Version bump 0.1.6.4

This commit is contained in:
codemann8
2021-07-06 14:35:14 -05:00
parent a420d80d93
commit 26ee44fa21
3 changed files with 6 additions and 2 deletions

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@@ -1,5 +1,9 @@
# Changelog
### 0.1.6.4
- Fixed Frogsmith and Stumpy and restored progression in these locations
- Added Blacksmith/Hammer Pegs to OW Tile Swap pool
### 0.1.6.3
- Fixed borked credits (and missing Sprite Author) when collection rate isn't 216 or if GTBK count isn't /22
- Added OW Rando in credits

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@@ -3,7 +3,7 @@ from sortedcontainers import SortedList
from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot
from OWEdges import OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
__version__ = '0.1.6.3-u'
__version__ = '0.1.6.4-u'
def link_overworld(world, player):
# setup mandatory connections

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@@ -22,7 +22,7 @@ This is a very new mode of LTTPR so the tools and info is very limited. - There
- In Crossed OW Tile Swap, there are some interesting bunny water-walk situations that can occur, these are mean to be out-of-logic but beware of logic bugs around this area.
### Known bugs:
- In Mixed OW Tile Swap, Smith and Stumpy have issues when their tiles are swapped. Progression cannot be found on them when these tiles are swapped
- ~~In Mixed OW Tile Swap, Smith and Stumpy have issues when their tiles are swapped. Progression cannot be found on them when these tiles are swapped~~ (Fixed in 0.1.6.4)
- Screens that loop on itself and also have free-standing items, the sprites are duplicated and can cause item duplication
- When OWG are performed to enter mega-tile screens (large OW screens), there is a small chance that an incorrect VRAM reference value causes the map graphics to offset in increments of 16 pixels