Version bump 0.1.6.4
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# Changelog
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### 0.1.6.4
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- Fixed Frogsmith and Stumpy and restored progression in these locations
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- Added Blacksmith/Hammer Pegs to OW Tile Swap pool
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### 0.1.6.3
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- Fixed borked credits (and missing Sprite Author) when collection rate isn't 216 or if GTBK count isn't /22
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- Added OW Rando in credits
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@@ -3,7 +3,7 @@ from sortedcontainers import SortedList
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from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot
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from OWEdges import OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
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__version__ = '0.1.6.3-u'
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__version__ = '0.1.6.4-u'
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def link_overworld(world, player):
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# setup mandatory connections
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@@ -22,7 +22,7 @@ This is a very new mode of LTTPR so the tools and info is very limited. - There
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- In Crossed OW Tile Swap, there are some interesting bunny water-walk situations that can occur, these are mean to be out-of-logic but beware of logic bugs around this area.
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### Known bugs:
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- In Mixed OW Tile Swap, Smith and Stumpy have issues when their tiles are swapped. Progression cannot be found on them when these tiles are swapped
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- ~~In Mixed OW Tile Swap, Smith and Stumpy have issues when their tiles are swapped. Progression cannot be found on them when these tiles are swapped~~ (Fixed in 0.1.6.4)
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- Screens that loop on itself and also have free-standing items, the sprites are duplicated and can cause item duplication
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- When OWG are performed to enter mega-tile screens (large OW screens), there is a small chance that an incorrect VRAM reference value causes the map graphics to offset in increments of 16 pixels
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