Version bump 0.2.2.1

This commit is contained in:
codemann8
2021-11-09 14:57:19 -06:00
parent 1df52df5a9
commit 067580892f
2 changed files with 9 additions and 1 deletions

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@@ -1,5 +1,13 @@
# Changelog # Changelog
### 0.2.2.1
- Allow normal Link speed with Old Man following if not in his cave or WDM
- Fixed issue with Flute exits not getting placed on the correct tiles
- Hints in Lite/Lean ER no longer refer to entrances that are guaranteed vanilla
- Added Links House entrance to hint candidate list in ER when it is shuffled
- Added Tile Swaps ASCII map to Spoiler Log when Tile Swap is enabled
- Fixed issue with Whirlpool Shuffle not abiding by Polar rules
### 0.2.2.0 ### 0.2.2.0
- Delivering Big Red Bomb is now in logic - Delivering Big Red Bomb is now in logic
- Smith/Purple Chest have proper dynamic pathing to fix logical issues - Smith/Purple Chest have proper dynamic pathing to fix logical issues

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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
from Regions import mark_dark_world_regions, mark_light_world_regions from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
__version__ = '0.2.2.0-u' __version__ = '0.2.2.1-u'
def link_overworld(world, player): def link_overworld(world, player):
# setup mandatory connections # setup mandatory connections