Version bump 0.2.3.0

This commit is contained in:
codemann8
2021-11-24 04:23:23 -06:00
parent ae5e1cc511
commit 0795eb50c1
2 changed files with 7 additions and 1 deletions

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@@ -1,5 +1,11 @@
# Changelog
### 0.2.3.0
- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds
- Added Big Red Bomb logic to support using residual mirror portals for later re-entry
- Suppressed irrelevant paths in spoiler playthru
- Suppressed identical paths in spoiler playthru if multiple locations within the same region contain progression
### 0.2.2.3
- Fixed GT entrance not being opened when Inverted and WDM is Tile Swapped
- The Goal sign is moved to the area where the hole will be (always in opposite world as starting)

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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
__version__ = '0.2.2.3-u'
__version__ = '0.2.3.0-u'
def link_overworld(world, player):
# setup mandatory connections