Removed unused glitched exits

This commit is contained in:
codemann8
2023-02-18 20:31:04 -06:00
parent ab5f348f77
commit 16dc743d2d
2 changed files with 2 additions and 5 deletions

View File

@@ -1608,7 +1608,6 @@ OWExitTypes = {
'Hyrule Castle Main Gate (North)',
'Hyrule Castle Courtyard Bush (North)',
'Hyrule Castle Outer East Rock',
'Blacksmith Water Exit',
'Wooden Bridge Bush (South)',
'Wooden Bridge Bush (North)',
'Bat Cave Ledge Peg',
@@ -1674,7 +1673,6 @@ OWExitTypes = {
'Village of Outcasts Pegs',
'Grassy Lawn Pegs',
'Pyramid Crack',
'Hammerpegs Water Exit',
'Broken Bridge Hammer Rock (South)',
'Broken Bridge Hammer Rock (North)',
'Broken Bridge Hookshot Gap',
@@ -1684,7 +1682,6 @@ OWExitTypes = {
'Archery Game Rock (North)',
'Frog Rock (Inner)',
'Archery Game Rock (South)',
'Big Bomb Shop Water Exit',
'Hammer Bridge Pegs (North)',
'Hammer Bridge Pegs (South)',
'Hammer Bridge Pier',

View File

@@ -68,7 +68,7 @@ def create_regions(world, player):
create_lw_region(player, 'Hyrule Castle Courtyard Northeast', None, ['Hyrule Castle Courtyard Bush (North)', 'Hyrule Castle Secret Entrance Stairs']),
create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Ledge Drop', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Entrance', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Entrance (East)', 'Inverted Pyramid Hole'], 'the castle rampart'),
create_lw_region(player, 'Hyrule Castle East Entry', None, ['Hyrule Castle Outer East Rock', 'Hyrule Castle ES']),
create_dw_region(player, 'Hyrule Castle Water', None, ['Blacksmith Water Exit'], 'Dark World', Terrain.Water),
create_lw_region(player, 'Hyrule Castle Water', None, [], 'Light World', Terrain.Water),
create_lw_region(player, 'Wooden Bridge Area', None, ['Wooden Bridge Bush (South)', 'Wooden Bridge Water Drop', 'Wooden Bridge NW', 'Wooden Bridge SW']),
create_lw_region(player, 'Wooden Bridge Northeast', None, ['Wooden Bridge Bush (North)', 'Wooden Bridge Northeast Water Drop', 'Wooden Bridge NE']),
create_lw_region(player, 'Wooden Bridge Water', None, ['Wooden Bridge NC'], 'Light World', Terrain.Water),
@@ -178,7 +178,7 @@ def create_regions(world, player):
create_dw_region(player, 'Pyramid Crack', None, ['Pyramid Fairy']),
create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Exit Ledge Drop', 'Pyramid Entrance']),
create_dw_region(player, 'Pyramid Pass', None, ['Post Aga Inverted Teleporter', 'Pyramid SW', 'Pyramid SE']),
create_dw_region(player, 'Pyramid Water', None, ['Hammerpegs Water Exit', 'Big Bomb Shop Water Exit'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Pyramid Water', None, [], 'Dark World', Terrain.Water),
create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Broken Bridge SW']),
create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),