Minor tweak to Big Bomb Shop showing up in spoiler

This commit is contained in:
codemann8
2021-11-24 00:47:46 -06:00
parent b8855efe76
commit 6506f6d077

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@@ -567,7 +567,7 @@ def create_playthrough(world):
# get locations containing progress items
prog_locations = [location for location in world.get_filled_locations() if location.item.advancement]
optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Big Bomb']
optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop']
state_cache = [None]
collection_spheres = []
state = CollectionState(world)
@@ -674,9 +674,6 @@ def create_playthrough(world):
old_world.spoiler.paths = dict()
for player in range(1, world.players + 1):
old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
for path in dict(old_world.spoiler.paths).values():
if any(exit == 'Pyramid Fairy' for (_, exit) in path):
old_world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player))
# we can finally output our playthrough
old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}