, $00, $41, $00, $43, $00, $3B, $00, $34, $00, $FF, $00, $BB, $00, $3E, $00, $32, $00, $3A
|
||||
dw #$7F7F
|
||||
|
||||
; Thieves Town
|
||||
Notice_Thieves:
|
||||
db $76, $00, $BD, $00, $37, $00, $38, $00, $34, $00, $45, $00, $34, $00, $42, $00, $FF, $00, $BD, $00, $3E, $00, $46, $00, $3D
|
||||
dw #$7F7F
|
||||
|
||||
; Tower of Hera
|
||||
Notice_Hera:
|
||||
db $76, $00, $BD, $00, $3E, $00, $46, $00, $34, $00, $41, $00, $FF, $00, $3E, $00, $35, $00, $FF, $00, $B1, $00, $34, $00, $41, $00, $30
|
||||
dw #$7F7F
|
||||
|
||||
; Ice Palace
|
||||
Notice_Ice:
|
||||
db $76, $00, $B2, $00, $32, $00, $34, $00, $FF, $00, $B9, $00, $30, $00, $3B, $00, $30, $00, $32, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; Skull Woods
|
||||
Notice_Skull:
|
||||
db $76, $00, $BC, $00, $3A, $00, $44, $00, $3B, $00, $3B, $00, $FF, $00, $C0, $00, $3E, $00, $3E, $00, $33, $00, $42
|
||||
dw #$7F7F
|
||||
|
||||
; Misery Mire
|
||||
Notice_Mire:
|
||||
db $76, $00, $B6, $00, $38, $00, $42, $00, $34, $00, $41, $00, $48, $00, $FF, $00, $B6, $00, $38, $00, $41, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; Dark Palace
|
||||
Notice_PoD:
|
||||
db $76, $00, $AD, $00, $30, $00, $41, $00, $3A, $00, $FF, $00, $B9, $00, $30, $00, $3B, $00, $30, $00, $32, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; Swamp Palace
|
||||
Notice_Swamp:
|
||||
db $76, $00, $BC, $00, $46, $00, $30, $00, $3C, $00, $3F, $00, $FF, $00, $B9, $00, $30, $00, $3B, $00, $30, $00, $32, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; Castle Tower
|
||||
Notice_AgaTower:
|
||||
db $76, $00, $AC, $00, $30, $00, $42, $00, $43, $00, $3B, $00, $34, $00, $FF, $00, $BD, $00, $3E, $00, $46, $00, $34, $00, $41
|
||||
dw #$7F7F
|
||||
|
||||
; Desert Palace
|
||||
Notice_Desert:
|
||||
db $76, $00, $AD, $00, $34, $00, $42, $00, $34, $00, $41, $00, $43, $00, $FF, $00, $B9, $00, $30, $00, $3B, $00, $30, $00, $32, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; Eastern Palace
|
||||
Notice_Eastern:
|
||||
db $76, $00, $AE, $00, $30, $00, $42, $00, $43, $00, $34, $00, $41, $00, $3D, $00, $FF, $00, $B9, $00, $30, $00, $3B, $00, $30, $00, $32, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; Hyrule Castle
|
||||
Notice_Castle:
|
||||
db $76, $00, $B1, $00, $48, $00, $41, $00, $44, $00, $3B, $00, $34, $00, $FF, $00, $AC, $00, $30, $00, $42, $00, $43, $00, $3B, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; Hyrule Castle
|
||||
Notice_Sewers:
|
||||
db $76, $00, $B1, $00, $48, $00, $41, $00, $44, $00, $3B, $00, $34, $00, $FF, $00, $AC, $00, $30, $00, $42, $00, $43, $00, $3B, $00, $34
|
||||
dw #$7F7F
|
||||
|
||||
; this dungeon
|
||||
Notice_Self:
|
||||
db $76, $00, $43, $00, $37, $00, $38, $00, $42, $00, $FF, $00, $33, $00, $44, $00, $3D, $00, $36, $00, $34, $00, $3E, $00, $3D
|
||||
dw #$7F7F
|
||||
@@ -1,520 +0,0 @@
|
||||
; where we shove the decompressed graphics to send to WRAM
|
||||
DynamicDropGFX = $7ECC00
|
||||
|
||||
; this will just count from 0 to 4 to determine which slot we're using
|
||||
; we're expecting 5 items max per room, and order is irrelevant
|
||||
; we just need to keep track of where they go
|
||||
DynamicDropGFXIndex = $7E1E70
|
||||
!DynamicDropGFXSlotCount_UW = (FreeUWGraphics_end-FreeUWGraphics)>>1
|
||||
!DynamicDropGFXSlotCount_OW = (FreeOWGraphics_end-FreeOWGraphics)>>1
|
||||
|
||||
; this will keep track of the above for each item
|
||||
SprItemGFX = $7E0780
|
||||
|
||||
; this is the item requested and a flag (we anticipate no more than 3 requests to be active, but built to support 8)
|
||||
DynamicDropRequest = $7E1E71 ; bitfield indicating which request slot to process
|
||||
DynamicDropQueue = $7E1E72 ; 0x08 bytes, occupies 1 byte for each slot in the request queue (loot id at first, but stores GFX index)
|
||||
|
||||
; Come in with
|
||||
; A = item receipt ID
|
||||
; X = sprite slot
|
||||
RequestSlottedTile:
|
||||
PHX : PHY
|
||||
|
||||
PHA
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, X
|
||||
JSL Sprite_IsOnscreen : BCC ++
|
||||
; skip sending the request if busy with other things
|
||||
LDA.b $11 : CMP.b #$21 : BCS ++ ; skip if OW is loading Map16 GFX ; TODO: Figure out how to allow submodule 22, check DMA status instead
|
||||
LDA.b $5D : CMP.b #$14 : BEQ ++ ; skip if we're mid-mirror
|
||||
LDA.b $1B : BEQ + ; OW current doesn't occupy any slots that medallion gfx do
|
||||
CMP.b #$08 : BCC + : CMP.b #$0A+1 : BCS + ; skip if we're mid-medallion
|
||||
++ PLA : JMP .return
|
||||
+
|
||||
|
||||
LDA.w $0E20, X : CMP.b #$C0 : BNE + ; if catfish
|
||||
TYX
|
||||
+ CMP.b #$52 : BNE + ; if zora
|
||||
TYX
|
||||
+
|
||||
|
||||
LDA.b 1,S : JSL.l GetSpritePalette : STA.w $0F50, X ; setup the palette
|
||||
PLA
|
||||
|
||||
; gfx that are already present, use that instead of a new slot
|
||||
CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS + ; if rupees, use animated rupee OAM slot
|
||||
LDA.b $1B : BEQ ++
|
||||
LDA.b #!DynamicDropGFXSlotCount_UW
|
||||
BRA +++
|
||||
++ LDA.b #!DynamicDropGFXSlotCount_OW
|
||||
+++ INC : STA.w SprItemGFX,X
|
||||
JMP .success
|
||||
+ CMP.b #$A0 : BCC + : CMP.b #$AF+1 : BCS + ; if key, use key OAM slot
|
||||
LDY.b $5D : CPY.b #$19 : BCC ++ : CPY.b #$1A+1 : BCS ++ ; if getting tablet item, don't use key slot
|
||||
BRA +
|
||||
++
|
||||
LDA.b $1B : BEQ ++
|
||||
LDA.b #!DynamicDropGFXSlotCount_UW
|
||||
BRA +++
|
||||
++ LDA.b #!DynamicDropGFXSlotCount_OW
|
||||
+++ INC : INC : STA.w SprItemGFX,X
|
||||
JMP .success
|
||||
+ CMP.b #$B5 : BNE + ; if good bee, use bee OAM slot
|
||||
LDA.b $1B : BEQ ++
|
||||
LDA.b #!DynamicDropGFXSlotCount_UW
|
||||
BRA +++
|
||||
++ LDA.b #!DynamicDropGFXSlotCount_OW
|
||||
+++ INC : INC : INC : STA.w SprItemGFX,X
|
||||
JMP .success
|
||||
+ CMP.b #$B2 : BNE + ; if fairy, use fairy OAM slot
|
||||
LDA.b $1B : BEQ ++
|
||||
LDA.b #!DynamicDropGFXSlotCount_UW
|
||||
BRA +++
|
||||
++ LDA.b #!DynamicDropGFXSlotCount_OW
|
||||
+++ INC : INC : STA.w SprItemGFX,X
|
||||
JMP .success
|
||||
+ CMP.b #$B1 : BNE + ; if apple, use apple OAM slot
|
||||
LDA.b $1B : BEQ ++
|
||||
LDA.b #!DynamicDropGFXSlotCount_UW
|
||||
BRA +++
|
||||
++ LDA.b #!DynamicDropGFXSlotCount_OW
|
||||
+++ INC : INC : INC : STA.w SprItemGFX,X
|
||||
JMP .success
|
||||
+ CMP.b #$6A : BNE + ; if triforce, use cutscene OAM slot
|
||||
PHA
|
||||
LDA.b $1B : BEQ ++
|
||||
LDA.b #!DynamicDropGFXSlotCount_UW
|
||||
BRA +++
|
||||
++ LDA.b #!DynamicDropGFXSlotCount_OW
|
||||
+++ INC : STA.w SprItemGFX,X
|
||||
JMP .initRequest ; don't jump to end, we need the TF GFX to draw at $E7
|
||||
+
|
||||
|
||||
PHA
|
||||
LDA.w DynamicDropGFXIndex
|
||||
INC
|
||||
PHX
|
||||
LDX.b $1B : BEQ +
|
||||
CMP.b #!DynamicDropGFXSlotCount_UW : BCC .setIndex
|
||||
BRA ++
|
||||
+ CMP.b #!DynamicDropGFXSlotCount_OW : BCC .setIndex
|
||||
++ LDA.b #$00
|
||||
|
||||
.setIndex
|
||||
PLX
|
||||
STA.w DynamicDropGFXIndex
|
||||
STA.w SprItemGFX,X
|
||||
PHX
|
||||
; loop thru other sprites, check if any use the same gfx slot
|
||||
LDY.b #$0F
|
||||
- TYA : CMP 1,S : BEQ + ; don't check self
|
||||
LDA.w $0DD0,Y : BEQ +
|
||||
LDA.w !SPRITE_REDRAW, Y : BNE +
|
||||
LDA.w SprItemGFX,Y : CMP.w DynamicDropGFXIndex : BNE +
|
||||
LDA.w $0E20,Y ; don't need E5 enemy big key drop and E9 powder item
|
||||
CMP.b #$EB : BEQ ++ ; heart piece
|
||||
CMP.b #$E4 : BEQ ++ ; enemy drop
|
||||
CMP.b #$3B : BEQ ++ ; bonk item
|
||||
CMP.b #$E7 : BEQ ++ ; mushroom
|
||||
BRA +
|
||||
++
|
||||
; slot already in use, use overflow slot
|
||||
LDA.b #$02 : STA.w !SPRITE_REDRAW, X
|
||||
LDA.b $1B : BEQ ++
|
||||
LDA.b #!DynamicDropGFXSlotCount_UW
|
||||
BRA +++
|
||||
++ LDA.b #!DynamicDropGFXSlotCount_OW
|
||||
+++ STA.w SprItemGFX,X
|
||||
PLX : PLA : BRA .return
|
||||
+ DEY : BPL -
|
||||
PLX
|
||||
|
||||
.initRequest
|
||||
PHX
|
||||
LDY.b #$00
|
||||
LDA.w DynamicDropRequest
|
||||
- LSR : INY : BCS -
|
||||
CPY.b #$08 : BCC +
|
||||
; all request slots occupied, exit without drawing
|
||||
PLX : PLA
|
||||
LDY.b #$FE ; indicate failure
|
||||
BRA .return
|
||||
+ TYX
|
||||
LDA.b #$00 : SEC
|
||||
- ROL : DEX : BNE -
|
||||
DEY ; y = slot index, a = new request bit flag
|
||||
ORA.w DynamicDropRequest
|
||||
STA.w DynamicDropRequest
|
||||
PLX
|
||||
PLA
|
||||
STA.w DynamicDropQueue,Y
|
||||
|
||||
; decompress graphics
|
||||
PHX : PHY
|
||||
|
||||
REP #$20
|
||||
LDA.w #DynamicDropGFX-$7E9000
|
||||
TYX : BEQ +
|
||||
- CLC : ADC.w #$0080 : DEX : BNE -
|
||||
+ STA.l !TILE_UPLOAD_OFFSET_OVERRIDE
|
||||
SEP #$20
|
||||
|
||||
LDA.w DynamicDropQueue,Y
|
||||
JSL.l GetSpriteID
|
||||
JSL.l GetAnimatedSpriteTile_variable
|
||||
|
||||
SEP #$30
|
||||
PLY : PLX
|
||||
LDA.w DynamicDropQueue,Y : PHA ; we want A to return the loot id
|
||||
LDA.w SprItemGFX,X : STA.w DynamicDropQueue,Y
|
||||
PLA
|
||||
|
||||
.success
|
||||
STZ.w !SPRITE_REDRAW, X
|
||||
.return
|
||||
PLY : PLX
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
TransferPotGFX:
|
||||
SEP #$10
|
||||
REP #$20
|
||||
LDA.w DynamicDropRequest : AND.w #$00FF
|
||||
BEQ .no
|
||||
|
||||
.next
|
||||
LDY.b #$00
|
||||
- INY : LSR : BCC -
|
||||
|
||||
PHY
|
||||
LDA.w #$0000
|
||||
- ROL : DEY : BNE -
|
||||
PLY
|
||||
DEY ; y = slot index, a = request bit flag
|
||||
|
||||
EOR.w DynamicDropRequest : STA.w DynamicDropRequest
|
||||
|
||||
LDA.w DynamicDropQueue,Y
|
||||
ASL
|
||||
TAX
|
||||
LDA.b $1B : AND.w #$00FF : BEQ +
|
||||
LDA.l FreeUWGraphics,X
|
||||
BRA ++
|
||||
+ LDA.l FreeOWGraphics,X
|
||||
++ STA.w $2116
|
||||
|
||||
; calculate bottom row now
|
||||
CLC : ADC.w #$0200>>1 : PHA
|
||||
|
||||
LDX.b #$7E : STX.w $4314
|
||||
LDA.w #DynamicDropGFX
|
||||
CPY.b #$00 : BEQ +
|
||||
- CLC : ADC.w #$0080 : DEY : BNE -
|
||||
+ STA.w $4302
|
||||
|
||||
LDX.b #$80 : STX.w $2115
|
||||
LDA.w #$1801 : STA.w $4300
|
||||
|
||||
LDA.w #$0040 : STA.w $4305
|
||||
LDY.b #$01
|
||||
|
||||
STY.w $420B
|
||||
STA.w $4305
|
||||
|
||||
PLA
|
||||
STA.w $2116
|
||||
STY.w $420B
|
||||
|
||||
LDA.w DynamicDropRequest : AND.w #$00FF
|
||||
BNE .next
|
||||
|
||||
.no
|
||||
RTL
|
||||
|
||||
|
||||
FreeUWGraphics:
|
||||
dw $8800>>1
|
||||
dw $8840>>1
|
||||
dw $8980>>1
|
||||
dw $9960>>1 ; Arghuss Splash apparently
|
||||
dw $9C00>>1
|
||||
; dw $9CA0>>1
|
||||
dw $9DC0>>1
|
||||
; add new slots above this line
|
||||
.end
|
||||
dw $0000 ; overflow slot, intentionally blank
|
||||
dw $9CE0>>1 ; Triforce
|
||||
; above this line, add slots that we want to draw to specific slots
|
||||
|
||||
FreeOWGraphics:
|
||||
dw $8180>>1 ; Push Block
|
||||
;dw $8800>>1 ; Shovel Dirt
|
||||
dw $9960>>1 ; Arghuss/Zora Splash
|
||||
dw $9C00>>1 ; Heart Piece
|
||||
;dw $9CA0>>1 ; Apple
|
||||
;dw $9DC0>>1 ; Whirlpool
|
||||
; add new slots above this line
|
||||
.end
|
||||
dw $0000 ; overflow slot, intentionally blank
|
||||
dw $9CE0>>1 ; Triforce
|
||||
; above this line, add slots that we want to draw to specific slots
|
||||
|
||||
;===================================================================================================
|
||||
; Come in with
|
||||
; A = item receipt ID
|
||||
; X = sprite slot
|
||||
; Returns with Carry flag set if gfx drawing was skipped
|
||||
DrawSlottedTile:
|
||||
PHA
|
||||
; TODO: allow drawing if gfx are not using a VRAM slot that changes during medallion
|
||||
LDA.b $5D : CMP.b #$08 : BCC + : CMP.b #$0A+1 : BCS + ; skip if we're mid-medallion
|
||||
PLA : SEC : RTL
|
||||
+
|
||||
PLA
|
||||
STA.b $07 ; store loot ID temporarily, will get overwritten in Sprite_DrawMultiple_quantity_preset call
|
||||
JSL.l IsNarrowSprite : BCS .narrow
|
||||
|
||||
; TODO: Instead of loading the whole fixed 16 bytes from DynamicOAMTile**_** into !SPRITE_DYNAMIC_OAM
|
||||
; Do something more like how DrawDynamicTile does it
|
||||
; Then we won't need all the separate DynamicOAMTile**_** tables
|
||||
.full
|
||||
LDA.b #$01 : STA $06
|
||||
LDA #$0C : JSL.l OAM_AllocateFromRegionC
|
||||
LDA #$02 : PHA
|
||||
REP #$20
|
||||
LDA.b $1B : AND.w #$00FF : BEQ +
|
||||
LDA.w #DynamicOAMTileUW_full
|
||||
BRA .transfer
|
||||
+ LDA.w #DynamicOAMTileOW_full
|
||||
BRA .transfer
|
||||
|
||||
.narrow
|
||||
LDA.b #$02 : STA $06
|
||||
LDA #$10 : JSL.l OAM_AllocateFromRegionC
|
||||
LDA #$03 : PHA
|
||||
REP #$20
|
||||
LDA.b $1B : AND.w #$00FF : BEQ +
|
||||
LDA.w #DynamicOAMTileUW_thin
|
||||
BRA .transfer
|
||||
+ LDA.w #DynamicOAMTileOW_thin
|
||||
.transfer
|
||||
STA.b $08
|
||||
LDA.w SprItemGFX,X
|
||||
AND.w #$00FF
|
||||
ASL : ASL : ASL : ASL
|
||||
ADC.b $08
|
||||
STA.b $08
|
||||
PHK : PLY : STY.b $0A
|
||||
LDY #$7E : PHB : PHY : PLB
|
||||
|
||||
; transfer fixed table data into WRAM
|
||||
LDY.b #$0E
|
||||
- LDA.b [$08],Y : STA.w !SPRITE_DYNAMIC_OAM,Y
|
||||
DEY : DEY : BPL -
|
||||
|
||||
LDA.w SprItemFlags, X : AND.w #$00FF : BNE .draw
|
||||
LDA.b $06 : LSR : BCC +
|
||||
; full
|
||||
LDA.w #$0000
|
||||
STA.w !SPRITE_DYNAMIC_OAM : STA.w !SPRITE_DYNAMIC_OAM+2
|
||||
BRA .draw
|
||||
+ ; narrow
|
||||
LDA.w $0E20, X : AND.w #$00FF : CMP.w #$003B : BEQ .draw ; bonk item
|
||||
LDA.b $A0 : CMP.w #$0120 : BNE +
|
||||
LDA.b $1B : BNE .draw ; good bee statue
|
||||
+
|
||||
; TODO: Figure out how to target bottle vendor fish item better than this
|
||||
LDA.b $8A : AND.w #$00FF : CMP.w #$0018 : BNE +
|
||||
LDA.b $1B : BEQ .draw ; bottle vendor key
|
||||
+
|
||||
LDA.w #$0004
|
||||
STA.w !SPRITE_DYNAMIC_OAM : STA.w !SPRITE_DYNAMIC_OAM+8
|
||||
|
||||
.draw
|
||||
; special handling
|
||||
LDY.b $07 : CPY.b #$B2 : BNE + ; fairy
|
||||
LDA.b $1A : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
|
||||
LDA.w !SPRITE_DYNAMIC_OAM+4 : CLC : ADC.w #$02 ; use other fairy GFX
|
||||
STA.w !SPRITE_DYNAMIC_OAM+4
|
||||
++ LDA.b $1A : SEC : SBC.w #$10 : AND.w #$0020 : BEQ + ; alternate every 32 frames
|
||||
LDA.w !SPRITE_DYNAMIC_OAM+2 : SEC : SBC.w #$02 ; move fairy up 2 pixels
|
||||
STA.w !SPRITE_DYNAMIC_OAM+2
|
||||
+ CPY.b #$B5 : BNE + ; good bee
|
||||
LDA.b $1A : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
|
||||
LDA.w !SPRITE_DYNAMIC_OAM+12 : SEC : SBC.w #$10 ; use other fairy GFX
|
||||
STA.w !SPRITE_DYNAMIC_OAM+12
|
||||
++ LDA.b $1A : SEC : SBC.w #$10 : AND.w #$0020 : BEQ + ; alternate every 32 frames
|
||||
LDA.w !SPRITE_DYNAMIC_OAM+10 : SEC : SBC.w #$02 ; move fairy up 2 pixels
|
||||
STA.w !SPRITE_DYNAMIC_OAM+10
|
||||
+
|
||||
|
||||
LDA.w #!SPRITE_DYNAMIC_OAM : STA.b $08
|
||||
SEP #$20
|
||||
STZ.b $07
|
||||
LDA.b #$00 : STA.l !SKIP_EOR
|
||||
JSL Sprite_DrawMultiple_quantity_preset
|
||||
PLB
|
||||
|
||||
LDA.b $90 : CLC : ADC.b #$08 : STA.b $90
|
||||
INC.b $92 : INC.b $92
|
||||
|
||||
PLA
|
||||
CLC
|
||||
RTL
|
||||
|
||||
DynamicOAMTileUW_thin:
|
||||
dw 0, 0 : db $40, $00, $20, $00
|
||||
dw 0, 8 : db $50, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $42, $00, $20, $00
|
||||
dw 0, 8 : db $52, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $4C, $00, $20, $00
|
||||
dw 0, 8 : db $5C, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $CB, $00, $20, $00
|
||||
dw 0, 8 : db $DB, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $E0, $00, $20, $00
|
||||
dw 0, 8 : db $F0, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $EE, $00, $20, $00
|
||||
dw 0, 8 : db $FE, $00, $20, $00
|
||||
|
||||
; add new slots above this line
|
||||
|
||||
dw 0, 0 : db $E3, $00, $20, $00 ; overflow slot
|
||||
dw 0, 8 : db $F3, $00, $20, $00
|
||||
|
||||
; above this line, add slots that we want to draw to specific slots
|
||||
|
||||
dw 0, 0 : db $0B, $00, $20, $00 ; animated rupees slot
|
||||
dw 0, 8 : db $1B, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $6B, $00, $20, $00 ; key
|
||||
dw 0, 8 : db $7B, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $7C, $00, $20, $00 ; good bee
|
||||
dw 0, 8 : db $F4, $00, $20, $00
|
||||
|
||||
DynamicOAMTileUW_full:
|
||||
dw -4, -1 : db $40, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
dw -4, -1 : db $42, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
dw -4, -1 : db $4C, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
dw -4, -1 : db $CB, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
dw -4, -1 : db $E0, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
dw -4, -1 : db $EE, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
; add new rotating slots above this line
|
||||
|
||||
dw -4, -1 : db $A0, $00, $20, $02 ; overflow slot
|
||||
dd 0, 0
|
||||
|
||||
dw -4, -1 : db $E7, $00, $20, $02 ; triforce
|
||||
dd 0, 0
|
||||
|
||||
; above this line, add slots that we want to draw to specific slots
|
||||
|
||||
dw -4, -1 : db $EA, $00, $20, $02 ; fairy
|
||||
dd 0, 0
|
||||
|
||||
dw -4, -1 : db $E5, $00, $20, $02 ; apple
|
||||
dd 0, 0
|
||||
|
||||
DynamicOAMTileOW_thin:
|
||||
dw 0, 0 : db $0C, $00, $20, $00
|
||||
dw 0, 8 : db $1C, $00, $20, $00
|
||||
|
||||
; dw 0, 0 : db $40, $00, $20, $00
|
||||
; dw 0, 8 : db $50, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $CB, $00, $20, $00
|
||||
dw 0, 8 : db $DB, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $E0, $00, $20, $00
|
||||
dw 0, 8 : db $F0, $00, $20, $00
|
||||
|
||||
;dw 0, 0 : db $E5, $00, $20, $00
|
||||
;dw 0, 8 : db $F5, $00, $20, $00
|
||||
|
||||
;dw 0, 0 : db $EE, $00, $20, $00
|
||||
;dw 0, 8 : db $FE, $00, $20, $00
|
||||
|
||||
; add new slots above this line
|
||||
|
||||
dw 0, 0 : db $E3, $00, $20, $00 ; overflow slot
|
||||
dw 0, 8 : db $F3, $00, $20, $00
|
||||
|
||||
; above this line, add slots that we want to draw to specific slots
|
||||
|
||||
dw 0, 0 : db $0B, $00, $20, $00 ; animated rupees slot
|
||||
dw 0, 8 : db $1B, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $6B, $00, $20, $00 ; key
|
||||
dw 0, 8 : db $7B, $00, $20, $00
|
||||
|
||||
dw 0, 0 : db $7C, $00, $20, $00 ; good bee
|
||||
dw 0, 8 : db $F4, $00, $20, $00
|
||||
|
||||
DynamicOAMTileOW_full:
|
||||
dw 0, 0 : db $0C, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
; dw 0, 0 : db $40, $00, $20, $02
|
||||
; dd 0, 0
|
||||
|
||||
dw 0, 0 : db $CB, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
dw 0, 0 : db $E0, $00, $20, $02
|
||||
dd 0, 0
|
||||
|
||||
;dw 0, 0 : db $E5, $00, $20, $02
|
||||
;dd 0, 0
|
||||
|
||||
;dw 0, 0 : db $EE, $00, $20, $02
|
||||
;dd 0, 0
|
||||
|
||||
; add new slots above this line
|
||||
|
||||
dw 0, 0 : db $A0, $00, $20, $02 ; overflow slot
|
||||
dd 0, 0
|
||||
|
||||
dw 0, 0 : db $E7, $00, $20, $02 ; triforce
|
||||
dd 0, 0
|
||||
|
||||
; above this line, add slots that we want to draw to specific slots
|
||||
|
||||
dw 0, 0 : db $EA, $00, $20, $02 ; fairy
|
||||
dd 0, 0
|
||||
|
||||
dw 0, 0 : db $E5, $00, $20, $02 ; apple
|
||||
dd 0, 0
|
||||
|
||||
ConditionalPushBlockTransfer:
|
||||
LDA.b $1B : BNE +
|
||||
LDA.b #$0F ; don't transfer push block when on the OW
|
||||
BRA .return-3
|
||||
+
|
||||
LDA.b #$1F : STA.w $420B ; what we wrote over
|
||||
.return
|
||||
RTL
|
||||
|
||||
pushpc
|
||||
; fix Arghuss/Zora splash graphics
|
||||
org $068595
|
||||
db $E7, $E7, $E7, $E7, $E7, $C0, $C0
|
||||
pullpc
|
||||
|
||||
@@ -1,724 +0,0 @@
|
||||
; hooks
|
||||
org $81E6B0
|
||||
JSL RevealPotItem
|
||||
RTS
|
||||
|
||||
org $829C25
|
||||
JSL SetTheSceneFix
|
||||
|
||||
org $89C2BB
|
||||
JSL ClearSpriteData
|
||||
|
||||
; underworld -> overworld transition
|
||||
org $8282D1
|
||||
JSL ClearSpriteData2
|
||||
|
||||
org $89C327
|
||||
JSL LoadSpriteData
|
||||
|
||||
org $86F976
|
||||
JSL RevealSpriteDrop : NOP
|
||||
|
||||
org $86E3C4
|
||||
JSL RevealSpriteDrop2 : NOP
|
||||
|
||||
org $86926e ; <- 3126e - sprite_prep.asm : 2664 (LDA $0B9B : STA $0CBA, X)
|
||||
JSL SpriteKeyPrep : NOP #2
|
||||
|
||||
org $86d049 ; <- 35049 sprite_absorbable : 31-32 (JSL Sprite_DrawRippleIfInWater : JSR Sprite_DrawAbsorbable)
|
||||
JSL SpriteKeyDrawGFX : BRA + : NOP : +
|
||||
|
||||
org $86d03d
|
||||
JSL ShouldSpawnItem : NOP #2
|
||||
|
||||
org $86D19F
|
||||
JSL MarkSRAMForItem : NOP #2
|
||||
|
||||
org $86d180
|
||||
JSL BigKeyGet : BCS $07 : NOP #5
|
||||
|
||||
org $86d18d ; <- 3518D - sprite_absorbable.asm : 274 (LDA $7EF36F : INC A : STA $7EF36F)
|
||||
JSL KeyGet
|
||||
|
||||
org $86f9f3 ; bank06.asm : 6732 (JSL Sprite_LoadProperties)
|
||||
JSL LoadProperties_PreserveCertainProps
|
||||
|
||||
org $808BAA ; NMI hook
|
||||
JSL TransferPotGFX
|
||||
|
||||
org $86828A
|
||||
JSL CheckSprite_Spawn
|
||||
|
||||
org $87B169
|
||||
JSL PreventPotSpawn : NOP
|
||||
|
||||
org $87B17D
|
||||
JSL PreventPotSpawn2
|
||||
|
||||
org $868275
|
||||
JSL SubstitionFlow
|
||||
|
||||
org $80A9DC
|
||||
dw $1928, $1938, $5928, $5938 ; change weird ugly black diagonal pot to blue-ish pot
|
||||
|
||||
org $818650
|
||||
dw $B395 ; change tile type to normal pot
|
||||
|
||||
org $81B3D5
|
||||
JSL CheckIfPotIsSpecial
|
||||
|
||||
|
||||
; refs to other functions
|
||||
org $8681F4
|
||||
Sprite_SpawnSecret_pool_ID:
|
||||
org $868283
|
||||
Sprite_SpawnSecret_NotRandomBush:
|
||||
org $86828A
|
||||
Sprite_SpawnSecret_SpriteSpawnDynamically:
|
||||
org $8682A5
|
||||
Sprite_SpawnSecret_SetCoords:
|
||||
org $86d23a
|
||||
Sprite_DrawAbsorbable:
|
||||
org $9eff81
|
||||
Sprite_DrawRippleIfInWater:
|
||||
org $8db818
|
||||
Sprite_LoadProperties:
|
||||
org $86D038
|
||||
KeyRoomFlagMasks:
|
||||
org $80FDEE
|
||||
InitializeMirrorHDMA:
|
||||
org $80E3C4
|
||||
LoadCommonSprites_long:
|
||||
|
||||
; defines
|
||||
; Ram usage
|
||||
SpawnedItemID = $7E0720 ; 0x02
|
||||
SpawnedItemIndex = $7E0722 ; 0x02
|
||||
SpawnedItemIsMultiWorld = $7E0724 ; 0x02
|
||||
SpawnedItemFlag = $7E0726 ; 0x02 - one for pot, 2 for sprite drop
|
||||
; (flag used as a bitmask in conjunction with StandingItemCounterMask)
|
||||
SpawnedItemMWPlayer = $7E0728 ; 0x02
|
||||
; clear all of them in a loop during room load
|
||||
SprDropsItem = $7E0730 ; 0x16
|
||||
SprItemReceipt = $7E0740 ; 0x16
|
||||
SprItemIndex = $7E0750
|
||||
SprItemMWPlayer = $7E0760 ; 0x16
|
||||
SprItemFlags = $7E0770 ; 0x16 (used for both pots and drops) (combine with SprDropsItem?)
|
||||
|
||||
; todo: move sprites
|
||||
;org $09D62E
|
||||
;UWSpritesPointers ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
||||
|
||||
;org $09D87E
|
||||
;UWPotsPointers ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
||||
|
||||
;org $09DACE
|
||||
;UWPotsData ; variable number of bytes (max 0x11D1) for all pots data
|
||||
|
||||
;org $A88000
|
||||
;UWSpritesData ; variable number of bytes (max 0x2800) for all sprites and sprite drop data
|
||||
; First $2800 bytes of this bank (28) is reserved for the sprite tables
|
||||
|
||||
;org $09C297
|
||||
;LDA.w UWSpritesPointers,Y
|
||||
;org $01E6BF ; not sure this code is reachable anymore
|
||||
;LDA.l UWPotsPointers,X
|
||||
;STA.b $00
|
||||
;LDA.w #UWPotsPointers>>16
|
||||
|
||||
; $2800 bytes reserved for sprites
|
||||
|
||||
; temporary pot table until sprites get moved:
|
||||
org $A88000
|
||||
UWPotsPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
||||
|
||||
org $A88250
|
||||
UWPotsData:
|
||||
|
||||
org $A8A800
|
||||
;tables:
|
||||
PotMultiWorldTable:
|
||||
; Reserved $250 296 * 2
|
||||
|
||||
org $A8AA50
|
||||
StandingItemsOn: ; 142A50
|
||||
db 0
|
||||
MultiClientFlagsROM: ; 142A51-2 -> stored in SRAM at 7ef33d (for now)
|
||||
dw 0
|
||||
SwampDrain1HasItem: ; 142A53
|
||||
db 1
|
||||
SwampDrain2HasItem: ; 142A54
|
||||
db 1
|
||||
StandingItemCounterMask: ; 142A55
|
||||
db 0 ; if 0x01 is set then pot should be counted, if 0x02 then sprite drops, 0x03 (both bits for both)
|
||||
PotCountMode: ; 28AA56-7
|
||||
; 0 is don't count pots
|
||||
; 1 for check PotCollectionRateTable
|
||||
dw 0
|
||||
|
||||
org $A8AA60
|
||||
PotCollectionRateTable:
|
||||
; Reserved $250 296 * 2
|
||||
|
||||
org $A8ACB0
|
||||
|
||||
RevealPotItem:
|
||||
STA.b $04 ; save tilemap coordinates
|
||||
STZ.w SpawnedItemFlag
|
||||
STZ.w SpawnedItemMWPlayer
|
||||
LDA.w $0B9C : AND.w #$FF00 : STA.w $0B9C
|
||||
|
||||
LDA.b $A0 : ASL : TAX
|
||||
|
||||
LDA.l UWPotsPointers,X : STA.b $00 ; we may move this
|
||||
LDA.w #UWPotsPointers>>16 : STA.b $02
|
||||
|
||||
LDY.w #$FFFD : LDX.w #$FFFF
|
||||
|
||||
.next_pot
|
||||
INY : INY : INY
|
||||
|
||||
LDA.b [$00],Y
|
||||
CMP.w #$FFFF : BEQ .exit
|
||||
|
||||
INX
|
||||
|
||||
STA.w $08 ; remember the exact value
|
||||
AND.w #$3FFF
|
||||
CMP.b $04 : BNE .next_pot ; not the correct value
|
||||
|
||||
STZ.w SpawnedItemIsMultiWorld
|
||||
BIT.b $08
|
||||
BVS LoadMultiWorldPotItem
|
||||
BMI LoadMajorPotItem
|
||||
|
||||
.normal_secret
|
||||
STA $08
|
||||
|
||||
PHX : PHY
|
||||
; set bit and count if first time lifting this pot
|
||||
TXA : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
|
||||
LDA.b $A0 : ASL : TAX
|
||||
JSR ShouldCountNormalPot : BCC .obtained
|
||||
LDA.l RoomPotData, X : BIT $0A : BNE .obtained
|
||||
ORA $0A : STA RoomPotData, X
|
||||
; increment dungeon counts
|
||||
SEP #$30
|
||||
LDA $040C : CMP #$FF : BEQ +
|
||||
BNE ++
|
||||
INC #2 ; treat sewers as HC
|
||||
++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
||||
+ REP #$30
|
||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||
.obtained
|
||||
PLY : PLX
|
||||
|
||||
PLA ; remove the JSL return lower 16 bits
|
||||
LDA $08
|
||||
PEA.w $01E6E2-1 ; change return address to go back to the vanilla routine
|
||||
.exit
|
||||
RTL
|
||||
|
||||
LoadMultiWorldPotItem:
|
||||
INY : INY
|
||||
LDA.b [$00],Y : AND.w #$00FF
|
||||
|
||||
INC.w SpawnedItemIsMultiWorld
|
||||
PHX
|
||||
ASL : TAX
|
||||
|
||||
LDA.l PotMultiWorldTable+1,X : AND.w #$00FF : STA.w SpawnedItemMWPlayer
|
||||
|
||||
LDA.l PotMultiWorldTable+0,X : AND.w #$00FF
|
||||
|
||||
PLX
|
||||
|
||||
BRA SaveMajorItemDrop
|
||||
MultiItemExit:
|
||||
LDA.w #$0008 : STA.w $0B9C
|
||||
RTL
|
||||
|
||||
LoadMajorPotItem:
|
||||
INY : INY
|
||||
LDA.b [$00],Y : AND.w #$00FF
|
||||
|
||||
SaveMajorItemDrop:
|
||||
; A currently holds the item receipt ID
|
||||
; X currently holds the pot item index
|
||||
STA.w SpawnedItemID
|
||||
STX.w SpawnedItemIndex
|
||||
INC.w SpawnedItemFlag
|
||||
TAY
|
||||
LDA.l SpawnedItemIsMultiWorld : BNE MultiItemExit
|
||||
LDA.w #$0008
|
||||
CPY.w #$0036 : BNE + ; Red Rupee
|
||||
LDA.w #$0016 : BRA .substitute
|
||||
+ CPY.w #$0044 : BNE + ; 10 pack arrows
|
||||
LDA.w #$0017 : BRA .substitute
|
||||
+ CPY.w #$0028 : BNE + ; 3 pack bombs
|
||||
LDA.w #$0018 : BRA .substitute
|
||||
+ CPY.w #$0031 : BNE + ; 10 pack bombs
|
||||
LDA.w #$0019 : BRA .substitute
|
||||
+ CPY.w #$00B1 : BNE + ; Apples
|
||||
LDA.w #$001A : BRA .substitute
|
||||
+ CPY.w #$00B0 : BNE + ; Bee Trap
|
||||
LDA.w #$001B : BRA .substitute
|
||||
+ CPY.w #$00B5 : BNE + ; Good Bee
|
||||
LDA.w #$001C : BRA .substitute
|
||||
+ STA $0B9C ; indicates we should use the key routines or a substitute
|
||||
RTL
|
||||
.substitute
|
||||
PHA
|
||||
TXA : ASL : STA.b $00
|
||||
LDA.w #$001F : SBC $00
|
||||
TAX : LDA.l BitFieldMasks, X : STA $00
|
||||
LDA.b $A0 : ASL : TAX
|
||||
LDA.l $7EF580, X
|
||||
AND.b $00
|
||||
BNE .exit
|
||||
LDA.l $7EF580, X : ORA $00 : STA.l $7EF580, X
|
||||
PLA : STA $0B9C
|
||||
RTL
|
||||
.exit
|
||||
PLA : STZ.w $0B9C
|
||||
RTL
|
||||
|
||||
ShouldCountNormalPot:
|
||||
INY : INY : LDA [$00], Y : AND #$00FF : CMP #$0080 : BCS .clear
|
||||
LDA.l PotCountMode : BEQ .clear
|
||||
LDA.l PotCollectionRateTable, X : BIT $0A : BEQ .clear ; don't count if clear
|
||||
.set
|
||||
SEC
|
||||
RTS
|
||||
.clear
|
||||
CLC
|
||||
RTS
|
||||
|
||||
IncrementCountsForSubstitute:
|
||||
PHX : REP #$30
|
||||
LDA.w SpawnedItemIndex : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
|
||||
LDA.b $A0 : ASL : TAX
|
||||
LDA.l RoomPotData, X : BIT $0A : BNE .obtained
|
||||
ORA $0A : STA RoomPotData, X
|
||||
SEP #$30
|
||||
LDA $040C : CMP #$FF : BEQ +
|
||||
BNE ++
|
||||
INC #2 ; treat sewers as HC
|
||||
++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
||||
+ REP #$30
|
||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||
.obtained
|
||||
SEP #$30 : PLX
|
||||
RTS
|
||||
|
||||
ClearSpriteData:
|
||||
STZ.b $02 : STZ.b $03 ; what we overrode
|
||||
.shared:
|
||||
PHX
|
||||
LDA #$00 : LDX #$00
|
||||
.loop
|
||||
STA SprDropsItem, X : STA SprItemReceipt, X : STA SprItemIndex, X
|
||||
STA SprItemMWPlayer, X : STA SprItemFlags, X
|
||||
INX : CPX #$10 : BCC .loop
|
||||
PLX
|
||||
RTL
|
||||
|
||||
ClearSpriteData2:
|
||||
LDA.b #$82 : STA.b $99
|
||||
JMP ClearSpriteData_shared
|
||||
|
||||
; Runs during sprite load of the room
|
||||
LoadSpriteData:
|
||||
INY : INY
|
||||
LDA.b ($00), Y
|
||||
CMP #$F3 : BCC .normal
|
||||
PHA
|
||||
DEC.b $02 ; standing items shouldn't consume a sprite slot
|
||||
LDX.b $02
|
||||
CMP #$F9 : BNE .not_multiworld
|
||||
DEY : LDA.b ($00), Y : STA.l SprItemMWPlayer, X
|
||||
LDA.b #$02 : STA.l SprDropsItem, X : BRA .common
|
||||
.not_multiworld
|
||||
LDA.b #$00 : STA.l SprItemMWPlayer, X
|
||||
LDA.b #$01 : STA.l SprDropsItem, X
|
||||
DEY
|
||||
.common
|
||||
DEY : LDA.b ($00), Y : STA.l SprItemReceipt, X
|
||||
INY : INY
|
||||
PLA
|
||||
PLA : PLA ; remove the JSL return lower 16 bits
|
||||
PEA.w $09C344-1 ; change return address to exit from Underworld_LoadSingleSprite
|
||||
RTL
|
||||
.normal
|
||||
RTL
|
||||
|
||||
; Run when a sprite dies ... Sets Flag to #$02 and Index to sprite slot for
|
||||
RevealSpriteDrop:
|
||||
LDA.l SprDropsItem, X : BEQ .normal
|
||||
LDA #$02 : STA.l SpawnedItemFlag
|
||||
STX.w SpawnedItemIndex
|
||||
LDA.l SprItemReceipt, X : STA SpawnedItemID
|
||||
LDA.l SprItemMWPlayer, X : STA SpawnedItemMWPlayer
|
||||
LDY.b #$01 ; trigger the small key routines
|
||||
LDA SpawnedItemID : CMP #$32 : BNE +
|
||||
LDA.l StandingItemsOn : BNE +
|
||||
INY ; big key routine
|
||||
+ RTL ; unstun if stunned
|
||||
.normal
|
||||
LDY.w $0CBA, X : BEQ .no_forced_drop
|
||||
RTL
|
||||
.no_forced_drop
|
||||
PLA : PLA ; remove the JSL return lower 16 bits
|
||||
PEA.w $06F996-1 ; change return address to .no_forced_drop of (Sprite_DoTheDeath)
|
||||
RTL
|
||||
|
||||
RevealSpriteDrop2:
|
||||
LDY.w SprDropsItem, X : BEQ .normal
|
||||
BRA .no_forced_drop
|
||||
.normal
|
||||
LDY.w $0CBA, X : BEQ .no_forced_drop
|
||||
RTL
|
||||
.no_forced_drop
|
||||
PLA : PLA ; remove the JSL return lower 16 bits
|
||||
PEA.w $06E3CE-1 ; change return address to .no_forced_drop of (Sprite_DoTheDeath)
|
||||
RTL
|
||||
|
||||
BitFieldMasks:
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004, $0002, $0001
|
||||
|
||||
; Runs during Sprite_E4_SmallKey and during Sprite_E5_BigKey spawns
|
||||
ShouldSpawnItem:
|
||||
LDA $048E : CMP.b #$87 : BNE + ; check for hera basement cage
|
||||
LDA $A8 : AND.b #$03 : CMP.b #$02 : BNE + ; we're not in that quadrant
|
||||
LDA.w $0403 : AND.w KeyRoomFlagMasks,Y : RTL
|
||||
+
|
||||
; checking our sram table
|
||||
PHX : PHY
|
||||
REP #$30
|
||||
LDA.b $A0 : ASL : TAY
|
||||
LDA.w SprItemIndex, X : AND #$00FF : ASL
|
||||
PHX
|
||||
TAX : LDA.l BitFieldMasks, X : STA $00
|
||||
PLX ; restore X again
|
||||
LDA.w SprItemFlags, X : AND #$00FF : CMP #$0001 : BEQ +
|
||||
TYX : LDA.l SpritePotData, X : BIT $00 : BEQ .notObtained
|
||||
BRA .obtained
|
||||
+ TYX : LDA.l RoomPotData, X : BIT $00 : BEQ .notObtained
|
||||
.obtained
|
||||
SEP #$30 : PLY : PLX : LDA #$01 : RTL ; already obtained
|
||||
.notObtained
|
||||
SEP #$30 : PLY : PLX
|
||||
LDA #$00
|
||||
RTL
|
||||
|
||||
MarkSRAMForItem:
|
||||
LDA $048E : CMP.b #$87 : BNE + ; check for hera basement cage
|
||||
LDA $A8 : AND.b #$03 : CMP.b #$02 : BNE +
|
||||
LDA.w $0403 : ORA.w KeyRoomFlagMasks, Y : RTL
|
||||
+ PHX : PHY : REP #$30
|
||||
LDA.b $A0 : ASL : TAY
|
||||
LDA.l SpawnedItemIndex : ASL
|
||||
TAX : LDA.l BitFieldMasks, X : STA $00
|
||||
TYX
|
||||
LDA.w SpawnedItemFlag : CMP #$0001 : BEQ +
|
||||
LDA SpritePotData, X : ORA $00 : STA SpritePotData, X : BRA .end
|
||||
+ LDA RoomPotData, X : ORA $00 : STA RoomPotData, X
|
||||
.end
|
||||
SEP #$30 : PLY : PLX
|
||||
LDA.w $0403
|
||||
RTL
|
||||
|
||||
SpriteKeyPrep:
|
||||
LDA.w $0B9B : STA.w $0CBA, X ; what we wrote over
|
||||
PHA
|
||||
LDA $A0 : CMP #$87 : BNE .continue
|
||||
LDA $A9 : ORA $AA : AND #$03 : CMP #$02 : BNE .continue
|
||||
LDA #$00 : STA.w SpawnedItemFlag : STA SprItemFlags, X
|
||||
LDA #$24 : STA $0E80, X
|
||||
BRA +
|
||||
.continue
|
||||
LDA.w SpawnedItemIndex : STA SprItemIndex, X
|
||||
LDA.w SpawnedItemMWPlayer : STA SprItemMWPlayer, X
|
||||
LDA.w SpawnedItemFlag : STA SprItemFlags, X : BEQ +
|
||||
LDA.l SpawnedItemID : STA $0E80, X
|
||||
CMP #$24 : BNE ++ ;
|
||||
JSL.l GetSpritePalette : STA.w $0F50, X ; setup the palette
|
||||
LDA $A0 : CMP.b #$80 : BNE +
|
||||
LDA SpawnedItemFlag : BNE +
|
||||
LDA #$24 ; it's the big key drop?
|
||||
++ JSL RequestSlottedTile
|
||||
+ PLA
|
||||
RTL
|
||||
|
||||
SpriteKeyDrawGFX:
|
||||
JSL Sprite_DrawRippleIfInWater
|
||||
PHA
|
||||
LDA.w !SPRITE_REDRAW, X : BEQ +
|
||||
LDA $0E80, X
|
||||
JSL RequestSlottedTile
|
||||
LDA.w !SPRITE_REDRAW, X : CMP.b #$02 : BEQ +
|
||||
BRA .skipDraw
|
||||
+ LDA $0E80, X
|
||||
CMP.b #$24 : BNE +
|
||||
LDA $A0 : CMP #$80 : BNE ++
|
||||
LDA SpawnedItemFlag : BNE ++
|
||||
LDA #$24 : BRA +
|
||||
++ PLA
|
||||
PHK : PEA.w .jslrtsreturn-1
|
||||
PEA.w $068014 ; an rtl address - 1 in Bank06
|
||||
JML Sprite_DrawAbsorbable
|
||||
.jslrtsreturn
|
||||
RTL
|
||||
+ JSL DrawSlottedTile : BCS .skipDraw
|
||||
; draw shadow
|
||||
CMP #$03 : BNE +
|
||||
PHA : LDA $0E60, X : ORA.b #$20 : STA $0E60, X : PLA
|
||||
+ JSL.l Sprite_DrawShadowLong
|
||||
.skipDraw
|
||||
PLA
|
||||
RTL
|
||||
|
||||
KeyGet:
|
||||
LDA CurrentSmallKeys ; what we wrote over
|
||||
PHA
|
||||
LDA.l StandingItemsOn : BNE +
|
||||
PLA : RTL
|
||||
+ LDY $0E80, X
|
||||
LDA SprItemIndex, X : STA SpawnedItemIndex
|
||||
LDA SprItemFlags, X : STA SpawnedItemFlag
|
||||
LDA $A0 : CMP #$87 : BNE + ;check for hera cage
|
||||
LDA SpawnedItemFlag : BNE + ; if it came from a pot, it's fine
|
||||
JSR ShouldKeyBeCountedForDungeon : BCC ++
|
||||
JSL CountChestKeyLong
|
||||
++ PLA : RTL
|
||||
+ STY $00
|
||||
LDA SprItemMWPlayer, X : STA !MULTIWORLD_ITEM_PLAYER_ID : BNE .receive
|
||||
PHX
|
||||
LDA $040C : CMP #$FF : BNE +
|
||||
LDA $00 : CMP.b #$AF : BNE .skip
|
||||
LDA CurrentGenericKeys : INC : STA CurrentGenericKeys
|
||||
LDA $00 : BRA .countIt
|
||||
+ LSR : TAX
|
||||
LDA $00 : CMP.l KeyTable, X : BNE +
|
||||
.countIt
|
||||
LDA.l StandingItemCounterMask : AND SpawnedItemFlag : BEQ ++
|
||||
JSL.l FullInventoryExternal : JSL CountChestKeyLong
|
||||
++ PLX : PLA : RTL
|
||||
+ CMP.b #$AF : beq .countIt ; universal key
|
||||
CMP.b #$24 : beq .countIt ; small key for this dungeon
|
||||
.skip PLX
|
||||
.receive
|
||||
JSL $0791b3 ; Player_HaltDashAttackLong
|
||||
JSL.l Link_ReceiveItem
|
||||
PLA : DEC : RTL
|
||||
|
||||
KeyTable:
|
||||
db $A0, $A0, $A2, $A3, $A4, $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC, $AD
|
||||
|
||||
; Input Y - the item type
|
||||
ShouldKeyBeCountedForDungeon:
|
||||
PHX
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LSR : TAX
|
||||
TYA : cmp KeyTable, X : BNE +
|
||||
- PLX : SEC : RTS
|
||||
+ CMP.B #$24 : BEQ -
|
||||
.done
|
||||
PLX : CLC : RTS
|
||||
|
||||
|
||||
BigKeyGet:
|
||||
LDY $0E80, X
|
||||
CPY #$32 : BNE +
|
||||
STZ $02E9 : LDY.b #$32 ; what we wrote over
|
||||
PHX : JSL Link_ReceiveItem : PLX ; what we wrote over
|
||||
CLC : RTL
|
||||
+ SEC : RTL
|
||||
|
||||
LoadProperties_PreserveCertainProps:
|
||||
LDA $0E20, X : CMP #$E4 : BEQ +
|
||||
CMP #$E5 : BEQ +
|
||||
JML Sprite_LoadProperties
|
||||
+ LDA $0F50, X : PHA
|
||||
LDA $0E80, X : PHA
|
||||
JSL Sprite_LoadProperties
|
||||
PLA : STA $0E80, X
|
||||
PLA : STA $0F50, X
|
||||
RTL
|
||||
|
||||
SubstitionFlow:
|
||||
CPY.b #$04 : BNE +
|
||||
RTL ; let enemizer/vanilla take care of it
|
||||
+ PLA : PLA ; remove JSL stuff
|
||||
CPY.b #$16 : BCS +
|
||||
PEA.w Sprite_SpawnSecret_NotRandomBush-1 : RTL ; jump to not_random_bush spot
|
||||
; jump directly to new code
|
||||
+ PEA.w Sprite_SpawnSecret_SpriteSpawnDynamically-1
|
||||
RTL
|
||||
|
||||
SubstitionTable:
|
||||
db $DB ; RED RUPEE - 0x16
|
||||
db $E2 ; ARROW REFILL 10 - 0x17
|
||||
db $DD ; BOMB REFILL 4 - 0x18
|
||||
db $DE ; BOMB REFILL 8 - 0x19
|
||||
db $AC ; APPLES - 0x1A
|
||||
db $79 ; BEE TRAP - 0x1B
|
||||
db $79 ; GOOD BEE - 0x1C
|
||||
|
||||
|
||||
SubstituteSpriteId:
|
||||
CPY.b #$16 : BCS +
|
||||
RTS
|
||||
+ LDA.b #$01
|
||||
CPY.b #$18 : BCC +
|
||||
LDA.b #$05
|
||||
+ STA.b $0D
|
||||
JSR IncrementCountsForSubstitute
|
||||
PHB : PHK : PLB
|
||||
LDA.w SubstitionTable-$16, Y ; Do substitute
|
||||
PLB
|
||||
RTS
|
||||
|
||||
CheckSprite_Spawn:
|
||||
JSR SubstituteSpriteId
|
||||
CPY.b #$1C : BNE + ; good bee handling
|
||||
JSL Sprite_SpawnDynamically
|
||||
BMI .check
|
||||
PHX
|
||||
TYX : JSL.l Sprite_LoadProperties
|
||||
PLX
|
||||
JSL.l GoldBee_SpawnSelf_SetProperties
|
||||
PLA : PLA : PLA ; pop the return address
|
||||
PHX : LDX.b #$03
|
||||
JML Sprite_SpawnSecret_SetCoords
|
||||
+ CPY.b #$1A : BCC + ; all other non-normal pot sprite spawns
|
||||
JSL Sprite_SpawnDynamically
|
||||
BMI .check
|
||||
LDA.b #$10 : STA.b $0D ; lets the outside code treat this sprite like a Stal (most normal table values)
|
||||
RTL
|
||||
+
|
||||
JSL Sprite_SpawnDynamically
|
||||
BMI .check
|
||||
RTL
|
||||
.check
|
||||
LDA $0D : CMP #$08 : BNE +
|
||||
LDA $0372 : BNE .error
|
||||
LDX #$0F
|
||||
|
||||
; loop looking for a Sprite with state 0A (carried by the player)
|
||||
- LDA $0DD0, X : CMP #$0A : BEQ .foundIt
|
||||
DEX : BMI .error : BRA -
|
||||
|
||||
.foundIt
|
||||
LDA #$00 : STZ $0DD0, X
|
||||
LDA #$E4 : JSL Sprite_SpawnDynamically
|
||||
BMI .error
|
||||
LDA #$40 : TSB $0308 : RTL
|
||||
|
||||
.error
|
||||
LDA.b #$3C ; SFX2_3C - error beep
|
||||
STA.w $012E
|
||||
+ LDA #$FF
|
||||
RTL
|
||||
|
||||
PreventPotSpawn:
|
||||
LDA #$40 : BIT $0308 : BEQ +
|
||||
STZ $0308 : RTL
|
||||
+ LDA.b #$80 : STA.w $0308 ; what we wrote over
|
||||
RTL
|
||||
|
||||
PreventPotSpawn2:
|
||||
LDA $0308 : BEQ +
|
||||
LDA.b #$01 : TSB.b $50 ; what we wrote over
|
||||
+ RTL
|
||||
|
||||
CheckIfPotIsSpecial:
|
||||
TXA ; give index to A so we can do a CMP.l
|
||||
CMP.l $018550 ; see if our current index is that of object 230
|
||||
BEQ .specialpot
|
||||
|
||||
; Normal pot, so run the vanilla code
|
||||
LDA.l CurrentWorld ; check for dark world
|
||||
.specialpot ; zero flag already set, so gtg
|
||||
RTL
|
||||
|
||||
SetTheSceneFix:
|
||||
STZ.b $6C
|
||||
JSL InitializeMirrorHDMA
|
||||
JSL LoadCommonSprites_long
|
||||
RTL
|
||||
|
||||
pushpc
|
||||
org $868072
|
||||
JSL SetBottleVendorKey : NOP #4
|
||||
pullpc
|
||||
SetBottleVendorKey:
|
||||
LDA.w $0E20,Y : CMP.b #$E4 : BNE +
|
||||
; small key from bottle vendor
|
||||
LDA.b #$AF : STA.w $0E80,Y
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
|
||||
BRA .shift
|
||||
+ CMP.b #$DE : BEQ .return
|
||||
CMP.b #$E2 : BEQ .return
|
||||
; shift narrow sprite to left by 4
|
||||
.shift
|
||||
LDA.b $00 : CLC : ADC.b #$04 : STA.w $0D10,Y ; what we wrote over
|
||||
.return
|
||||
RTL
|
||||
|
||||
ConditionalLoadCommonSprites_Do3To4Low:
|
||||
LDA.b $10 : CMP.b #$01 : BEQ + ; what we wrote over
|
||||
CMP.b #$0E : BEQ ++
|
||||
JML LoadCommonSprites_Prep3To4Low
|
||||
+ JML LoadCommonSprites_in_file_select
|
||||
++ LDA.b #$50 : STA.w $2117 ; skip over some DMA bytes
|
||||
JML Sound_LoadLightWorldSongBank-1 ; just some RTS in Bank 00
|
||||
|
||||
incsrc dynamic_si_vram.asm
|
||||
|
||||
;===================================================================================================
|
||||
; Pot items
|
||||
;===================================================================================================
|
||||
;Vanilla:
|
||||
; Data starts at $01DDE7 formatted:
|
||||
; dw aaaa : db i
|
||||
|
||||
; aaaa is a 14 bit number: ..tt tttt tttt tttt indicating the tilemap ID
|
||||
; i is the secrets ID
|
||||
|
||||
;Drop shuffle changes:
|
||||
; normal secrets stay vanilla
|
||||
|
||||
; major items (anything not a secret) use the bits 14 and 15 to produce different behavior
|
||||
|
||||
; aaaa is now a 16 bit number:
|
||||
; imtt tttt tttt tttt
|
||||
|
||||
; t - is still tilemap id (aaaa & #$3FFF)
|
||||
; i - flag indicates a major item
|
||||
; m - indicates a multiworld item
|
||||
|
||||
; for major items (non multiworld), i indicates the item receipt ID
|
||||
|
||||
; for multi world items, i indicates the multiworld id
|
||||
; multiworld id indexes a new table of 256 entries of 2 bytes each
|
||||
|
||||
; MultiWorldTable:
|
||||
; db <item receipt ID>, <player ID>
|
||||
|
||||
|
||||
|
||||
;===================================================================================================
|
||||
; Sprite items
|
||||
;===================================================================================================
|
||||
;Vanilla:
|
||||
;If this value appears in the sprite table, then the sprite that preceded it is given a key drop
|
||||
; db $FE, $00, $E4
|
||||
|
||||
;Drop shuffle changes:
|
||||
; db <receipt id>, $00, $F8 ; this denotes the previous sprite is given a major item (non MW)
|
||||
|
||||
; db <receipt id>, <player>, $F9 ; this denotes the previous sprite is given a MW item
|
||||
@@ -8,13 +8,16 @@ LampCheck:
|
||||
CMP.b #$FF : BNE + : INC : RTL : +
|
||||
|
||||
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
||||
|
||||
LDA $040C : CMP.b #$FF : BEQ +
|
||||
CMP.b #$04 : BCS + ; check if we're in HC
|
||||
|
||||
LDA CurrentWorld : BNE +
|
||||
.lightWorld
|
||||
LDA $040C : BNE ++ ; check if we're in sewers
|
||||
LDA LampConeSewers : BRA .done
|
||||
+ LDA CurrentWorld : BNE +
|
||||
LDA LampConeLightWorld : BRA .done
|
||||
+ LDA LampConeDarkWorld
|
||||
++
|
||||
LDA LampConeLightWorld : BRA .done
|
||||
+
|
||||
.darkWorld
|
||||
LDA LampConeDarkWorld
|
||||
.done
|
||||
;BNE + : STZ $1D : + ; remember to turn cone off after a torch
|
||||
RTL
|
||||
|
||||
12
mantle.asm
12
mantle.asm
@@ -2,9 +2,7 @@
|
||||
; Mantle Object Changes
|
||||
;--------------------------------------------------------------------------------
|
||||
Mantle_CorrectPosition:
|
||||
LDA.l ProgressFlags : AND.b #$04 : BNE .spawnOpen
|
||||
LDA.l StartingEntrance : CMP.b #$04 : BNE +
|
||||
.spawnOpen
|
||||
LDA ProgressFlags : AND.b #$04 : BEQ +
|
||||
LDA.b #$0A : STA $0D10, X ; just spawn it off to the side where we know it should be
|
||||
LDA.b #$03 : STA $0D30, X
|
||||
LDA.b #$90 : STA $0ED0, X
|
||||
@@ -12,11 +10,3 @@ Mantle_CorrectPosition:
|
||||
LDA $0D00, X : !ADD.b #$03 ; thing we did originally
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MirrorScrollSpawnZelda:
|
||||
LDA.l MirrorEquipment : CMP.b #$01 : BNE + ;mirror scroll
|
||||
LDA.l StartingEntrance : CMP.b #$02 : BEQ ++ ; zelda's cell
|
||||
CMP.b #$04 : BNE +
|
||||
++ INC $04AA
|
||||
; what we replaced
|
||||
+ STZ.b $11 : STZ.b $14
|
||||
RTL
|
||||
@@ -1,23 +0,0 @@
|
||||
OnMenuLoad:
|
||||
LDA.b #UploadMenuOnlyIcons>>0 : STA !NMI_AUX
|
||||
LDA.b #UploadMenuOnlyIcons>>8 : STA !NMI_AUX+1
|
||||
LDA.b #UploadMenuOnlyIcons>>16 : STA !NMI_AUX+2
|
||||
LDA.b #$0E : STA.b $10 ; what we overwrote
|
||||
RTL
|
||||
|
||||
UploadMenuOnlyIcons:
|
||||
REP #$20
|
||||
LDA.w #MenuOnlyIcons : STA.w $4342
|
||||
LDA.w #$1801 : STA.w $4340
|
||||
LDA.w #$0240 : STA.w $4345
|
||||
LDA.w #$0F800>>1 : STA.w $2116
|
||||
|
||||
SEP #$20
|
||||
LDA.b #MenuOnlyIcons>>16 : STA.w $4344
|
||||
LDA.b #$80 : STA.w $2118
|
||||
LDA.b #$10 : STA.w $420B
|
||||
|
||||
RTL
|
||||
|
||||
MenuOnlyIcons:
|
||||
incbin "menuonly.2bpp"
|
||||
Binary file not shown.
@@ -1,300 +0,0 @@
|
||||
; adding support for up to 13 markers
|
||||
!MC_FLAG = "$7F5420"
|
||||
|
||||
; tables
|
||||
org $8ABDF6
|
||||
WorldMapIcon_posx_vanilla:
|
||||
dw $0F31 ; prize1
|
||||
dw $08D0 ; prize2
|
||||
dw $0108
|
||||
dw $0F40
|
||||
|
||||
dw $0082
|
||||
dw $0F11
|
||||
dw $01D0
|
||||
dw $0100
|
||||
|
||||
dw $0CA0
|
||||
dw $0759
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FFFF ; reserved - not used
|
||||
dw $FFFF
|
||||
dw $FFFF
|
||||
|
||||
org $8ABE16
|
||||
WorldMapIcon_posy_vanilla:
|
||||
dw $0620 ; prize1
|
||||
dw $0080 ; prize2
|
||||
dw $0D70
|
||||
dw $0620
|
||||
|
||||
dw $00B0
|
||||
dw $0103
|
||||
dw $0780
|
||||
dw $0CA0
|
||||
|
||||
dw $0DA0
|
||||
dw $0ED0
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FFFF ; reserved - not used
|
||||
dw $FFFF
|
||||
dw $FFFF
|
||||
|
||||
org $8ABE36
|
||||
WorldMapIcon_posx_located:
|
||||
dw $FF00 ; prize1
|
||||
dw $FF00 ; prize2
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FFFF ; reserved - not used
|
||||
dw $FFFF
|
||||
dw $FFFF
|
||||
|
||||
org $8ABE56
|
||||
WorldMapIcon_posy_located:
|
||||
dw $FF00 ; prize1
|
||||
dw $FF00 ; prize2
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
dw $FF00
|
||||
|
||||
dw $FF00
|
||||
dw $FFFF ; reserved - not used
|
||||
dw $FFFF
|
||||
dw $FFFF
|
||||
|
||||
org $8ABE76
|
||||
WorldMapIcon_tile:
|
||||
db $38, $62 ; green pendant
|
||||
db $32, $60 ; red pendant
|
||||
db $34, $60 ; blue pendant
|
||||
db $34, $64 ; crystal
|
||||
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
db $32, $66 ; skull looking thing
|
||||
db $00, $00 ; red x
|
||||
|
||||
db $00, $00 ; red x
|
||||
db $00, $00 ; unused red x's
|
||||
db $00, $00
|
||||
db $00, $00
|
||||
|
||||
org $8ABE96
|
||||
CompassExists:
|
||||
; dw $37FC ; todo: convert to two bytes with masks? so much extra code...
|
||||
; eastern hera desert pod skull trock thieves mire ice swamp gt at escape
|
||||
db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $00, $00
|
||||
|
||||
; 0 = light world, 1 = dark world
|
||||
org $8ABEA6
|
||||
WorldCompassMask:
|
||||
db $00, $00, $00, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $00, $00
|
||||
|
||||
; eastern desert hera pod skull trock thieves mire ice swamp gt at escape x1 x2 x3
|
||||
|
||||
; refs
|
||||
org $8AC59B
|
||||
WorldMapIcon_AdjustCoordinate:
|
||||
org $8AC3B1
|
||||
WorldMap_CalculateOAMCoordinates:
|
||||
org $8AC52E
|
||||
WorldMap_HandleSpriteBlink:
|
||||
org $8ABF70
|
||||
WorldMap_RedXChars:
|
||||
|
||||
org $8AC02B
|
||||
DrawPrizesOverride:
|
||||
LDX.b #$FF
|
||||
.loopStart
|
||||
INX : PHX
|
||||
JSR OverworldMap_CheckForPrize
|
||||
BCC + : JMP .skip_draw : +
|
||||
|
||||
TXA : ASL A : TAX
|
||||
LDA.l !MC_FLAG
|
||||
AND #$01 : BNE +
|
||||
LDA.l WorldMapIcon_posx_vanilla+1, X : STA.l $7EC10B
|
||||
LDA.l WorldMapIcon_posx_vanilla, X : STA.l $7EC10A
|
||||
LDA.l WorldMapIcon_posy_vanilla+1, X : STA.l $7EC109
|
||||
LDA.l WorldMapIcon_posy_vanilla, X : STA.l $7EC108
|
||||
BRA .adjustment
|
||||
+ LDA.l WorldMapIcon_posx_located+1, X : STA.l $7EC10B
|
||||
LDA.l WorldMapIcon_posx_located, X : STA.l $7EC10A
|
||||
LDA.l WorldMapIcon_posy_located+1, X : STA.l $7EC109
|
||||
LDA.l WorldMapIcon_posy_located, X : STA.l $7EC108
|
||||
.adjustment
|
||||
LDA.l WorldMapIcon_tile, X : CMP #$FF : BEQ .skip_draw
|
||||
LDA.l WorldMapIcon_tile+1, X : BEQ .dont_adjust
|
||||
CMP.b #$64 : BEQ .is_crystal
|
||||
LDA.b $1A : AND.b #$10 : BNE .skip_draw
|
||||
.is_crystal
|
||||
JSR WorldMapIcon_AdjustCoordinate
|
||||
.dont_adjust
|
||||
JSR WorldMap_CalculateOAMCoordinates
|
||||
BCC .skip_draw
|
||||
PLX : PHX : TXA : ASL A : TAX
|
||||
LDA.l WorldMapIcon_tile+1, X : BEQ .is_red_x
|
||||
LDA.l !MC_FLAG : CMP.b #$01 : BEQ .is_red_x
|
||||
LDA.l WorldMapIcon_tile+1, X : STA.b $0D
|
||||
LDA.l WorldMapIcon_tile, X : STA.b $0C
|
||||
LDA.b #$02 : BRA .continue
|
||||
.is_red_x
|
||||
LDA.b $1A : LSR #3 : AND.b #$03 : TAX
|
||||
LDA.l WorldMap_RedXChars,X : STA.b $0D
|
||||
LDA.b #$32 : STA.b $0C : LDA.b #$00
|
||||
.continue
|
||||
STA.b $0B
|
||||
PLX : PHX
|
||||
INX : JSR WorldMap_HandleSpriteBlink
|
||||
.skip_draw
|
||||
; end of loop
|
||||
PLX : CPX #12 : BCS + : JMP .loopStart : +
|
||||
|
||||
PLA : STA.l $7EC10B
|
||||
PLA : STA.l $7EC10A
|
||||
PLA : STA.l $7EC109
|
||||
PLA : STA.l $7EC108
|
||||
RTS
|
||||
|
||||
|
||||
; X - the index of the prize marker
|
||||
OverworldMap_CheckForPrize:
|
||||
PHX
|
||||
LDA #$00 : STA.l !MC_FLAG
|
||||
JSR OverworldMap_CheckForCompass
|
||||
BCC +
|
||||
LDA.l !MC_FLAG : ORA #$01 : STA.l !MC_FLAG
|
||||
LDA CurrentWorld : AND #$40 : BNE ++ ; is the compass position on LW or DW?
|
||||
LDA.l WorldCompassMask, X : BEQ + : JMP .fail
|
||||
++ LDA.l WorldCompassMask, X : BNE + : JMP .fail
|
||||
+ JSR OverworldMap_CheckForMap
|
||||
BCC +
|
||||
LDA.l !MC_FLAG : ORA #$02 : STA.l !MC_FLAG
|
||||
+
|
||||
LDA.l !MC_FLAG : BEQ .fail
|
||||
CMP #$02 : BNE .checkIfObtained
|
||||
LDA CurrentWorld : AND #$40 : BNE +
|
||||
CPX #3 : BCS .fail : BRA .checkIfObtained
|
||||
+ CPX #10 : BCS .fail
|
||||
CPX #3 : BCC .fail
|
||||
|
||||
.checkIfObtained
|
||||
LDA.l MC_DungeonIdsForPrize, X
|
||||
BPL +++ : CLC : BRA .done : +++ ; non-prize flags
|
||||
|
||||
TAX : LDA.l CrystalPendantFlags_2, X : BEQ .checkPendant
|
||||
AND.b #$40 : BNE .checkCrystal
|
||||
LDA.l CrystalPendantFlags_2, X : AND.b #$01 : BNE .checkAga1
|
||||
LDA.l CrystalPendantFlags_2, X : AND.b #$02 : BNE .checkAga2
|
||||
|
||||
; see if hyrule castle has been completely cleared
|
||||
LDA.l CompassTotalsWRAM, X : SEC : SBC DungeonLocationsChecked, X : BEQ .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkPendant
|
||||
LDA PendantsField : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkCrystal
|
||||
LDA CrystalsField : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkAga1
|
||||
LDA ProgressIndicator : CMP #$03 : BEQ .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkAga2
|
||||
LDA RoomDataWRAM[$0D].high : AND #$08 : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.fail
|
||||
SEC
|
||||
.done
|
||||
PLX
|
||||
RTS
|
||||
|
||||
; X - which compass in question
|
||||
; CLC - should not move indicator
|
||||
; SEC - yep indicator can move
|
||||
OverworldMap_CheckForCompass:
|
||||
LDA.l CompassMode : AND #$80 : BEQ .unset ; should I check for compass logic
|
||||
LDA.l CompassMode : AND #$40 : BEQ .set ; compasses/maps aren't shuffled
|
||||
LDA.l CompassMode : AND #$20 : BNE +
|
||||
JSR OverworldMap_CheckForMap : BCC .unset : BRA .set
|
||||
+ LDA.l CompassExists, X : BEQ .set ; compass doesn't exist
|
||||
PHX
|
||||
LDA.l MC_SRAM_Offsets, X : TAX ; put compass offset into X
|
||||
LDA CompassField, X : ORA MapOverlay, X
|
||||
PLX
|
||||
AND.l MC_Masks, X : BNE .set ; is the compass obtained
|
||||
.unset
|
||||
CLC
|
||||
RTS
|
||||
.set
|
||||
SEC
|
||||
RTS
|
||||
|
||||
; map - which map in question
|
||||
; CLC - should not show exact prize
|
||||
; SEC - yep should show exact prize
|
||||
OverworldMap_CheckForMap:
|
||||
LDA.l MapMode : BEQ .set ; obtaining map doesn't change anything
|
||||
LDA CurrentWorld : AND #$40 : BNE + ; not really sure on this check
|
||||
LDA MapField : ORA MapOverlay : AND.b #$01 : BNE .set : BRA .continue
|
||||
+ LDA MapField : ORA MapOverlay : AND.b #$02 : BNE .set
|
||||
.continue
|
||||
PHX
|
||||
LDA.l MC_SRAM_Offsets, X : TAX ; put map offset into X
|
||||
LDA MapField, X : ORA MapOverlay, X
|
||||
PLX
|
||||
AND.l MC_Masks, X : BNE .set ; is the map obtained?
|
||||
.unset
|
||||
CLC
|
||||
RTS
|
||||
.set
|
||||
SEC
|
||||
RTS
|
||||
|
||||
; eastern desert hera pod skull trock thieves mire ice swamp gt at escape
|
||||
MC_DungeonIdsForPrize:
|
||||
db $02, $0A, $03, $06, $08, $0C, $0B, $07, $09, $05, $00, $04, $01
|
||||
MC_SRAM_Offsets:
|
||||
db $01, $00, $01, $01, $00, $00, $00, $01, $00, $01, $00, $01, $01
|
||||
MC_Masks:
|
||||
; EP TH DP PD SK TR TT MM
|
||||
db $20, $20, $10, $02, $80, $08, $10, $01, $40, $04, $04, $08, $40
|
||||
|
||||
warnpc $8AC3B1 ; above code should not exceed the space of the code segment it is overwriting
|
||||
61
msu.asm
61
msu.asm
@@ -76,7 +76,7 @@
|
||||
;
|
||||
; Additional tracks
|
||||
;
|
||||
; 60 - Light World OW (after aga kill)
|
||||
; 60 - Light World OW (after ped pull)
|
||||
; 61 - Dark World OW (with all crystals)
|
||||
;
|
||||
;=======================================
|
||||
@@ -237,54 +237,41 @@ CheckMusicLoadRequest:
|
||||
LDA !REG_MUSIC_CONTROL_REQUEST
|
||||
|
||||
CMP.b #02 : BEQ .lightworld
|
||||
CMP.b #04 : BEQ .no_change+1 ; bunny
|
||||
CMP.b #09 : BEQ .darkworld
|
||||
CMP.b #13 : BEQ .darkwoods
|
||||
CMP.b #15 : BEQ .darkwoods
|
||||
CMP.b #16 : BEQ .castle
|
||||
CMP.b #17 : BEQ .dungeon
|
||||
CMP.b #22 : BEQ .dungeon
|
||||
CMP.b #21 : BEQ .boss
|
||||
JMP .check_fallback
|
||||
CMP.b #21 : BNE .check_fallback
|
||||
|
||||
.boss
|
||||
;.boss
|
||||
LDA $040C : LSR : !ADD.b #45
|
||||
BRA .check_fallback-3
|
||||
.no_change
|
||||
PLA : BRA .check_fallback-3
|
||||
.lightworld
|
||||
PHA
|
||||
LDA InvertedMode : BNE +
|
||||
;LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ + ; ped pull
|
||||
LDA ProgressIndicator : CMP.b #03 : BNE .no_change ; aga1 killed
|
||||
- PLA : LDA.b #60 : BRA .check_fallback-3
|
||||
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
|
||||
PLA
|
||||
LDA.b #60 : BRA .check_fallback-3
|
||||
+
|
||||
LDA CrystalsField : CMP.b #$7F : BNE .no_change
|
||||
BRA -
|
||||
-- : PLA : BRA .check_fallback-3
|
||||
.darkworld
|
||||
PHA
|
||||
LDA InvertedMode : BNE +
|
||||
LDA CrystalsField : CMP.b #$7F : BNE .no_change
|
||||
- PLA : LDA.b #61 : BRA .check_fallback-3
|
||||
+
|
||||
LDA ProgressIndicator : CMP.b #03 : BNE .no_change ; aga1 killed
|
||||
BRA -
|
||||
LDA CrystalsField : CMP.b #$7F : BNE --
|
||||
- : PLA
|
||||
LDA.b #61 : BRA .check_fallback-3
|
||||
.darkwoods
|
||||
PHA
|
||||
LDX $8A : LDA.l OWTileWorldAssoc,X : BEQ +
|
||||
PLA : BRA .darkworld
|
||||
+ PLA : BRA .lightworld
|
||||
LDA CrystalsField : CMP.b #$7F : BEQ -
|
||||
LDA CurrentWorld : BEQ --
|
||||
LDA $8A : CMP #$40 : BNE --
|
||||
PLA
|
||||
LDA.b #15 : BRA .check_fallback-3
|
||||
.castle
|
||||
LDA $040C
|
||||
CMP.b #$08 : BNE .check_fallback ; Hyrule Castle 2
|
||||
.dungeon
|
||||
LDA $040C : CMP.b #$1A : BNE +
|
||||
PHA : LDA.l DRMode : BEQ ++
|
||||
LDA.w BigKeyField : AND.b #$04 : BEQ ++
|
||||
; if door rando and entering GT with BK
|
||||
PLA : LDA.b #59 : BRA .check_fallback-3
|
||||
++ PLA
|
||||
+ LSR : !ADD.b #33 : STA !REG_MUSIC_CONTROL_REQUEST
|
||||
LDA $040C : LSR : !ADD.b #33 : STA !REG_MUSIC_CONTROL_REQUEST
|
||||
|
||||
.check_fallback
|
||||
LDX !REG_MUSIC_CONTROL_REQUEST
|
||||
@@ -383,15 +370,7 @@ CheckMusicLoadRequest:
|
||||
; Fade out music if we're changing tracks on a stair transition
|
||||
;--------------------------------------------------------------------------------
|
||||
SpiralStairsPreCheck:
|
||||
LDA.l DRMode : BEQ + ; if door rando enabled
|
||||
JSL LookupSpiralOffset_long
|
||||
REP #$30 : AND.w #$00FF : ASL #2 : TAX
|
||||
LDA.l SpiralTable,X
|
||||
SEP #$10 : TAX : CPX.b #$07 : BNE .done ; check if hera boss
|
||||
JSL CheckHeraBossDefeated : BCS .done
|
||||
LDX.b #$F1 : STX !REG_MUSIC_CONTROL_REQUEST
|
||||
BRA .done
|
||||
+ REP #$20 ; thing we wrote over
|
||||
REP #$20 ; thing we wrote over
|
||||
LDA $A0
|
||||
CMP.w #$000C : BNE +
|
||||
LDA !REG_CURRENT_MSU_TRACK : AND.w #$00FF : CMP.w #59 : BNE .done
|
||||
@@ -421,11 +400,7 @@ SpiralStairsPreCheck:
|
||||
; Change music on stair transition (ToH/GT)
|
||||
;--------------------------------------------------------------------------------
|
||||
SpiralStairsPostCheck:
|
||||
LDA.l DRMode : BEQ + ; if door rando enabled
|
||||
LDA.b $A2 : CMP.w #$0007 : BNE .done
|
||||
LDA.l Music_Hera : TAX : STX !REG_MUSIC_CONTROL_REQUEST
|
||||
BRA .done
|
||||
+ LDA $A0
|
||||
LDA $A0
|
||||
CMP.w #$000C : BNE +
|
||||
; Ganon's tower entrance
|
||||
LDX $0130 : CPX.b #$F1 : BNE .done ; Check that we were fading out
|
||||
|
||||
288
multiworld.asm
288
multiworld.asm
@@ -1,288 +0,0 @@
|
||||
|
||||
|
||||
macro Print_Text(hdr, hdr_len, player_id)
|
||||
PHX : PHY : PHP
|
||||
REP #$30
|
||||
LDX #$0000
|
||||
-
|
||||
CPX <hdr_len> : !BGE ++
|
||||
LDA <hdr>, X
|
||||
STA !MULTIWORLD_HUD_CHARACTER_DATA, X
|
||||
INX #2
|
||||
BRA -
|
||||
++
|
||||
LDY <hdr_len>
|
||||
|
||||
LDA <player_id>
|
||||
AND #$00FF
|
||||
DEC
|
||||
CMP #$00FF : !BGE .textdone
|
||||
ASL #5
|
||||
TAX
|
||||
-
|
||||
CPY <hdr_len>+$20 : !BGE ++
|
||||
LDA PlayerNames, X
|
||||
PHX : TYX : STA !MULTIWORLD_HUD_CHARACTER_DATA, X : PLX
|
||||
INX #2 : INY #2
|
||||
BRA -
|
||||
++
|
||||
|
||||
TYX
|
||||
-
|
||||
CPX #$0040 : !BGE ++
|
||||
LDA #$007F
|
||||
STA !MULTIWORLD_HUD_CHARACTER_DATA, X
|
||||
INX #2
|
||||
BRA -
|
||||
++
|
||||
|
||||
SEP #$20
|
||||
LDA #$01 : STA !NMI_MW+1 : STA !NMI_MW
|
||||
LDA !MULTIWORLD_HUD_DELAY
|
||||
STA !MULTIWORLD_HUD_TIMER
|
||||
.textdone
|
||||
PLP : PLY : PLX
|
||||
endmacro
|
||||
|
||||
WriteText:
|
||||
{
|
||||
PHA : PHX : PHP
|
||||
SEP #$10
|
||||
LDX $4340 : PHX ; preserve DMA parameters
|
||||
LDX $4341 : PHX ; preserve DMA parameters
|
||||
LDX $4342 : PHX ; preserve DMA parameters
|
||||
LDX $4343 : PHX ; preserve DMA parameters
|
||||
LDX $4344 : PHX ; preserve DMA parameters
|
||||
LDX $4345 : PHX ; preserve DMA parameters
|
||||
LDX $4346 : PHX ; preserve DMA parameters
|
||||
LDX $2115 : PHX ; preserve DMA parameters
|
||||
LDX $2116 : PHX ; preserve DMA parameters
|
||||
LDX $2117 : PHX ; preserve DMA parameters
|
||||
LDX $2100 : PHX : LDX.b #$80 : STX $2100 ; save screen state & turn screen off
|
||||
|
||||
REP #$20
|
||||
LDX #$80 : STX $2115
|
||||
LDA #$6000+$0340 : STA $2116
|
||||
LDA.w #!MULTIWORLD_HUD_CHARACTER_DATA : STA $4342
|
||||
LDX.b #!MULTIWORLD_HUD_CHARACTER_DATA>>16 : STX $4344
|
||||
LDA #$0040 : STA $4345
|
||||
LDA #$1801 : STA $4340
|
||||
LDX #$10 : STX $420B
|
||||
|
||||
PLX : STX $2100 ; put screen back however it was before
|
||||
PLX : STX $2117 ; restore DMA parameters
|
||||
PLX : STX $2116 ; restore DMA parameters
|
||||
PLX : STX $2115 ; restore DMA parameters
|
||||
PLX : STX $4346 ; restore DMA parameters
|
||||
PLX : STX $4345 ; restore DMA parameters
|
||||
PLX : STX $4344 ; restore DMA parameters
|
||||
PLX : STX $4343 ; restore DMA parameters
|
||||
PLX : STX $4342 ; restore DMA parameters
|
||||
PLX : STX $4341 ; restore DMA parameters
|
||||
PLX : STX $4340 ; restore DMA parameters
|
||||
PLP : PLX : PLA
|
||||
RTL
|
||||
}
|
||||
|
||||
GetMultiworldItem:
|
||||
{
|
||||
PHP
|
||||
LDA !MULTIWORLD_ITEM : BNE +
|
||||
LDA !MULTIWORLD_HUD_TIMER : BNE +
|
||||
BRL .return
|
||||
+
|
||||
|
||||
LDA $10
|
||||
CMP #$07 : BEQ +
|
||||
CMP #$09 : BEQ +
|
||||
CMP #$0B : BEQ +
|
||||
BRL .return
|
||||
+
|
||||
|
||||
LDA !MULTIWORLD_HUD_TIMER : BEQ .textend
|
||||
DEC #$01 : STA !MULTIWORLD_HUD_TIMER
|
||||
CMP #$00 : BNE .textend
|
||||
; Clear text
|
||||
PHP : REP #$30
|
||||
LDX #$0000
|
||||
-
|
||||
CPX #$0040 : !BGE ++
|
||||
LDA #$007F
|
||||
STA !MULTIWORLD_HUD_CHARACTER_DATA, X
|
||||
INX #2
|
||||
BRA -
|
||||
++
|
||||
PLP
|
||||
LDA #$01 : STA !NMI_MW+1 : STA !NMI_MW
|
||||
.textend
|
||||
|
||||
LDA $5D
|
||||
CMP #$00 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$17 : BEQ +
|
||||
BRL .return
|
||||
+
|
||||
|
||||
LDA !MULTIWORLD_ITEM : BNE +
|
||||
BRL .return
|
||||
+
|
||||
|
||||
PHA
|
||||
LDA #$22
|
||||
LDY #$04
|
||||
JSL Ancilla_CheckForAvailableSlot : BPL +
|
||||
PLA
|
||||
BRL .return
|
||||
+
|
||||
PLA
|
||||
|
||||
; Check if we have a key for the dungeon we are currently in
|
||||
LDX $040C
|
||||
; Escape
|
||||
CMP #$A0 : BNE + : CPX #$00 : BEQ ++ : CPX #$02 : BEQ ++ : BRL .keyend : ++ : BRL .thisdungeon : +
|
||||
; Eastern
|
||||
CMP #$A2 : BNE + : CPX #$04 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; Desert
|
||||
CMP #$A3 : BNE + : CPX #$06 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; Hera
|
||||
CMP #$AA : BNE + : CPX #$14 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; Aga
|
||||
CMP #$A4 : BNE + : CPX #$08 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; PoD
|
||||
CMP #$A6 : BNE + : CPX #$0C : BEQ .thisdungeon : BRA .keyend : +
|
||||
; Swamp
|
||||
CMP #$A5 : BNE + : CPX #$0A : BEQ .thisdungeon : BRA .keyend : +
|
||||
; SW
|
||||
CMP #$A8 : BNE + : CPX #$10 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; TT
|
||||
CMP #$AB : BNE + : CPX #$16 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; Ice
|
||||
CMP #$A9 : BNE + : CPX #$12 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; Mire
|
||||
CMP #$A7 : BNE + : CPX #$0E : BEQ .thisdungeon : BRA .keyend : +
|
||||
; TR
|
||||
CMP #$AC : BNE + : CPX #$18 : BEQ .thisdungeon : BRA .keyend : +
|
||||
; GT
|
||||
CMP #$AD : BNE + : CPX #$1A : BEQ .thisdungeon : BRA .keyend : +
|
||||
; GT BK
|
||||
CMP #$92 : BNE .keyend : CPX #$1A : BNE .keyend : LDA #$32 : BRA .keyend
|
||||
.thisdungeon
|
||||
LDA #$24
|
||||
.keyend
|
||||
|
||||
STA $02D8 ;Set Item to receive
|
||||
TAY
|
||||
|
||||
LDA #$01 : STA !MULTIWORLD_RECEIVING_ITEM
|
||||
LDA #$00 : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
|
||||
STZ $02E9
|
||||
JSL.l $0791B3 ; Player_HaltDashAttackLong
|
||||
JSL Link_ReceiveItem
|
||||
LDA #$00 : STA !MULTIWORLD_ITEM : STA !MULTIWORLD_RECEIVING_ITEM
|
||||
|
||||
%Print_Text(HUD_ReceivedFrom, #$001C, !MULTIWORLD_ITEM_FROM)
|
||||
|
||||
.return
|
||||
PLP
|
||||
LDA $5D : ASL A : TAX
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_OpenKeyedObject:
|
||||
{
|
||||
PHP
|
||||
SEP #$20
|
||||
LDA ChestData_Player+2, X : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP
|
||||
|
||||
LDA !Dungeon_ChestData+2, X ; thing we wrote over
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_BottleVendor_GiveBottle:
|
||||
{
|
||||
PHA : PHP
|
||||
SEP #$20
|
||||
LDA BottleMerchant_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_MiddleAgedMan_ReactToSecretKeepingResponse:
|
||||
{
|
||||
PHA : PHP
|
||||
SEP #$20
|
||||
LDA PurpleChest_Item_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_Hobo_GrantBottle:
|
||||
{
|
||||
PHA : PHP
|
||||
SEP #$20
|
||||
LDA HoboItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_MasterSword_GrantToPlayer:
|
||||
{
|
||||
PHA : PHP
|
||||
SEP #$20
|
||||
LDA PedestalSword_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
|
||||
CPY.b #$6A : BEQ +
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
+ JSL ActivateGoal
|
||||
RTL
|
||||
}
|
||||
|
||||
Multiworld_AddReceivedItem_notCrystal:
|
||||
{
|
||||
TYA : STA $02E4 : PHX ; things we wrote over
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
PHY : LDY $02D8 : JSL AddInventory : PLY
|
||||
|
||||
%Print_Text(HUD_SentTo, #$0010, !MULTIWORLD_ITEM_PLAYER_ID)
|
||||
LDA #$33 : STA $012F
|
||||
|
||||
JML.l AddReceivedItem_gfxHandling
|
||||
+
|
||||
JML.l AddReceivedItem_notCrystal+5
|
||||
}
|
||||
|
||||
Multiworld_Ancilla_ReceiveItem_stillInMotion:
|
||||
{
|
||||
CMP.b #$28 : BNE + ; thing we wrote over
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
|
||||
JML.l Ancilla_ReceiveItem_stillInMotion_moveon
|
||||
+
|
||||
JML.l Ancilla_ReceiveItem_dontGiveRupees
|
||||
}
|
||||
|
||||
Multiworld_ConsumingFire_TransmuteToSkullWoodsFire:
|
||||
{
|
||||
LDA $8A : AND.b #$40 : BEQ .failed ; things we wrote over
|
||||
LDA $0C4A : CMP #$22 : BEQ .failed
|
||||
LDA $0C4B : CMP #$22 : BEQ .failed
|
||||
LDA $0C4C : CMP #$22 : BEQ .failed
|
||||
LDA $0C4D : CMP #$22 : BEQ .failed
|
||||
LDA $0C4E : CMP #$22 : BEQ .failed
|
||||
LDA $0C4F : CMP #$22 : BEQ .failed
|
||||
|
||||
JML.l ConsumingFire_TransmuteToSkullWoodsFire_continue
|
||||
|
||||
.failed
|
||||
JML.l AddDoorDebris_spawn_failed
|
||||
}
|
||||
@@ -1,525 +0,0 @@
|
||||
;org $32DFD0 ; PC 0x195FD0
|
||||
;"received from " 28 bytes
|
||||
HUD_ReceivedFrom:
|
||||
dw $296E, $2961, $295F, $2961, $2965, $2972, $2961, $2960, $007F, $2962, $296E, $296B, $2969, $007F
|
||||
|
||||
;org $32DFEC ; PC 0x195FEC
|
||||
;"sent to " 16 bytes
|
||||
HUD_SentTo:
|
||||
dw $296F, $2961, $296A, $2970, $007F, $2970, $296B, $007F
|
||||
|
||||
;org $32DFFC ; PC 0x195FFC
|
||||
;--------------------------------------------------------------------------------
|
||||
; Player names (32 bytes/player) - 255 players
|
||||
;--------------------------------------------------------------------------------
|
||||
PlayerNames:
|
||||
; Player1
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player2
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player3
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player4
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player5
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player6
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player7
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player8
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player9
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player10
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player11
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player12
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player13
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player14
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player15
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player16
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player17
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player18
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player19
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player20
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player21
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player22
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player23
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player24
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player25
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player26
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player27
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player28
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player29
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player30
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player31
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player32
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player33
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player34
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player35
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player36
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player37
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player38
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player39
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297A, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player40
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player41
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player42
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player43
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player44
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player45
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player46
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player47
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player48
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player49
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297B, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player50
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player51
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player52
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player53
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player54
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player55
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player56
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player57
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player58
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player59
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297C, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player60
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player61
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player62
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player63
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player64
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player65
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player66
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player67
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player68
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player69
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297D, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player70
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player71
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player72
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player73
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player74
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player75
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player76
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player77
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player78
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player79
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297E, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player80
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player81
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player82
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player83
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player84
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player85
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player86
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player87
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player88
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player89
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $297F, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player90
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player91
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player92
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player93
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player94
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player95
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player96
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player97
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player98
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player99
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $294B, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player100
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player101
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player102
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player103
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player104
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player105
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player106
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player107
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player108
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player109
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2977, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player110
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player111
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player112
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player113
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player114
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player115
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player116
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player117
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player118
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player119
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2978, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player120
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player121
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player122
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player123
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player124
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player125
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player126
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player127
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player128
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player129
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $2979, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player130
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player131
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player132
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player133
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player134
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player135
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player136
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player137
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player138
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player139
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297A, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player140
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player141
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player142
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player143
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player144
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player145
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player146
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player147
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player148
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player149
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297B, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player150
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player151
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player152
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player153
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player154
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player155
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player156
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player157
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player158
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player159
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297C, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player160
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player161
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player162
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player163
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player164
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player165
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player166
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player167
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player168
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player169
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297D, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player170
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player171
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player172
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player173
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player174
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player175
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player176
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player177
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player178
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player179
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297E, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player180
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player181
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player182
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player183
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player184
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player185
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player186
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player187
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player188
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player189
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $297F, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player190
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player191
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player192
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player193
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player194
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player195
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player196
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player197
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player198
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player199
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2978, $294B, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player200
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player201
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player202
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player203
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player204
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player205
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player206
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player207
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player208
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player209
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2977, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player210
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player211
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player212
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player213
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player214
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player215
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player216
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player217
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player218
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player219
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2978, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player220
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player221
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player222
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player223
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player224
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player225
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player226
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player227
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player228
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player229
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $2979, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player230
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player231
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player232
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player233
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player234
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player235
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player236
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player237
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player238
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player239
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297A, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player240
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player241
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player242
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player243
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player244
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player245
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player246
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $297D, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player247
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $297E, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player248
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $297F, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player249
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297B, $294B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player250
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297C, $2977, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player251
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297C, $2978, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player252
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297C, $2979, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player253
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297C, $297A, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player254
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297C, $297B, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
; Player255
|
||||
dw $296C, $2968, $295D, $2975, $2961, $296E, $2979, $297C, $297C, $007F, $007F, $007F, $007F, $007F, $007F, $007F
|
||||
272
music.asm
272
music.asm
@@ -3,20 +3,77 @@ PreOverworld_LoadProperties_ChooseMusic:
|
||||
; A: scratch space (value never used)
|
||||
; Y: set to overworld animated tileset
|
||||
; X: set to music track/command id
|
||||
JSL.l FixFrogSmith ; Just a convenient spot to install this hook
|
||||
JSR.w FixFrogSmith ; Just a convenient spot to install this hook
|
||||
|
||||
LDY.b #$58 ; death mountain animated tileset.
|
||||
|
||||
LDX.b #$02 ; Default light world theme
|
||||
|
||||
LDA $8A : ORA #$40 ; check both light and dark world DM at the same time
|
||||
CMP.b #$43 : BEQ +
|
||||
CMP.b #$45 : BEQ +
|
||||
CMP.b #$47 : BEQ +
|
||||
CMP.b #$43 : BEQ .endOfLightWorldChecks
|
||||
CMP.b #$45 : BEQ .endOfLightWorldChecks
|
||||
CMP.b #$47 : BEQ .endOfLightWorldChecks
|
||||
|
||||
LDY.b #$5A ; Main overworld animated tileset
|
||||
|
||||
; Skip village and lost woods checks if entering dark world or a special area
|
||||
LDA $8A : CMP.b #$40 : !BGE .notVillageOrWoods
|
||||
|
||||
LDX.b #$07 ; Default village theme
|
||||
|
||||
; Check what phase we're in
|
||||
;LDA ProgressIndicator : CMP.b #$03 : !BLT +
|
||||
; LDX.b #$02 ; Default light world theme (phase >=3)
|
||||
;+
|
||||
|
||||
; Check if we're entering the village
|
||||
LDA $8A : CMP.b #$18 : BEQ .endOfLightWorldChecks
|
||||
; For NA release would we also branch on indexes #$22 #$28 #$29
|
||||
|
||||
LDX.b #$05 ; Lost woods theme
|
||||
|
||||
; check if we've pulled from the master sword pedestal
|
||||
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
|
||||
LDX.b #$02 ; Default light world theme
|
||||
+
|
||||
|
||||
; check if we are entering lost woods
|
||||
LDA $8A : BEQ .endOfLightWorldChecks
|
||||
|
||||
.notVillageOrWoods
|
||||
; Use the normal overworld (light world) music
|
||||
LDX.b #$02
|
||||
|
||||
; Check phase ; In phase >= 2
|
||||
LDA ProgressIndicator : CMP.b #$02 : !BGE +
|
||||
; If phase < 2, play the legend music
|
||||
LDX.b #$03
|
||||
+
|
||||
|
||||
.endOfLightWorldChecks
|
||||
; if we are in the light world go ahead and set chosen selection
|
||||
;LDA CurrentWorld : BEQ .checkInverted+4
|
||||
+ JSL Overworld_DetermineMusic
|
||||
LDA CurrentWorld : BEQ .checkInverted+4
|
||||
|
||||
LDX.b #$0F ; dark woods theme
|
||||
|
||||
; This music is used in dark woods
|
||||
LDA $8A
|
||||
CMP.b #$40 : BEQ +
|
||||
LDX.b #$0D ; dark death mountain theme
|
||||
|
||||
; This music is used in dark death mountain
|
||||
CMP.b #$43 : BEQ + : CMP.b #$45 : BEQ + : CMP.b #$47 : BEQ +
|
||||
LDX.b #$09 ; dark overworld theme
|
||||
+
|
||||
|
||||
; if not inverted and light world, or inverted and dark world, skip moon pearl check
|
||||
.checkInverted
|
||||
LDA CurrentWorld : CLC : ROL #$03 : CMP InvertedMode : BEQ .lastCheck
|
||||
|
||||
; Does Link have a moon pearl?
|
||||
LDA MoonPearlEquipment : BNE +
|
||||
LDX.b #$04 ; bunny theme
|
||||
+
|
||||
|
||||
.lastCheck
|
||||
LDA $0132 : CMP.b #$F2 : BNE +
|
||||
@@ -57,12 +114,58 @@ Overworld_FinishMirrorWarp:
|
||||
|
||||
LDA.b #$80 : STA $9B
|
||||
|
||||
JSL Overworld_DetermineAmbientSFX
|
||||
JSL Overworld_DetermineMusic
|
||||
LDX.b #$04 ; bunny theme
|
||||
|
||||
.done
|
||||
; if not inverted and light world, or inverted and dark world, skip moon pearl check
|
||||
LDA CurrentWorld : CLC : ROL #$03 : CMP InvertedMode : BEQ +
|
||||
LDA MoonPearlEquipment : BEQ .endOfLightWorldChecks
|
||||
+
|
||||
|
||||
LDX.b #$09 ; default dark world theme
|
||||
|
||||
LDA $8A : CMP.b #$40 : !BGE .endOfLightWorldChecks
|
||||
|
||||
LDX.b #$02 ; hyrule field theme
|
||||
|
||||
; Check if we're entering the lost woods
|
||||
CMP.b #$00 : BNE +
|
||||
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BNE .endOfLightWorldChecks
|
||||
LDX.b #$05 ; lost woods theme
|
||||
BRA .endOfLightWorldChecks
|
||||
+
|
||||
|
||||
; Check if we're entering the village
|
||||
CMP.b #$18 : BNE .endOfLightWorldChecks
|
||||
|
||||
; Check what phase we're in
|
||||
; LDA ProgressIndicator : CMP.b #$03 : !BGE .endOfLightWorldChecks
|
||||
LDX.b #$07 ; Default village theme (phase <3)
|
||||
|
||||
.endOfLightWorldChecks
|
||||
STX $012C
|
||||
|
||||
LDA $8A : CMP.b #$40 : BNE +
|
||||
LDX #$0F ; dark woods theme
|
||||
BRA .bunny
|
||||
+
|
||||
|
||||
CMP.b #$43 : BEQ .darkMountain
|
||||
CMP.b #$45 : BEQ .darkMountain
|
||||
CMP.b #$47 : BNE .notDarkMountain
|
||||
|
||||
.darkMountain
|
||||
LDA.b #$09 : STA $012D ; set storm ambient SFX
|
||||
LDX.b #$0D ; dark mountain theme
|
||||
|
||||
.bunny
|
||||
LDA MoonPearlEquipment : ORA InvertedMode : BNE +
|
||||
LDX #$04 ; bunny theme
|
||||
+
|
||||
|
||||
STX $012C
|
||||
|
||||
.notDarkMountain
|
||||
|
||||
LDA $11 : STA $010C
|
||||
|
||||
STZ $11
|
||||
@@ -75,85 +178,78 @@ Overworld_FinishMirrorWarp:
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
BirdTravel_LoadTargetAreaMusic:
|
||||
JSL Overworld_DetermineAmbientSFX
|
||||
JSL Overworld_DetermineMusic
|
||||
STZ $04C8 ; Clear peg puzzle count
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Skip village and lost woods checks if entering dark world or a special area
|
||||
LDA $8A : CMP.b #$43 : BEQ .endOfLightWorldChecks
|
||||
CMP.b #$40 : !BGE .notVillageOrWoods
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;X to be set to music track to load
|
||||
Overworld_DetermineMusic:
|
||||
LDA ProgressIndicator : CMP.b #$02 : !BGE +
|
||||
LDX.b #$03 ; If phase < 2, play the rain music
|
||||
BRA .done
|
||||
|
||||
+ LDA $8A : CMP.b #$43 : BEQ .darkMountain
|
||||
CMP.b #$45 : BEQ .darkMountain
|
||||
CMP.b #$47 : BEQ .darkMountain
|
||||
LDX.b #$07 ; Default village theme
|
||||
|
||||
LDX.b #$02 ; hyrule field theme
|
||||
|
||||
LDA CurrentWorld : BEQ +
|
||||
LDX.b #$09 ; default dark world theme
|
||||
; Check what phase we're in
|
||||
;LDA ProgressIndicator : CMP.b #$03 : !BLT +
|
||||
; LDX.b #$02 ; Default light world theme (phase >=3)
|
||||
;+
|
||||
|
||||
; Check if we're entering the village
|
||||
+ LDA $8A : CMP.b #$18 : BNE +
|
||||
; Check what phase we're in
|
||||
; LDA ProgressIndicator : CMP.b #$03 : !BGE .bunny
|
||||
LDX.b #$07 ; Default village theme (phase <3)
|
||||
BRA .bunny
|
||||
|
||||
; Check if we're entering the lost woods
|
||||
+ CMP.b #$00 : BNE +
|
||||
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BNE .bunny
|
||||
LDX.b #$05 ; lost woods theme
|
||||
BRA .bunny
|
||||
|
||||
+ CMP.b #$40 : BNE .bunny
|
||||
LDX #$0F ; dark woods theme
|
||||
BRA .bunny
|
||||
LDA $8A : CMP.b #$18 : BEQ .endOfLightWorldChecks
|
||||
; For NA release would we also branch on indexes #$22 #$28 #$29
|
||||
|
||||
.darkMountain
|
||||
LDX.b #$0D ; dark mountain theme
|
||||
;LDX.b #$05 ; Lost woods theme
|
||||
|
||||
.bunny
|
||||
; if not inverted and light world, or inverted and dark world, skip moon pearl check
|
||||
LDA CurrentWorld : CLC : ROL #$03 : CMP InvertedMode : BEQ .done
|
||||
LDA MoonPearlEquipment : BNE .done
|
||||
LDX #$04 ; bunny theme
|
||||
; check if we've pulled from the master sword pedestal
|
||||
;LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
|
||||
; LDX.b #$02 ; Default light world theme
|
||||
;+
|
||||
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; check if we are entering lost woods
|
||||
LDA $8A : BEQ .endOfLightWorldChecks
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;$012D to be set to any ambient SFX for the area
|
||||
Overworld_DetermineAmbientSFX:
|
||||
.notVillageOrWoods
|
||||
; Use the normal overworld (light world) music
|
||||
LDX.b #$02
|
||||
|
||||
; Check phase ; In phase >= 2
|
||||
LDA ProgressIndicator : CMP.b #$02 : !BGE +
|
||||
BRA .done ; rain state sfx handled elsewhere
|
||||
|
||||
+ LDA $8A : CMP.b #$43 : BEQ .darkMountain
|
||||
CMP.b #$45 : BEQ .darkMountain
|
||||
CMP.b #$47 : BEQ .darkMountain
|
||||
; If phase < 2, play the legend music
|
||||
LDX.b #$03
|
||||
+
|
||||
|
||||
CMP.b #$70 : BEQ .mire
|
||||
.endOfLightWorldChecks
|
||||
; if we are in the light world go ahead and set chosen selection
|
||||
LDA CurrentWorld : BEQ .checkInverted+4
|
||||
|
||||
LDA.b #$05 : BRA .setSfx ; silence
|
||||
LDX.b #$09 ; dark overworld theme
|
||||
|
||||
.mire
|
||||
LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BNE .done
|
||||
LDA.b #$01 : BRA .setSfx ; Misery Mire rain SFX
|
||||
LDA $8A
|
||||
; Misery Mire rain SFX
|
||||
CMP.b #$70 : BNE ++
|
||||
LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BNE ++
|
||||
LDA.b #$01 : CMP $0131 : BEQ +
|
||||
STA $012D
|
||||
+ : BRA .checkInverted
|
||||
++
|
||||
|
||||
; This music is used in dark death mountain
|
||||
CMP.b #$43 : BEQ .darkMountain
|
||||
; CMP.b #$45 : BEQ .darkMountain
|
||||
; CMP.b #$47 : BEQ .darkMountain
|
||||
LDA.b #$05 : STA $012D
|
||||
BRA .checkInverted
|
||||
|
||||
.darkMountain
|
||||
LDA.b #$09 : BRA .setSfx ; set storm ambient SFX
|
||||
LDA CrystalsField : CMP.b #$7F : BEQ +
|
||||
LDX.b #$0D ; dark death mountain theme
|
||||
+ : LDA.b #$09 : STA $012D
|
||||
|
||||
.setSfx
|
||||
CMP $0131 : BEQ +
|
||||
STA $012D
|
||||
+ STZ $012D
|
||||
; if not inverted and light world, or inverted and dark world, skip moon pearl check
|
||||
.checkInverted
|
||||
LDA CurrentWorld : CLC : ROL #$03 : CMP InvertedMode : BEQ .lastCheck
|
||||
|
||||
.done
|
||||
; Does Link have a moon pearl?
|
||||
LDA MoonPearlEquipment : BNE +
|
||||
LDX.b #$04 ; bunny theme
|
||||
+
|
||||
|
||||
.lastCheck
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -189,34 +285,8 @@ Overworld_MosaicDarkWorldChecks:
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; This is the where the music can change due to an UW transition
|
||||
;
|
||||
; On entry, A=16bit XY=8bit, A & X safe to mod, Y unknown
|
||||
Underworld_DoorDown_Entry:
|
||||
LDX #$FF ; some junk value to be used later to determine if the below lines will change the track
|
||||
LDA.l ProgressIndicator : AND.w #$00FF : CMP.w #2 : !BLT .vanilla
|
||||
LDA.l DRMode : BNE .done
|
||||
|
||||
.vanilla ; thing we wrote over
|
||||
LDA $A0 : CMP.w #$0012 : BNE +
|
||||
LDX.b #$14 ; value for Sanc music
|
||||
BRA .done
|
||||
+ LDA $A2 : CMP.w #$0012 : BNE .done
|
||||
LDX.b #$10 ; value for Hyrule Castle music
|
||||
.done
|
||||
LDA $A0 : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; This is for changing to/from ToH dungeon/boss music
|
||||
;
|
||||
; A=16bit XY=8bit
|
||||
; Check if the boss in ToH has been defeated (16-bit accumulator)
|
||||
CheckHeraBossDefeated:
|
||||
LDA RoomDataWRAM[$07].high : AND.w #$00FF : BEQ +
|
||||
SEC : RTL
|
||||
+ CLC : RTL
|
||||
|
||||
FallingMusicFadeOut:
|
||||
CMP.w #$0017 ; what we wrote over
|
||||
BNE .return
|
||||
LDA.w $0130 : AND.w #$00FF : CMP.w #$0015 ; if boss music is playing, then fade out
|
||||
.return
|
||||
LDA $7EF00F : AND #$00FF
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
601
newhud.asm
601
newhud.asm
@@ -1,300 +1,301 @@
|
||||
NewDrawHud:
|
||||
SEP #$30
|
||||
;================================================================================
|
||||
; Draw bomb count
|
||||
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
||||
;================================================================================
|
||||
|
||||
LDA InfiniteBombsModifier : BNE .infinite_bombs
|
||||
.finite_bombs
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP #$01 : BNE .normal
|
||||
LDA.l SpecialWeaponLevel : BEQ .no_bombs
|
||||
.normal
|
||||
LDA.l BombsEquipment ; bombs
|
||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS ; Draw bombs 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
||||
BRA +
|
||||
.no_bombs
|
||||
REP #$20
|
||||
LDA.w #$207F : STA !BOMBCOUNT_DRAW_ADDRESS ; blank
|
||||
STA !BOMBCOUNT_DRAW_ADDRESS+2 ; blank
|
||||
BRA +
|
||||
.infinite_bombs
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
INC A : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; infinity (right half)
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw rupee counter
|
||||
!RUPEE_DRAW_ADDRESS = "$7EC750"
|
||||
;================================================================================
|
||||
|
||||
LDA.l $7EF362 ; Drawing bombs (above) always ends with 16-bit A, so, no need to REP here
|
||||
JSR HudHexToDec4Digit
|
||||
LDX.b $04 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS ; 1000s
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+2 ; 100s
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+4 ; 10s
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+6 ; 1s
|
||||
|
||||
;================================================================================
|
||||
; Draw arrow count
|
||||
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
||||
;================================================================================
|
||||
|
||||
SEP #$20
|
||||
LDA.l ArrowMode : BNE +
|
||||
LDA InfiniteArrowsModifier : BNE .infinite_arrows
|
||||
.finite_arrows
|
||||
LDA.l CurrentArrows ; arrows
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS ; Draw arrows 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS+2 ; Draw arrows 1 digit
|
||||
BRA +
|
||||
|
||||
.infinite_arrows
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !ARROWCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
INC A : STA !ARROWCOUNT_DRAW_ADDRESS+2 ; infinity (right half)
|
||||
+
|
||||
;================================================================================
|
||||
; Draw Goal Item Indicator
|
||||
!GOAL_DRAW_ADDRESS = "$7EC72A"
|
||||
;================================================================================
|
||||
REP #$20
|
||||
LDA.l GoalItemRequirement : BNE + : JMP .done : + ; Star Meter
|
||||
|
||||
LDA.l GoalCounter
|
||||
JSR HudHexToDec4Digit
|
||||
|
||||
LDA.l GoalItemIcon : STA !GOAL_DRAW_ADDRESS ; draw star icon
|
||||
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
|
||||
LDA.l GoalItemRequirement : CMP.w #$FFFF : BEQ .skip
|
||||
LDA.l GoalItemRequirement
|
||||
JSR HudHexToDec4Digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
BRA .done
|
||||
.skip
|
||||
LDA.w #$207F ; transparent tile
|
||||
STA !GOAL_DRAW_ADDRESS+8
|
||||
STA !GOAL_DRAW_ADDRESS+10
|
||||
STA !GOAL_DRAW_ADDRESS+12
|
||||
.done
|
||||
|
||||
;================================================================================
|
||||
; Draw Dungeon Compass Counts
|
||||
;================================================================================
|
||||
LDA.l CompassMode : AND #$000F : BEQ + ; skip if CompassMode is 0.
|
||||
JSL.l DrawDungeonCompassCounts ; compasses.asm
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw key count
|
||||
!KEY_DIGITS_ADDRESS = "$7EC764"
|
||||
!KEY_ICON_ADDRESS = "$7EC726"
|
||||
;================================================================================
|
||||
SEP #$20
|
||||
LDA.l CurrentSmallKeys : CMP.b #$FF : BEQ .not_in_dungeon
|
||||
.in_dungeon
|
||||
JSR HudHexToDec2Digit : REP #$20
|
||||
|
||||
; if 10s digit is 0, draw transparent tile instead of 0
|
||||
LDX.b $06 : TXA : CPX.b #$90 : BNE +
|
||||
LDA.w #$007F
|
||||
+
|
||||
ORA.w #$2400 : STA !KEY_DIGITS_ADDRESS
|
||||
|
||||
; 1s digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !KEY_DIGITS_ADDRESS+2
|
||||
BRA .done_keys
|
||||
|
||||
.not_in_dungeon
|
||||
REP #$20
|
||||
|
||||
;in the overworld, draw transparent tiles instead of key count
|
||||
LDA.w #$247F : STA !KEY_DIGITS_ADDRESS : STA !KEY_DIGITS_ADDRESS+2
|
||||
STA !KEY_ICON_ADDRESS
|
||||
|
||||
.done_keys
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw pendant/crystal icon
|
||||
;--------------------------------------------------------------------------------
|
||||
!PRIZE_ICON = $7EC742
|
||||
!P_ICON = $296C
|
||||
!C_ICON = $295F
|
||||
|
||||
SEP #$20
|
||||
LDA.b $1B : BEQ .noprize
|
||||
|
||||
LDX.w $040C
|
||||
CPX #$1A : !BGE .noprize
|
||||
CPX #$04 : !BLT .noprize
|
||||
CPX #$08 : BEQ .noprize
|
||||
|
||||
LDA $10 : CMP #$12 : BEQ .noprize
|
||||
|
||||
LDA.l MapMode
|
||||
REP #$20
|
||||
BEQ .drawprize
|
||||
|
||||
LDA.l MapField
|
||||
AND.l DungeonItemMasks,X
|
||||
BEQ .noprize
|
||||
|
||||
.drawprize
|
||||
TXA : LSR : TAX
|
||||
LDA.l CrystalPendantFlags_2, X
|
||||
AND.w #$0040 : BNE .is_crystal
|
||||
|
||||
LDA.w #!P_ICON
|
||||
BRA .doneprize
|
||||
|
||||
.is_crystal
|
||||
LDA.w #!C_ICON
|
||||
BRA .doneprize
|
||||
|
||||
.noprize
|
||||
REP #$20
|
||||
LDA.w #$207F
|
||||
|
||||
.doneprize
|
||||
STA.l !PRIZE_ICON
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw Magic Meter
|
||||
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
!ADD #$0007
|
||||
AND #$FFF8
|
||||
TAX ; end of crap
|
||||
|
||||
LDA InfiniteMagicModifier : AND.w #$00FF : BNE + : JMP .green : +
|
||||
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
||||
LDX.w #$0080 ; load full magic meter graphics
|
||||
LDA $1A : AND.w #$000C : LSR #2
|
||||
BEQ .red
|
||||
CMP.w #0001 : BEQ .yellow
|
||||
CMP.w #0002 : BNE + : JMP .green : +
|
||||
.blue
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$EFFF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$EFFF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$EFFF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$EFFF : STA $7EC806
|
||||
RTL
|
||||
.red
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$E7FF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$E7FF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$E7FF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$E7FF : STA $7EC806
|
||||
RTL
|
||||
.yellow
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$EBFF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$EBFF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$EBFF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$EBFF : STA $7EC806
|
||||
RTL
|
||||
.orange
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$E3FF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$E3FF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$E3FF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$E3FF : STA $7EC806
|
||||
RTL
|
||||
.green
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : STA $7EC806
|
||||
RTL
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $04 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec4Digit:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.w #1000 : !BLT +
|
||||
INY
|
||||
SBC.w #1000 : BRA -
|
||||
+
|
||||
STY $04 : LDY #$90 ; Store 1000s digit & reset Y
|
||||
-
|
||||
CMP.w #100 : !BLT +
|
||||
INY
|
||||
SBC.w #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY #$90 ; Store 100s digit & reset Y
|
||||
-
|
||||
CMP.w #10 : !BLT +
|
||||
INY
|
||||
SBC.w #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit & reset Y
|
||||
CMP.w #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $05 - $07 (high - low)
|
||||
;================================================================================
|
||||
;HudHexToDec3Digit: ; this may be overkill, could have used the 4 digit one...
|
||||
; LDY.b #$90
|
||||
; -
|
||||
; CMP.b #100 : !BLT +
|
||||
; INY
|
||||
; SBC.b #100 : BRA -
|
||||
; +
|
||||
; STY $05 : LDY.b #$90 ; Store 100s digit and reset Y
|
||||
; -
|
||||
; CMP.b #10 : !BLT +
|
||||
; INY
|
||||
; SBC.b #10 : BRA -
|
||||
; +
|
||||
; STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
; CMP.b #1 : !BLT +
|
||||
; -
|
||||
; INY
|
||||
; DEC : BNE -
|
||||
; +
|
||||
; STY $07 ; Store 1s digit
|
||||
;RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $06 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec2Digit:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.b #10 : !BLT +
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
NewDrawHud:
|
||||
SEP #$30
|
||||
;================================================================================
|
||||
; Draw bomb count
|
||||
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
;================================================================================
|
||||
|
||||
LDA !INFINITE_BOMBS : BNE .infinite_bombs
|
||||
.finite_bombs
|
||||
LDA.l BombsEquipment ; bombs
|
||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS ; Draw bombs 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
||||
BRA +
|
||||
|
||||
.infinite_bombs
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
INC A : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; infinity (right half)
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw rupee counter
|
||||
!RUPEE_DRAW_ADDRESS = "$7EC750"
|
||||
;================================================================================
|
||||
|
||||
LDA.l DisplayRupees ; Drawing bombs (above) always ends with 16-bit A, so, no need to REP here
|
||||
JSR HudHexToDec4Digit
|
||||
LDX.b $04 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS ; 1000s
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+2 ; 100s
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+4 ; 10s
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+6 ; 1s
|
||||
|
||||
;================================================================================
|
||||
; Draw arrow count
|
||||
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
;================================================================================
|
||||
|
||||
SEP #$20
|
||||
LDA.l ArrowMode : BNE +
|
||||
LDA !INFINITE_ARROWS : BNE .infinite_arrows
|
||||
.finite_arrows
|
||||
LDA.l CurrentArrows ; arrows
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS ; Draw arrows 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS+2 ; Draw arrows 1 digit
|
||||
BRA +
|
||||
|
||||
.infinite_arrows
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !ARROWCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
INC A : STA !ARROWCOUNT_DRAW_ADDRESS+2 ; infinity (right half)
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw Goal Item Indicator
|
||||
!GOAL_DRAW_ADDRESS = "$7EC72A"
|
||||
;================================================================================
|
||||
|
||||
REP #$20
|
||||
LDA.l GoalItemRequirement : BNE + : JMP .done : + ; Star Meter
|
||||
|
||||
LDA.l GoalCounter
|
||||
JSR HudHexToDec4Digit
|
||||
|
||||
LDA.l GoalItemIcon : STA.l !GOAL_DRAW_ADDRESS ; draw star icon
|
||||
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
|
||||
LDA.l GoalItemRequirement : CMP.w #$FFFF : BEQ .skip
|
||||
LDA.l GoalItemRequirement
|
||||
JSR HudHexToDec4Digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
BRA .done
|
||||
.skip
|
||||
LDA.w #$207F ; transparent tile
|
||||
STA !GOAL_DRAW_ADDRESS+8
|
||||
STA !GOAL_DRAW_ADDRESS+10
|
||||
STA !GOAL_DRAW_ADDRESS+12
|
||||
.done
|
||||
|
||||
;================================================================================
|
||||
; Draw Dungeon Compass Counts
|
||||
;================================================================================
|
||||
LDA.l CompassMode : AND #$00FF : BEQ + ; skip if CompassMode is 0.
|
||||
JSL.l DrawDungeonCompassCounts ; compasses.asm
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw key count
|
||||
!KEY_DIGITS_ADDRESS = "$7EC764"
|
||||
!KEY_ICON_ADDRESS = "$7EC726"
|
||||
;================================================================================
|
||||
SEP #$20
|
||||
LDA.l CurrentSmallKeys : CMP.b #$FF : BEQ .not_in_dungeon
|
||||
.in_dungeon
|
||||
JSR HudHexToDec2Digit : REP #$20
|
||||
|
||||
; if 10s digit is 0, draw transparent tile instead of 0
|
||||
LDX.b $06 : TXA : CPX.b #$90 : BNE +
|
||||
LDA.w #$007F
|
||||
+
|
||||
ORA.w #$2400 : STA !KEY_DIGITS_ADDRESS
|
||||
|
||||
; 1s digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !KEY_DIGITS_ADDRESS+2
|
||||
BRA .done_keys
|
||||
|
||||
.not_in_dungeon
|
||||
REP #$20
|
||||
|
||||
;in the overworld, draw transparent tiles instead of key count
|
||||
LDA.w #$247F : STA !KEY_DIGITS_ADDRESS : STA !KEY_DIGITS_ADDRESS+2
|
||||
STA !KEY_ICON_ADDRESS
|
||||
|
||||
.done_keys
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw pendant/crystal icon
|
||||
;--------------------------------------------------------------------------------
|
||||
!PRIZE_ICON = $7EC742
|
||||
!P_ICON = $296C
|
||||
!C_ICON = $295F
|
||||
|
||||
SEP #$20
|
||||
LDA.b $1B : BEQ .noprize
|
||||
|
||||
LDX.w $040C
|
||||
CPX #$1A : !BGE .noprize
|
||||
CPX #$04 : !BLT .noprize
|
||||
CPX #$08 : BEQ .noprize
|
||||
|
||||
LDA $10 : CMP #$12 : BEQ .noprize
|
||||
|
||||
LDA.l MapMode
|
||||
REP #$20
|
||||
BEQ .drawprize
|
||||
|
||||
LDA.l MapField
|
||||
AND.l DungeonItemMasks,X
|
||||
BEQ .noprize
|
||||
|
||||
.drawprize
|
||||
TXA : LSR : TAX
|
||||
LDA.l CrystalPendantFlags_2, X
|
||||
AND.w #$0040 : BNE .is_crystal
|
||||
|
||||
LDA.w #!P_ICON
|
||||
BRA .doneprize
|
||||
|
||||
.is_crystal
|
||||
LDA.w #!C_ICON
|
||||
BRA .doneprize
|
||||
|
||||
.noprize
|
||||
REP #$20
|
||||
LDA.w #$207F
|
||||
|
||||
.doneprize
|
||||
STA.l !PRIZE_ICON
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw Magic Meter
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
!ADD #$0007
|
||||
AND #$FFF8
|
||||
TAX ; end of crap
|
||||
|
||||
LDA !INFINITE_MAGIC : AND.w #$00FF : BNE + : JMP .green : +
|
||||
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
||||
LDX.w #$0080 ; load full magic meter graphics
|
||||
LDA $1A : AND.w #$000C : LSR #2
|
||||
BEQ .red
|
||||
CMP.w #0001 : BEQ .yellow
|
||||
CMP.w #0002 : BNE + : JMP .green : +
|
||||
.blue
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$EFFF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$EFFF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$EFFF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$EFFF : STA $7EC806
|
||||
RTL
|
||||
.red
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$E7FF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$E7FF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$E7FF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$E7FF : STA $7EC806
|
||||
RTL
|
||||
.yellow
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$EBFF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$EBFF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$EBFF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$EBFF : STA $7EC806
|
||||
RTL
|
||||
.orange
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : AND.w #$E3FF : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : AND.w #$E3FF : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : AND.w #$E3FF : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : AND.w #$E3FF : STA $7EC806
|
||||
RTL
|
||||
.green
|
||||
LDA !DrawMagicMeter_mp_tilemap+0, X : STA $7EC746
|
||||
LDA !DrawMagicMeter_mp_tilemap+2, X : STA $7EC786
|
||||
LDA !DrawMagicMeter_mp_tilemap+4, X : STA $7EC7C6
|
||||
LDA !DrawMagicMeter_mp_tilemap+6, X : STA $7EC806
|
||||
RTL
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $04 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec4Digit:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.w #1000 : !BLT +
|
||||
INY
|
||||
SBC.w #1000 : BRA -
|
||||
+
|
||||
STY $04 : LDY #$90 ; Store 1000s digit & reset Y
|
||||
-
|
||||
CMP.w #100 : !BLT +
|
||||
INY
|
||||
SBC.w #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY #$90 ; Store 100s digit & reset Y
|
||||
-
|
||||
CMP.w #10 : !BLT +
|
||||
INY
|
||||
SBC.w #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit & reset Y
|
||||
CMP.w #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $05 - $07 (high - low)
|
||||
;================================================================================
|
||||
;HudHexToDec3Digit: ; this may be overkill, could have used the 4 digit one...
|
||||
; LDY.b #$90
|
||||
; -
|
||||
; CMP.b #100 : !BLT +
|
||||
; INY
|
||||
; SBC.b #100 : BRA -
|
||||
; +
|
||||
; STY $05 : LDY.b #$90 ; Store 100s digit and reset Y
|
||||
; -
|
||||
; CMP.b #10 : !BLT +
|
||||
; INY
|
||||
; SBC.b #10 : BRA -
|
||||
; +
|
||||
; STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
; CMP.b #1 : !BLT +
|
||||
; -
|
||||
; INY
|
||||
; DEC : BNE -
|
||||
; +
|
||||
; STY $07 ; Store 1s digit
|
||||
;RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $06 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec2Digit:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.b #10 : !BLT +
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
|
||||
749
newitems.asm
749
newitems.asm
File diff suppressed because it is too large
Load Diff
11
npcitems.asm
11
npcitems.asm
@@ -115,7 +115,6 @@ ItemSet_MagicBat:
|
||||
RTL
|
||||
|
||||
ItemSet_OldMan:
|
||||
PHA : LDA OldManItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA NpcFlags : ORA.b #$01 : STA NpcFlags : PLA
|
||||
RTL
|
||||
@@ -126,19 +125,16 @@ ItemSet_ZoraKing:
|
||||
RTL
|
||||
|
||||
ItemSet_SickKid:
|
||||
PHA : LDA SickKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA NpcFlags : ORA.b #$04 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_TreeKid:
|
||||
PHA : LDA TreeKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA NpcFlags : ORA.b #$08 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Sahasrala:
|
||||
PHA : LDA SahasralaItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA NpcFlags : ORA.b #$10 : STA NpcFlags : PLA
|
||||
RTL
|
||||
@@ -150,7 +146,6 @@ ItemSet_Catfish:
|
||||
RTL
|
||||
|
||||
ItemSet_Library:
|
||||
PHA : LDA LibraryItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA NpcFlags : ORA.b #$80 : STA NpcFlags : PLA
|
||||
RTL
|
||||
@@ -163,7 +158,6 @@ ItemSet_Mushroom:
|
||||
; if for any reason the item value is 0 reload it, just in case
|
||||
%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues) : TAY
|
||||
+
|
||||
LDA MushroomItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
;LDY.b #$29
|
||||
STZ $02E9 ; thing we wrote over - the mushroom is an npc for item purposes apparently
|
||||
@@ -186,19 +180,14 @@ Set300RupeeNPCItem:
|
||||
CMP.w #291 : BNE +
|
||||
%GetPossiblyEncryptedItem(RupeeNPC_MoldormCave, SpriteItemValues)
|
||||
TAY ; load moldorm cave value into Y
|
||||
LDA RupeeNPC_MoldormCave_Player
|
||||
BRA .done
|
||||
+ CMP.w #286 : BNE +
|
||||
%GetPossiblyEncryptedItem(RupeeNPC_NortheastDarkSwampCave, SpriteItemValues)
|
||||
TAY ; load northeast dark swamp cave value into Y
|
||||
LDA RupeeNPC_NortheastDarkSwampCave_Player
|
||||
BRA .done
|
||||
+
|
||||
LDA #$0000
|
||||
LDY.b #$46 ; default to a normal 300 rupees
|
||||
.done
|
||||
SEP #$20
|
||||
STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
1788
owrando.asm
1788
owrando.asm
File diff suppressed because it is too large
Load Diff
@@ -42,6 +42,80 @@ RTL
|
||||
LDA.b #$FF ; don't show keys
|
||||
RTL
|
||||
;================================================================================
|
||||
GetCrystalNumber:
|
||||
PHX
|
||||
TXA : ASL : TAX
|
||||
LDA CurrentWorld : EOR.b #$40 : BNE +
|
||||
INX
|
||||
+
|
||||
LDA.l CrystalNumberTable-16, X
|
||||
PLX
|
||||
RTL
|
||||
;================================================================================
|
||||
OverworldMap_CheckObject:
|
||||
PHX
|
||||
;CPX.b #$01 : BNE + : JMP ++ : + : JMP .fail
|
||||
LDA CurrentWorld : AND.b #$40 : BNE +
|
||||
;LW Map
|
||||
LDA.l MapMode : BEQ +++
|
||||
LDA MapField : ORA MapOverlay : AND.b #$01 : BNE +++
|
||||
PHX
|
||||
LDA.l .lw_map_offsets, X : TAX ; put map offset into X
|
||||
LDA MapField, X : ORA MapOverlay, X
|
||||
PLX
|
||||
AND.l .lw_map_masks, X : BNE +++
|
||||
JMP .fail
|
||||
+++
|
||||
LDA.l .lw_offsets, X
|
||||
BPL +++ : CLC : BRA .done : +++ ; don't display master sword
|
||||
TAX : BRA ++
|
||||
+
|
||||
;DW Map
|
||||
LDA.l MapMode : BEQ +++
|
||||
LDA MapField : ORA MapOverlay : AND.b #$02 : BNE +++
|
||||
PHX
|
||||
LDA.l .dw_map_offsets, X : TAX ; put map offset into X
|
||||
LDA.l MapField, X : ORA MapOverlay, X
|
||||
PLX
|
||||
AND.l .dw_map_masks, X : BNE +++
|
||||
JMP .fail
|
||||
+++
|
||||
LDA.l .dw_offsets, X
|
||||
TAX : BRA ++
|
||||
SEC
|
||||
PLX
|
||||
RTL
|
||||
++
|
||||
LDA.l CrystalPendantFlags_2, X
|
||||
AND.b #$40 : BNE .checkCrystal
|
||||
|
||||
.checkPendant
|
||||
LDA PendantsField : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkCrystal
|
||||
LDA CrystalsField : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.fail
|
||||
SEC
|
||||
.done
|
||||
PLX
|
||||
RTL
|
||||
.lw_offsets
|
||||
db $02, $0A, $03, $FF
|
||||
.dw_offsets
|
||||
db $06, $08, $0C, $0B, $07, $09, $05
|
||||
.lw_map_offsets
|
||||
db $01, $00, $01
|
||||
; pod skull trock thieves mire ice swamp
|
||||
.dw_map_offsets
|
||||
db $01, $00, $00, $00, $01, $00, $01
|
||||
.lw_map_masks
|
||||
db $20, $20, $10, $00
|
||||
.dw_map_masks
|
||||
db $02, $80, $08, $10, $01, $40, $04
|
||||
;================================================================================
|
||||
SetLWDWMap:
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
@@ -397,18 +471,16 @@ DrawHUDDungeonItems:
|
||||
|
||||
.next_map
|
||||
BIT.w .dungeon_bitmasks,X
|
||||
BNE ..draw_map
|
||||
; MapMode indicates if maps are needed for the info
|
||||
LDA.l MapMode : AND #$00FF : BNE ..skip_map
|
||||
BEQ ..skip_map
|
||||
|
||||
..draw_map
|
||||
LDY.w .dungeon_positions,X
|
||||
JSL MapIndicatorLong
|
||||
LDA.w #$2826
|
||||
STA.w $1686,Y
|
||||
|
||||
..skip_map
|
||||
; reload
|
||||
LDA.l MapField
|
||||
|
||||
..skip_map
|
||||
INX : INX
|
||||
CPX.w #26 : BCC .next_map
|
||||
|
||||
|
||||
@@ -33,7 +33,6 @@ QuickSwap:
|
||||
CPX.b #$01 : BEQ + ; bow
|
||||
CPX.b #$05 : BEQ + ; powder
|
||||
CPX.b #$0D : BEQ + ; flute
|
||||
CPX.b #$0E : BEQ + ; bug net
|
||||
CPX.b #$10 : BEQ + ; bottle
|
||||
BRA .store
|
||||
+ STX $0202 : JSL ProcessMenuButtons_y_pressed
|
||||
|
||||
22
retro.asm
22
retro.asm
@@ -1,5 +1,6 @@
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
IsItemAvailable:
|
||||
LDA InfiniteBombsModifier : BEQ .finite
|
||||
LDA !INFINITE_BOMBS : BEQ .finite
|
||||
.infinite
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
@@ -7,39 +8,34 @@ IsItemAvailable:
|
||||
LDA EquipmentWRAM-1, X
|
||||
RTL
|
||||
LoadBombCount:
|
||||
LDA InfiniteBombsModifier : BNE .infinite
|
||||
LDA !INFINITE_BOMBS : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
LoadBombCount16:
|
||||
LDA InfiniteBombsModifier : AND.w #$00FF : BNE .infinite
|
||||
LDA !INFINITE_BOMBS : AND.w #$00FF : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
StoreBombCount:
|
||||
JSL IncrementBombsPlacedCounter
|
||||
PHA : LDA InfiniteBombsModifier : BEQ .finite
|
||||
PHA : LDA !INFINITE_BOMBS : BEQ .finite
|
||||
.infinite
|
||||
PLA : LDA.b #$01 : RTL
|
||||
.finite
|
||||
PLA : STA.l BombsEquipment
|
||||
BNE .done
|
||||
LDA.l ItemOnB : CMP #$04 : BNE .done
|
||||
LDA.b #$00 : STA.l ItemOnB
|
||||
.done
|
||||
LDA.l BombsEquipment
|
||||
PLA : STA BombsEquipment
|
||||
RTL
|
||||
SearchForEquippedItem:
|
||||
LDA InfiniteBombsModifier : BEQ +
|
||||
LDA !INFINITE_BOMBS : BEQ +
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
+
|
||||
LDA BowEquipment ; thing we wrote over
|
||||
RTL
|
||||
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
DecrementArrows:
|
||||
LDA InfiniteArrowsModifier : BNE .infinite
|
||||
LDA !INFINITE_ARROWS : BNE .infinite
|
||||
LDA.l ArrowMode : BNE .rupees : BRA .normal
|
||||
.infinite
|
||||
LDA.b #$01 : RTL
|
||||
|
||||
@@ -22,7 +22,6 @@ RTL
|
||||
.forceHeart
|
||||
LDA #$33 : STA $C8 ; assure the correct state if player talked to shopkeeper
|
||||
LDA $0403 : AND.b #$40 : BNE .notHeart
|
||||
LDA ChestGameItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA #$07 ; give prize item
|
||||
RTL
|
||||
.notHeart
|
||||
@@ -111,10 +110,6 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_POINTERS = "$7F5200"
|
||||
GetStaticRNG:
|
||||
LDA.l SeededRNG : BNE .seeded
|
||||
JML GetRandomInt
|
||||
RTL
|
||||
.seeded
|
||||
PHX : PHP
|
||||
REP #$30 ; set 16-bit accumulator and index registers
|
||||
AND.w #$000F
|
||||
|
||||
@@ -83,14 +83,69 @@ IcePalaceBombosNE:
|
||||
%DrawBombosPlatform(14, 18, 1, 0)
|
||||
RTL
|
||||
|
||||
CastleEastEntrance: ; new solution (see Rain Prevention)
|
||||
CastleEastEntrance:
|
||||
LDA ProgressIndicator : CMP.b #$02 : !BLT + : RTL : + ; only apply in rain states (0 or 1)
|
||||
LDA.l BlockCastleDoorsInRain : BNE + : RTL : +
|
||||
|
||||
REP #$20 ; 16 A
|
||||
LDA.w #$08e1 ; square peg
|
||||
%writeTileAt(11,21,0,1)
|
||||
%writeTileAt(11,26,0,1)
|
||||
%writeTileAt(20,21,0,1)
|
||||
%writeTileAt(20,26,0,1)
|
||||
INC ;horizontal rail
|
||||
%writeTileAt(12,21,0,1)
|
||||
%writeTileAt(13,21,0,1)
|
||||
%writeTileAt(14,21,0,1)
|
||||
%writeTileAt(15,21,0,1)
|
||||
%writeTileAt(16,21,0,1)
|
||||
%writeTileAt(17,21,0,1)
|
||||
%writeTileAt(18,21,0,1)
|
||||
%writeTileAt(19,21,0,1)
|
||||
INC ;vertical rail
|
||||
%writeTileAt(11,22,0,1)
|
||||
%writeTileAt(11,23,0,1)
|
||||
%writeTileAt(11,24,0,1)
|
||||
%writeTileAt(11,25,0,1)
|
||||
%writeTileAt(20,22,0,1)
|
||||
%writeTileAt(20,23,0,1)
|
||||
%writeTileAt(20,24,0,1)
|
||||
%writeTileAt(20,25,0,1)
|
||||
SEP #$20 ; 8 A
|
||||
RTL
|
||||
|
||||
CastleWestEntrance: ; new solution (see Rain Prevention)
|
||||
CastleWestEntrance:
|
||||
LDA ProgressIndicator : CMP.b #$02 : !BLT + : RTL : + ; only apply in rain states (0 or 1)
|
||||
LDA.l BlockCastleDoorsInRain : BNE + : RTL : +
|
||||
|
||||
REP #$20 ; 16 A
|
||||
LDA.w #$08e1 ; square peg
|
||||
%writeTileAt(11,21,1,1)
|
||||
%writeTileAt(11,26,1,1)
|
||||
%writeTileAt(20,21,1,1)
|
||||
%writeTileAt(20,26,1,1)
|
||||
INC ;horizontal rail
|
||||
%writeTileAt(12,21,1,1)
|
||||
%writeTileAt(13,21,1,1)
|
||||
%writeTileAt(14,21,1,1)
|
||||
%writeTileAt(15,21,1,1)
|
||||
%writeTileAt(16,21,1,1)
|
||||
%writeTileAt(17,21,1,1)
|
||||
%writeTileAt(18,21,1,1)
|
||||
%writeTileAt(19,21,1,1)
|
||||
INC ;vertical rail
|
||||
%writeTileAt(11,22,1,1)
|
||||
%writeTileAt(11,23,1,1)
|
||||
%writeTileAt(11,24,1,1)
|
||||
%writeTileAt(11,25,1,1)
|
||||
%writeTileAt(20,22,1,1)
|
||||
%writeTileAt(20,23,1,1)
|
||||
%writeTileAt(20,24,1,1)
|
||||
%writeTileAt(20,25,1,1)
|
||||
SEP #$20 ; 8 A
|
||||
RTL
|
||||
|
||||
RoomCallbackTable:
|
||||
; 0 1 2 3 4 5 6 7 8 9 A B C D E F
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $00 ; 00x
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 01x
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 02x
|
||||
|
||||
22
sandbox.asm
22
sandbox.asm
@@ -340,22 +340,22 @@ org $1BD1DD : db #$A4, #$06, #$82, #$9E, #$06, #$82, #$FF, #$FF ;new data for ma
|
||||
|
||||
;;move pyramid exit overworld door
|
||||
org $1BB96F+$35+$35 : dw $001b
|
||||
org $1BBA71+$35+$35 : dw $011c
|
||||
org $1BBA71+$35+$35 : dw $06a4
|
||||
org $1BBB73+$35 : db $36
|
||||
|
||||
org $02DAEE+$37+$37 : dw $0010
|
||||
org $02DB8C+$37 : db $1B
|
||||
org $02DBDB+$37+$37 : dw $000e
|
||||
org $02DC79+$37+$37 : dw $0600
|
||||
org $02DD17+$37+$37 : dw $0676
|
||||
org $02DDB5+$37+$37 : dw $0604
|
||||
org $02DE53+$37+$37 : dw $06e8
|
||||
org $02DEF1+$37+$37 : dw $066d
|
||||
org $02DF8F+$37+$37 : dw $06f3
|
||||
org $02E02D+$37 : db $00
|
||||
org $02E07C+$37 : db $0a
|
||||
org $02DBDB+$37+$37 : dw $0418
|
||||
org $02DC79+$37+$37 : dw $0679
|
||||
org $02DD17+$37+$37 : dw $06b4
|
||||
org $02DDB5+$37+$37 : dw $06c6
|
||||
org $02DE53+$37+$37 : dw $0728
|
||||
org $02DEF1+$37+$37 : dw $06e6
|
||||
org $02DF8F+$37+$37 : dw $0733
|
||||
org $02E02D+$37 : db $07
|
||||
org $02E07C+$37 : db $f9
|
||||
org $02E0CB+$37+$37 : dw $0000
|
||||
org $02E169+$37+$37 : dw $811c
|
||||
org $02E169+$37+$37 : dw $0000
|
||||
|
||||
|
||||
;org $02E849 ; Fly 1 to Sanctuary
|
||||
|
||||
297
save.asm
297
save.asm
@@ -1,129 +1,218 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
Validate_SRAM:
|
||||
REP #$30 ; vanilla behavior from $0CCD45, includes prize pack reset after save and quit
|
||||
LDX #$00FE : -
|
||||
STZ $0D00, X
|
||||
STZ $0E00, X
|
||||
STZ $0F00, X
|
||||
DEX #2
|
||||
BPL -
|
||||
WriteSaveChecksumAndBackup:
|
||||
LDX.w #$0000 : TXA : - ; Checksum first $04FE bytes
|
||||
CLC : ADC.l SaveDataWRAM, X
|
||||
INX #2
|
||||
CPX.w #$04FE : BNE -
|
||||
LDX.w #$0000 : - ; Checksum extended save data
|
||||
CLC : ADC.l ExtendedFileNameWRAM, X
|
||||
INX #2
|
||||
CPX.w #$0FFE : BNE -
|
||||
STA.b $00
|
||||
LDA.w #$5A5A
|
||||
SEC : SBC.b $00
|
||||
STA.l InverseChecksumSRAM
|
||||
|
||||
PHB
|
||||
LDA.w #$14FF ; \
|
||||
LDX.w #CartridgeSRAM&$FFFF ; | Copies $1500 bytes from beginning of cart SRAM to
|
||||
LDY.w #SaveBackupSRAM&$FFFF ; | $704000
|
||||
MVN SRAMBank, SRAMBank ; /
|
||||
PLB
|
||||
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ValidateSRAM:
|
||||
REP #$30
|
||||
LDX.w #$0000 : TXA : - ; Checksum first $04FE bytes
|
||||
CLC : ADC.l CartridgeSRAM, X
|
||||
INX #2
|
||||
CPX.w #$04FE : BNE -
|
||||
LDX.w #$0000 : - ; Checksum extended save data
|
||||
CLC : ADC.l ExtendedFileNameSRAM, X
|
||||
INX #2
|
||||
CPX.w #$0FFE : BNE -
|
||||
STA.b $00
|
||||
LDA.w #$5A5A
|
||||
SEC : SBC.b $00
|
||||
CMP.l InverseChecksumSRAM : BEQ .goodchecksum
|
||||
LDX.w #$0000 : TXA : - ; Do the same for the backup save
|
||||
CLC : ADC.l SaveBackupSRAM, X
|
||||
INX #2
|
||||
CPX.w #$04FE : BNE -
|
||||
LDX.w #$0000 : -
|
||||
CLC : ADC.l SaveBackupSRAM+$500, X
|
||||
INX #2
|
||||
CPX.w #$0FFE : BNE -
|
||||
STA.b $00
|
||||
LDA.w #$5A5A
|
||||
SEC : SBC.b $00
|
||||
CMP.l SaveBackupSRAM+$4FE : BEQ +
|
||||
TDC : STA.l FileValiditySRAM ; Delete save by way of zeroing validity marker
|
||||
BRA .goodchecksum : +
|
||||
PHB
|
||||
LDA.w #$14FF ; \
|
||||
LDX.w #SaveBackupSRAM&$FFFF ; | Copies $1500 bytes from backup on cart SRAM to
|
||||
LDY.w #CartridgeSRAM&$FFFF ; | main save location at $700000
|
||||
MVN SRAMBank, SRAMBank ; /
|
||||
PLB
|
||||
|
||||
.goodchecksum
|
||||
LDX.w #$00FE : - ; includes prize pack reset after save and quit
|
||||
STZ.w $0D00, X
|
||||
STZ.w $0E00, X
|
||||
STZ.w $0F00, X
|
||||
DEX #2
|
||||
BPL -
|
||||
SEP #$30
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ClearExtendedSaveFile:
|
||||
STA $700400, X ; what we wrote over
|
||||
STA $700500, X
|
||||
STA $700600, X
|
||||
STA $700700, X
|
||||
STA $700800, X
|
||||
STA $700900, X
|
||||
STA $700A00, X
|
||||
STA $700B00, X
|
||||
STA $700C00, X
|
||||
STA $700D00, X
|
||||
STA $700E00, X
|
||||
STA $700F00, X
|
||||
STA.l $700400, X ; what we wrote over
|
||||
STA.l $700500, X
|
||||
STA.l $700600, X
|
||||
STA.l $700700, X
|
||||
STA.l $700800, X
|
||||
STA.l $700900, X
|
||||
STA.l $700A00, X
|
||||
STA.l $700B00, X
|
||||
STA.l $700C00, X
|
||||
STA.l $700D00, X
|
||||
STA.l $700E00, X
|
||||
STA.l $700F00, X
|
||||
STA.l $701000, X
|
||||
STA.l $701100, X
|
||||
STA.l $701200, X
|
||||
STA.l $701300, X
|
||||
STA.l $701400, X
|
||||
; Clear backup save
|
||||
STA.l $704000, X
|
||||
STA.l $704100, X
|
||||
STA.l $704200, X
|
||||
STA.l $704300, X
|
||||
STA.l $704400, X
|
||||
STA.l $704500, X
|
||||
STA.l $704600, X
|
||||
STA.l $704700, X
|
||||
STA.l $704800, X
|
||||
STA.l $704900, X
|
||||
STA.l $704A00, X
|
||||
STA.l $704B00, X
|
||||
STA.l $704C00, X
|
||||
STA.l $704D00, X
|
||||
STA.l $704E00, X
|
||||
STA.l $704F00, X
|
||||
STA.l $705000, X
|
||||
STA.l $705100, X
|
||||
STA.l $705200, X
|
||||
STA.l $705300, X
|
||||
STA.l $705400, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ClearExtendedWRAMSaveFile:
|
||||
STA $7EF400, X ; what we wrote over
|
||||
STA $7F6000, X
|
||||
STA $7F6100, X
|
||||
STA $7F6200, X
|
||||
STA $7F6300, X
|
||||
STA $7F6400, X
|
||||
STA $7F6500, X
|
||||
STA $7F6600, X
|
||||
STA $7F6700, X
|
||||
STA $7F6800, X
|
||||
STA $7F6900, X
|
||||
STA $7F6A00, X
|
||||
STA $7F6B00, X
|
||||
STA $7F6C00, X
|
||||
STA $7F6D00, X
|
||||
STA $7F6E00, X
|
||||
STA $7F6F00, X
|
||||
STA.l $7EF400, X ; what we wrote over
|
||||
STA.l $7F6000, X
|
||||
STA.l $7F6100, X
|
||||
STA.l $7F6200, X
|
||||
STA.l $7F6300, X
|
||||
STA.l $7F6400, X
|
||||
STA.l $7F6500, X
|
||||
STA.l $7F6600, X
|
||||
STA.l $7F6700, X
|
||||
STA.l $7F6800, X
|
||||
STA.l $7F6900, X
|
||||
STA.l $7F6A00, X
|
||||
STA.l $7F6B00, X
|
||||
STA.l $7F6C00, X
|
||||
STA.l $7F6D00, X
|
||||
STA.l $7F6E00, X
|
||||
STA.l $7F6F00, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CopyExtendedSaveFileToWRAM:
|
||||
PHA
|
||||
SEP #$30
|
||||
LDA $4300 : PHA ; preserve DMA parameters
|
||||
LDA $4301 : PHA ; preserve DMA parameters
|
||||
LDA $4302 : PHA ; preserve DMA parameters
|
||||
LDA $4303 : PHA ; preserve DMA parameters
|
||||
LDA $4304 : PHA ; preserve DMA parameters
|
||||
LDA $4305 : PHA ; preserve DMA parameters
|
||||
LDA $4306 : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA #$00 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, single-byte mode
|
||||
PHA
|
||||
SEP #$30
|
||||
LDA.w $4300 : PHA ; preserve DMA parameters
|
||||
LDA.w $4301 : PHA ; preserve DMA parameters
|
||||
LDA.w $4302 : PHA ; preserve DMA parameters
|
||||
LDA.w $4303 : PHA ; preserve DMA parameters
|
||||
LDA.w $4304 : PHA ; preserve DMA parameters
|
||||
LDA.w $4305 : PHA ; preserve DMA parameters
|
||||
LDA.w $4306 : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
STZ.w $4200 ; Disable NMI, V/H, joypad
|
||||
STZ.w $420C ; Disable HDMA
|
||||
LDA.b #$00 : STA.w $4300 ; set DMA transfer direction A -> B, bus A auto increment, single-byte mode
|
||||
|
||||
LDA #$80 : STA $4301 ; set bus B source to WRAM register
|
||||
LDA.b #$80 : STA.w $4301 ; set bus B source to WRAM register
|
||||
|
||||
LDA #$00 : STA $2181 ; set WRAM register source address
|
||||
LDA #$60 : STA $2182
|
||||
LDA #$7F : STA $2183
|
||||
LDA.b #$00 : STA.w $2181 ; set WRAM register source address
|
||||
LDA.b #$60 : STA.w $2182
|
||||
LDA.b #$7F : STA.w $2183
|
||||
|
||||
STZ $4302 ; set bus A destination address to SRAM
|
||||
LDA #$05 : STA $4303
|
||||
LDA #$70 : STA $4304
|
||||
STZ.w $4302 ; set bus A destination address to SRAM
|
||||
LDA.b #$05 : STA.w $4303
|
||||
LDA.b #$70 : STA.w $4304
|
||||
|
||||
LDA #$00 : STA $4305 ; set transfer size to 0x1000
|
||||
LDA #$10 : STA $4306 ; STZ $4307
|
||||
LDA.b #$00 : STA.w $4305 ; set transfer size to 0x1000
|
||||
LDA.b #$10 : STA.w $4306 ; STZ $4307
|
||||
|
||||
LDA #$01 : STA $420B ; begin DMA transfer
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA $4306 ; restore DMA parameters
|
||||
PLA : STA $4305 ; restore DMA parameters
|
||||
PLA : STA $4304 ; restore DMA parameters
|
||||
PLA : STA $4303 ; restore DMA parameters
|
||||
PLA : STA $4302 ; restore DMA parameters
|
||||
PLA : STA $4301 ; restore DMA parameters
|
||||
PLA : STA $4300 ; restore DMA parameters
|
||||
REP #$30
|
||||
PLA
|
||||
STA $7EC00D ; what we wrote over
|
||||
LDA.b #$01 : STA.w $420B ; begin DMA transfer
|
||||
LDA.b #$81 : STA.w $4200 ; Re-enable NMI and joypad
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA.w $4306 ; restore DMA parameters
|
||||
PLA : STA.w $4305 ; restore DMA parameters
|
||||
PLA : STA.w $4304 ; restore DMA parameters
|
||||
PLA : STA.w $4303 ; restore DMA parameters
|
||||
PLA : STA.w $4302 ; restore DMA parameters
|
||||
PLA : STA.w $4301 ; restore DMA parameters
|
||||
PLA : STA.w $4300 ; restore DMA parameters
|
||||
REP #$30
|
||||
PLA
|
||||
STA $7EC00D ; what we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CopyExtendedWRAMSaveFileToSRAM:
|
||||
PHA
|
||||
PHB
|
||||
SEP #$30
|
||||
LDA #$00 : PHA : PLB
|
||||
LDA $4300 : PHA ; preserve DMA parameters
|
||||
LDA $4301 : PHA ; preserve DMA parameters
|
||||
LDA $4302 : PHA ; preserve DMA parameters
|
||||
LDA $4303 : PHA ; preserve DMA parameters
|
||||
LDA $4304 : PHA ; preserve DMA parameters
|
||||
LDA $4305 : PHA ; preserve DMA parameters
|
||||
LDA $4306 : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA #$80 : STA $4300 ; set DMA transfer direction B -> A, bus A auto increment, single-byte mode
|
||||
PHA
|
||||
PHB
|
||||
SEP #$30
|
||||
LDA #$00 : PHA : PLB
|
||||
LDA.w $4300 : PHA ; preserve DMA parameters
|
||||
LDA.w $4301 : PHA ; preserve DMA parameters
|
||||
LDA.w $4302 : PHA ; preserve DMA parameters
|
||||
LDA.w $4303 : PHA ; preserve DMA parameters
|
||||
LDA.w $4304 : PHA ; preserve DMA parameters
|
||||
LDA.w $4305 : PHA ; preserve DMA parameters
|
||||
LDA.w $4306 : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
STZ.w $4200 ; Disable NMI, V/H, joypad
|
||||
STZ.w $420C ; Disable HDMA
|
||||
LDA.b #$80 : STA.w $4300 ; set DMA transfer direction B -> A, bus A auto increment, single-byte mode
|
||||
|
||||
STA $4301 ; set bus B source to WRAM register
|
||||
STA.w $4301 ; set bus B source to WRAM register
|
||||
|
||||
LDA #$00 : STA $2181 ; set WRAM register source address
|
||||
LDA #$60 : STA $2182
|
||||
LDA #$7F : STA $2183
|
||||
LDA.b #$00 : STA.w $2181 ; set WRAM register source address
|
||||
LDA.b #$60 : STA.w $2182
|
||||
LDA.b #$7F : STA.w $2183
|
||||
|
||||
STZ $4302 ; set bus A destination address to SRAM
|
||||
LDA #$05 : STA $4303
|
||||
LDA #$70 : STA $4304
|
||||
STZ.w $4302 ; set bus A destination address to SRAM
|
||||
LDA.b #$05 : STA.w $4303
|
||||
LDA.b #$70 : STA.w $4304
|
||||
|
||||
LDA #$10 : STA $4305 ; set transfer size to 0xB00
|
||||
LDA #$0B : STA $4306 ; STZ $4307
|
||||
LDA.b #$10 : STA.w $4305 ; set transfer size to 0xB00
|
||||
LDA.b #$0B : STA.w $4306 ; STZ $4307
|
||||
|
||||
LDA #$01 : STA $420B ; begin DMA transfer
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA $4306 ; restore DMA parameters
|
||||
PLA : STA $4305 ; restore DMA parameters
|
||||
PLA : STA $4304 ; restore DMA parameters
|
||||
PLA : STA $4303 ; restore DMA parameters
|
||||
PLA : STA $4302 ; restore DMA parameters
|
||||
PLA : STA $4301 ; restore DMA parameters
|
||||
PLA : STA $4300 ; restore DMA parameters
|
||||
REP #$30
|
||||
PLB
|
||||
PLA
|
||||
LDX.w #$0000 : TXA ; what we wrote over
|
||||
LDA.b #$01 : STA.w $420B ; begin DMA transfer
|
||||
LDA.b #$81 : STA.w $4200 ; Re-enable NMI and joypad
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA.w $4306 ; restore DMA parameters
|
||||
PLA : STA.w $4305 ; restore DMA parameters
|
||||
PLA : STA.w $4304 ; restore DMA parameters
|
||||
PLA : STA.w $4303 ; restore DMA parameters
|
||||
PLA : STA.w $4302 ; restore DMA parameters
|
||||
PLA : STA.w $4301 ; restore DMA parameters
|
||||
PLA : STA.w $4300 ; restore DMA parameters
|
||||
REP #$30
|
||||
PLB
|
||||
PLA
|
||||
RTL
|
||||
|
||||
263
shopkeeper.asm
263
shopkeeper.asm
@@ -4,6 +4,7 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!BIGRAM = "$7EC900";
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_OAM = "$7EC025"
|
||||
; A = Tile ID
|
||||
macro UploadOAM(dest)
|
||||
PHA : PHP
|
||||
@@ -56,7 +57,6 @@ macro DrawDigit(value,offset)
|
||||
+
|
||||
LDA $0E : STA !BIGRAM, X : INX : INX
|
||||
LDA.w #56 : STA !BIGRAM, X : INX : INX
|
||||
LDA $A0 : CMP.l #$109 : BNE + : LDA.w #$FFCA : STA !BIGRAM-2, X : +
|
||||
LDY $0A : TYA : ASL : TAY : LDA.w .digit_properties, Y : STA !BIGRAM, X : INX : INX
|
||||
LDA.w #$0000 : STA !BIGRAM, X : INX : INX
|
||||
|
||||
@@ -66,7 +66,6 @@ endmacro
|
||||
!COLUMN_LOW = "$7F5022"
|
||||
!COLUMN_HIGH = "$7F5023"
|
||||
DrawPrice:
|
||||
STX $07
|
||||
PHX : PHY : PHP
|
||||
LDY.b #$FF
|
||||
LDX #$00 ; clear bigram pointer
|
||||
@@ -87,7 +86,7 @@ DrawPrice:
|
||||
|
||||
.len1
|
||||
%DrawDigit(#1,#0)
|
||||
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
TXA : LSR #3 : STA $06 ; request 1-4 OAM slots
|
||||
ASL #2
|
||||
@@ -105,19 +104,15 @@ RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
!TILE_UPLOAD_OFFSET_OVERRIDE = "$7F5042"
|
||||
!FREE_TILE_BUFFER = "#$1180"
|
||||
!SHOP_ENABLE_COUNT = "$7F504F"
|
||||
!SHOP_ID = "$7F5050"
|
||||
!SHOP_TYPE = "$7F5051"
|
||||
!SHOP_INVENTORY = "$7F5052" ; $7F5056 - 5a - 5e
|
||||
!SHOP_INVENTORY_PLAYER = "$7F5062"
|
||||
!SHOP_INVENTORY_DISGUISE = "$7F5065" ; was going to remove this, but this lets more than one bee trap exist with its own icon.
|
||||
!SHOP_STATE = "$7F5069"
|
||||
!SHOP_CAPACITY = "$7F506A"
|
||||
!SCRATCH_TEMP_X = "$7F506B"
|
||||
!SHOP_SRAM_INDEX = "$7F506C"
|
||||
!SHOP_MERCHANT = "$7F506D"
|
||||
!SHOP_DMA_TIMER = "$7F506E"
|
||||
!SHOP_KEEP_REFILL = "$7F506F"
|
||||
!SHOP_INVENTORY = "$7F5052" ; $7F505E
|
||||
!SHOP_STATE = "$7F505F"
|
||||
!SHOP_CAPACITY = "$7F5060"
|
||||
!SCRATCH_TEMP_X = "$7F5061"
|
||||
!SHOP_SRAM_INDEX = "$7F5062"
|
||||
!SHOP_MERCHANT = "$7F5063"
|
||||
!SHOP_DMA_TIMER = "$7F5064"
|
||||
;--------------------------------------------------------------------------------
|
||||
!NMI_AUX = "$7F5044"
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -127,23 +122,11 @@ dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
|
||||
.digit_offsets
|
||||
dw 4, 0, -4, -8
|
||||
;--------------------------------------------------------------------------------
|
||||
SpritePrep_ShopKeeper_PotionShop:
|
||||
JSL SpritePrep_ShopKeeper
|
||||
LDA.l !SHOP_TYPE : CMP.b #$FF : BNE +
|
||||
JSL SpritePrep_PotionShopLong
|
||||
RTL
|
||||
+ LDX #$0
|
||||
PHK : PEA.w .jslrtsreturn-1
|
||||
PEA.w $05f527 ; an rtl address - 1 in Bank05
|
||||
JML SpawnMagicPowder
|
||||
.jslrtsreturn
|
||||
RTL
|
||||
|
||||
|
||||
SpritePrep_ShopKeeper:
|
||||
PHX : PHY : PHP
|
||||
|
||||
REP #$30 ; set 16-bit accumulator & index registers
|
||||
;LDA $A0
|
||||
LDX.w #$0000
|
||||
-
|
||||
LDA ShopTable+1, X : CMP $A0 : BNE +
|
||||
@@ -181,37 +164,25 @@ SpritePrep_ShopKeeper:
|
||||
LDA.l ShopContentsTable+1, X : PHX : TYX : STA.l !SHOP_INVENTORY, X : PLX
|
||||
LDA.l ShopContentsTable+2, X : PHX : TYX : STA.l !SHOP_INVENTORY+1, X : PLX
|
||||
LDA.l ShopContentsTable+3, X : PHX : TYX : STA.l !SHOP_INVENTORY+2, X : PLX
|
||||
LDA.l ShopContentsTable+8, X : PHX : PHA : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA #0 : XBA : TYA : LSR #2 : TAX ; This will convert the value back to the slot number (in 8-bit accumulator mode)
|
||||
PLA : STA.l !SHOP_INVENTORY_PLAYER, X : LDA #0 : STA.l !SHOP_INVENTORY_DISGUISE, X : PLX
|
||||
|
||||
PHY
|
||||
PHX
|
||||
LDA.b #$00 : XBA : TYA : LSR #2 : !ADD !SHOP_SRAM_INDEX : TAX
|
||||
LDA PurchaseCounts, X : TYX : STA.l !SHOP_INVENTORY+3, X : TAY
|
||||
PLX
|
||||
|
||||
LDA.l ShopContentsTable+4, X : BEQ +
|
||||
LDA.l ShopContentsTable+4, X : BEQ ++
|
||||
TYA : CMP.l ShopContentsTable+4, X : !BLT ++
|
||||
PLY
|
||||
LDA.l ShopContentsTable+5, X : PHX : TYX : STA.l !SHOP_INVENTORY, X : PLX
|
||||
LDA.l ShopContentsTable+6, X : PHX : TYX : STA.l !SHOP_INVENTORY+1, X : PLX
|
||||
LDA.l ShopContentsTable+7, X : PHX : TYX : STA.l !SHOP_INVENTORY+2, X : PLX
|
||||
LDA #$40 : PHX : TYX : STA.l !SHOP_INVENTORY+3, X : PLX
|
||||
PHX : LDA #0 : XBA : TYA : LSR #2 : TAX ; This will convert the value back to the slot number (in 8-bit accumulator mode)
|
||||
LDA #0 : STA.l !SHOP_INVENTORY_PLAYER, X : PLX
|
||||
BRA +++
|
||||
+ : PLY : LDA #$40 : PHX : TYX : STA.l !SHOP_INVENTORY+3, X : PLX : BRA +++
|
||||
++
|
||||
PLY : +++
|
||||
|
||||
PHX : PHY
|
||||
PHX : TYX : LDA.l !SHOP_INVENTORY, X : PLX
|
||||
CMP #$B0 : BNE +
|
||||
PHX : LDA #0 : XBA : TYA : LSR #2 : TAX ; This will convert the value back to the slot number (in 8-bit accumulator mode)
|
||||
JSL GetRandomInt : AND #$3F
|
||||
BNE ++ : LDA #$49 : ++ : CMP #$26 : BNE ++ : LDA #$6A : ++ ; if 0 (fighter's sword + shield), set to just sword, if filled container (bugged palette), switch to triforce piece
|
||||
STA.l !SHOP_INVENTORY_DISGUISE, X : PLX
|
||||
+ : TAY
|
||||
PHX : TYX : LDA.l !SHOP_INVENTORY, X : PLX : TAY
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA 1,s : TAX : LDA.l .tile_offsets, X : TAX
|
||||
JSR LoadTile
|
||||
@@ -219,24 +190,24 @@ SpritePrep_ShopKeeper:
|
||||
INY #4
|
||||
|
||||
.next
|
||||
INX #9
|
||||
INX #8
|
||||
JMP -
|
||||
.stop
|
||||
|
||||
LDA $A0 : CMP.b #$FF : BNE .normal
|
||||
.dumb
|
||||
LDA $2137
|
||||
LDA $213F
|
||||
LDA $213D
|
||||
CMP.b #60
|
||||
!BLT .dumb
|
||||
.normal
|
||||
LDA #$80 : STA $2100
|
||||
JSR Shopkeeper_UploadVRAMTiles
|
||||
LDA #$0F : STA $2100
|
||||
; LDA.b #Shopkeeper_UploadVRAMTilesLong>>16 : STA !NMI_AUX+2
|
||||
; LDA.b #Shopkeeper_UploadVRAMTilesLong>>8 : STA !NMI_AUX+1
|
||||
; LDA.b #Shopkeeper_UploadVRAMTilesLong>>0 : STA !NMI_AUX
|
||||
;LDA $A0 : CMP.b #$FF : BNE .normal
|
||||
;.dumb
|
||||
; LDA $2137
|
||||
; LDA $213F
|
||||
; LDA $213D
|
||||
; CMP.b #60
|
||||
; !BLT .dumb
|
||||
;.normal
|
||||
;LDA #$80 : STA $2100
|
||||
;JSR Shopkeeper_UploadVRAMTiles
|
||||
;LDA #$0F : STA $2100
|
||||
LDA.b #Shopkeeper_UploadVRAMTilesLong>>16 : STA !NMI_AUX+2
|
||||
LDA.b #Shopkeeper_UploadVRAMTilesLong>>8 : STA !NMI_AUX+1
|
||||
LDA.b #Shopkeeper_UploadVRAMTilesLong>>0 : STA !NMI_AUX
|
||||
|
||||
.done
|
||||
LDA.l !SHOP_TYPE : BIT.b #$20 : BEQ .notTakeAll ; Take-all
|
||||
@@ -264,9 +235,7 @@ SpritePrep_ShopKeeper:
|
||||
PLP : PLY : PLX
|
||||
|
||||
LDA.l !SHOP_TYPE : CMP.b #$FF : BNE +
|
||||
LDA $A0 : CMP.b #$09 : BNE ++
|
||||
RTL
|
||||
++ PLA : PLA : PLA
|
||||
PLA : PLA : PLA
|
||||
INC $0BA0, X
|
||||
LDA $0E40, X
|
||||
JML.l ShopkeeperFinishInit
|
||||
@@ -393,16 +362,6 @@ Shopkeeper_UploadVRAMTiles:
|
||||
PLA : STA $4301 ; restore DMA parameters
|
||||
PLA : STA $4300 ; restore DMA parameters
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
ShopkepeerPotion_CallOriginal:
|
||||
PLA : PLA : PLA
|
||||
LDA.b #PotionShopkeeperJumpTable>>16 : PHA
|
||||
LDA.b #PotionShopkeeperJumpTable>>8 : PHA
|
||||
LDA.b #PotionShopkeeperJumpTable : PHA
|
||||
LDA $0E80, X
|
||||
JML.l UseImplicitRegIndexedLocalJumpTable
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
Shopkepeer_CallOriginal:
|
||||
PLA : PLA : PLA
|
||||
@@ -415,31 +374,6 @@ Shopkepeer_CallOriginal:
|
||||
;!SHOP_TYPE = "$7F5051"
|
||||
;!SHOP_CAPACITY = "$7F5020"
|
||||
;!SCRATCH_TEMP_X = "$7F5021"
|
||||
Sprite_ShopKeeperPotion:
|
||||
LDA.l !SHOP_TYPE : CMP.b #$FF : BNE + : JMP.w ShopkepeerPotion_CallOriginal : +
|
||||
TXA : BEQ +
|
||||
PHK : PEA.w .jslrtsreturn2-1
|
||||
PEA.w $05f527 ; an rtl address - 1 in Bank05
|
||||
JML Sprite_MagicPowderItem
|
||||
.jslrtsreturn2
|
||||
RTL
|
||||
+
|
||||
|
||||
PHB : PHK : PLB ;; we can just call the default shopkeeper but the potion shopkeeper refills your health
|
||||
LDA $A0 : CMP.b #$09 : BNE +
|
||||
JSR.w Shopkeeper_DrawItems
|
||||
JSR.w Shopkeeper_SetupHitboxes
|
||||
+
|
||||
PLB
|
||||
|
||||
LDA $0E80, X : BNE +
|
||||
PHK : PEA.w .jslrtsreturn-1
|
||||
PEA.w $05f527 ; an rtl address - 1 in Bank05
|
||||
JML Sprite_WitchAssistant
|
||||
.jslrtsreturn
|
||||
+
|
||||
RTL
|
||||
|
||||
Sprite_ShopKeeper:
|
||||
|
||||
LDA.l !SHOP_TYPE : CMP.b #$FF : BNE + : JMP.w Shopkepeer_CallOriginal : +
|
||||
@@ -576,7 +510,6 @@ Shopkeeper_SetupHitboxes:
|
||||
|
||||
JSR.w Setup_ShopItemInteractionHitbox
|
||||
JSL.l Utility_CheckIfHitBoxesOverlapLong : BCC .no_interaction
|
||||
LDA $02DA : BNE .no_interaction ; defer if link is buying a potion (this is faster than the potion buying speed before potion shop shuffle)
|
||||
LDA $F6 : AND.b #$80 : BEQ .no_interaction ; check for A-press
|
||||
LDA $10 : CMP.b #$0C : !BGE .no_interaction ; don't interact in other modes besides game action
|
||||
JSR.w Shopkeeper_BuyItem
|
||||
@@ -587,13 +520,12 @@ Shopkeeper_SetupHitboxes:
|
||||
|
||||
PLP : PLY : PLX
|
||||
RTS
|
||||
|
||||
;--------------------
|
||||
;!SHOP_STATE
|
||||
Shopkeeper_BuyItem:
|
||||
PHX : PHY
|
||||
TYX
|
||||
|
||||
|
||||
LDA.l !SHOP_INVENTORY, X
|
||||
CMP.b #$0E : BEQ .refill ; Bee Refill
|
||||
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
||||
@@ -602,7 +534,6 @@ Shopkeeper_BuyItem:
|
||||
BRA +
|
||||
.refill
|
||||
JSL.l Sprite_GetEmptyBottleIndex : BMI .full_bottles
|
||||
LDA #$1 : STA !SHOP_KEEP_REFILL ; If this is on, don't toggle bit to remove from shop
|
||||
+
|
||||
|
||||
LDA !SHOP_TYPE : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
|
||||
@@ -624,22 +555,12 @@ Shopkeeper_BuyItem:
|
||||
LDA !SHOP_TYPE : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
|
||||
REP #$20 : LDA CurrentRupees : !SUB !SHOP_INVENTORY+1, X : STA CurrentRupees : SEP #$20 ; Take price away
|
||||
++
|
||||
PHX
|
||||
LDA #0 : XBA : TXA : LSR #2 : TAX : LDA.l !SHOP_INVENTORY_PLAYER, X : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
TXA : !ADD !SHOP_SRAM_INDEX : TAX
|
||||
LDA.l PurchaseCounts, X : BNE +++ ;Is this the first time buying this slot?
|
||||
LDA.l EnableShopItemCount, X : STA.l !SHOP_ENABLE_COUNT ; If so, store the permission to count the item here.
|
||||
+++
|
||||
PLX
|
||||
LDA.l !SHOP_INVENTORY, X : TAY : JSL.l Link_ReceiveItem
|
||||
LDA.l !SHOP_INVENTORY+3, X : INC : STA.l !SHOP_INVENTORY+3, X
|
||||
LDA.b #0 : STA.l !SHOP_ENABLE_COUNT
|
||||
|
||||
|
||||
TXA : LSR #2 : TAX
|
||||
LDA !SHOP_TYPE : BIT.b #$80 : BNE +
|
||||
LDA !SHOP_KEEP_REFILL : BNE +++
|
||||
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
|
||||
+++
|
||||
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
|
||||
PHX
|
||||
TXA : !ADD !SHOP_SRAM_INDEX : TAX
|
||||
LDA PurchaseCounts, X : INC : BEQ +++ : STA PurchaseCounts, X : +++
|
||||
@@ -650,24 +571,17 @@ Shopkeeper_BuyItem:
|
||||
BIT.b #$20 : BNE .takeAll
|
||||
.takeAny
|
||||
LDA.l !SHOP_STATE : ORA.b #$07 : STA.l !SHOP_STATE
|
||||
PHX
|
||||
LDA.l !SHOP_SRAM_INDEX : TAX : LDA.b #$01 : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l !SHOP_ENABLE_COUNT
|
||||
PLX
|
||||
PHX : LDA.l !SHOP_SRAM_INDEX : TAX : LDA.b #$01 : STA.l PurchaseCounts, X : PLX
|
||||
BRA ++
|
||||
.takeAll
|
||||
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
|
||||
PHX
|
||||
LDA.l !SHOP_SRAM_INDEX : TAX : LDA.l !SHOP_STATE : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l !SHOP_ENABLE_COUNT
|
||||
PLX
|
||||
PHX : LDA.l !SHOP_SRAM_INDEX : TAX : LDA.l !SHOP_STATE : STA.l PurchaseCounts, X : PLX
|
||||
++
|
||||
.done
|
||||
LDA #$0 : STA !SHOP_KEEP_REFILL
|
||||
PLY : PLX
|
||||
RTS
|
||||
Shopkeeper_ItemMasks:
|
||||
db #$01, #$02, #$04, #$08
|
||||
db #$01, #$02, #$04
|
||||
;--------------------
|
||||
;!SHOP_ID = "$7F5050"
|
||||
;!SHOP_SRAM_INDEX = "$7F5062"
|
||||
@@ -686,7 +600,6 @@ Setup_ShopItemCollisionHitbox:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
PHA : PHY
|
||||
LDA !SHOP_TYPE : AND.w #$0003 : DEC : ASL : TAY
|
||||
LDA $A0 : CMP.l #$109 : BNE + : INY #6 : +
|
||||
LDA.w Shopkeeper_DrawNextItem_item_offsets_idx, Y : STA $00 ; get table from the table table
|
||||
PLY : PLA
|
||||
|
||||
@@ -769,6 +682,7 @@ RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
;!SHOP_TYPE = "$7F5051"
|
||||
;!SHOP_INVENTORY = "$7F5052"
|
||||
!SPRITE_OAM = "$7EC025"
|
||||
Shopkeeper_DrawItems:
|
||||
PHB : PHK : PLB
|
||||
PHX : PHY
|
||||
@@ -796,7 +710,6 @@ Shopkeeper_DrawNextItem:
|
||||
|
||||
LDA !SHOP_TYPE : AND.b #$03 : DEC : ASL : TAY
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $A0 : CMP.l #$109 : BNE + : INY #6 : +
|
||||
LDA.w .item_offsets_idx, Y : STA $00 ; get table from the table table
|
||||
LDA 1,s : ASL #2 : TAY ; set Y to the item index
|
||||
LDA ($00), Y : STA.l !SPRITE_OAM ; load X-coordinate
|
||||
@@ -809,59 +722,12 @@ Shopkeeper_DrawNextItem:
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
PLY
|
||||
|
||||
STZ $0E ; $0E will be used temporarily to store a non-zero value if VRAM slot is in OAM1
|
||||
PHX : LDA #0 : XBA : TXA : LSR #2 : TAX : LDA.l !SHOP_INVENTORY_DISGUISE, X : PLX : CMP #$0 : BNE ++
|
||||
LDA.l !SHOP_INVENTORY, X
|
||||
++
|
||||
CMP.b #$2E : BNE + : JMP .potion
|
||||
+ CMP.b #$2F : BNE + : JMP .potion
|
||||
+ CMP.b #$30 : BNE + : JMP .potion
|
||||
+ CMP.b #$B1 : BNE + : BRA .apple
|
||||
+ CMP.b #$B2 : BNE + : BRA .fairy
|
||||
+ CMP.b #$B5 : BNE + : BRA .goodbee
|
||||
+ CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS +
|
||||
BRA .rupee
|
||||
+
|
||||
LDA.l !SHOP_INVENTORY, X ; get item id
|
||||
CMP.b #$2E : BNE + : BRA .potion
|
||||
+ CMP.b #$2F : BNE + : BRA .potion
|
||||
+ CMP.b #$30 : BEQ .potion
|
||||
.normal
|
||||
LDA.w .tile_indices, Y : BRA + ; get item gfx index
|
||||
.rupee
|
||||
LDA.b #$0B ; rupee is #$0B because it's already there in VRAM
|
||||
STA.b $0E
|
||||
BRA .vramLoc
|
||||
.fairy
|
||||
REP #$20
|
||||
LDA.b $1A : SEC : SBC.w #$10 : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
|
||||
LDA.l !SPRITE_OAM+2 : SEC : SBC.w #$02 ; move fairy up 2 pixels
|
||||
STA.l !SPRITE_OAM+2
|
||||
++
|
||||
SEP #$20
|
||||
LDA.b $1A : AND.b #$20 : BEQ ++ ; alternate every 32 frames
|
||||
LDA.b #$EC ; use other fairy GFX
|
||||
STA.b $0E
|
||||
BRA .vramLoc
|
||||
++
|
||||
LDA.b #$EA ; fairy is #$EA/EC because it's already there in VRAM
|
||||
STA.b $0E
|
||||
BRA .vramLoc
|
||||
.goodbee
|
||||
REP #$20
|
||||
LDA.b $1A : SEC : SBC.w #$10 : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
|
||||
LDA.l !SPRITE_OAM+2 : SEC : SBC.w #$02 ; move bee up 2 pixels
|
||||
STA.l !SPRITE_OAM+2
|
||||
++
|
||||
SEP #$20
|
||||
LDA.b $1A : AND.b #$20 : BEQ ++ ; alternate every 32 frames
|
||||
LDA.b #$D4 ; use other bee GFX
|
||||
STA.b $0E
|
||||
BRA .vramLoc
|
||||
++
|
||||
LDA.b #$E4 ; good bee is #$E4/D4 because it's already there in VRAM
|
||||
STA.b $0E
|
||||
BRA .vramLoc
|
||||
.apple
|
||||
LDA.b #$E5 ; apple is #$E5 because it's already there in VRAM
|
||||
STA.b $0E
|
||||
BRA .vramLoc
|
||||
.potion
|
||||
LDA.b #$C0 ; potion is #$C0 because it's already there in VRAM
|
||||
+
|
||||
@@ -872,28 +738,14 @@ Shopkeeper_DrawNextItem:
|
||||
+
|
||||
XBA
|
||||
|
||||
AND #$FE
|
||||
.vramLoc
|
||||
STA.l !SPRITE_OAM+4
|
||||
|
||||
PHX : LDA #0 : XBA : TXA : LSR #2 : TAX : LDA.l !SHOP_INVENTORY_DISGUISE, X : PLX : CMP #$0 : BNE ++
|
||||
LDA.l !SHOP_INVENTORY, X ; get item palette
|
||||
++
|
||||
LDA.l !SHOP_INVENTORY, X ; get item palette
|
||||
JSL.l GetSpritePalette : STA.l !SPRITE_OAM+5
|
||||
|
||||
LDA.b $0E : BNE .oam1 ; item uses VRAM in OAM1
|
||||
LDA.w .tile_indices, Y : AND.b #$01 : BEQ ++ ; get tile index sheet
|
||||
.oam1
|
||||
LDA.l !SPRITE_OAM+5
|
||||
ORA.b #$1
|
||||
STA.l !SPRITE_OAM+5
|
||||
++
|
||||
|
||||
LDA.b #$00 : STA.l !SPRITE_OAM+6
|
||||
|
||||
PHX : LDA #0 : XBA : TXA : LSR #2 : TAX : LDA.l !SHOP_INVENTORY_DISGUISE, X : PLX : CMP #$0 : BNE ++
|
||||
LDA.l !SHOP_INVENTORY, X ; get item id for narrowness
|
||||
++
|
||||
LDA.l !SHOP_INVENTORY, X ; get item palette
|
||||
JSL.l IsNarrowSprite : BCS .narrow
|
||||
.full
|
||||
LDA.b #$02
|
||||
@@ -904,16 +756,11 @@ Shopkeeper_DrawNextItem:
|
||||
LDA.b #$00
|
||||
STA.l !SPRITE_OAM+7
|
||||
JSR.w PrepNarrowLower
|
||||
LDA.b $0E : AND.b #$0F : CMP.b #$04 : BNE +
|
||||
; special exception for bee gfx, need top tile to be blank
|
||||
LDA.b #$7C : STA.l !SPRITE_OAM+4
|
||||
+
|
||||
LDA.b #$02
|
||||
++
|
||||
PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSR.w RequestItemOAM : PLX
|
||||
|
||||
LDA !SHOP_TYPE : AND.b #$80 : BNE +
|
||||
CPX.b #12 : BEQ + ; don't render potion price
|
||||
JSR.w Shopkeeper_DrawNextPrice
|
||||
+
|
||||
|
||||
@@ -922,14 +769,10 @@ Shopkeeper_DrawNextItem:
|
||||
INX #4
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
.item_offsets_idx ; 112 60
|
||||
.item_offsets_idx
|
||||
dw #.item_offsets_1
|
||||
dw #.item_offsets_2
|
||||
dw #.item_offsets_3
|
||||
.item_offsets_idx_Potion ; 160 176 - (112 64) = (48 112)
|
||||
dw #.item_offsets_1p
|
||||
dw #.item_offsets_2p
|
||||
dw #.item_offsets_3p
|
||||
.item_offsets_1
|
||||
dw 8, 40
|
||||
.item_offsets_2
|
||||
@@ -939,19 +782,8 @@ dw 32, 40
|
||||
dw -40, 40
|
||||
dw 8, 40
|
||||
dw 56, 40
|
||||
.item_offsets_1p
|
||||
dw -40, -72
|
||||
.item_offsets_2p
|
||||
dw -64, -72
|
||||
dw -16, -72
|
||||
.item_offsets_3p
|
||||
dw -88, -72
|
||||
dw -40, -72
|
||||
dw 8, -72
|
||||
.potion_offset
|
||||
dw -16, 0
|
||||
.tile_indices
|
||||
db $C6, $C8, $CA, $25 ; last bit is for sheet change
|
||||
db $C6, $C8, $CA
|
||||
;--------------------------------------------------------------------------------
|
||||
!COLUMN_LOW = "$7F5022"
|
||||
!COLUMN_HIGH = "$7F5023"
|
||||
@@ -962,7 +794,6 @@ Shopkeeper_DrawNextPrice:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
PHY
|
||||
LDA !SHOP_TYPE : AND.w #$0003 : DEC : ASL : TAY
|
||||
LDA $A0 : CMP.l #$109 : BNE + : INY #6 : +
|
||||
LDA.w Shopkeeper_DrawNextItem_item_offsets_idx, Y : STA $00 ; get table from the table table
|
||||
LDA.w .price_columns_idx, Y : STA $02 ; get table from the table table
|
||||
PLY : PHY
|
||||
@@ -973,7 +804,7 @@ Shopkeeper_DrawNextPrice:
|
||||
INY : LDA ($02), Y : STA !COLUMN_HIGH
|
||||
PLY
|
||||
LDA.l !SHOP_INVENTORY+1, X : STA $0C ; set value
|
||||
|
||||
|
||||
BEQ .free
|
||||
JSR.w DrawPrice
|
||||
SEP #$20 : STA $06 : STZ $07 ; set 8-bit accumulator & store result
|
||||
@@ -983,7 +814,7 @@ Shopkeeper_DrawNextPrice:
|
||||
LDA.b #$7E : PHA : PLB ; set data bank to $7E
|
||||
|
||||
PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSL.l Sprite_DrawMultiple_quantity_preset : PLX
|
||||
|
||||
|
||||
LDA 1,s
|
||||
ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
|
||||
PLA
|
||||
@@ -1001,7 +832,7 @@ db #$00, #$FF
|
||||
.price_columns_2
|
||||
db #$00, #$80, #$80, $FF
|
||||
.price_columns_3
|
||||
db #$00, #$60, #$60, #$90, #$90, $FF, $FF, $FF
|
||||
db #$00, #$60, #$60, #$90, #$90, $FF
|
||||
;--------------------------------------------------------------------------------
|
||||
RequestItemOAM:
|
||||
PHX : PHY : PHA
|
||||
|
||||
@@ -1,600 +0,0 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
DamageClassCalc:
|
||||
PHA
|
||||
LDA GanonVulnerabilityItem : BEQ +
|
||||
LDA $0E20, X : CMP #$D7 : BNE +
|
||||
PLA
|
||||
JSL Ganon_CheckAncillaVulnerability
|
||||
RTL
|
||||
+
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||
PLA
|
||||
CMP #$01 : BEQ .red_cane
|
||||
CMP #$2C : BEQ .red_cane
|
||||
CMP #$31 : BEQ .blue_cane
|
||||
CMP #$0C : BEQ .beam
|
||||
BRA .not_cane_or_beam
|
||||
.red_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$04 : BEQ .special_cane
|
||||
CMP.b #$05 : BEQ .special_cane
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE .cane_immune
|
||||
BRA .normal
|
||||
.blue_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$03 : BEQ .special_cane
|
||||
CMP.b #$05 : BEQ .special_cane
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE .cane_immune
|
||||
BRA .normal
|
||||
.cane_immune
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||
PLA
|
||||
BRA .impervious
|
||||
.special_cane
|
||||
PLA
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
BRA .special_level
|
||||
.impervious
|
||||
LDA #$FF
|
||||
RTL
|
||||
.beam
|
||||
PHA
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$02 : BNE .normal
|
||||
PLA
|
||||
LDA #$05
|
||||
RTL
|
||||
.normal
|
||||
PLA
|
||||
.not_cane_or_beam
|
||||
CMP #$07 : BNE .no_change
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP #$01 : BNE .normal_bombs
|
||||
LDA SpecialWeaponLevel : BEQ .normal_bombs
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$D7 : BEQ .stunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
CMP.b #$91 : BEQ .stalfos_knight
|
||||
CMP.b #$92 : BEQ .helmasaur_king
|
||||
.special_level
|
||||
LDA SpecialWeaponLevel
|
||||
BRA .done
|
||||
.mothula
|
||||
LDA SpecialWeaponLevel
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.stalfos_knight
|
||||
LDA !StalfosBombDamage : BEQ .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.helmasaur_king
|
||||
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.unstunned_ganon
|
||||
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
BRA .special_level
|
||||
.stunned_ganon
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal_bombs
|
||||
LDA #$07
|
||||
.no_change
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
CMP.b #$06 : BNE .done ; not arrows
|
||||
LDA BowEquipment : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||
.normal_arrows
|
||||
LDA #$06
|
||||
.done
|
||||
RTL
|
||||
.actual_silver_arrows
|
||||
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP #$01 : BEQ .normal_arrows
|
||||
LDA #$20 : STA $0F10, X
|
||||
+
|
||||
LDA #$09
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckAncillaOverlapWithSprite:
|
||||
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||
CMP #$CB : BEQ .trinexx
|
||||
.not_giant_moldorm ; ordinary collision checking
|
||||
PHY : PHX
|
||||
TYX
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX : PLY
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
.giant_moldorm
|
||||
LDA.w $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$07 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : CMP.b #$03 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-byrna
|
||||
++ : CMP.b #$04 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_moldorm
|
||||
CMP.b #$2C : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-somaria
|
||||
++ : CMP.b #$05 : BNE .ignore_collision
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_moldorm
|
||||
CMP.b #$2C : BEQ .check_collision_moldorm
|
||||
CMP.b #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_moldorm
|
||||
JSR SetUpMoldormHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
|
||||
.ignore_collision
|
||||
CLC
|
||||
RTL
|
||||
|
||||
.trinexx
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$07 : BEQ .check_collision_trinexx
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : CMP.b #$03 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-byrna
|
||||
++ : CMP.b #$04 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_trinexx
|
||||
CMP.b #$2C : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-somaria
|
||||
++ : CMP #$05 : BNE .ignore_collision
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_trinexx
|
||||
CMP.b #$2C : BEQ .check_collision_trinexx
|
||||
CMP.b #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_trinexx
|
||||
JSR SetUpTrinexxHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
; returns carry clear if there was no overlap
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpTrinexxHitbox:
|
||||
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||
LDA $0CAA, Y : PHA
|
||||
LDA $0E60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
LDA #$80 : STA $0CAA, Y
|
||||
|
||||
PHX
|
||||
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
|
||||
TYX
|
||||
STZ $0E60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0E60, Y
|
||||
PLA : STA $0CAA, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpMoldormHitbox:
|
||||
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||
LDA $0D90, Y : PHA
|
||||
LDA $0F60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
PHY : PHX
|
||||
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
LDA #$01 : STA $09D0, Y
|
||||
|
||||
TYX
|
||||
STZ $0F60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
|
||||
PLX : PLY
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0F60, Y
|
||||
PLA : STA $0D90, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
Utility_CheckHelmasaurKingCollision:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$07 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-bombs
|
||||
++ : CMP.b #$03 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-byrna
|
||||
++ : CMP.b #$04 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .collide
|
||||
CMP.b #$2C : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-somaria
|
||||
++ : CMP.b #$05 : BNE .normal
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .collide
|
||||
CMP.b #$2C : BEQ .collide
|
||||
CMP.b #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-canes
|
||||
.collide
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA.w $0DB0, Y : CMP.b #$03
|
||||
RTL
|
||||
; returns carry set if there is collision immunity
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckImpervious:
|
||||
LDA $0E20, X : CMP.b #$CB : BNE .normal
|
||||
.trinexx
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$06 : BEQ .check_sidenexx
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE +
|
||||
BRA .normal
|
||||
+
|
||||
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
.check_sidenexx
|
||||
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||
BRA .not_impervious
|
||||
.normal
|
||||
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||
LDA SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||
BRA .impervious
|
||||
.not_impervious
|
||||
LDA #$00 : RTL
|
||||
.impervious
|
||||
LDA #$01 : RTL
|
||||
.sidenexx
|
||||
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||
LDA.l SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||
BRA .not_impervious
|
||||
.vulnerable
|
||||
LDA.l SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||
BRA .not_impervious
|
||||
; returns nonzero A if impervious
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||
; start with X = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingMoldorm:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .no_disable_projectiles
|
||||
CMP.b #$03 : BEQ .no_disable_projectiles
|
||||
CMP.b #$04 : BEQ .no_disable_projectiles
|
||||
CMP.b #$05 : BEQ .no_disable_projectiles
|
||||
CMP.b #$06 : BEQ .no_disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingBarrier:
|
||||
; what we wrote over
|
||||
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .no_disable_projectiles
|
||||
CMP.b #$03 : BEQ .no_disable_projectiles
|
||||
CMP.b #$04 : BEQ .no_disable_projectiles
|
||||
CMP.b #$05 : BEQ .no_disable_projectiles
|
||||
CMP.b #$06 : BEQ .no_disable_projectiles
|
||||
.disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInMenu:
|
||||
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .vanillaBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||
LDA.w #$FC81 : STA $04
|
||||
BRA .done
|
||||
.vanillaBombs
|
||||
LDA.w #$0001 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
BRA .done
|
||||
.noBombs
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawSwordInMenu:
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BEQ .specialSword
|
||||
CMP.w #$0003 : BEQ .specialSword
|
||||
CMP.w #$0004 : BEQ .specialSword
|
||||
CMP.w #$0005 : BEQ .specialSword
|
||||
CMP.w #$0008 : BEQ .specialSword
|
||||
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||
.hasSword
|
||||
STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.noSword
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.specialSword
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : STA $02
|
||||
LDA.w #$FC51 : STA $04
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInYBox:
|
||||
CPX.w #$0004 : BNE .done
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .vanilla
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||
.vanilla
|
||||
LDA.w #$0001
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombIcon:
|
||||
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||
DrawBombOnHud:
|
||||
PHB
|
||||
LDA.w #$0149
|
||||
LDX.w #$86B0
|
||||
LDY.w #$C700
|
||||
MVN $7E, $21
|
||||
PLB
|
||||
|
||||
LDA.l SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .regularBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : ASL #2 : TAX
|
||||
LDA.l BombIcon, X : STA.l $7EC71A
|
||||
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||
.regularBombs
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombSpriteColor:
|
||||
db $04, $08, $04, $02, $0A, $0A
|
||||
SetBombSpriteColor:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE .normal
|
||||
PHX
|
||||
LDA.l SpecialWeaponLevel
|
||||
TAX
|
||||
LDA.l BombSpriteColor, X
|
||||
STA $0B
|
||||
PLX
|
||||
RTL
|
||||
.normal
|
||||
LDA #$04 : STA $0B
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
StoreSwordDamage:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP #$02 : BEQ +
|
||||
LDA.l $06ED39, X : RTL
|
||||
+
|
||||
LDA #$05
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeDamageClass:
|
||||
db $FF
|
||||
db $06, $00, $07, $08, $0A
|
||||
db $0B, $0C, $0D, $0E, $0F
|
||||
db $FF, $03, $FF, $FF, $FF
|
||||
db $FF, $01, $01, $FF, $FF
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckDetonateBomb:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .detonate_bombs
|
||||
CMP.b #$06 : BEQ .release_bee
|
||||
CLC : RTL
|
||||
.detonate_bombs
|
||||
LDX.b #09
|
||||
.check_ancilla
|
||||
LDA.w $0C4A, X
|
||||
CMP.b #$07
|
||||
BNE .next_ancilla
|
||||
LDA.b #03
|
||||
STA.w $039F, X
|
||||
.next_ancilla
|
||||
DEX
|
||||
BPL .check_ancilla
|
||||
JMP .done
|
||||
.release_bee
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||
JSL $1EDCC9
|
||||
BMI .nope
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X
|
||||
CMP.b #$06 : BNE .set_bee_class
|
||||
LDA.l $7EF340 : CMP.b #$03 : !BGE .silver_arrows
|
||||
LDA.b #$06
|
||||
BRA .set_bee_class
|
||||
.silver_arrows
|
||||
LDA.b #$09
|
||||
.set_bee_class
|
||||
STA.w $0ED0, Y
|
||||
BRA .done
|
||||
.nope
|
||||
LDA.b #$3C
|
||||
STA.w $0CF8
|
||||
JSL $0DBB67
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
.done
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetBeeType:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BEQ .bee_mode
|
||||
LDX.w $0202
|
||||
.check_bee_type
|
||||
LDA.l $7EF33F, X
|
||||
TAX
|
||||
LDA.l $7EF35B, X
|
||||
CMP.b #$08
|
||||
BNE .regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0EB0, Y
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0ED0, Y
|
||||
RTL
|
||||
.bee_mode
|
||||
LDX.w $0202
|
||||
CPX.b #$10 : BEQ .check_bee_type
|
||||
BRA .regular_bee
|
||||
;--------------------------------------------------------------------------------
|
||||
ArrghusBoing:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .done
|
||||
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$03
|
||||
STA.w $0D80, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckTarget:
|
||||
CPY.w $0FA0
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0DD0,Y
|
||||
CMP.b #$09
|
||||
BCC .unsuitable_target
|
||||
|
||||
LDA.w $0F00,Y
|
||||
BNE .unsuitable_target
|
||||
|
||||
; in bee-mode skip targets that the bee can't hurt
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE +
|
||||
JSR BeeCheckDamage
|
||||
CMP.b #$00 : BEQ .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0E40,Y
|
||||
BMI .potential_target
|
||||
|
||||
LDA.w $0F20,Y
|
||||
CMP.w $0F20,X
|
||||
BNE .unsuitable_target
|
||||
|
||||
LDA.w $0F60,Y
|
||||
AND.b #$40
|
||||
BEQ +
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .unsuitable_target
|
||||
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||
LDA.w $0E20,Y
|
||||
CMP.b #$15 : BEQ + ; anti-fairy
|
||||
CMP.b #$6F : BEQ + ; keese
|
||||
CMP.b #$D1 : BEQ + ; bunny beam
|
||||
BRA .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0BA0,Y
|
||||
BEQ .valid_target
|
||||
BRA .unsuitable_target
|
||||
|
||||
.potential_target
|
||||
LDA.w $0EB0,X
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0CD2,Y
|
||||
AND.b #$40
|
||||
BNE .valid_target
|
||||
|
||||
.unsuitable_target
|
||||
CLC : RTL
|
||||
|
||||
.valid_target
|
||||
SEC : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckDamage:
|
||||
PHX : PHP
|
||||
REP #$20
|
||||
LDA.w $0E20,Y : AND.w #$00FF
|
||||
ASL #4
|
||||
SEP #$20
|
||||
ORA.w $0ED0,X
|
||||
REP #$30
|
||||
TAX
|
||||
SEP #$20
|
||||
JSL LookupDamageLevel
|
||||
SEP #$10
|
||||
PLP : PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBugNet:
|
||||
LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
|
||||
PHP ; we want to preserve the carry bit
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
|
||||
.bugnet_mode
|
||||
LDA.w $0E20, X : CMP.b #$E3 : BEQ .return_10 ; normal behavior if fairy
|
||||
CMP.b #$79 : BEQ .return_10 ; normal behavior if bee
|
||||
CMP.b #$B2 : BEQ .return_10 ; normal behavior if bee
|
||||
PLP : LDA.b #$00 : RTL
|
||||
.return_10
|
||||
PLP : LDA.b #$10
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetHammerClass:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BNE .normal ; normal behavior if not bugnet mode
|
||||
LDA.w $037A : AND.b #$10 : BEQ .normal ; normal behavior if not bugnet
|
||||
LDA 4, S : TAX ; get sprite index off of stack
|
||||
LDA.w $0E20, X : CMP.b #$88 : BNE .not_mothula
|
||||
LDA.l SpecialWeaponLevel
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.not_mothula
|
||||
LDA.l SpecialWeaponLevel
|
||||
.done
|
||||
STA.w $0CF2
|
||||
RTL
|
||||
.normal
|
||||
LDA.w $0301
|
||||
AND.b #$0A
|
||||
BEQ .not_hammer
|
||||
LDA.b #$03
|
||||
STA.w $0CF2
|
||||
.not_hammer
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
88
sram.asm
88
sram.asm
@@ -10,6 +10,7 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
pushpc
|
||||
org 0 ; This module writes no bytes. Asar gives bank cross errors without this.
|
||||
SaveDataWRAM = $7EF000
|
||||
|
||||
;================================================================================
|
||||
; Room Data ($7EF000 - $7EF27F
|
||||
@@ -53,17 +54,14 @@ endstruct align 2
|
||||
; This label can be indexed with a plus symbol (e.g. The Hyrule Castle screen would
|
||||
; be OverworldEventDataWRAM+$1B or OverworldEventDataWRAM+27)
|
||||
;--------------------------------------------------------------------------------
|
||||
; - i o t t t b -
|
||||
; - i o - - - b -
|
||||
;
|
||||
; i = Free-standing item collected. Also used for sprites like the castle tower barrier
|
||||
; o = Overlay active
|
||||
; b = Bomb wall opened
|
||||
; t = Tree/Rock/Statue prize collected (Bonk Drop Shuffle)
|
||||
;--------------------------------------------------------------------------------
|
||||
OverworldEventDataWRAM = $7EF280
|
||||
|
||||
; Temp location
|
||||
MultiClientFlagsWRAM = $7EF33D
|
||||
;================================================================================
|
||||
; Items & Equipment ($7EF340 - $7EF38B)
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -128,8 +126,8 @@ MaximumHealth: skip 1 ; \ Max Health & Current Health
|
||||
CurrentHealth: skip 1 ; / Max value for both is $A0 | $04 = half heart | $08 = heart
|
||||
CurrentMagic: skip 1 ; Current magic | Max value is $80
|
||||
CurrentSmallKeys: skip 1 ; Number of small keys held for current dungeon (integer)
|
||||
BombCapacityUpgrades: skip 1 ; \ Bomb & Arrow Capacity Upgrades
|
||||
ArrowCapacityUpgrades: skip 1 ; / Indicates flatly how many can be held above vanilla max (integers)
|
||||
BombCapacity: skip 1 ; \ Bomb & Arrow Capacity Upgrades
|
||||
ArrowCapacity: skip 1 ; / Indicates flatly how many can be held (integers)
|
||||
HeartsFiller: skip 1 ; Hearts collected yet to be filled. Write in multiples of $08
|
||||
MagicFiller: skip 1 ; Magic collected yet to be filled
|
||||
PendantsField: skip 1 ; - - - - - g b r (bitfield)
|
||||
@@ -168,14 +166,13 @@ CurrentGenericKeys: skip 1 ; Generic small keys
|
||||
;================================================================================
|
||||
; Tracking & Indicators ($7EF38C - $7EF3F0)
|
||||
;--------------------------------------------------------------------------------
|
||||
InventoryTracking: skip 2 ; - - - - - - o q b r m p n s k f (bitfield)
|
||||
InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
|
||||
; b = Blue Boomerang | r = Red Boomerang | m = Mushroom Current
|
||||
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
||||
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
||||
; q = Quickswap locked
|
||||
BowTracking: skip 2 ; - - - - - - - - b s p f - - - - (bitfield)
|
||||
; b = Any Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
; f = First progressive bow
|
||||
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
|
||||
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
; The front end writes two distinct progressive bow items. p
|
||||
; indicates whether the "second" has been found independent of
|
||||
; the first
|
||||
@@ -183,9 +180,7 @@ ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items s
|
||||
; See: ItemSubstitutionRules in tables.asm
|
||||
; Right now this is only used for three items but extra space is
|
||||
; reserved
|
||||
skip 35 ; Unused
|
||||
SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in item modes
|
||||
ItemOnB: skip 1 ; same table as $0202; $01 = arrows .. $14 = mirror
|
||||
skip 37 ; Unused
|
||||
ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
|
||||
; $03 = Agahnim 1 defeated
|
||||
; $04 and above don't do anything. $00-$02 used in standard mode
|
||||
@@ -258,7 +253,7 @@ IgnoreFaeries: ;
|
||||
HasGroveItem: ;
|
||||
GeneralFlags: skip 1 ; - - h - - i - g (bitfield)
|
||||
; h = HUD Flag | i = ignore faeries | g = has diggable grove item
|
||||
HighestSword: skip 1 ; Highest sword level (integer)
|
||||
ProgressiveSwords: skip 1 ; Number of Progressive Swords obatined (integer)
|
||||
GoalCounter: skip 2 ; Goal items collected (16-bit integer)
|
||||
ProgrammableItemOne: skip 2 ; \ Reserved for programmable items
|
||||
ProgrammableItemTwo: skip 2 ; |
|
||||
@@ -266,7 +261,7 @@ ProgrammableItemThree: skip 2 ; /
|
||||
BonkCounter: skip 1 ; Number of times the player has bonked (integer)
|
||||
YAItemCounter: skip 1 ; y y y y y a a a (packed integers)
|
||||
; Number of Y and A items collected represented as packed integers
|
||||
HighestShield: skip 1 ; Highest Shield level
|
||||
ProgressiveShields: skip 1 ; Number of Progressive Shields obtained
|
||||
TotalItemCounter: skip 2 ; Total items collected (integer)
|
||||
SwordBossKills: skip 2 ; t t t t g g g g f f f f m m m m (packed integers)
|
||||
; t = Tempered Sword boss kills | g = Gold Sword boss kills
|
||||
@@ -316,8 +311,7 @@ HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer
|
||||
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
|
||||
skip 42 ; Unused
|
||||
skip 44 ; Unused
|
||||
ServiceSequenceRx: ; Service sequence receive
|
||||
ServiceSequenceTx: ; Service sequence transmit
|
||||
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
|
||||
@@ -373,27 +367,7 @@ GTCollectedKeys: skip 1 ; / Ganon's Tower
|
||||
skip 2 ; Reserved for previous table
|
||||
FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save file
|
||||
skip 13 ; Unused
|
||||
InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
||||
|
||||
;================================================================================
|
||||
; Temporary Effects ($7F50C0 - $7F50CF)
|
||||
;--------------------------------------------------------------------------------
|
||||
base $7F50C0
|
||||
SwordModifier: skip 1
|
||||
ShieldModifier: skip 1 ; (not implemented)
|
||||
ArmorModifier: skip 1
|
||||
MagicModifier: skip 1
|
||||
LightConeModifier: skip 1
|
||||
CuccoStormModifier: skip 1
|
||||
OldManDashModifier: skip 1
|
||||
IcePhysicsModifier: skip 1
|
||||
InfiniteArrowsModifier: skip 1
|
||||
InfiniteBombsModifier: skip 1
|
||||
InfiniteMagicModifier: skip 1
|
||||
InvertDPadModifier: skip 1
|
||||
TemporaryOHKO: skip 1
|
||||
SpriteSwapper: skip 1
|
||||
BootsModifier: skip 1 ; (0=Off, 1=Always, 2=Never)
|
||||
InverseChecksumWRAM: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
||||
|
||||
;================================================================================
|
||||
; Expanded SRAM ($7F6000 - $7F6FFF)
|
||||
@@ -406,8 +380,7 @@ ExtendedFileNameWRAM: skip 24 ; File name, 12 word-length characters.
|
||||
RoomPotData: skip 592 ; Table for expanded pot shuffle. One word per room.
|
||||
SpritePotData: skip 592 ; Table for expanded pot shuffle. One word per room.
|
||||
PurchaseCounts: skip 96 ; Keeps track of shop purchases
|
||||
PrivateBlock: skip 512 ; Reserved for 3rd party developers
|
||||
DummyValue: skip 1 ; $01 if you're a real dummy
|
||||
PrivateBlock: skip 513 ; Reserved for 3rd party developers
|
||||
|
||||
;================================================================================
|
||||
; Direct SRAM Assignments ($700000 - $7080000)
|
||||
@@ -430,18 +403,29 @@ ProgressIndicatorSRAM: skip 1 ;
|
||||
skip 19 ;
|
||||
FileNameVanillaSRAM: skip 8 ; First four characters of file name
|
||||
FileValiditySRAM: skip 2 ;
|
||||
skip 285 ;
|
||||
skip 283 ;
|
||||
InverseChecksumSRAM: skip 2 ;
|
||||
ExtendedFileNameSRAM: skip 24 ; We read and write the file name directly from and to SRAM (24 bytes)
|
||||
skip $1AE4 ;
|
||||
RomVersionSRAM: skip 4 ; ALTTPR ROM version. Low byte is the version, high byte writes
|
||||
; $01 for now (32-bits total)
|
||||
RomNameSRAM: skip 21 ; ROM name from $FFC0, burned in during init (21 bytes)
|
||||
; If value in the ROM doesn't match SRAM, save is cleared.
|
||||
skip 4075 ;
|
||||
PasswordSRAM: skip 16 ; Password value (16 bytes)
|
||||
|
||||
skip 8155 ;
|
||||
SaveBackupSRAM: ; Backup copy of save ram. Game will attempt to use this if
|
||||
; checksum on file select screen load fails.
|
||||
base off
|
||||
|
||||
;================================================================================
|
||||
; Bank Definitions
|
||||
;--------------------------------------------------------------------------------
|
||||
; If these move (most likely by placing initsramtable.asm somewhere else) these
|
||||
; bank definitions need to be changed as well.
|
||||
;================================================================================
|
||||
SRAMBank = $70
|
||||
SRAMTableBank = $30|$80
|
||||
|
||||
;================================================================================
|
||||
; Assertions
|
||||
;================================================================================
|
||||
@@ -499,8 +483,8 @@ endmacro
|
||||
%assertSRAM(CurrentHealth, $7EF36D)
|
||||
%assertSRAM(CurrentMagic, $7EF36E)
|
||||
%assertSRAM(CurrentSmallKeys, $7EF36F)
|
||||
%assertSRAM(BombCapacityUpgrades, $7EF370)
|
||||
%assertSRAM(ArrowCapacityUpgrades, $7EF371)
|
||||
%assertSRAM(BombCapacity, $7EF370)
|
||||
%assertSRAM(ArrowCapacity, $7EF371)
|
||||
%assertSRAM(HeartsFiller, $7EF372)
|
||||
%assertSRAM(MagicFiller, $7EF373)
|
||||
%assertSRAM(PendantsField, $7EF374)
|
||||
@@ -542,7 +526,7 @@ endmacro
|
||||
%assertSRAM(FollowerDropped, $7EF3D3)
|
||||
%assertSRAM(FileNameVanillaWRAM, $7EF3D9)
|
||||
%assertSRAM(FileValidity, $7EF3E1)
|
||||
%assertSRAM(InverseChecksum, $7EF4FE)
|
||||
%assertSRAM(InverseChecksumWRAM, $7EF4FE)
|
||||
|
||||
;================================================================================
|
||||
; Randomizer Assertions
|
||||
@@ -551,7 +535,6 @@ endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(InventoryTracking, $7EF38C)
|
||||
%assertSRAM(BowTracking, $7EF38E)
|
||||
%assertSRAM(SpecialWeaponLevel, $7EF3C3)
|
||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(GameCounter, $7EF3FF)
|
||||
@@ -564,14 +547,14 @@ endmacro
|
||||
%assertSRAM(IgnoreFaeries, $7EF416)
|
||||
%assertSRAM(HasGroveItem, $7EF416)
|
||||
%assertSRAM(GeneralFlags, $7EF416)
|
||||
%assertSRAM(HighestSword, $7EF417)
|
||||
%assertSRAM(ProgressiveSwords, $7EF417)
|
||||
%assertSRAM(GoalCounter, $7EF418)
|
||||
%assertSRAM(ProgrammableItemOne, $7EF41A)
|
||||
%assertSRAM(ProgrammableItemTwo, $7EF41C)
|
||||
%assertSRAM(ProgrammableItemThree, $7EF41E)
|
||||
%assertSRAM(BonkCounter, $7EF420)
|
||||
%assertSRAM(YAItemCounter, $7EF421)
|
||||
%assertSRAM(HighestShield, $7EF422)
|
||||
%assertSRAM(ProgressiveShields, $7EF422)
|
||||
%assertSRAM(TotalItemCounter, $7EF423)
|
||||
%assertSRAM(SwordBossKills, $7EF425)
|
||||
%assertSRAM(BigKeysBigChests, $7EF427)
|
||||
@@ -668,7 +651,6 @@ endmacro
|
||||
%assertSRAM(SpritePotData, $7F6268)
|
||||
%assertSRAM(PurchaseCounts, $7F64B8)
|
||||
%assertSRAM(PrivateBlock, $7F6518)
|
||||
%assertSRAM(DummyValue, $7F6718)
|
||||
|
||||
;================================================================================
|
||||
; Direct SRAM Assertions
|
||||
@@ -682,9 +664,11 @@ endmacro
|
||||
%assertSRAM(ProgressIndicatorSRAM, $7003C5)
|
||||
%assertSRAM(FileNameVanillaSRAM, $7003D9)
|
||||
%assertSRAM(FileValiditySRAM, $7003E1)
|
||||
%assertSRAM(InverseChecksumSRAM, $7004FE)
|
||||
%assertSRAM(ExtendedFileNameSRAM, $700500)
|
||||
%assertSRAM(RomNameSRAM, $702000)
|
||||
%assertSRAM(RomVersionSRAM, $701FFC)
|
||||
%assertSRAM(PasswordSRAM, $703000)
|
||||
%assertSRAM(RomNameSRAM, $702000)
|
||||
%assertSRAM(PasswordSRAM, $702015)
|
||||
%assertSRAM(SaveBackupSRAM, $704000)
|
||||
|
||||
pullpc
|
||||
|
||||
27
stats.asm
27
stats.asm
@@ -7,7 +7,8 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBonkCounter:
|
||||
LDA StatsLocked : BNE +
|
||||
LDA BonkCounter : INC : BEQ + ; overflow
|
||||
LDA BonkCounter : INC
|
||||
CMP.b #100 : BEQ + ; decimal 100
|
||||
STA BonkCounter
|
||||
+
|
||||
RTL
|
||||
@@ -94,12 +95,9 @@ IncrementSmallKeysNoPrimary:
|
||||
JSL.l UpdateKeys
|
||||
LDA $1B : BEQ + ; skip room check if outdoors
|
||||
PHP : REP #$20 ; set 16-bit accumulator
|
||||
LDA $048E : CMP.w #$0087 : BNE ++ ; check for hera basement cage
|
||||
LDA $A8 : AND #$0003 : CMP #$0002 : BNE ++ ; must be quadrant 2
|
||||
LDA $048E : CMP.w #$0087 : BNE ++ ; hera basement
|
||||
PLP : PHY : LDY.b #$24 : JSL.l FullInventoryExternal
|
||||
LDA StandingItemsOn : BNE +++
|
||||
JSR CountChestKey
|
||||
+++ PLY : BRA +
|
||||
JSR CountChestKey : PLY : BRA +
|
||||
++
|
||||
PLP
|
||||
+
|
||||
@@ -118,7 +116,6 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CountChestKey: ; called by neighbor functions
|
||||
PHA : PHX
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : bne .end
|
||||
CPY #$24 : BEQ + ; small key for this dungeon - use $040C
|
||||
CPY #$A0 : !BLT .end ; Ignore most items
|
||||
CPY #$AE : !BGE .end ; Ignore reserved key and generic key
|
||||
@@ -184,16 +181,6 @@ IncrementChestTurnCounter:
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBombsPlacedCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
PHP : REP #$20
|
||||
LDA BombsPlaced : INC : STA BombsPlaced
|
||||
PLP
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementChestCounter:
|
||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||
PHA
|
||||
@@ -214,9 +201,9 @@ RTL
|
||||
DecrementItemCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$20
|
||||
REP #$20
|
||||
LDA TotalItemCounter : DEC : STA TotalItemCounter
|
||||
SEP #$20
|
||||
SEP #$20
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
@@ -327,7 +314,9 @@ RTL
|
||||
IndoorTileTransitionCounter:
|
||||
JMP StatTransitionCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
IndoorSubtileTransitionCounter:
|
||||
LDA.b #$01 : STA !REDRAW ; set redraw flag for items
|
||||
STZ $0646 ; stuff we wrote over
|
||||
STZ $0642
|
||||
JMP StatTransitionCounter
|
||||
|
||||
@@ -459,7 +459,6 @@ CreditsLine151:
|
||||
CreditsLine152:
|
||||
;GAME STATS
|
||||
db $0B, $13, $06, $00, $0C, $04, $9F, $12, $13, $00, $13, $12
|
||||
print "GT Big Key Credit Start: ", pc
|
||||
CreditsLine153:
|
||||
;GT BIG KEY $$$$/22
|
||||
db $02, $37, $63, $70, $9F, $5E, $65, $63, $9F, $67, $61, $75, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F, $A2, $55, $55
|
||||
|
||||
@@ -3,67 +3,15 @@
|
||||
;===================================================================================================
|
||||
table "creditscharmapbighi.txt"
|
||||
YourSpriteCreditsHi:
|
||||
db 2, 55, " " ; $238002
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238002
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
YourSpriteCreditsLo:
|
||||
db 2, 55, " " ; $238020
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
CollectionRateHi:
|
||||
db 2, 55, "COLLECTION RATE /216" ; $23803E, "216" at $238057
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
CollectionRateLo:
|
||||
db 2, 55, "COLLECTION RATE /216" ; $23805C, "216" at $238075
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FirstSwordStatsHi:
|
||||
db 2, 55, "FIRST SWORD " ; $23807A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FirstSwordStatsLo:
|
||||
db 2, 55, "FIRST SWORD " ; $238098
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
SwordlessKillsHi:
|
||||
db 2, 55, "SWORDLESS /13" ; $2380B6
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
SwordlessKillsLo:
|
||||
db 2, 55, "SWORDLESS /13" ; $2380D4
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FighterSwordKillsHi:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $2380F2
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FighterSwordKillsLo:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $238110
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
MasterSwordKillsHi:
|
||||
db 2, 55, "MASTER SWORD /13" ; $23812E
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
MasterSwordKillsLo:
|
||||
db 2, 55, "MASTER SWORD /13" ; $23814C
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
TemperedSwordKillsHi:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $23816A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
TemperedSwordKillsLo:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $238188
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
GoldSwordKillsHi:
|
||||
db 2, 55, "GOLD SWORD /13" ; $2381A6
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
GoldSwordKillsLo:
|
||||
db 2, 55, "GOLD SWORD /13" ; $2381C4
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238020
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -478,16 +426,7 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("OVERWORLD RANDOMIZER", "yellow")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("CODEMANN8 CATOBAT")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("FESTIVE RANDOMIZER", "green")
|
||||
%smallcredits("FESTIVE RANDOMIZER", "yellow")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -500,7 +439,7 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("SPRITE DEVELOPMENT", "yellow")
|
||||
%smallcredits("SPRITE DEVELOPMENT", "green")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -524,9 +463,7 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("YOUR SPRITE BY", "green")
|
||||
|
||||
%blankline()
|
||||
%smallcredits("YOUR SPRITE BY", "yellow")
|
||||
|
||||
%addarbline(YourSpriteCreditsHi)
|
||||
%addarbline(YourSpriteCreditsLo)
|
||||
@@ -534,7 +471,7 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("MSU SUPPORT", "yellow")
|
||||
%smallcredits("MSU SUPPORT", "green")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -543,7 +480,7 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("PALETTE SHUFFLER", "green")
|
||||
%smallcredits("PALETTE SHUFFLER", "yellow")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -608,6 +545,14 @@ CreditsLineBlank:
|
||||
|
||||
%bigcredits("HTTPS://ALTTPR.COM/DISCORD")
|
||||
|
||||
%blankline()
|
||||
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
@@ -651,8 +596,7 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%addarbline(FirstSwordStatsHi)
|
||||
%addarbline(FirstSwordStatsLo)
|
||||
%bigcreditsleft("FIRST SWORD")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -675,28 +619,23 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%addarbline(SwordlessKillsHi)
|
||||
%addarbline(SwordlessKillsLo)
|
||||
%bigcreditsleft("SWORDLESS /13")
|
||||
|
||||
%blankline()
|
||||
|
||||
%addarbline(FighterSwordKillsHi)
|
||||
%addarbline(FighterSwordKillsLo)
|
||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
||||
|
||||
%blankline()
|
||||
|
||||
%addarbline(MasterSwordKillsHi)
|
||||
%addarbline(MasterSwordKillsLo)
|
||||
%bigcreditsleft("MASTER SWORD /13")
|
||||
|
||||
%blankline()
|
||||
|
||||
%addarbline(TemperedSwordKillsHi)
|
||||
%addarbline(TemperedSwordKillsLo)
|
||||
%bigcreditsleft("TEMPERED SWORD /13")
|
||||
|
||||
%blankline()
|
||||
|
||||
%addarbline(GoldSwordKillsHi)
|
||||
%addarbline(GoldSwordKillsLo)
|
||||
%bigcreditsleft("GOLD SWORD /13")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -718,10 +657,6 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("BOMBS PLACED")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SAVE AND QUITS")
|
||||
|
||||
%blankline()
|
||||
@@ -741,6 +676,11 @@ endif
|
||||
%bigcreditsleft("TOTAL LAG TIME")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
@@ -755,8 +695,7 @@ endif
|
||||
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%addarbline(CollectionRateHi)
|
||||
%addarbline(CollectionRateLo)
|
||||
%bigcreditsleft("COLLECTION RATE /216")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -772,3 +711,42 @@ endif
|
||||
%emptyline()
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
!FIRST_SWORD_X = 19
|
||||
!FIRST_SWORD_Y = 310
|
||||
!PEGASUS_BOOTS_X = 19
|
||||
!PEGASUS_BOOTS_Y = 313
|
||||
!FLUTE_X = 19
|
||||
!FLUTE_Y = 316
|
||||
!MIRROR_X = 19
|
||||
!MIRROR_Y = 319
|
||||
!SWORDLESS_X = 23
|
||||
!SWORDLESS_Y = 327
|
||||
!FIGHTERS_SWORD_X = 23
|
||||
!FIGHTERS_SWORD_Y = 330
|
||||
!MASTER_SWORD_X = 23
|
||||
!MASTER_SWORD_Y = 333
|
||||
!TEMPERED_SWORD_X = 23
|
||||
!TEMPERED_SWORD_Y = 336
|
||||
!GOLD_SWORD_X = 23
|
||||
!GOLD_SWORD_Y = 339
|
||||
!DAMAGETAKEN_X = 26
|
||||
!DAMAGETAKEN_Y = 346
|
||||
!MAGICUSED_X = 26
|
||||
!MAGICUSED_Y = 349
|
||||
!BONKS_X = 26
|
||||
!BONKS_Y = 352
|
||||
!SAVE_AND_QUITS_X = 26
|
||||
!SAVE_AND_QUITS_Y = 355
|
||||
!DEATHS_X = 26
|
||||
!DEATHS_Y = 358
|
||||
!FAERIE_REVIVALS_X = 26
|
||||
!FAERIE_REVIVALS_Y = 361
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 364
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 367
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
!TOTAL_TIME_Y = 383
|
||||
|
||||
BIN
stats/font.gb
BIN
stats/font.gb
Binary file not shown.
@@ -635,7 +635,6 @@ RTS
|
||||
FontTable:
|
||||
incbin stats/fonttable.bin
|
||||
|
||||
print "Stats Config address: ", pc
|
||||
CreditsStats:
|
||||
incsrc stats/statConfig.asm
|
||||
dw $FFFF
|
||||
@@ -668,4 +667,4 @@ org $0ee86d
|
||||
JMP.w AfterDeathCounterOutput
|
||||
|
||||
org $0ee8fd
|
||||
AfterDeathCounterOutput:
|
||||
AfterDeathCounterOutput:
|
||||
|
||||
@@ -1,64 +1,21 @@
|
||||
!FIRST_SWORD_X = 19
|
||||
!FIRST_SWORD_Y = 310
|
||||
!PEGASUS_BOOTS_X = 19
|
||||
!PEGASUS_BOOTS_Y = 313
|
||||
!FLUTE_X = 19
|
||||
!FLUTE_Y = 316
|
||||
!MIRROR_X = 19
|
||||
!MIRROR_Y = 319
|
||||
!SWORDLESS_X = 23
|
||||
!SWORDLESS_Y = 327
|
||||
!FIGHTERS_SWORD_X = 23
|
||||
!FIGHTERS_SWORD_Y = 330
|
||||
!MASTER_SWORD_X = 23
|
||||
!MASTER_SWORD_Y = 333
|
||||
!TEMPERED_SWORD_X = 23
|
||||
!TEMPERED_SWORD_Y = 336
|
||||
!GOLD_SWORD_X = 23
|
||||
!GOLD_SWORD_Y = 339
|
||||
!DAMAGETAKEN_X = 26
|
||||
!DAMAGETAKEN_Y = 346
|
||||
!MAGICUSED_X = 26
|
||||
!MAGICUSED_Y = 349
|
||||
!BONKS_X = 26
|
||||
!BONKS_Y = 352
|
||||
!BOMBS_X = 26
|
||||
!BOMBS_Y = 355
|
||||
!SAVE_AND_QUITS_X = 26
|
||||
!SAVE_AND_QUITS_Y = 358
|
||||
!DEATHS_X = 26
|
||||
!DEATHS_Y = 361
|
||||
!FAERIE_REVIVALS_X = 26
|
||||
!FAERIE_REVIVALS_Y = 364
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 370
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
!TOTAL_TIME_Y = 383
|
||||
|
||||
;(address, type, shiftRight, bits, digits, xPos, lineNumber)
|
||||
|
||||
%AddStat(SwordTime, 1, 0, 32, 4, !FIRST_SWORD_X, !FIRST_SWORD_Y)
|
||||
%AddStat(BootsTime, 1, 0, 32, 4, !PEGASUS_BOOTS_X, !PEGASUS_BOOTS_Y)
|
||||
%AddStat(FluteTime, 1, 0, 32, 4, !FLUTE_X, !FLUTE_Y)
|
||||
%AddStat(MirrorTime, 1, 0, 32, 4, !MIRROR_X, !MIRROR_Y)
|
||||
%AddStat(SwordlessBossKills, 0, 0, 04, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat(SwordBossKills, 0, 4, 04, 2, !FIGHTERS_SWORD_X, !FIGHTERS_SWORD_Y)
|
||||
%AddStat(SwordBossKills, 0, 0, 04, 2, !MASTER_SWORD_X, !MASTER_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 4, 04, 2, !TEMPERED_SWORD_X, !TEMPERED_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 0, 04, 2, !GOLD_SWORD_X, !GOLD_SWORD_Y)
|
||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat(BombsPlaced, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
%AddStat(MenuFrames, 1, 8, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||
%AddStat($7F5038, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
||||
print "Colletion Rate config: ", pc
|
||||
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||
;(address, type, shiftRight, bits, digits, xPos, lineNumber)
|
||||
|
||||
%AddStat(SwordTime, 1, 0, 32, 4, !FIRST_SWORD_X, !FIRST_SWORD_Y)
|
||||
%AddStat(BootsTime, 1, 0, 32, 4, !PEGASUS_BOOTS_X, !PEGASUS_BOOTS_Y)
|
||||
%AddStat(FluteTime, 1, 0, 32, 4, !FLUTE_X, !FLUTE_Y)
|
||||
%AddStat(MirrorTime, 1, 0, 32, 4, !MIRROR_X, !MIRROR_Y)
|
||||
%AddStat(SwordlessBossKills, 0, 0, 08, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat(SwordBossKills, 0, 4, 04, 2, !FIGHTERS_SWORD_X, !FIGHTERS_SWORD_Y)
|
||||
%AddStat(SwordBossKills, 0, 0, 04, 2, !MASTER_SWORD_X, !MASTER_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 4, 04, 2, !TEMPERED_SWORD_X, !TEMPERED_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 0, 04, 2, !GOLD_SWORD_X, !GOLD_SWORD_Y)
|
||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
%AddStat(MenuFrames, 1, 8, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||
%AddStat($7F5038, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
||||
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||
|
||||
@@ -39,34 +39,25 @@ LoadSwordForDamage:
|
||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
macro LookupDamageSubclass(table_address)
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS +
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
LSR #4
|
||||
BRA ++
|
||||
+
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
AND.b #$0F
|
||||
++
|
||||
endmacro
|
||||
;================================================================================
|
||||
;!StalfosBombDamage = "$7F509D"
|
||||
LookupDamageLevel:
|
||||
CPX.w #$0918 : BNE +
|
||||
LDA.l !StalfosBombDamage
|
||||
RTL
|
||||
+
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$02 : BEQ .pseudo_table
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE .bomb_table
|
||||
%LookupDamageSubclass(Damage_Table) : RTL
|
||||
.bomb_table
|
||||
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||
.pseudo_table
|
||||
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS .lower
|
||||
.upper
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
LSR #4
|
||||
RTL
|
||||
.lower
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
AND.b #$0F
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7F50C0 - Sword Modifier
|
||||
LoadModifiedSwordLevel: ; returns short
|
||||
@@ -105,40 +96,29 @@ LoadModifiedMagicLevel:
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7E0348 - Ice Value
|
||||
; $7F50C7 - Temporary Ice Modifier
|
||||
; $30802D - Permanent Ice Modifier ($01 bit)
|
||||
LoadModifiedIceFloorValue:
|
||||
; $7F50C7 - Ice Modifier
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.l $30802D : BIT #$01 : BEQ ++
|
||||
LDA $A0 : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||
LDA.w $0348 : ORA $7F50C7 : ORA #$10 : RTS
|
||||
++ : LDA.w $0348 : ORA $7F50C7 : RTS
|
||||
+ : LDA.w $0348
|
||||
RTS
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$11 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$11
|
||||
RTL
|
||||
LoadModifiedIceFloorValue_a01:
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$01 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$01
|
||||
RTL
|
||||
;================================================================================
|
||||
CheckTabletSword:
|
||||
LDA.l AllowHammerTablets : BEQ +
|
||||
LDA HammerEquipment : BNE .allow ; check for hammer
|
||||
+
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .check_special
|
||||
CMP.b #$03 : BEQ .check_special
|
||||
CMP.b #$04 : BEQ .check_special
|
||||
CMP.b #$05 : BEQ .check_special
|
||||
CMP.b #$06 : BEQ .allow
|
||||
CMP.b #$08 : BEQ .check_special
|
||||
BRA .normal
|
||||
.allow
|
||||
LDA HammerEquipment : BEQ + ; check for hammer
|
||||
LDA.b #$02 : RTL
|
||||
.check_special
|
||||
LDA SpecialWeaponLevel : CMP #$02 : !BGE .allow ; check for master bombs
|
||||
.normal
|
||||
+
|
||||
LDA SwordEquipment ; get actual sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -146,27 +126,15 @@ GetSwordLevelForEvilBarrier:
|
||||
LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ +
|
||||
LDA #$FF : RTL
|
||||
+
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BEQ +
|
||||
LDA.l SwordEquipment : RTL
|
||||
+
|
||||
LDA.l SpecialWeaponLevel : RTL
|
||||
LDA SwordEquipment
|
||||
RTL
|
||||
;================================================================================
|
||||
CheckGanonHammerDamage:
|
||||
LDA.l HammerableGanon : BEQ +
|
||||
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
||||
RTL
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
||||
RTL
|
||||
+
|
||||
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||
RTL
|
||||
+
|
||||
CMP.b #$D6 : BNE +
|
||||
RTL
|
||||
+
|
||||
CLC
|
||||
RTL
|
||||
;================================================================================
|
||||
GetSmithSword:
|
||||
@@ -186,14 +154,13 @@ GetSmithSword:
|
||||
BRA .done
|
||||
|
||||
.buy
|
||||
LDA SmithItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.l SmithItem : TAY
|
||||
STZ $02E9 ; Item from NPC
|
||||
PHX : JSL Link_ReceiveItem : PLX
|
||||
|
||||
REP #$20 : LDA CurrentRupees : !SUB.w #$000A : STA CurrentRupees : SEP #$20 ; Take 10 rupees
|
||||
JSL ItemSet_SmithSword
|
||||
|
||||
|
||||
.done
|
||||
JML.l Smithy_AlreadyGotSword
|
||||
;================================================================================
|
||||
|
||||
1272
tables.asm
1272
tables.asm
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user