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17 Commits
pikit_mode
...
2477918df9
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| 2477918df9 | |||
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9174bbfba5 | ||
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37caff7bcf | ||
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6fb81c0aa8 | ||
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6609253059 | ||
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d0f4651130 | ||
| 57591e1ef8 | |||
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cc635ddb78 | ||
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c5aaa07f3e |
@@ -213,6 +213,7 @@ incsrc gk/variable_ganon_vulnerability.asm
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incsrc gk/pseudoflute.asm
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incsrc gk/fast_junk.asm
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incsrc gk/dungeon_maps.asm
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incsrc gk/dungeon_indicator.asm
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print "End of B9: ", pc
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warnpc $B9EE00
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@@ -246,7 +246,7 @@ FixSwimBump:
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.normal
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LDA.b LinkJumping : BNE .continue ; what we wrote over
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.not_diving
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PLA : PLA : PEA.w $87964E ; skip ahead, not diving
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PLA : PLA : PEA.w $87964D ; skip ahead, not diving
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.continue
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RTL
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;--------------------------------------------------------------------------------
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@@ -599,7 +599,7 @@ skip $10
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BigKeyStatus: ;27f040 (status 2 indicate BnC guard)
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dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0000, $0000
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DungeonReminderTable: ;27f060
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dw $2D50, $2D50, $2D51, $2D52, $2D54, $2D56, $2D55, $2D5A, $2D57, $2D59, $2D53, $2D58, $2D5B, $2D5C, $0000, $0000
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dw $2DA4, $2DA4, $2DA5, $2DA6, $2DA8, $2DAA, $2DA9, $2DAE, $2DAB, $2DAD, $2DA7, $2DAC, $2DAF, $2DB0, $0000, $0000
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TotalLocationsLow: ;27f080
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db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07, $00, $00
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TotalLocationsHigh: ;27f090
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@@ -696,4 +696,4 @@ dw $ffff
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OldManDarkWorld:
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dw $ffff
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OldManRetrievalWorld:
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dw $0000
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dw $0000
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@@ -1,10 +1,11 @@
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!BlankTile = $207F
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!SlashTile = $2830
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!PlusTile = $2404
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!HyphenTile = $2405
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!LTile = $2D68
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!DTile = $2D60
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!RedSquare = $345E
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!BlueSquare = $2C5E
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!BossIcon = $253C
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DrHudOverride:
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PHB
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@@ -46,7 +47,7 @@ DRHUD_BossIndicator:
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SEP #$20
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BEQ .draw_indicator
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LDA.l CompassBossIndicator, x : CMP.b RoomIndex : BNE .draw_indicator
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LDY.w #!RedSquare
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LDY.w #!BossIcon
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.draw_indicator
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STY.w HUDMultiIndicator
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BRA DRHUD_DrawCurrentDungeonIndicator
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@@ -71,13 +72,12 @@ DRHUD_DrawCurrentDungeonIndicator: ; mX
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CMP.b #$06 : BEQ .draw_indicator
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.get_indicator
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REP #$20 : LDA.l DungeonReminderTable,X : TAY
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SEP #$20
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LDY.w #$2C28
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.draw_indicator
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STY.w HUDCurrentDungeonWorld
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DRHUD_DrawKeyCounter:
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LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
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LDA.l DRFlags : AND.b #$04 : BEQ .to_finished
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LDA.l CompassMode : BIT.b #$03 : BEQ DRHUD_Finished
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REP #$20
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BIT.w #$0002 : BNE .skip_map_check
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@@ -90,8 +90,17 @@ DRHUD_DrawKeyCounter:
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LDA.l GenericKeys : LSR : BCS .total_only
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LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
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LDA.w #!SlashTile : STA.w HUDKeysSlash
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LDA.l ExtraChestKeys, X : AND.w #$00FF : BEQ .total_only
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JSR ConvertToDisplay : STA.w HUDKeysExtraCount
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LDA.w #!PlusTile : STA.w HUDKeysExtraPlus
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.total_only
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LDA.l ChestKeys, x : JSR ConvertToDisplay : STA.w HUDKeysTotal
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SEP #$20
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LDA.l ChestKeys, X : SEC : SBC.l ExtraChestKeys, X
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REP #$20
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JSR ConvertToDisplay : STA.w HUDKeysTotal
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.to_finished
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JMP DRHUD_Finished
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OWRHUD_DrawWorldIndicator:
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@@ -292,17 +301,29 @@ BossStatus:
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; default palette 3 - white
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LDA.l DungeonReminderTable, X : RTS
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ConvertToDisplay:
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and.w #$00ff : cmp.w #$000a : !BLT +
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!ADD.w #$2519 : rts
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+ !ADD.w #$2490 : rts
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ConvertToDisplay: ; transparent background
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AND.w #$00FF
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CMP.w #$000A : BCC .under10
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CMP.w #$000C : BCC .under12
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.over11
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CLC : ADC.w #$2553 : RTS
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.under12
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CLC : ADC.w #$2519 : RTS
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.under10
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CLC : ADC.w #$2490 : RTS
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ConvertToDisplay2:
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and.w #$00ff : beq ++
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cmp.w #$000a : !BLT +
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!ADD.w #$2517 : rts ; 2580 with 258A as "A" for non transparent digits
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+ !ADD.w #$2816 : rts
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++ lda.w #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
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ConvertToDisplay2: ; solid background
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AND.w #$00FF : BEQ .zero
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CMP.w #$000A : BCC .under10
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CMP.w #$000C : BCC .under12
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.over11
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CLC : ADC.w #$2580 : RTS
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.under12
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CLC : ADC.w #$2517 : RTS
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.under10
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CLC : ADC.w #$2816 : RTS
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.zero
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LDA.w #$2827 : RTS
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CountAbsorbedKeys:
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JML IncrementSmallKeysNoPrimary
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@@ -857,6 +857,7 @@ RTL
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Kiki_DontScareTheMonke:
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LDA.b LinkJumping : BEQ .return
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CMP.b #$02 : BEQ .no_spook ; needed for quake usage
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LDA.b GameMode : CMP.b #$0F : BEQ .no_spook ; needed for entrance transitions
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LDA.w NoDamage : BNE .no_spook
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LDA.w LinkThud : BNE .no_spook
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.spook
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@@ -17,7 +17,7 @@ CheckLoot:
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STA.b $0E
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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ASL A
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TAX
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@@ -31,6 +31,10 @@ CheckLoot:
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STA.b $0E
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+ LDA.w DungeonID
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AND.w #$00FF
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CMP.w #$00FF
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BEQ .skip_dungeon_checks
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TAX
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LDA.l MapField
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@@ -52,6 +56,8 @@ CheckLoot:
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STA.b $0E
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+
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.skip_dungeon_checks
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LDA.l ItemSources : BIT.w #$0001 : BEQ +
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JSR CheckChests
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+
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@@ -82,7 +88,7 @@ CheckLoot:
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CheckChests:
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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STA.b $00
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ASL A
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TAX
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@@ -141,7 +147,7 @@ CheckBoss:
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+
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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STA.b $04
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LDX.w #$FFFA
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@@ -196,7 +202,7 @@ CheckBoss:
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CheckPrize:
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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STA.b $04
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LDX.w #$FFFD
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@@ -232,7 +238,7 @@ CheckPrize:
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CheckPots:
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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ASL A
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TAX
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||||
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@@ -298,7 +304,7 @@ CheckPots:
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+
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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ASL A
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TAX
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if !FEATURE_FIX_BASEROM
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@@ -336,7 +342,7 @@ CheckJunkPot:
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+
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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ASL A
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TAX
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LDA.l PotCollectionRateTable, X
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@@ -364,7 +370,7 @@ endif
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CheckEnemies:
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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ASL A
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TAX
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||||
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@@ -454,7 +460,7 @@ CheckEnemies:
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+
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LDA.b $CA
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AND.w #$00FF
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AND.w #$01FF
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ASL A
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||||
TAX
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||||
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||||
@@ -484,7 +490,9 @@ GetLootClass:
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CMP.w #$0080 : BNE .not_compass
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||||
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.compass
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||||
LDA.l AlwaysShowCompass : BNE .check_value
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||||
LDA.l AlwaysShowCompass
|
||||
AND.w #$00FF
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||||
BNE .check_value
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||||
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||||
.not_compass
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||||
LDA.b $0E
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||||
@@ -532,7 +540,7 @@ macro DefineGetFooSection(type, offset)
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Get<type>Section:
|
||||
PHX
|
||||
LDA.b $CA
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||||
AND.w #$00FF
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||||
AND.w #$01FF
|
||||
ASL A
|
||||
TAX
|
||||
LDA.l SplitRooms, X
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||||
@@ -580,13 +588,13 @@ Check<type>Section:
|
||||
STA.b $CC
|
||||
|
||||
LDA.b $CB
|
||||
AND.w #$00FF
|
||||
AND.w #$00F0
|
||||
BEQ .yes
|
||||
|
||||
JSR Get<type>Section
|
||||
|
||||
LDA.b $CB
|
||||
AND.w #$00FF
|
||||
AND.w #$00F0
|
||||
LSR A : LSR A : LSR A : LSR A
|
||||
DEC A
|
||||
CMP.b $CE
|
||||
|
||||
@@ -61,7 +61,24 @@ SplitRooms:
|
||||
%d(.no) : %d(.d1) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.d6) : %d(.no)
|
||||
%d(.no) : %d(.no) : %d(.no) : %d(.db) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||
|
||||
%d(.no)
|
||||
; E0
|
||||
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||
|
||||
; F0
|
||||
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||
|
||||
; 100
|
||||
%d(.no) : %d(.101) : %d(.no) : %d(.103) : %d(.no) : %d(.no) : %d(.106) : %d(.107)
|
||||
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.10c) : %d(.no) : %d(.10e) : %d(.no)
|
||||
|
||||
; 110
|
||||
%d(.no) : %d(.no) : %d(.112) : %d(.no) : %d(.114) : %d(.115) : %d(.no) : %d(.no)
|
||||
%d(.no) : %d(.no) : %d(.no) : %d(.11b) : %d(.11c) : %d(.no) : %d(.11e) : %d(.11f)
|
||||
|
||||
; 120
|
||||
%d(.120) : %d(.no) : %d(.122) : %d(.no) : %d(.124) : %d(.125) : %d(.126) : %d(.no)
|
||||
|
||||
.no
|
||||
db $00
|
||||
@@ -435,7 +452,7 @@ db $01
|
||||
%d(..areas) : %d(..doors) : %d(.no_items) : %d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||
..areas
|
||||
db $02, $00, $80, $00, $FF
|
||||
db $01, $34, $D4, $B8, $FF
|
||||
db $01, $34, $44, $B4, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $03, $06
|
||||
@@ -569,3 +586,326 @@ db $FF
|
||||
..chests
|
||||
db $01
|
||||
db $FF
|
||||
|
||||
.101 ; East Snitch House (2) // West Snitch House (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..pots
|
||||
db $00
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.103 ; Man With Beds (3) // Front of Tavern (2) // Back of Tavern (1)
|
||||
db $02
|
||||
%sq($00)
|
||||
%d(..areas3) : %d(..doors3) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies3)
|
||||
%sq($00)
|
||||
%d(..areas2) : %d(..doors2) : %d(.no_items)
|
||||
%d(.no_items) : %d(..pots2) : %d(..enemies2)
|
||||
..areas3
|
||||
db $03, $80, $FF, $00, $FF
|
||||
db $FF
|
||||
..doors3
|
||||
db $08
|
||||
db $FF
|
||||
..enemies3
|
||||
db $02
|
||||
db $FF
|
||||
..areas2
|
||||
db $03, $00, $7F, $50, $FF
|
||||
db $FF
|
||||
..doors2
|
||||
db $06
|
||||
db $FF
|
||||
..pots2
|
||||
db $02
|
||||
db $FF
|
||||
..enemies2
|
||||
db $00
|
||||
db $01
|
||||
db $FF
|
||||
|
||||
.106 ; VoO Chest Game (2) // Brewery (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.107 ; Library (2) // Bomb Refill Hut (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
|
||||
.10c ; Mimic Cave (2) // Hookshot Fairy Pot (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(..chests) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..chests
|
||||
db $00
|
||||
db $FF
|
||||
..enemies
|
||||
db $04
|
||||
db $05
|
||||
db $06
|
||||
db $07
|
||||
db $FF
|
||||
|
||||
.10e ; Storyteller (2) // Storyteller (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..chests
|
||||
db $FF
|
||||
..pots
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.112 ; Dark Chapel (2) // Store (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.114 ; Waterfall Fairy (2) // Hint NPC (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(..chests) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..chests
|
||||
db $00
|
||||
db $01
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.115 ; Capacity Fairy (1) // Healing Fairy (2)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $80, $FF, $80, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $08
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.11b ; Cave 45 (2) // Graveyard Ledge (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..pots
|
||||
db $00
|
||||
db $01
|
||||
db $02
|
||||
db $03
|
||||
db $04
|
||||
db $05
|
||||
db $FF
|
||||
..enemies
|
||||
db $01
|
||||
db $FF
|
||||
|
||||
.11c ; Bomb Shop (2) // C-Shaped House (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.11e ; Long Fairy Cave (2) // Hype Cave (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $01
|
||||
db $02
|
||||
db $03
|
||||
db $FF
|
||||
|
||||
.11f ; Lumberjack House (1) // Store (2)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $80, $FF, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $08
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.120 ; Ice Rod Cave (1) // Cool Bee Cave (2)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $80, $FF, $00, $FF
|
||||
db $03, $80, $FF, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $08
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $01
|
||||
db $02
|
||||
db $FF
|
||||
|
||||
.122 ; Fortune Teller (2) // Other Fortune Teller (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.124 ; 50-Rupee Cave (1) // Bonk Rocks (2)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(..chests) : %d(.no_items) : %d(.no_items)
|
||||
..areas
|
||||
db $03, $80, $FF, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $08
|
||||
db $FF
|
||||
..chests
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.125 ; 20-Rupee Cave (2) // Spiky Hint Cave (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..pots
|
||||
db $00
|
||||
db $01
|
||||
db $02
|
||||
db $03
|
||||
db $FF
|
||||
..enemies
|
||||
db $00
|
||||
db $FF
|
||||
|
||||
.126 ; Bonk Fairy Pool (2) // Checkerboard Cave (1)
|
||||
db $01
|
||||
%sq($00)
|
||||
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||
..areas
|
||||
db $03, $00, $7F, $00, $FF
|
||||
db $FF
|
||||
..doors
|
||||
db $06
|
||||
db $FF
|
||||
..enemies
|
||||
db $01
|
||||
db $02
|
||||
db $03
|
||||
db $04
|
||||
db $FF
|
||||
|
||||
@@ -172,6 +172,7 @@ DrawSingleRoomLoot:
|
||||
STA.w GFXStripes+$0C, Y
|
||||
|
||||
LDA.b $CA
|
||||
AND.w #$F0FF
|
||||
JSL CheckLoot
|
||||
|
||||
ASL A : ASL A : ASL A
|
||||
@@ -687,6 +688,13 @@ GetSpecificRoomVisibility:
|
||||
STA.b $0A
|
||||
+
|
||||
|
||||
SEP #$20
|
||||
LDA.b $0A
|
||||
CMP.b $0B
|
||||
BCC +
|
||||
STA.b $0B
|
||||
+
|
||||
|
||||
REP #$20
|
||||
LDA.b $CA
|
||||
AND.w #$00FF
|
||||
@@ -2105,6 +2113,13 @@ DrawDoorsStairs:
|
||||
|
||||
DetectLinksSection:
|
||||
LDA.b RoomIndex
|
||||
CMP.w #$0128
|
||||
BCC +
|
||||
|
||||
LDA.w #$0000
|
||||
RTL
|
||||
+
|
||||
|
||||
ASL A
|
||||
TAX
|
||||
LDA.l SplitRooms, X
|
||||
|
||||
50
gk/dungeon_indicator.asm
Normal file
50
gk/dungeon_indicator.asm
Normal file
@@ -0,0 +1,50 @@
|
||||
LoadDungeonIndicator:
|
||||
; what we wrote over
|
||||
JSL InitializeTilesets
|
||||
|
||||
LDA.w DungeonID
|
||||
CMP.b #DungeonIndicatorMap_end-DungeonIndicatorMap : BCS .done
|
||||
TAX
|
||||
LDA.l DungeonIndicatorMap, X
|
||||
TAX
|
||||
|
||||
LDA.b #$80
|
||||
STA.w $2115
|
||||
|
||||
REP #$20
|
||||
LDA.w #$7140
|
||||
STA.w $2116
|
||||
|
||||
LDY.b #$10
|
||||
|
||||
- LDA.l DungeonIndicatorGfx, X
|
||||
STA.w $2118
|
||||
INX #2
|
||||
DEY #2
|
||||
BNE -
|
||||
|
||||
SEP #$20
|
||||
.done
|
||||
RTL
|
||||
|
||||
DungeonIndicatorMap:
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0010
|
||||
dw $0020
|
||||
dw $0040
|
||||
dw $0060
|
||||
dw $0050
|
||||
dw $00A0
|
||||
dw $0070
|
||||
dw $0090
|
||||
dw $0030
|
||||
dw $0080
|
||||
dw $00B0
|
||||
dw $00C0
|
||||
.end
|
||||
|
||||
DungeonIndicatorGfx:
|
||||
incbin "menu/dr_dungeon_indicators.2bpp"
|
||||
.end
|
||||
|
||||
@@ -34,6 +34,7 @@ incsrc map_bg3.asm
|
||||
incsrc dungeon_switch.asm
|
||||
incsrc draw_loot.asm
|
||||
incsrc check_loot.asm
|
||||
incsrc loot_hud.asm
|
||||
incsrc blink_loot.asm
|
||||
incsrc data/doors_display.asm
|
||||
incsrc data/spiral_stairs.asm
|
||||
|
||||
76
gk/loot_hud.asm
Normal file
76
gk/loot_hud.asm
Normal file
@@ -0,0 +1,76 @@
|
||||
UpdateLootHUD:
|
||||
PHP
|
||||
REP #$30
|
||||
PHX : PHY
|
||||
SEP #$30
|
||||
|
||||
LDA.l ShowLootInHUD : BEQ .setting_off
|
||||
LDA.b IndoorsFlag : BEQ .done
|
||||
|
||||
REP #$30
|
||||
LDA.b $00 : PHA
|
||||
LDA.b $02 : PHA
|
||||
LDA.b $04 : PHA
|
||||
LDA.b $06 : PHA
|
||||
LDA.b $08 : PHA
|
||||
LDA.b $0E : PHA
|
||||
|
||||
; if if door rando, check for section of supertile
|
||||
LDA.l DRMode
|
||||
BNE +
|
||||
|
||||
; if not in door rando, check for section of supertile if we're not in a dungeon
|
||||
LDA.w DungeonID
|
||||
AND.w #$00FF
|
||||
CMP.w #$00FF
|
||||
BEQ +
|
||||
|
||||
; just load the room id, we don't care about sections
|
||||
LDA.b RoomIndex
|
||||
BRA .check
|
||||
|
||||
+ ; figure out section before checking
|
||||
JSL DetectLinksSection
|
||||
INC A
|
||||
XBA
|
||||
ASL A : ASL A : ASL A : ASL A
|
||||
ORA.b RoomIndex
|
||||
.check
|
||||
JSL CheckLoot
|
||||
|
||||
SEP #$30
|
||||
CMP.l ShowItems_hud_cap
|
||||
BCC +
|
||||
LDA.l ShowItems_hud_cap
|
||||
+
|
||||
|
||||
LDX.w DungeonID
|
||||
CPX.b #$FF
|
||||
BNE +
|
||||
CMP.l ShowItems_cave_cap
|
||||
BCC +
|
||||
LDA.l ShowItems_cave_cap
|
||||
+
|
||||
|
||||
REP #$30
|
||||
|
||||
ASL A : TAX
|
||||
LDA.l HUDLootTypeIcons, X
|
||||
STA.w EnemyDropIndicator
|
||||
|
||||
PLA : STA.b $0E
|
||||
PLA : STA.b $08
|
||||
PLA : STA.b $06
|
||||
PLA : STA.b $04
|
||||
PLA : STA.b $02
|
||||
PLA : STA.b $00
|
||||
BRA .done
|
||||
|
||||
.setting_off
|
||||
JSL SetupEnemyDropIndicator
|
||||
|
||||
.done
|
||||
REP #$30
|
||||
PLY : PLX
|
||||
PLP
|
||||
RTL
|
||||
@@ -146,6 +146,25 @@ dw $25A4, $25A4 ; Reserved
|
||||
dw $25A4, $25A4 ; Reserved
|
||||
|
||||
; $B9FB40
|
||||
HUDLootTypeIcons:
|
||||
dw $287F ; 00 - nothing
|
||||
dw $295C ; 01 - unknown - dot
|
||||
dw $2954 ; 02 - junk - pot
|
||||
dw $2950 ; 03 - small key
|
||||
dw $2952 ; 04 - triforce piece
|
||||
dw $2955 ; 05 - safety - plus
|
||||
dw $2953 ; 06 - less important item - small chest
|
||||
dw $2957 ; 07 - map
|
||||
dw $2D56 ; 08 - compass
|
||||
dw $2950 ; 09 - small key
|
||||
dw $2951 ; 0A - big key
|
||||
dw $295A ; 0B - important inventory item - big chest
|
||||
dw $2D58 ; 0C - pendant
|
||||
dw $2D59 ; 0D - crystal
|
||||
dw $2952 ; 0E - triforce piece
|
||||
dw $295B ; 0F - triforce
|
||||
|
||||
; $B9FB60
|
||||
|
||||
warnpc $B9FE00
|
||||
org $B9FE00
|
||||
@@ -190,7 +209,11 @@ ShowItems:
|
||||
.visited_tile
|
||||
db $01
|
||||
.reserved
|
||||
skip 4
|
||||
skip 2
|
||||
.hud_cap
|
||||
db $FF
|
||||
.cave_cap
|
||||
db $01
|
||||
warnpc $B9FF10
|
||||
|
||||
org $B9FF10
|
||||
@@ -206,3 +229,7 @@ ItemSources:
|
||||
; $B9FF11
|
||||
AlwaysShowCompass:
|
||||
db $01
|
||||
|
||||
; $B9FF12
|
||||
ShowLootInHUD:
|
||||
db $01
|
||||
|
||||
@@ -13,7 +13,8 @@ GKRomVersion:
|
||||
; $01 = Dungeon Maps
|
||||
; .., $01 = Dark rooms don't show on map from visition
|
||||
; .., $02 = OW Fog and Grid modes
|
||||
db $01, $02, $00
|
||||
; .., $03 = Loot level of current supertile in HUD
|
||||
db $01, $03, $00
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
|
||||
@@ -2758,6 +2758,13 @@ JSL MimicDirection
|
||||
org $828068
|
||||
JSL AdjustDefaultGraphics
|
||||
|
||||
;================================================================================
|
||||
;--------------------------------------------------------------------------------
|
||||
; Dungeon Indicator VRAM overwrite
|
||||
;--------------------------------------------------------------------------------
|
||||
org $828190
|
||||
JSL LoadDungeonIndicator
|
||||
|
||||
;================================================================================
|
||||
; Special Weapons Modes
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -165,6 +165,7 @@ AddInventory:
|
||||
LDA.l !MULTIWORLD_RECEIVING_ITEM : BNE .done
|
||||
REP #$30
|
||||
LDA.l TotalItemCounter : INC : TAY
|
||||
JSL UpdateLootHUD
|
||||
LDA.l BootsEquipment : AND.w #$00FF : BNE +
|
||||
TYA : STA.l PreBootsLocations
|
||||
+
|
||||
|
||||
@@ -221,7 +221,8 @@ RevealPotItem:
|
||||
STZ.w SpawnedItemIsMultiWorld
|
||||
BIT.b Scrap08
|
||||
BVS LoadMultiWorldPotItem
|
||||
BMI LoadMajorPotItem
|
||||
BPL .normal_secret
|
||||
JMP LoadMajorPotItem
|
||||
|
||||
.normal_secret
|
||||
STA.b Scrap08
|
||||
@@ -242,6 +243,7 @@ RevealPotItem:
|
||||
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
||||
+ REP #$10
|
||||
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
|
||||
JSL UpdateLootHUD
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
.obtained
|
||||
PLY : PLX
|
||||
@@ -341,6 +343,7 @@ IncrementCountsForSubstitute:
|
||||
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
||||
+
|
||||
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
|
||||
JSL UpdateLootHUD
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
.obtained
|
||||
SEP #$30 : PLX
|
||||
@@ -357,7 +360,7 @@ ClearSpriteData:
|
||||
STZ.w SprSourceItemId, X : STZ.w SprItemReceipt, X : STZ.w SprItemMWPlayer, X
|
||||
STZ.w SprRedrawFlag, X
|
||||
DEX : BPL .loop
|
||||
JSR SetupEnemyDropIndicator
|
||||
JSL UpdateLootHUD
|
||||
PLX
|
||||
RTL
|
||||
|
||||
@@ -404,7 +407,7 @@ SetupEnemyDropIndicator:
|
||||
|
||||
.done
|
||||
SEP #$20
|
||||
RTS
|
||||
RTL
|
||||
|
||||
|
||||
; Runs during sprite load of the room
|
||||
@@ -571,7 +574,7 @@ IncrementCountForMinor:
|
||||
LDA.l SpriteDropData, X : BIT.b Scrap0A : BNE .obtained
|
||||
ORA.b Scrap0A : STA.l SpriteDropData, X
|
||||
SEP #$10
|
||||
JSR SetupEnemyDropIndicator
|
||||
JSL UpdateLootHUD
|
||||
REP #$20
|
||||
LDX.w DungeonID : CPX.b #$FF : BEQ +
|
||||
CPX.b #$00 : BNE ++
|
||||
@@ -627,10 +630,10 @@ MarkSRAMForItem:
|
||||
TYX
|
||||
LDA.w SpawnedItemFlag : CMP.w #$0001 : BEQ +
|
||||
LDA.l SpriteDropData, X : ORA.b Scrap00 : STA.l SpriteDropData, X
|
||||
SEP #$10 : JSR SetupEnemyDropIndicator
|
||||
BRA .end
|
||||
+ LDA.l RoomPotData, X : ORA.b Scrap00 : STA.l RoomPotData, X
|
||||
.end
|
||||
JSL UpdateLootHUD
|
||||
SEP #$30 : PLY : PLX
|
||||
LDA.w RoomItemsTaken
|
||||
RTL
|
||||
|
||||
BIN
menu/dr_dungeon_indicators.2bpp
Normal file
BIN
menu/dr_dungeon_indicators.2bpp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
menu/drfont.2bpp
BIN
menu/drfont.2bpp
Binary file not shown.
@@ -9,7 +9,7 @@ UploadMenuOnlyIcons:
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REP #$20
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LDA.w #MenuOnlyIcons : STA.w $4342
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LDA.w #$1801 : STA.w $4340
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LDA.w #$0240 : STA.w $4345
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LDA.w #$0310 : STA.w $4345
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LDA.w #$0F800>>1 : STA.w $2116
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SEP #$20
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@@ -20,4 +20,4 @@ UploadMenuOnlyIcons:
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RTL
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MenuOnlyIcons:
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incbin "drfont.2bpp"
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incbin "drfont.2bpp"
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@@ -386,6 +386,7 @@ RTS
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;================================================================================
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DrawMapCounts:
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LDA.l MapHUDMode : BEQ .done
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LDA.l GenericKeys : BNE .done ; generator don't have an accurrate count of key doors in this case
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; no map needed if this bit is set
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BIT.b #$02 : BNE .draw_map_count
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@@ -291,10 +291,10 @@ RTL
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REP #$30
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;-------------------------------------------------------------------------------
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; dungeon names
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LDA.w #$2D50
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LDA.w #$2DA4
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LDY.w #00
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.next_dungeon_name
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.next_dungeon_name
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LDX.w .dungeon_positions,Y
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STA.w GFXStripes+$0646,X
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INC
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@@ -310,10 +310,10 @@ RTL
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STA.w GFXStripes+$0706,X
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DEX : DEX
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BPL --
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BPL --
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LDA.l HudFlag : AND.w #$0020 : BEQ +
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JMP .maps_and_compasses
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JMP .maps_and_compasses
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;-------------------------------------------------------------------------------
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+
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LDA.l HUDDungeonItems : AND.w #$0001 : BNE +
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2
ram.asm
2
ram.asm
@@ -597,6 +597,8 @@ HUDMultiIndicator = $7EC790 ;
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HUDKeysObtained = $7EC7A2 ;
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HUDKeysSlash = $7EC7A4 ;
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HUDKeysTotal = $7EC7A6 ;
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HUDKeysExtraPlus = $7EC7E4 ;
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HUDKeysExtraCount = $7EC7E6 ;
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;
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BigRAM = $7EC900 ; Big buffer of free ram (0x1F00)
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ItemGFXStack = $7ECB00 ; Pointers to source of decompressed item tiles deferred to NMI loading.
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@@ -1532,7 +1532,7 @@ db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20
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db $21,$22,$11,$11,$10,$16,$16,$16
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db $16,$16,$11,$16,$16,$16,$15,$15
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db $15,$15,$15,$15,$15,$15,$15,$15
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db $15,$15,$16,$02,$09,$00,$00,$00
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db $15,$15,$2E,$02,$09,$00,$00,$00
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MusicShuffleTable:
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db $01,$02,$03,$04,$05,$06,$07,$08
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@@ -2686,9 +2686,9 @@ org $B0EFFF ; PC 0x186FFF
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BallNChainDungeon: ; Dungeon ID where ball n chain guard is located. Write
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db $02 ; $FF to count ball and chain item for collection stats.
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;--------------------------------------------------------------------------------
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; 0x187000 - 18700F (unused)
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;--------------------------------------------------------------------------------
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org $B0F000
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ExtraChestKeys: ; PC 0x187000-0x18700F
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db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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org $B0F010
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ChestKeys: ; PC 0x187010-0x18701F
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