Sweep for crystal access instead of all events (since events are manually collected in beatability check)

This commit is contained in:
compiling
2020-01-20 23:07:14 +11:00
parent 74c515eb16
commit 123b49686a

View File

@@ -373,7 +373,7 @@ class World(object):
prog_locations = [location for location in self.get_locations() if location.item is not None and (location.item.advancement or location.event) and location not in state.locations_checked]
while prog_locations:
state.sweep_for_events()
state.sweep_for_crystal_access()
sphere = []
# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
for location in prog_locations: