Remove Experimental

This commit is contained in:
Mike A. Trethewey
2020-02-12 04:23:57 -08:00
parent 7189d6a5ed
commit 7a38d3afc4
3 changed files with 5 additions and 7 deletions

8
CLI.py
View File

@@ -176,7 +176,7 @@ def parse_arguments(argv, no_defaults=False):
The dungeon variants only mix up dungeons and keep the rest of
the overworld vanilla.
''')
parser.add_argument('--door_shuffle', default=defval('basic'), const='vanilla', nargs='?', choices=['vanilla', 'basic', 'crossed', 'experimental'],
parser.add_argument('--door_shuffle', default=defval('basic'), const='vanilla', nargs='?', choices=['vanilla', 'basic', 'crossed'],
help='''\
Select Door Shuffling Algorithm. (default: %(default)s)
Basic: Doors are mixed within a single dungeon.
@@ -184,9 +184,9 @@ def parse_arguments(argv, no_defaults=False):
Crossed: Doors are mixed between all dungeons.
(Not yet implemented)
Vanilla: All doors are connected the same way they were in the
base game.
Experimental: Experimental mixes live here. Use at your own risk.
base game.
''')
parser.add_argument('--experimental', default=defval(False), help='Enable experimental features', action='store_true')
parser.add_argument('--crystals_ganon', default=defval('7'), const='7', nargs='?', choices=['random', '0', '1', '2', '3', '4', '5', '6', '7'],
help='''\
How many crystals are needed to defeat ganon. Any other
@@ -305,7 +305,7 @@ def parse_arguments(argv, no_defaults=False):
for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
'shuffle', 'door_shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'retro', 'accessibility', 'hints', 'beemizer',
'retro', 'accessibility', 'hints', 'beemizer', 'experimental',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
'remote_items']: