Merged in DR v1.0.0.3

This commit is contained in:
codemann8
2022-04-15 10:45:12 -05:00
5 changed files with 7 additions and 3 deletions

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@@ -32,7 +32,7 @@ from Utils import output_path, parse_player_names
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
__version__ = '1.0.0.2-u'
__version__ = '1.0.0.3-u'
from source.classes.BabelFish import BabelFish

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@@ -114,6 +114,10 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
## Notes and Bug Fixes
* 1.0.0.3
* overworld_map=map mode fixed. Location of dungeons with maps are not shown until map is retrieved. (Dungeon that do not have map like Castle Tower are simply never shown)
* Aga2 completion on overworld_map now tied to boss defeat flag instead of pyramid hole being opened (fast ganon fix)
* Minor issue in dungeon_only algorithm fixed (minorly affected major_only keyshuffle and vanilla fallbacks)
* 1.0.0.2
* Include 1.0.1 fixes
* District hint rework

2
Rom.py
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@@ -33,7 +33,7 @@ from source.classes.SFX import randomize_sfx
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '0aa8a508e8d90e95aec2d92db6dccce5'
RANDOMIZERBASEHASH = 'af1ee009b2a843e091d5d095b428ce1a'
class JsonRom(object):

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@@ -706,7 +706,7 @@ mode_grouping = {
'Sewers - Dark Cross', 'Desert Palace - Torch', 'Tower of Hera - Basement Cage',
'Castle Tower - Room 03', 'Castle Tower - Dark Maze',
'Palace of Darkness - Stalfos Basement', 'Palace of Darkness - Dark Basement - Right',
'Palace of Darkness - Dark Maze - Bottom', 'Palace of Darkness - Shooter Room',
'Palace of Darkness - Harmless Hellway', 'Palace of Darkness - Shooter Room',
'Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - The Arena - Ledge',
"Thieves' Town - Blind's Cell", 'Skull Woods - Bridge Room', 'Ice Palace - Spike Room',
'Skull Woods - Pot Prison', 'Skull Woods - Pinball Room', 'Misery Mire - Spike Chest',