Remove Experimental
This commit is contained in:
8
CLI.py
8
CLI.py
@@ -176,7 +176,7 @@ def parse_arguments(argv, no_defaults=False):
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The dungeon variants only mix up dungeons and keep the rest of
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the overworld vanilla.
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''')
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parser.add_argument('--door_shuffle', default=defval('basic'), const='vanilla', nargs='?', choices=['vanilla', 'basic', 'crossed', 'experimental'],
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parser.add_argument('--door_shuffle', default=defval('basic'), const='vanilla', nargs='?', choices=['vanilla', 'basic', 'crossed'],
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help='''\
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Select Door Shuffling Algorithm. (default: %(default)s)
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Basic: Doors are mixed within a single dungeon.
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@@ -184,9 +184,9 @@ def parse_arguments(argv, no_defaults=False):
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Crossed: Doors are mixed between all dungeons.
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(Not yet implemented)
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Vanilla: All doors are connected the same way they were in the
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base game.
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Experimental: Experimental mixes live here. Use at your own risk.
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base game.
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''')
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parser.add_argument('--experimental', default=defval(False), help='Enable experimental features', action='store_true')
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parser.add_argument('--crystals_ganon', default=defval('7'), const='7', nargs='?', choices=['random', '0', '1', '2', '3', '4', '5', '6', '7'],
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help='''\
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How many crystals are needed to defeat ganon. Any other
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@@ -305,7 +305,7 @@ def parse_arguments(argv, no_defaults=False):
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'shuffle', 'door_shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'retro', 'accessibility', 'hints', 'beemizer',
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'retro', 'accessibility', 'hints', 'beemizer', 'experimental',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
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'remote_items']:
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1
Gui.py
1
Gui.py
@@ -120,7 +120,6 @@ def guiMain(args=None):
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# Adjuster Controls
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self.adjustContent,self.working_dirs = adjust_page(self,self.adjustWindow,self.working_dirs)
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# self.adjustContent,self.working_dirs = adjust_page(self,self.adjustWindow,self.working_dirs)
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self.adjustContent.pack(side=TOP, fill=BOTH, expand=True)
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# Custom Controls
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@@ -70,8 +70,7 @@ def dungeon_page(parent):
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{
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"Vanilla": "vanilla",
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"Basic": "basic",
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"Crossed": "crossed",
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"Experimental": "experimental"
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"Crossed": "crossed"
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}
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)
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self.dungeonWidgets[key].pack(anchor=W)
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