Removed unused glitched exits
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@@ -1608,7 +1608,6 @@ OWExitTypes = {
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'Hyrule Castle Main Gate (North)',
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'Hyrule Castle Courtyard Bush (North)',
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'Hyrule Castle Outer East Rock',
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'Blacksmith Water Exit',
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'Wooden Bridge Bush (South)',
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'Wooden Bridge Bush (North)',
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'Bat Cave Ledge Peg',
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@@ -1674,7 +1673,6 @@ OWExitTypes = {
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'Village of Outcasts Pegs',
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'Grassy Lawn Pegs',
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'Pyramid Crack',
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'Hammerpegs Water Exit',
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'Broken Bridge Hammer Rock (South)',
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'Broken Bridge Hammer Rock (North)',
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'Broken Bridge Hookshot Gap',
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@@ -1684,7 +1682,6 @@ OWExitTypes = {
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'Archery Game Rock (North)',
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'Frog Rock (Inner)',
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'Archery Game Rock (South)',
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'Big Bomb Shop Water Exit',
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'Hammer Bridge Pegs (North)',
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'Hammer Bridge Pegs (South)',
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'Hammer Bridge Pier',
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@@ -68,7 +68,7 @@ def create_regions(world, player):
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create_lw_region(player, 'Hyrule Castle Courtyard Northeast', None, ['Hyrule Castle Courtyard Bush (North)', 'Hyrule Castle Secret Entrance Stairs']),
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create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Ledge Drop', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Entrance', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Entrance (East)', 'Inverted Pyramid Hole'], 'the castle rampart'),
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create_lw_region(player, 'Hyrule Castle East Entry', None, ['Hyrule Castle Outer East Rock', 'Hyrule Castle ES']),
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create_dw_region(player, 'Hyrule Castle Water', None, ['Blacksmith Water Exit'], 'Dark World', Terrain.Water),
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create_lw_region(player, 'Hyrule Castle Water', None, [], 'Light World', Terrain.Water),
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create_lw_region(player, 'Wooden Bridge Area', None, ['Wooden Bridge Bush (South)', 'Wooden Bridge Water Drop', 'Wooden Bridge NW', 'Wooden Bridge SW']),
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create_lw_region(player, 'Wooden Bridge Northeast', None, ['Wooden Bridge Bush (North)', 'Wooden Bridge Northeast Water Drop', 'Wooden Bridge NE']),
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create_lw_region(player, 'Wooden Bridge Water', None, ['Wooden Bridge NC'], 'Light World', Terrain.Water),
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@@ -178,7 +178,7 @@ def create_regions(world, player):
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create_dw_region(player, 'Pyramid Crack', None, ['Pyramid Fairy']),
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create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Exit Ledge Drop', 'Pyramid Entrance']),
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create_dw_region(player, 'Pyramid Pass', None, ['Post Aga Inverted Teleporter', 'Pyramid SW', 'Pyramid SE']),
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create_dw_region(player, 'Pyramid Water', None, ['Hammerpegs Water Exit', 'Big Bomb Shop Water Exit'], 'Dark World', Terrain.Water),
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create_dw_region(player, 'Pyramid Water', None, [], 'Dark World', Terrain.Water),
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create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Broken Bridge SW']),
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create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
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create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),
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