Sweep for events when checking beatability.

This commit is contained in:
compiling
2020-01-19 15:04:11 +11:00
parent db4ad1b3d0
commit 4f7aea7dde

View File

@@ -349,6 +349,7 @@ class World(object):
prog_locations = [location for location in self.get_locations() if location.item is not None and (location.item.advancement or location.event) and location not in state.locations_checked]
while prog_locations:
state.sweep_for_events()
sphere = []
# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
for location in prog_locations: