Correcting and adding some Inverted Mirror Offset glitches in OWG logic
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@@ -208,7 +208,8 @@ def get_mirror_offset_spots_lw(player):
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Mirror shenanigans placing a mirror portal with a broken camera
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"""
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yield ('Death Mountain Offset Mirror', 'West Death Mountain (Bottom)', 'Light World')
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yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'West Death Mountain (Bottom)', 'Hyrule Castle Ledge', lambda state: state.has_Mirror(player) and state.can_boots_clip_dw(player) and state.has_Pearl(player))
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yield ('Death Mountain Uncle Offset Mirror', 'West Death Mountain (Bottom)', 'Hyrule Castle Secret Entrance Area')
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yield ('Death Mountain Castle Ledge Offset Mirror', 'West Death Mountain (Bottom)', 'Hyrule Castle Ledge')
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def create_owg_connections(world, player):
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