fix: logic issue in PoD Arena (too stringent requirements)
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@@ -3713,7 +3713,7 @@ logical_connections = [
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('PoD Pit Room Block Path S', 'PoD Pit Room'),
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('PoD Pit Room Block Path S', 'PoD Pit Room'),
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('PoD Arena Landing Bonk Path', 'PoD Arena Bridge'),
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('PoD Arena Landing Bonk Path', 'PoD Arena Bridge'),
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('PoD Arena North Drop Down', 'PoD Arena Main'),
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('PoD Arena North Drop Down', 'PoD Arena Main'),
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('PoD Arena Bridge Drop Down', 'PoD Arena Main'),
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('PoD Arena Bridge Drop Down', 'PoD Arena Landing'),
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('PoD Arena North to Landing Barrier - Orange', 'PoD Arena Landing'),
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('PoD Arena North to Landing Barrier - Orange', 'PoD Arena Landing'),
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('PoD Arena Main to Ranged Crystal', 'PoD Arena Main - Ranged Crystal'),
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('PoD Arena Main to Ranged Crystal', 'PoD Arena Main - Ranged Crystal'),
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('PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Landing'),
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('PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Landing'),
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@@ -1,6 +1,7 @@
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# Patch Notes
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# Patch Notes
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* 1.5.5
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* 1.5.5
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* Logic: Fixed an issue where PoD Bridge lead to Arena Main instead of Arena Landing Area. (Potentially unnecessarily requiring bombs or Somaria to progress)
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* HUD: Key counters are correct even when door shuffle is off
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* HUD: Key counters are correct even when door shuffle is off
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