Bug fix for inaccessible region function (always used player 1's HC Ledge)
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@@ -1837,7 +1837,7 @@ def find_inaccessible_regions(world, player):
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queue.append(connect)
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world.inaccessible_regions[player].extend([r.name for r in all_regions.difference(visited_regions) if valid_inaccessible_region(r)])
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if world.mode[player] == 'inverted':
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ledge = world.get_region('Hyrule Castle Ledge', 1)
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ledge = world.get_region('Hyrule Castle Ledge', player)
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if any(x for x in ledge.exits if x.connected_region.name == 'Agahnims Tower Portal'):
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world.inaccessible_regions[player].append('Hyrule Castle Ledge')
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logger = logging.getLogger('')
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