Bug fix for inaccessible region function (always used player 1's HC Ledge)

This commit is contained in:
aerinon
2021-10-21 14:20:22 -06:00
parent a4848c5baf
commit 551d46e5f4

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@@ -1837,7 +1837,7 @@ def find_inaccessible_regions(world, player):
queue.append(connect)
world.inaccessible_regions[player].extend([r.name for r in all_regions.difference(visited_regions) if valid_inaccessible_region(r)])
if world.mode[player] == 'inverted':
ledge = world.get_region('Hyrule Castle Ledge', 1)
ledge = world.get_region('Hyrule Castle Ledge', player)
if any(x for x in ledge.exits if x.connected_region.name == 'Agahnims Tower Portal'):
world.inaccessible_regions[player].append('Hyrule Castle Ledge')
logger = logging.getLogger('')