Updated version

This commit is contained in:
codemann8
2021-04-26 18:01:54 -05:00
parent d33fc5ce09
commit 24e1f6815c
2 changed files with 4 additions and 4 deletions

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@@ -2,7 +2,7 @@ import random
from BaseClasses import OWEdge, WorldType, Direction, Terrain
from OWEdges import OWEdgeGroups
__version__ = '0.1.0.4-u'
__version__ = '0.1.1.0-u'
def link_overworld(world, player):
# setup mandatory connections

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@@ -9,7 +9,7 @@ See https://alttpr.com/ for more details on the normal randomizer.
This is a very new mode of LTTPR so the tools and info is very limited. There is a [OW Rando Cheat Sheet](https://zelda.codemann8.com/images/shared/ow-rando-reference-sheet.png) that shows all the transitions that exist and are candidates for shuffle. There is a rumor that some OW tracking capability will be coming to CodeTracker, an EmoTracker package for LTTPR.
# Known Issues
(Updated 2021-04-24)
(Updated 2021-04-26)
### If you want to playtest this, know these things:
- Camera unlocking issues, which opens up the possibility of a hardlock. The workaround is to move Link around until the camera locks in place. DO NOT try to transition where there is a visible line.
@@ -20,9 +20,9 @@ This is a very new mode of LTTPR so the tools and info is very limited. There is
### Known bugs:
- Camera unlocks, this is a known issue and will eventually be fixed at a later time
- ~~When generating, there is a message about one location that remains unfilled. You will find a Nothing item at that location.~~ _(Fixed with 0.1.0.3)_
- ~~When generating, there is a message about one location that remains unfilled. You will find a Nothing item at that location.~~ _(Fixed with 0.1.1.0)_
- There may be an issue with progression being front-loaded in the seed in some scenarios, due to an unsophisticated shuffle algorithm that could make varying-sized parts of each world unreachable
- ~~Some rare instances of vanilla transitions occur when they should not, you can tell when this bug occurs because it doesn't re-center you within the gap. These cases are seemingly unreproducable, so you can re-navigate to see where it was supposed to lead. Video proof of these occurances are helpful.~~ _(Fixed with 0.1.0.4)_
- ~~Some rare instances of vanilla transitions occur when they should not, you can tell when this bug occurs because it doesn't re-center you within the gap. These cases are seemingly unreproducable, so you can re-navigate to see where it was supposed to lead. Video proof of these occurances are helpful.~~ _(Fixed with 0.1.1.0)_
# Feedback and Bug Reports