Replaced unnecessary Inverted entrance lists

This commit is contained in:
codemann8
2021-05-28 20:00:09 -05:00
parent aad2038899
commit 23096a9724

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@@ -282,14 +282,14 @@ def link_entrances(world, player):
blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Single_Cave_Targets)
else:
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Single_Cave_Doors)
lw_entrances = list(Inverted_LW_Entrances + LW_Single_Cave_Doors)
dw_entrances = list(Inverted_DW_Entrances + Inverted_DW_Single_Cave_Doors + Inverted_Old_Man_Entrances)
lw_must_exits = list(Inverted_LW_Entrances_Must_Exit)
old_man_entrances = list(Inverted_Old_Man_Entrances)
caves = list(Cave_Exits + Cave_Three_Exits + Old_Man_House)
single_doors = list(Single_Cave_Doors)
bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors)
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Inverted_Single_Cave_Targets)
# place links house
@@ -451,13 +451,13 @@ def link_entrances(world, player):
blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Single_Cave_Targets)
else:
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors)
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + LW_Single_Cave_Doors)
dw_entrances = list(Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors + Inverted_Old_Man_Entrances)
lw_must_exits = list(Inverted_LW_Dungeon_Entrances_Must_Exit + Inverted_LW_Entrances_Must_Exit)
old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Ganons Tower', 'Tower of Hera'])
caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits) # don't need to consider three exit caves, have one exit caves to avoid parity issues
bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors)
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Inverted_Single_Cave_Targets)
# randomize which desert ledge door is a must-exit
@@ -654,12 +654,12 @@ def link_entrances(world, player):
blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Single_Cave_Targets)
else:
entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
must_exits = list(Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit)
old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Ganons Tower', 'Tower of Hera'])
caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits + Old_Man_House) # don't need to consider three exit caves, have one exit caves to avoid parity issues
bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors)
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Inverted_Single_Cave_Targets)
if invFlag:
@@ -1116,7 +1116,7 @@ def link_entrances(world, player):
doors = Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit + ['Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Hyrule Castle Secret Entrance Stairs'] + Inverted_Old_Man_Entrances +\
Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + ['Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)'] +\
Inverted_LW_Single_Cave_Doors + Inverted_DW_Single_Cave_Doors + ['Desert Palace Entrance (West)', 'Desert Palace Entrance (North)']
LW_Single_Cave_Doors + Inverted_DW_Single_Cave_Doors + ['Desert Palace Entrance (West)', 'Desert Palace Entrance (North)']
# randomize which desert ledge door is a must-exit
if random.randint(0, 1) == 0:
@@ -1136,7 +1136,7 @@ def link_entrances(world, player):
door_targets = list(Single_Cave_Targets)
else:
bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Hookshot Cave Back Entrance'])
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors)
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Inverted_Single_Cave_Targets)
random.shuffle(doors)
@@ -2425,10 +2425,6 @@ Inverted_Bomb_Shop_Multi_Cave_Doors = ['Hyrule Castle Entrance (South)',
'Desert Palace Entrance (West)',
'Desert Palace Entrance (North)']
Inverted_Blacksmith_Multi_Cave_Doors = Blacksmith_Multi_Cave_Doors # same as non-inverted
Inverted_LW_Single_Cave_Doors = [x for x in LW_Single_Cave_Doors if x != 'Links House'] + ['Inverted Big Bomb Shop']
Inverted_DW_Single_Cave_Doors = ['Bonk Fairy (Dark)',
'Dark Sanctuary Hint',
'Big Bomb Shop',