Minor tweak to Big Bomb Shop showing up in spoiler
This commit is contained in:
5
Main.py
5
Main.py
@@ -567,7 +567,7 @@ def create_playthrough(world):
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# get locations containing progress items
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# get locations containing progress items
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prog_locations = [location for location in world.get_filled_locations() if location.item.advancement]
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prog_locations = [location for location in world.get_filled_locations() if location.item.advancement]
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optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Big Bomb']
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optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop']
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state_cache = [None]
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state_cache = [None]
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collection_spheres = []
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collection_spheres = []
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state = CollectionState(world)
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state = CollectionState(world)
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@@ -674,9 +674,6 @@ def create_playthrough(world):
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old_world.spoiler.paths = dict()
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old_world.spoiler.paths = dict()
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for player in range(1, world.players + 1):
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for player in range(1, world.players + 1):
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old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
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old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
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for path in dict(old_world.spoiler.paths).values():
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if any(exit == 'Pyramid Fairy' for (_, exit) in path):
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old_world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player))
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# we can finally output our playthrough
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# we can finally output our playthrough
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old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}
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old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}
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