Remove Experimental

This commit is contained in:
Mike A. Trethewey
2020-02-12 04:23:57 -08:00
parent 7189d6a5ed
commit 7a38d3afc4
3 changed files with 5 additions and 7 deletions

8
CLI.py
View File

@@ -176,7 +176,7 @@ def parse_arguments(argv, no_defaults=False):
The dungeon variants only mix up dungeons and keep the rest of The dungeon variants only mix up dungeons and keep the rest of
the overworld vanilla. the overworld vanilla.
''') ''')
parser.add_argument('--door_shuffle', default=defval('basic'), const='vanilla', nargs='?', choices=['vanilla', 'basic', 'crossed', 'experimental'], parser.add_argument('--door_shuffle', default=defval('basic'), const='vanilla', nargs='?', choices=['vanilla', 'basic', 'crossed'],
help='''\ help='''\
Select Door Shuffling Algorithm. (default: %(default)s) Select Door Shuffling Algorithm. (default: %(default)s)
Basic: Doors are mixed within a single dungeon. Basic: Doors are mixed within a single dungeon.
@@ -184,9 +184,9 @@ def parse_arguments(argv, no_defaults=False):
Crossed: Doors are mixed between all dungeons. Crossed: Doors are mixed between all dungeons.
(Not yet implemented) (Not yet implemented)
Vanilla: All doors are connected the same way they were in the Vanilla: All doors are connected the same way they were in the
base game. base game.
Experimental: Experimental mixes live here. Use at your own risk.
''') ''')
parser.add_argument('--experimental', default=defval(False), help='Enable experimental features', action='store_true')
parser.add_argument('--crystals_ganon', default=defval('7'), const='7', nargs='?', choices=['random', '0', '1', '2', '3', '4', '5', '6', '7'], parser.add_argument('--crystals_ganon', default=defval('7'), const='7', nargs='?', choices=['random', '0', '1', '2', '3', '4', '5', '6', '7'],
help='''\ help='''\
How many crystals are needed to defeat ganon. Any other How many crystals are needed to defeat ganon. Any other
@@ -305,7 +305,7 @@ def parse_arguments(argv, no_defaults=False):
for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
'shuffle', 'door_shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid', 'shuffle', 'door_shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory', 'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'retro', 'accessibility', 'hints', 'beemizer', 'retro', 'accessibility', 'hints', 'beemizer', 'experimental',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots', 'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep', 'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
'remote_items']: 'remote_items']:

1
Gui.py
View File

@@ -120,7 +120,6 @@ def guiMain(args=None):
# Adjuster Controls # Adjuster Controls
self.adjustContent,self.working_dirs = adjust_page(self,self.adjustWindow,self.working_dirs) self.adjustContent,self.working_dirs = adjust_page(self,self.adjustWindow,self.working_dirs)
# self.adjustContent,self.working_dirs = adjust_page(self,self.adjustWindow,self.working_dirs)
self.adjustContent.pack(side=TOP, fill=BOTH, expand=True) self.adjustContent.pack(side=TOP, fill=BOTH, expand=True)
# Custom Controls # Custom Controls

View File

@@ -70,8 +70,7 @@ def dungeon_page(parent):
{ {
"Vanilla": "vanilla", "Vanilla": "vanilla",
"Basic": "basic", "Basic": "basic",
"Crossed": "crossed", "Crossed": "crossed"
"Experimental": "experimental"
} }
) )
self.dungeonWidgets[key].pack(anchor=W) self.dungeonWidgets[key].pack(anchor=W)