Update baserom
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2
Rom.py
2
Rom.py
@@ -85,7 +85,7 @@ from Utils import int16_as_bytes, int32_as_bytes, local_path, snes_to_pc
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from Versions import DRVersion, GKVersion, ORVersion
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '2ef2af81254cf2ee22295a12f82a7ce2'
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RANDOMIZERBASEHASH = '100c3e1da68680a0f3d8e1fc94568de6'
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class JsonRom(object):
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5
Rules.py
5
Rules.py
@@ -505,7 +505,7 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Skull Woods Rock (West)', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Skull Woods Rock (East)', player), lambda state: state.can_lift_rocks(player))
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# this more like an ohko rule - dependent on bird being present too - so enemizer could turn this off?
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set_rule(world.get_entrance('Bumper Cave Ledge Drop', player), lambda state: world.can_take_damage or state.has('Cape', player) or state.has('Cane of Byrna', player) or state.has_sword(player))
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set_rule(world.get_entrance('Bumper Cave Ledge Drop', player), lambda state: state.has('Cape', player) or state.has('Cane of Byrna', player) or state.has_sword(player))
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set_rule(world.get_entrance('Bumper Cave Rock (Outer)', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Bumper Cave Rock (Inner)', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Skull Woods Pass Rock (North)', player), lambda state: state.can_lift_heavy_rocks(player))
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@@ -1404,8 +1404,7 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_entrance('Skull Woods Forgotten Bush (East)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Second Section Hole', player), player)
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add_bunny_rule(world.get_entrance('East Dark Death Mountain Bushes', player), player)
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if not world.can_take_damage:
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add_bunny_rule(world.get_entrance('Bumper Cave Ledge Drop', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Ledge Drop', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Rock (Outer)', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Rock (Inner)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Bush Row (West)', player), player)
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