Require sword to use quake for killing deadrocks
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2
Rules.py
2
Rules.py
@@ -517,7 +517,7 @@ def global_rules(world, player):
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set_trock_key_rules(world, player)
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set_rule(world.get_entrance('Ganons Tower', player), lambda state: state.can_kill_most_things(player) and (state.has('Powder', player) or state.has('Quake', player)))
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set_rule(world.get_entrance('Ganons Tower', player), lambda state: state.can_kill_most_things(player) and (state.has('Powder', player) or (state.has('Quake', player) and state.has_sword(player))))
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def no_glitches_rules(world, player):
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