Version bump 0.2.2.1
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# Changelog
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### 0.2.2.1
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- Allow normal Link speed with Old Man following if not in his cave or WDM
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- Fixed issue with Flute exits not getting placed on the correct tiles
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- Hints in Lite/Lean ER no longer refer to entrances that are guaranteed vanilla
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- Added Links House entrance to hint candidate list in ER when it is shuffled
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- Added Tile Swaps ASCII map to Spoiler Log when Tile Swap is enabled
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- Fixed issue with Whirlpool Shuffle not abiding by Polar rules
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### 0.2.2.0
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- Delivering Big Red Bomb is now in logic
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- Smith/Purple Chest have proper dynamic pathing to fix logical issues
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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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__version__ = '0.2.2.0-u'
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__version__ = '0.2.2.1-u'
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def link_overworld(world, player):
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# setup mandatory connections
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