fix: simple shuffle blacksmith
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@@ -6,3 +6,4 @@
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- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons
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- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons
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- Logic error with enemizer and standard should use new enemy logic rules
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- Logic error with enemizer and standard should use new enemy logic rules
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- Fixed a bug with the inconsistent treatment of the beemizer setting
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- Fixed a bug with the inconsistent treatment of the beemizer setting
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- Fixed an issue with returning Blacksmith in Simple shuffle (when blacksmith is at Link's House)
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2
Rom.py
2
Rom.py
@@ -1361,7 +1361,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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rom.write_bytes(0x02F539, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
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rom.write_bytes(0x02F539, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
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# allow smith into multi-entrance caves in appropriate shuffles
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# allow smith into multi-entrance caves in appropriate shuffles
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if world.shuffle[player] in ['restricted', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity'] or (world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
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if world.shuffle[player] in ['restricted', 'simple', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity']:
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rom.write_byte(0x18004C, 0x01)
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rom.write_byte(0x18004C, 0x01)
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# set correct flag for hera basement item
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# set correct flag for hera basement item
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